Solphim, Mayhem Dominus

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Solphim, Mayhem Dominus

Legendary Creature — Phyrexian Artificer

If a source you control would deal noncombat damage to an opponent or a permanent that an opponent controls, it deals double that damage instead.

, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ( can be paid with either or 2 life.)

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 week ago

Fiery Emancipation out for City on Fire: Because duh.

Rundvelt Hordemaster out for Solphim, Mayhem Dominus: I discovered after playing with Rundvelt once that the card doesn't say "may", so it is very easy to deck yourself during a boardwipe.

End the Festivities out for Brazen Cannonade: End isn't bad, I just caught myself always just throwing it on there just because, it isn't often going to do anything pivotal and the current path of the deck favors the big, boisterous, risky plays.

For once I also have an idea where my next swaps will come from: Professional Face-Breaker/Rain of Riches/Rose Room Treasurer. Of these 3 I think Rose Room Treasurer has actually performed the best, Rain has been too costly, and Face-breaker doesn't trigger all that often as most of my combats are attempting an alpha strike on the board. I would love to trade these out for other treasure generators that fit the bill.

philsonwilson on Deck of Degeneracy (Purphoros EDH)

1 month ago

Thanks for sharing your deck NV_1980 seems like a great version too!

DreadKhan - there's some wicked suggestions there. Hadn't thought of cards like Citadel of Pain or Rite of the Raging Storm. I love Thieves' Auction too, never seen it before and seems like it would fit thematically... though my play group might not agree! How did you find the playtest? I haven't had much chance to play it in a larger game but rather 1v1 setting.

ThassaUpYo@ssa I do have Solphim, Mayhem Dominus in the maybeboard already but the others are great suggestions too! As I play a relatively casual style I don't often spend much so having cards like Terror of the Peaks was a deep cut, hence why Fiery Emancipation hasn't been added - though if the deck is fun I'll be looking at adding it too.

ThassaUpYo@ssa on Deck of Degeneracy (Purphoros EDH)

1 month ago

Really like the deck philsonwilson! Have you considered City on Fire, Fiery Emancipation, Gratuitous Violence, and/or Solphim, Mayhem Dominus? Really good ways to optimize or add to the damage enhancing effects you already run. Seething Song and Infernal Plunge could be useful as well to pop off even earlier especially with your low curve. Solid list!

Beebles on 1 for 3 and Ghyrson for all!

1 month ago

Just a heads up that Mechanized Warfare and Solphim, Mayhem Dominus are nonbo's with your commander, as they are replacement effects. Ghyrson Starn only triggers when the damage dealt is exactly 1. When a source would deal 1 damage, those 2 cards make it so that they do 2 damage instead. So your commander won't trigger with them on the field.

Lhunthane on Birgi

2 months ago

Hey here is some thoughts I have on the deck. The comments are through the lens of trying to be very competitive.

With Birgi, the strongest win condition is storming out and clapping all of your opponent's cheeks in one fell swoop. The best way to achieve this is comboing out as opposed to going for a lot of chip damage. Chip damage by its very nature takes time and is hard to make work in a competitive meta (maybe in some form of stax it could work). Your deck list appears to have its foot in both doors which is fun and cool, but ultimately reduces the overall lethality of the deck.

The problem with mono-red as a top-tier EDH colour is that it is very limited in tutors, which makes it difficult to find your win conditions consistently. To overcome this, a player needs to put in a few win conditions and the ability to dig for them in the deck. You really are on the right track I think with all the cantrip and impulse draw spells. Dragon's Rage Channeler filters like a champ in this deck, and synergizes very well with Past in Flames and Underworld Breach

You have Grapeshot which is great, but if you were to also throw in an Aetherflux Reservoir and Manaform Hellkite you would be set up. Grinning Ignus with Birgi, God of Storytelling  Flip gives you infinite storm. Add a Ruby Medallion to turn this into infinite mana, and a Impact Tremors or Altar of the Brood for an additional win con. Also quite funny with Sunbird's Invocation. You can tutor for the Ingus pretty reliably with Imperial Recruiter and Flamekin Harbinger.

So I realize this is turning into a small essay so I'll try to keep it a little briefer.

If you take the path of trying to combo, some cuts I'd make because they either are clunky, work towards a different win con, or just don't generate a ton of value are: Insurrection Captain Lannery Storm Quakebringer Toralf, God of Fury  Flip Blindblast Traitorous Blood Experimental Frenzy

If you are going to all-in commit to just combing off with ingus (which I think you should) also consider cutting: Sulfuric Vortex Stigma Lasher Solphim, Mayhem Dominus Torbran, Thane of Red Fell Mechanized Warfare

I can talk on and on and on about theory for this deck so just hit me up if you want more insight. You know what you're doing, so obviously ignore me if this "deck primer" doesn't suit you at all!

RiotRunner789 on Indestructibility Rules Question

2 months ago

Does an effect like Hour of Devastation that removes indestructibility work on something with an indestructibility counter (such as Solphim, Mayhem Dominus)?

I know an effect like Humility wouldn't effect +1/+1 counters but I do not think it works the same for effects that remove indestructibility.

Am I wrong? Does anyone know exactly how this would work?

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