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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Eldrazi Drone
Devoid (This card has no color.)
: Nettle Drone deals 1 damage to each opponent. Whenever you cast a colorless spell, untap Nettle Drone
2 months ago
(needed a slightly larger mana base, and these combos are nice but with summoning sickness, 2 turns takes too long to be efficient
3 months ago
Hey, you have an interesting/fun deck, but sorry it's casual power level (PL) 5 at most.
Lands in the manabase and ramp sources are a big sign of what PL. A low budget manabase that has Highland Lake and Temple of the False God isn't PL 7-8. Very little ramp with a 4.0 avg. CMC is not PL 7-8. Please get rid of Temple of the False God.
It's difficult to get to PL 8 or higher on a low budget because the best lands and mana rocks are some of the most expensive cards in Commander. At best on a low budget unless playing mono-colored you're looking at PL 6. Your deck doesn't have any instants or sorceries? Izzet has many good low budget instants and sorceries especially for draw.
You have an infinite combo Niv-Mizzet, Parun + Curiosity, that helps to have a higher PL. Although, Niv-Mizzet, Parun is better as a win condition when it's the Commander not inside the 99. You have many potential other win conditions: Purphoros, God of the Forge, Reckless Fireweaver, Impact Tremors, Nettle Drone, etc., but lack enablers to combo with these win conditions.
To increase PL your deck needs to be more tuned to get to the final goal which is to win the game. PL 8 uses just about all cards in the deck to help to assemble a combo win, ramp, tutor, draw, protect the combo or stop an opponent's combo. If a card doesn't help to do one of these then it's not needed in the deck. Don't try to get to PL 8 unless you can spend for expensive price cards instead shoot for PL 6.
Here's some low budget cards to increase the PL of your deck:
- Arcane Signet
- Talisman of Creativity
- Izzet Signet
- Mind Stone
- Shivan Reef
- Cascade Bluffs
- Glint-Horn Buccaneer
- Tandem Lookout
- Ophidian Eye
- Frantic Search
- Arcane Denial
- Pull from Tomorrow
- Fact or Fiction
- Sigil of Sleep
- Basilisk Collar
- Banishing Knack
- Everflowing Chalice
- Retraction Helix
- Expansion / Explosion
- Dualcaster Mage
- Solve the Equation
- Ral, Storm Conduit
- Memory Deluge
- Chaos Warp
- Grixis Panorama
- Temple of Epiphany
- Izzet Boilerworks
6 months ago
The way it works is SA acts as a magnet, allowing RB to ETB and attach to either of the creatures. You tap the creature using RB's activated ability and unattach it. It returns to your hand and deals 1 damage.
When you cast RB again, your creature untaps. SA attaches it to them and, once again, you use Boomerang's activated ability to deal 1 more damage and return it to your hand. When you cast again, it will once again untap your intended target.
It's like a 6 - 7 card setup just to ping 1 damage at a time, but it is 100% possible if nobody knows what the hell it is you are doing lol
1 year ago
Step 1: Cast Worldfire.
Off-color options: Basilica Guards, Basilica Screecher, Blind Obedience, Crypt Ghast, Kingpin's Pet, Syndic of Tithes, Thrull Parasite, Tithe Drinker, Witherbloom Apprentice, Refuse / Cooperate, Insidious Will, Narset's Reversal, Twincast, Naru Meha, Master Wizard.
(This is by no means an exhaustive list, it just happens to be the best mana-cost effective cards I could find.)
1 year ago
Court Street Denizen only triggers on white creatures, so it wouldn't work for an artifact. Another combo starter for the combo is Mirran Spy, and with another combo piece (Battered Golem, Mirran Spy itself, etc.) it gives infinite untaps, which works well with Prodigal Sorcerer, Rootwater Hunter, Razorfin Hunter, and, if you are ahead on life, Spear Spewer and Fireslinger (Or with any other pinger)
1 year ago
Saw this deck list requesting help so ill provide some feedback here. First of all love the idea of winning with Eldrazi spawn tokens! I do feel though that you have too many creatures in the deck and could use some more utility spells to smooth out your games and push you towards your goal. I am not sure of your budget so ill try to keep that in mind with my feedback. Some ideas of this would be:
- Remove Benthic Infiltrator for Awakening Zone
- Remove Culling Drone for Arcane Signet
- Remove Dominator Drone for Sol Ring
- Remove Fathom Feeder for Baleful Strix
- Remove Mist Intruder for All Is Dust
- Remove Nettle Drone for Rhystic Study
- Remove Ruthless Deathfang for Dictate of Erebos or Grave Pact although the second is harder to cast
- Remove Salvage Drone for Ponder or Preordain or a similar spell
- Remove Sludge Crawler and Vestige of Emrakul for Dimir Signet or Golgari Signet or Gruul Signet or Izzet Signet or Rakdos Signet or Simic Signet
Some general things to think about. You look like you need some more card draw and mana ramp (hence some of my suggestions above) but also need some additional removal spells to slow down everyone else while you get your army built.
Hope some of this helps!
1 year ago
Im curious, what are your thoughts on Nettle Drone as a piece of redundancy for the statue and purphoros combo?
1 year ago
Oh and some finishers to consider:
Blisterspit Gremlin or Mirran Spy or Dwarven Patrol or Nettle Drone or Zephyr Scribe or Chakram Retriever + Retraction Helix or Banishing Knack = draw your deck. this works by playing the helix or knack on one of the untappers, then using that untapper's new bounce ability to bounce a 0 cmc artifact to hand, replay the artifact and repeat. Jhoira will draw the cards.