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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mistvault Bridge
Artifact Land
This enters the battlefield tapped.
Indestructible
: Add or .
Last_Raven17 on
Pauper Lands
3 months ago
A potential win condition to consider: The artifact dual lands Darkmoss Bridge, Tanglepool Bridge and Mistvault Bridge with Kenku Artificer become flyers that are difficult to remove. This is used currently in Jeskai Ephemerate decks.
Max_Hammer on
U Artifact Affinity
10 months ago
This is indeed a very funny affinity deck. I can help here, friend. (:
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Mystic Forge is going to give you pretty much as much freedom with playing stuff as you want. Unless you hit a land, that is. Taking out Gingerbrute and Aether Spellbomb for two of these is probably all you'll need.
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Shield Sphere is a blocker for free. I'd replace either Memnite or Ornithopter with four of these.
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Power Depot is too good to pass up. Swap out Spire of Industry, Razortide Bridge, and one Mistvault Bridge.
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Treasure Vault is very snazzy and should probably replace the rest of the Mistvault Bridges.
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Chromescale Drake gets you some extra artifacts. I'd swap him out for Sojourner's Companion.
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Tormod's Crypt should replace Nihil Spellbomb, Pithing Needle, and Relic of Progenitus.
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Qumulox, Broodstar, Somber Hoverguard, and Myr Enforcer are all just more affinity creatures.
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Mycosynth Golem is going to make everything absurdly cheap.
I also think that you should replace Welding Jar, Shadowspear, and Gingerbrute either wil three copies of Welding Jar or three copies of Shadowspear, putting three copies of the other into your sideboard.
WarpedZerghead on
Sen Triplets
1 year ago
What I found worked best for a Sen Triplets deck is using blue and white for control so you can have your artifacts do all the work getting combos into play.
Control
Stop players from stopping your fun: the match is yours and they simply haven't realized it yet. Dispatch quickly sets you up for a nasty rebuttal in between whichever counter-spell you choose to deploy. Vindicate, Mortify and Fracture (to name a few..) will help them learn that you mean business.
Land Fetch
Utilizing Esper colors, Black is the tutor-for-all, Blue is great artifact tutoring and White for some artifact but also enchantments. Good enchantments to have on hand are Paradox Haze (which you have) and Artificer's Intuition. Intuition is good because you can use it to get a Sol Ring in hand, another cost artifact you might have, or, any of the following "artifacts that cost :
- Ancient Den
- Vault of Whispers
- Seat of the Synod
- Darksteel Citadel
- Goldmire Bridge
- Mistvault Bridge
- Razortide Bridge
This cards makes for great and tutoring in a non-green deck as it can be used again and again and there are quite a few you can fetch. Another option is Tezzeret the Seeker that can get you your lands by using the -X ability for 0 to put them into play, unless you want to get a different combo/ramp artifact instead.
Artifact Tutor
Besides the obvious Vampiric Tutor an Demonic Tutor for your get-anything option, there are many options still available for finding the cards you need that are artifact type.
If you are ok with losing a few artifacts, Kuldotha Forgemaster is the ticket as I will sometimes even sac my artifact lands to get better beef on the ground. Otherwise, Sphinx Summoner will get you something in hand and provide you with a flier and a card. Some new cards that play well alongside the Trinket Mage are the Tribute Mage and Trophy Mage cards. Trinket gets you your Sol Ring or another artifact where Tribute and Trophy get you and , respectively.
Artifact-related lands you want to look into are Inventors' Fair for artifact tutoring and Buried Ruin to get something back into your hand from the graveyard.
Ramp Boost
With such a vast array of artifact-type cards - especially mana ramp - you'll want an Unwinding Clock to be sure to keep everyone on edge.
Combo
Combos? We've got combos!
This is my new favorite infinite trigger set using Dross Scorpion + Myr Turbine + any of the following sacrifice outlets:
Steal their Kool Aid
Your Commander will lock a player out of your turn but it also allows you to play their hands. This is a good time to drop any lands they might have in their hands to keep them starved and likewise cast their good ramp spells to get you ahead or continue to lock them out. In the event they finally are able to cast something, you can respond with a Desertion counter-spell (mana permitting) and stick whatever creature/artifact they were trying to cast back in their Vault of Whispers. Thada Adel, Acquisitor and Daxos of Meletis are also nasty foes that puts an opponents deck against themselves. Bribery and Acquire are a malicious and personal jab that should only be used at every chance you get assert your dominance on the board and your opponents deck.
Conclusion
All these cards stand alone from what you can do to further abuse you opponents with just your commanders abilities: it is a multi-pronged deck that throws multiple threats at your enemies making them scramble to deal with one thing while still getting overrun by another.
Have fun...
tayzillamane on
Oona
1 year ago
So I actually did an order the day before you commented and luckily for me a lot of your suggestions are in my order.
To help with draw I’ve added Gravestorm Rhystic Study Verity Circle Waste Not
To help with lands I’ve added Choked Estuary Creeping Tar Pit Jwar Isle Refuge Mistvault Bridge Salt Marsh Submerged Boneyard Sunken Hollow Swiftwater Cliffs Tainted Isle Temple of Epiphany
To help with mana rocks I’ve added Arcane Signet Corrupted Grafstone Dimir Signet Fellwar Stone Izzet Signet Thought Vessel
I’ve been really contemplating making Mirko Vosk my commander due to the lack of red but I really wanted Xander to work.
legendofa on
Ensoul-a-thopter
1 year ago
Darksteel Relic could be fun in here alongside the Mistvault Bridges. A copy or two of The Blackstaff of Waterdeep would be a slightly weaker but more reusable animator.
The Illusory Angels seem a little out of place. You have options for cheap, evasive creatures with the core of the deck, so maybe those spots can be used for Counterspells or removal.
Corrosive_Cat on
Machine Uprising
1 year ago
There’s also lands like Drossforge Bridge, Goldmire Bridge, Mistvault Bridge etc.
mynameismawky on
Affinity Infinity
1 year ago
Wow, this is such a cool idea! I think there is a ton of potential for the golem + mystic forge combo. I think, though, that a lot of the affinity cards that you play lessen the strength of Mycosynth Golem - seems like you'd want to play things that would be busted if they had affinity and fewer things that already have it.
With that said, you'd probably benefit from the artifact dual lands from mh2: Razortide Bridge and Mistvault Bridge. It also seems like a perfect slot in for Urza's Saga. I would replace the nexus lands with the duals for sure.
Springleaf Drum is also just insane value for getting your artifact count up.
I really love this idea!
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