
Finale of Revelation
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Trade
Have (1) | Kotakiva |
Want (3) | Kotakiva , mttgamer , ArtistaFeo |
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Latest Decks as Commander
Latest Decks
Finale of Revelation Discussion
QuestionMarc on
Vadrik's Discount Spell Emporium
7 months ago
Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.
- Call the Skybreaker
- Capsize
- Cascade Bluffs
- Champion's Helm
- Clockspinning
- Coalition Relic
- Commander's Plate
- Contagion Clasp
- Darksteel Plate
- Deflecting Swat
- Door of Destinies
- Drown in Dreams
- Elementalist's Palette
- Expanded Anatomy
- Expansion / Explosion
- Fanning the Flames
- Fatespinner
- Fierce Guardianship
- Finale of Revelation
- Fists of Flame
- Flux Channeler
- Force of Will
- Galazeth Prismari
- Haze of Rage
- Illuminate
- Insurrection
- Izzet Boilerworks
- Jaya's Immolating Inferno
- Jeska's Will
- Leyline of Anticipation
- Lonely Sandbar
- Lunar Frenzy
- Mana Drain
- Mana Geyser
- Metallic Mimic
- Midnight Clock
- Mikokoro, Center of the Sea
- Mystic Remora
- Mystic Sanctuary
- Oona's Grace
- Opal Palace
- Prismari Campus
- Reality Ripple
- Reality Shift
- Reiterate
- Rhystic Study
- Ring of Evos Isle
- Riverglide Pathway Flip
- Runechanter's Pike
- Sage of Fables
- Scour from Existence
- Sea Gate Restoration Flip
- Seething Anger
- Shatterskull Smashing Flip
- Spark Double
- Storm-Kiln Artist
- Swiftfoot Boots
- Sword of Truth and Justice
- Temple of Epiphany
- Tezzeret's Gambit
- Tyrite Sanctum
- Unleash Fury
- Valakut Awakening Flip
- Vandalblast
- Vedalken Orrery
- Volcanic Island
- Volcanic Vision
- Wandering Archaic Flip
- Whispers of the Muse
- Zaffai, Thunder Conductor
Romer on
The Ceaseless Eldrazi Horde
9 months ago
Ziabo: Thanks man, glad you like it! It's pretty damn fun to play. Morophon could be a decent commander for 5-colour Eldrazi, too, but I really like Golos . Easy to cast without caring about which colours I have, an ETB effect that helps solve my colour problems and an activated ability to cheat amazing, expensive spells into play. Add Morophon to the 99 instead.
Wicker: If money wasn't a concern, I would immediately add a bunch of fetch lands, Expropriate and Sylvan Library .
DivineKhaos: Artifact ramp is really strong and super fast, so it was tempting. I focused on more land-based ramp to help solve my colour needs, since nearly 40% of my spells require coloured mana, including a number that need or . Omg and I'm running Ruinous Ultimatum ?? What was I thinking! I'm also trying to be more resistant to artifact destruction. This deck scares my playgroup so they toss a lot of removal at it and it can feel pretty bad when all your mana rocks get taken out and you're now behind everyone else at the table.
Hustleberry: Lots of good suggestions, thank you! It's just really hard to make cuts to fit in more at this point. That's the biggest difficulty in 5 colour decks, I could run anything and there are hundreds of amazing cards that could work, but I can only fit 99.
- I would play Expropriate if it weren't so damn expensive :)
- Enter the Infinite with Nexus of Fate is definitely strong, it's just hard to make cuts to fit it. At one point I ran Enter the Infinite with Omniscience but after pulling it off a few times, I was over it and took it out.
- No Mercy just isn't enough to stop my playgroup. I've tried it in some decks but my best defense truly is a strong offense with this deck. And board wipes :p
- Agreed, Blue Sun's Zenith is better than Mind Spring and would be a good swap. But since then, I changed over to Finale of Revelation instead.
- You're right, I definitely have non-Eldrazi themed things in here but Platinum Emperion just feels too out of place and I'd feel bad removing one of my big Eldrazi beaters to fit him. If I were to pick one up, I'd put it in one of my artifact-focused decks instead.
- It That Betrays instead of Artisan of Kozilek ? Agreed! Changed... some time ago now. I'm very late in replying to your comments ;)
hkhssweiss: Cloud Key and Semblance Anvil are good, but my card types are so spread out that their effect becomes pretty limited and I do already run things like Urza's Incubator and Herald's Horn , the latter of which which does more than just reduce the cost. Don't think I want to invest too much into just reducing creature costs, when that only accounts for 20% of my deck. Having said that, Cloud Key and Semblance Anvil are fantastic in my artifact decks :D
FatherMcHealy89 on
Galazeth's Hoard
9 months ago
Trade Hypersonic Dragon for Goldspan Dragon , and Farideh, Devil's Chosen for Jhoira's Familiar Good treasure tribal cards are Xorn and Dockside Extortionist
You will have a lot of mana sitting around from Galazeth Prismari turning your artifacts into Arcane Signet , you can look into using X spells as win conditions like Earthquake , Fault Line , Finale of Revelation , Expansion / Explosion , Comet Storm , Blue Sun's Zenith , and just generally good spells like Omniscience .
Saheeli's Artistry and Invoke the Firemind are good options for trade ins depending on if you're looking to win through spell slinging over combat tricks.
FatherMcHealy89 on
Galazeth's Hoard
9 months ago
Trade Hypersonic Dragon for Goldspan Dragon , and Farideh, Devil's Chosen for Jhoira's Familiar Good treasure tribal cards are Xorn and Dockside Extortionist
You will have a lot of mana sitting around from Galazeth Prismari turning your artifacts into Arcane Signet , you can look into using X spells as win conditions like Earthquake , Fault Line , Finale of Revelation , Expansion / Explosion , Comet Storm , Blue Sun's Zenith , and just generally good spells like Omniscience .
Saheeli's Artistry and Invoke the Firemind are good options for trade ins depending on if you're looking to win through spell slinging over combat tricks.
grennpowerhouse on
The Ten Plagues: Locust God cEDH [PRIMER]
1 year ago
This deck is really well built good job
You have several small fry that is good early in the game (ie. Simian spirt guide, Spellseeker , Trinket Mage ) but later in the game might not be so good. Have you considered adding Mystic Reflection so later in the game you can have several Consecrated Sphinx and Jace's Archivist . That would be great because your tokens would also enter as copies of those creatures
With all of the small tokens you're creating maybe add Impact Tremors and/or Purphoros, God of the Forge
Also if you for a wheel sub-theme you may want to add cards such as Wheel of Misfortune , Magus of the Wheel , Tolarian Winds , and Forgotten Creation .
For card draw Rhystic Study , Bident of Thassa , and Curiosity Crafter
with all of this card draw maybe Thought Vessel , Reliquary Tower , Spellbook , and Venser's Journal
Annnnnndddd some more great cards are Chasm Skulker , Body of Knowledge , Enter the infinte, The Magic Mirror and Finale of Revelation
BTW thanks for the upvote
UmbrotheUmbreon on Big Instant/Sorceries to Copy?
1 year ago
Finale of Promise , Finale of Revelation , and Finale of Devastation each are big bomb spells to drop a ton of mana into.
DemonDragonJ on Why is WotC Not Allowing …
1 year ago
In the early days of the game, cards that granted extra turns did not exile themselves, such as Time Walk , Time Warp , Temporal Manipulation , Beacon of Tomorrows , or Time Stretch , which meant that a player could reuse them with the proper combos, but recent cards that grant extra turns exile themselves, such as Temporal Trespass , Part the Waterveil , or, most recently, Alrund's Epiphany , which means that they cannot be reused. Additionally, WotC has not printed any permanents that grant additional turns in recent years, with the most recent examples being Time Sieve and Medomai the Ageless . Even further, the original Timetwister did not exile itself, but Time Reversal does, which, again, prevents it from being reusable. At least Echo of Eons can be reused, and even has flashback, if the player does not have a way to return it to their hand.
In some cases, I can understand why WotC is using the self-exiling clause, such as Vengeful Rebirth or Finale of Revelation , I can understand the usage of that clause, since those spells would be far too powerful without it, but, for the others, I do not understand.
Why does WotC continue to put the self-exiling clause on extra turn cards or cards that shuffle a player's graveyard into their library? Do they feel that such effects would be too powerful if they were reusable? And is there any chance that WotC shall eventually print a new permanent that grants extra turns, albeit with a high cost?
Omniscience_is_life on
I see fire in those blue eyes
1 year ago
I'd cut Worn Powerstone for Wayfarer's Bauble, Word of Seizing for Solemn Simulacrum, Chain Reaction for Cyclonic Rift (or Evacuation if Cyc Rift is too expensive, or River's Rebuke if Evacuation is too expensive), Mizzium Mortars for Blasphemous Act, Sleep for Finale of Revelation, Blustersquall for Chaos Warp, Evolving Wilds for Steam Vents, Vivid Crag for Shivan Reef, Vivid Creek for Island, Spinerock Knoll for Mountain. :))