Sharding Sphinx

Sharding Sphinx

Artifact Creature — Sphinx

Flying

Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

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Sharding Sphinx Discussion

DemonicDuck on Unstable Army

1 month ago

Very nice list. I love the Combat Celebrant loop, the Hellrider finisher, and the Sharding Sphinx swarm. That said, I'm sure you could find funnier ways to abuse clones. Also, don't forget the classic Dualcaster Mage + Rite of Replication combo.

carpecanum on Attack Helicopters

2 months ago

Maybe a Clone effect or two? Multiple Sharding Sphinx has been a win-con for me many times (in a Brudiclad deck).

Revel in Riches

wallisface on Thopter deck

5 months ago

Some thoughts:

  • I don't think this kind of deck warrants using Master Transmuter , as there just aren't enough big-costing cards in here to make it worthwhile.

  • I also see an issue where the big costing cards you do have, don't do a lot and are quite slow. I'd personally ditch Sharding Sphinx , Spell Swindle , Tezzeret, Artifice Master , Myr Turbine , Myr Battlesphere at a minimum, but also seriously consider ditching most of your other cards with CMC 4 or higher - modern is a fast format and your deck doesn't look well suited to stalling the game out.

  • I would recommend grabbing 4x Whir of Invention . They let you run a more tool-boxy build, grabbing whatever artifact you need to help out your current situation. While this will let you run many 1-ofs in the deck, I suggest still trying to get full playsets of the cards you want your deck to focus around (like Sai, Master Thopterist , for example).

  • Try and leave sideboard cards in the sideboard. The likes of Dispeller's Capsule won't do anything in a lot of matchups, so just bring it in when you'd actually need it. Padeem, Consul of Innovation feels a bit like a sideboard card also (a lot of artifact decks instead run Welding Jar mainboard to save them from game-one hate).

  • I would heavily recommend running 4x Thopter Foundry and 2x Sword of the Meek _(or 3x of each). _ The combo of pumping out thopters seems to be what your deck wants to do, and these cards make doing it super easy.

  • Just looking through the rest of the cards you have, the following list are other things I think you should look at ditching for better options at some point: Dragon Throne of Tarkir , Ojutai Monument , and Whirlermaker . As far as other cards to consider adding to this deck, I think you're in desperate need of interaction, so I would suggest Dispatch and Mana Leak to get you through the early-to-mid game grind

Caran_Lyg on Dimir Artifacts

7 months ago

Etherium Sculptor is slow. You got 2 6-drop and mostly 3-drops. Just add those to Master of Etherium and/or Chief of the Foundry and then maybe Sharding Sphinx? For your combo to work you need to have all 4 Sculptors and then pay 2 mana. It’s not an infinite combo unless all pieces fuel each other.

carpecanum on Colossal Thopter Legion (EDH)

9 months ago

Blade of Selves on something big is fun but on Sharding Sphinx you can easily end up with dozens or hundreds of thopters as each thopter produces multiple tokens each combat round.

Steel Overseer is not as fun but $13.00 cheaper...

carpecanum on Brudiclad, Who Smacks Cheeks

9 months ago

Keiga, the Tide Star is hilarious. Make a token, kill all but one token automatically and take control of a bunch of creatures. A token of Sharding Sphinx leads quickly to overwhelming numbers. Anything with "Modular" could make your commander huge as counters from dead tokens stack up.

multimedia on

10 months ago

Hey, thanks for the additional info.

For causal upgrades my advice is add cards that give you repeatable value; either draw, artifact tokens or pump for tokens. Cards in the original precon to consider adding:

Other changes to consider:

Brudiclad, Telchor Engineer is a strong casual card with artifacts. It creates a Myr at your combat step then all token creatures you control can become any token creature you control. You can make all Thopters/Servos into Myrs for a huge Myr Battlesphere attack or make all Myrs/Servos into Thopters for a big flying army attack with Sharding Sphinx to double your army after combat damage.

Temple of the False God is not a good land for your deck because you can't tap it to make mana until your fifth turn at the earliest. It's not worth playing because of this and honestly it's not worth playing in any deck, but that's another discussion.

Sin Prodder can be repeatable draw, but more times than not an opponent will take the damage and have you put the card into your graveyard which is not helping you. Steel Overseer has great interaction with artifact tokens especially Thopters. It also has good interaction with Unwinding Clock letting you on everyone's turn put a counter on all your artifact tokens.

For control you've added three very good counterspells (Counterspell, Swan Song and Negate). Broken Concentration and Silumgar's Scorn don't compare to these other counterspells, that's why you should consider cutting them. Stoic Rebuttal because of the artifact theme activating metalcraft is good enough to add. Instead of more control, focus on your artifact game plan with Saheeli?

Joe_Ken_ on Token-Clad

10 months ago

I feel like 32 lands can be a bit low and you'll want to get that to 35-37 lands.

As for card recommendations one that I would have is Loyal Apprentice , maybe Sharding Sphinx , and maybe Retrofitter Foundry

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