Spirebluff Canal

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Spirebluff Canal

Land

Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Spirebluff Canal Discussion

ArchonBlue on The Study of Flying Magic

17 hours ago

The deck is coming along, but needs some more work to be competitive. My suggestions: -3 Unclaimed Territory (too many noncreature spells this is actively bad in your deck) -1 Docent of Protection (too slow for Modern) -4 Lightning Stormkin (worse Stormchaser) -2x Warden of Evos Isle (slow and weak) -1x Bedlam Reveler (doesn't fit) -1x Thing in the Ice  Flip (doesn't fit) -2x Izzet Charm (super average meh card)

+2 Spirebluff Canal +4 Soul-Scar Mage +2 Grim Lavamancer +2 Archmage's Charm +1 Steam Vents +1 Electrolyze

That should speed up your deck and make it more consistent all at a low cost.

lagotripha on The Study of Flying Magic

2 days ago

Stardragon

From what you've described, there are a few options for decks you could build- the great thing is that you don't have to commit too much to any one of them, by carefully picking non-budget cards that support the playstyle you want, while remembering that you can just change everything else.

Yes, miracle cards should always be cheated in and are build-around. Its absolutely not for everyone.

Bitterblossom is a spectacular card, but most of the matchups blue/red has cheaper/more effective options for- spending on sorting out mana with Shivan Reef / Spirebluff Canal will win you more games.

If you want to run bitterblossom, look at running primarily Black so that you can focus your most expensive cards into one colour, letting you run several decks based on that 'core'. I love black for Inquisition of Kozilek and Fatal Push - a solid removal/hand disruption suite can make almost any deck work, giving you immense freedom in the other slots. That said, it makes for slower games- not commander slow, but still grindy. Red/black has aggro options, but its basically either burn or non-budget.

Remember that if you have a solid manabase, you can run most budget decks in those colours so you arent always bringing the same thing to the table. Delver/Prowess aggro, wizards, Storm, Pili-Pala combo/control, izzet control, Metallurgic Summonings control etc. Blue red also has a lot of interaction without getting grindy, which mostly makes for great gameplay.

If you are looking at flying tribal, blue white Sephara, Sky's Blade Stompy is also well within your budget. The thing about winds lists is that they want a lot of creatures, while delver lists like lots of spells- you tend to end up picking one or the other (unless you are in a weird tokens variant, but that mostly becomes an Intangible Virtue list)

There is also a jeskai variant on the ephara list that runs Lightning Angel and Mantis Rider instead of ephara. Either way, Mausoleum Wanderer and Judge's Familiar deserve a look if you want to go this way- which will pull your lands towards U/W.

If you want to play black, I reccomend at looking at creature/spell synergy based around Unearth with delver, possibly looking for value with cards like Lightning Skelemental . Stick to a fast gameplan, so that you can use pain lands for cheaper mana, or tribal strategies so that you can use Unclaimed Territory

I love playing budget modern- there is something about going 2/1 up against a 2 grand deck with something you put together for fifty which is very satisfying. Whatever people say, you can get wins with tier two cards in competitive metas- you won't crush a tournament, but you can consistantly go 3/2 at fnm, and hold pace with anything a serious modern player brings, even if you never get that edge you need to crush tournaments.

Funkydiscogod on The Study of Flying Magic

4 days ago

I think you have too many shocklands. For the non-budget version, you'd want 8 of those to be fetchlands, and only about 4 shocklands.

Since budget is a concern, consider other lands, like Dragonskull Summit , Foreboding Ruins , Swiftwater Cliffs , Spirebluff Canal , just for an example of other land cycles that'll be easier on your life total.

K0rt on Jeskai Thing Ascension Primer

1 week ago

1332 The only cards I would change are to add Scalding Tarn over the Polluted Delta in terms of straight upgrades. Maybe add a few extra Fiery Islet over Spirebluff Canal but there is a lot of burn in my area. Extra Monastery Mentor over the Pyromancer Ascension in the sideboard.

DemMeowsephs on The Mishra Corporation

2 weeks ago

Nice Deck, Mishra is a cool commander! The only suggestion I have regards the lands. Lands are my favorite part of magic as weird as that seems, so I am very specific about them. If I were you I would consider the following types of lands: Fast Lands, Reveal Lands, Filter lands, Shock Lands, Battle Lands, Check Lands, and Fetch lands: These types include but are not limited to the following cards: Darkslick Shores , Choked Estuary , Sunken Hollow , Polluted Delta , Sunken Ruins , Blood Crypt , Dragonskull Summit , Bloodstained Mire , Blackcleave Cliffs , Foreboding Ruins , Smoldering Marsh , Graven Cairns , Steam Vents , Sulfur Falls , Spirebluff Canal , Fiery Islet , Cascade Bluffs , and Scalding Tarn . If you end up finding any of these lands helpful, I would appreciate if you upvote and support my commander deck: A Deal with the Devil! Thanks, good luck on your deck, and hope these cards help!

MrHappy12321 on

2 months ago

Thanks for the suggestions bradc1988. I'm going to switch Shivan Reef for Spirebluff Canal and Faithless Looting for Serum Visions . I'm also going to drop Disrupting Shoal for Flame Jab to increase the burn.

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Spirebluff Canal occurrence in decks from the last year

Modern:

All decks: 0.37%

UR (Izzet): 14.43%

Commander / EDH:

All decks: 0.03%

UR (Izzet): 0.85%