Solphim, Mayhem Dominus
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Solphim, Mayhem Dominus

Legendary Creature — Phyrexian Artificer

If a source you control would deal noncombat damage to an opponent or a permanent that an opponent controls, it deals double that damage instead.

, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ( can be paid with either or 2 life.)

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Blade1945 on EDH - OMNATH SMASH

3 weeks ago

Hey! That a really neat deck you got, looked at it and the only thing that I would add is either to take out some of the cards that let you play lands from your graveyard and maybe but in some token doublers or non-combat damage doublers like, Solphim, Mayhem Dominus or City on Fire. But otherwise, really cool deck!

legendofa on legendofa

1 month ago

Caran_Lyg No problem! Always glad to help. I'd personally nominate Gidgetimer as another person to check with rulings questions. And, of course, there's the Rules Q&A forum.

For Solphim, Mayhem Dominus and Torbran, Thane of Red Fell, basically one applies to the original damage and the other applies to that modified damage. Whoever's taking the damage, or its controller, chooses which one's which. Technically, it's sequential replacement effects. So for example, if you Lightning Bolt an opponent or a creature they control, that opponent can choose whether Torbran's effect happens before Solphim or the other way around. If they choose Torbran to work first, they will take (3 + 2) x 2, or 10 damage. If they choose Solphim to work first, they take (3 x 2) + 2, or 8 damage. (I changed the example from Shock because it ends up at 8 damage either way with Shock.)

The general rule here (paraphrasing 616.1) is that if there are two or more replacement effects acting on the same thing, the player (or the permanent's controller) who's affected by the original thing is the one who decides what happens.

Caran_Lyg on legendofa

1 month ago

Hey bro. I apologize for posting on your wall, many users here say either you or wallisface are the 2 people to ask about rulings on cards. If I cast, for example, Shock while I have both Solphim, Mayhem Dominus and Torbran, Thane of Red Fell on the field, will Torbran’s and Solphim’s ability trigger each other? I know Torbran doesn’t produce that 2 additional damage that his effect produces, it comes from Shock and since it’s a red source, I wonder if the 2 damage from Torbran’s effect is also considered a red source, if it is then it should trigger Solphim’s effect.

AwesomeDude7113 on How do damage changers work …

4 months ago

I am wondering about cards like Torbran, Thane of Red Fell, City on Fire, and Solphim, Mayhem Dominus. Do they like all work together or is it only one?

Bobylicious on Play Rakdos. Do Crimes.

6 months ago

Have you thought of some red damage doublers ? Solphim, Mayhem Dominus or Fiery Emancipation

legendofa on New hubs to be added

6 months ago

Last_Laugh Initial thoughts, and I'll dig into these more when I have time (very busy through the weekend):

Attack triggers are worth looking into, but they're not a snap add yet. Possible, needs review.

Damage triggers might be too narrow, or too broad. Maybe too many cards have "whenever CARDNAME deals combat damage" triggers? Unlikely at this point, but I'll check it out.

Death triggers would have a lot of overlap with Aristocrats. Maybe Aristocrats is a subset of this, but I'm trying to cut down on hubs that entirely included other hubs, and this feels like one of those.

Double triggers is a maybe, to be reviewed. Just doubling triggers isn't much of a theme in itself. What does Bristly Bill, Spine Sower have in common with Solphim, Mayhem Dominus besides the word "double"? All the Legendaries that double something either double counters, which is a hub; damage, which usually falls under burn or something similar; or power and/or toughness.

Not rejecting any of these off hand, but I want to get a feel for how they would make the most sense before making them.

Rasaru on Davros, Dragon's Approach

11 months ago

Thanks for the comments and suggestions, king-saproling abd Made_Compleat!

Made_Compleat My experience playing cards like Wound Reflection, Fiery Emancipation, and City on Fire has taught me that while they can be excellent for a deck, they're often removed before making the splash you're hoping for. A lot of the time (at least in my play group), it feels as if I paid 6+ mana to force a player to play a removal spell. Another thing I learned while playing Dragon's Approach w/ another commander, is that once you start playing multiple spells per turn, the other 3 players tend to gang up on you. So playing cards like Solphim, Mayhem Dominus and Bloodletter of Aclazotz instead give you the same effect, but also give you some blockers if needed.

I'm not thrilled with the 3 black pips of Bloodletter of Aclazotz, but.. this deck does the majority of it's dmg at sorcery speed. That being said.. I'm HOPING that it mayyyy be viewed as "less threatening", so maybe it'll last longer? But even if it does get removed, it won't feel as if I spent an entire turn just casting a single spell.

We'll see what happens, though! I'll also check into the other recommendations. Have a great holiday!

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