Vault Robber

Vault Robber

Creature — Dwarf Rogue

, , Exile a creature card from your graveyard: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Gain one mana of any colour.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Vault Robber Discussion

MaltOMeal on Absolute Theocracy

4 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    KevinB on AD&D - Artifacts, Dwarves and Dragons

    6 months ago

    Hello! Thank you for your advice on my budget deck. I had a few ideas that might work to help with yours as well.

    I might swap out Arcane Signet for Everflowing Chalice . While Chalice doesn't get you red mana, it is a variable cost-efficient mana rock. You can burn down extra treasures to boost Chalice's multikicker to get enduring mana at a 1 for 2 ratio.

    For boosting your dwarf tribal and getting more dwarves out, Brass Herald might be useful, I don't see it being as strong as Coat of Arms, but in the right situation it might compete with Obelisk of Urd.

    I could also see Fearless Liberator being more useful than some of the dwarves you have already. Rimrock Knight also gets you some extra utility on a 3/1 dwarf which could be useful. Vault Robber seems ideal for Magda, as when she is out you can get two treasures on a single tap.

    For draw, I think both Conqueror's Galleon  Flip and Trading Post could be quite useful. Conqueror's foothold can start out as a great blocker and dwarf tapper, and can transform into ramp, looting, card draw and card return. Trading Post can get you life, blockers, draw and return artifact cards, I could see it comboing particularly well with Spine and Meteor Golem.

    Lastly... I don't think this is necessarily a good board wipe, but a fun one in combination with Magda and might work pretty good with your giant dwarves would be Brawl . If nothing else you get some treasures while everyone blows up each others creatures.

    TCK_Green on Official missing/incorrect card/token thread

    7 months ago

    I've noticed some of the Kaldheim token-creating cards don't have the tokens linked - I don't know how much of the set this is an issue for, but ones that are definitely on the list include: