Mistvault Bridge

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Mistvault Bridge

Artifact Land

This enters the battlefield tapped.

Indestructible

: Add or .

Max_Hammer on U Artifact Affinity

3 months ago

This is indeed a very funny affinity deck. I can help here, friend. (:

I also think that you should replace Welding Jar, Shadowspear, and Gingerbrute either wil three copies of Welding Jar or three copies of Shadowspear, putting three copies of the other into your sideboard.

WarpedZerghead on Sen Triplets

5 months ago

What I found worked best for a Sen Triplets deck is using blue and white for control so you can have your artifacts do all the work getting combos into play.

Control

Stop players from stopping your fun: the match is yours and they simply haven't realized it yet. Dispatch quickly sets you up for a nasty rebuttal in between whichever counter-spell you choose to deploy. Vindicate, Mortify and Fracture (to name a few..) will help them learn that you mean business.

Land Fetch

Utilizing Esper colors, Black is the tutor-for-all, Blue is great artifact tutoring and White for some artifact but also enchantments. Good enchantments to have on hand are Paradox Haze (which you have) and Artificer's Intuition. Intuition is good because you can use it to get a Sol Ring in hand, another cost artifact you might have, or, any of the following "artifacts that cost :

This cards makes for great and tutoring in a non-green deck as it can be used again and again and there are quite a few you can fetch. Another option is Tezzeret the Seeker that can get you your lands by using the -X ability for 0 to put them into play, unless you want to get a different combo/ramp artifact instead.

Artifact Tutor

Besides the obvious Vampiric Tutor an Demonic Tutor for your get-anything option, there are many options still available for finding the cards you need that are artifact type.

If you are ok with losing a few artifacts, Kuldotha Forgemaster is the ticket as I will sometimes even sac my artifact lands to get better beef on the ground. Otherwise, Sphinx Summoner will get you something in hand and provide you with a flier and a card. Some new cards that play well alongside the Trinket Mage are the Tribute Mage and Trophy Mage cards. Trinket gets you your Sol Ring or another artifact where Tribute and Trophy get you and , respectively.
Artifact-related lands you want to look into are Inventors' Fair for artifact tutoring and Buried Ruin to get something back into your hand from the graveyard.

Ramp Boost

With such a vast array of artifact-type cards - especially mana ramp - you'll want an Unwinding Clock to be sure to keep everyone on edge.

Combo

Combos? We've got combos!
This is my new favorite infinite trigger set using Dross Scorpion + Myr Turbine + any of the following sacrifice outlets:



Steal their Kool Aid

Your Commander will lock a player out of your turn but it also allows you to play their hands. This is a good time to drop any lands they might have in their hands to keep them starved and likewise cast their good ramp spells to get you ahead or continue to lock them out. In the event they finally are able to cast something, you can respond with a Desertion counter-spell (mana permitting) and stick whatever creature/artifact they were trying to cast back in their Vault of Whispers. Thada Adel, Acquisitor and Daxos of Meletis are also nasty foes that puts an opponents deck against themselves. Bribery and Acquire are a malicious and personal jab that should only be used at every chance you get assert your dominance on the board and your opponents deck.

Conclusion

All these cards stand alone from what you can do to further abuse you opponents with just your commanders abilities: it is a multi-pronged deck that throws multiple threats at your enemies making them scramble to deal with one thing while still getting overrun by another.


Have fun...

tayzillamane on Oona

5 months ago

SniperFrog

So I actually did an order the day before you commented and luckily for me a lot of your suggestions are in my order.

To help with draw I’ve added Gravestorm Rhystic Study Verity Circle Waste Not

To help with lands I’ve added Choked Estuary Creeping Tar Pit Jwar Isle Refuge Mistvault Bridge Salt Marsh Submerged Boneyard Sunken Hollow Swiftwater Cliffs Tainted Isle Temple of Epiphany

To help with mana rocks I’ve added Arcane Signet Corrupted Grafstone Dimir Signet Fellwar Stone Izzet Signet Thought Vessel

I’ve been really contemplating making Mirko Vosk my commander due to the lack of red but I really wanted Xander to work.

legendofa on Ensoul-a-thopter

8 months ago

Darksteel Relic could be fun in here alongside the Mistvault Bridges. A copy or two of The Blackstaff of Waterdeep would be a slightly weaker but more reusable animator.

The Illusory Angels seem a little out of place. You have options for cheap, evasive creatures with the core of the deck, so maybe those spots can be used for Counterspells or removal.

Corrosive_Cat on Machine Uprising

1 year ago

There’s also lands like Drossforge Bridge, Goldmire Bridge, Mistvault Bridge etc.

H1v3l0rd on Glazed Donuts

1 year ago

What about Mistvault Bridge?

mynameismawky on Affinity Infinity

1 year ago

Wow, this is such a cool idea! I think there is a ton of potential for the golem + mystic forge combo. I think, though, that a lot of the affinity cards that you play lessen the strength of Mycosynth Golem - seems like you'd want to play things that would be busted if they had affinity and fewer things that already have it.

With that said, you'd probably benefit from the artifact dual lands from mh2: Razortide Bridge and Mistvault Bridge. It also seems like a perfect slot in for Urza's Saga. I would replace the nexus lands with the duals for sure.

Springleaf Drum is also just insane value for getting your artifact count up.

I really love this idea!

amicdeep on Ultra-budget: Wrath of the Witch-King

1 year ago

have you considered the new coloured artifact lands like Mistvault Bridge? it means you play out lich on turn three without having needed to drop darksteel equipment first

the would also allow you to splash for blue for Ensoul Artifact which would could act as backup copy's of lich

personally i also like the vecna set in mon B artifact list but that's just because is fun rather than hyper practical Eye of Vecna, Hand of Vecna, The Book of Vile Darkness worth noting that hand of vecna is also a solid pump equipment