Waste Not

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Magic 2015 (M15) Rare

Combos Browse all

Tokens

Waste Not

Enchantment

Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.

Whenever an opponent discards a land card, add to your mana pool.

Whenever an opponent discards a noncreature, nonland card, draw a card.

Waste Not Discussion

FiendishElf on Nekusar, the Friendship Destroyer [[PRIMER]]

1 week ago

I forgot to add this yesterday I also run Bone Miser from C19 its a Waste Not for the Neky player which makes discarding from wheels and other means more of a benefit for the Neky player

dingusdingo on Haïti chérie

1 week ago

I'm assuming this is a budgetless list, so my first question is why no Mox Opal ? Oversight or intentional?

Next, how do you handle resolved creatures? You have three spells capable of removing a critter off the board, in Chain of Vapor Cyclonic Rift and Toxic Deluge , but that's about it from what I can see. Why don't you run Ensnaring Bridge Humility Damnation or similar? I understand you want to be proactive with counterspells but there's no way you can lock the other 3 players with 1 for 1 trades while you're also building your board. Also consider that bouncing THEN countering a spell is 2-for-1'ing yourself when you could just Swords to Plowshares it. Literally every deck features a creature as the commander so its not like you won't have targets except the unbelievably rare pod of 4 PW commanders.

Are you aware in that you have a wincon with Angel's Grace + Ad Nauseam + Silence + Brainstorm + Windfall + Yawgmoth's Will ? I don't see the line listed despite being a built in backup if both labman + Jace are exiled. I see Yawgill + Grace listed but it doesn't look like you realize you can force 99+ draws to win.

Have you considered running tutor hate in tandem with Scheming Symmetry ? Aven Mindcensor or Leonin Arbiter break parity and are worth running even without Symmetry. I understand this is meant to be a bear-lite build but with how many wheels (free draws for opponents) you're running, turning off tutors may save your bacon. Also works well with Wishclaw which you seem to enjoy (its a Grim Tutor for first activation but being reusable for cheap unconditional tutor is fantastic so I have mixed feelings)

Have you considered miracle cards for Aminatous +1? Having the ability to always get them for the miracle cost is pretty rad. Banishing Stroke Devastation Tide Temporal Mastery Terminus . The timewalk one should be worth a consideration for sure. Miracle cards also make great surprise plays with EOT Vampiric Tutor or Mystical Tutor

Have you played against a discard stax deck like Nath or a mana denial stax deck yet? Your low amount of removal is leading me to believe that a resolved Trinisphere or Oppression makes this deck cry big sad tears.

Why would I choose Aminatou as the commander over Zur for a similar build? Zur can consistently grab Waste Not to kickstart wheel lines or value grinders like Necropotence Rhystic Study . I like the Aminatou interaction with Wishclaw but I don't think that single interaction in your 99 can justify the choice when Zur is going to give you 100% consistency. I normally see Aminatou decks run stax pieces that it can break parity on by blinking your own permanents ( Static Orb shutting the game down but you blink a tapped Mana Vault to get far ahead, blinking a 1 counter Tangle Wire to reset it, untapping your Ancient Tomb while Winter Orb is out, etc.etc.). You could certainly run strong hate cards like Winter Orb without turning off your combo lines. Cost enhancers like Trinisphere or Sphere of Resistance might prove unwise though.

Extremely interesting build, curious to see where it goes. Cheers

Zike93 on

2 weeks ago

If I don’t discuss a card, it’s because that card didn’t feel like a card I’d want to play, or I didn’t think it was a viable commander. If I miss any really good options for my commander or leader, please let me know.

Adun Oakenshield TL?

Bartel Runeaxe

Darigaaz Reincarnated

Darigaaz, the Igniter

Gyrus, Waker of Corpses TL???

Karrthus, Tyrant of Jund

Korvold, Fae-Cursed King

Kresh the Bloodbraided

Prossh, Skyraider of Kher

Sek'Kuar, Deathkeeper

Shattergang Brothers

Thantis, the Warweaver

Vaevictis Asmadi

Vaevictis Asmadi, the Dire

Wasitora, Nekoru Queen

Xira Arien TL?

Honestly, looking through this list, most of these cards don’t appeal to me. That said, there were a few that could work if I really felt that I needed to go with Jund. First, Gyrus, Waker of Corpses is really interesting to me as a leader. I could use it as my commander, I guess, but it just isn’t that interesting as an effect to me. I want my commander to have more of an impact on the game than being big, and allowing me to reuse creatures for a turn. I like how it allows me to essentially dash in creatures from my graveyard, retriggering any enter the battlefield effects they may have, and another cool feature that Gyrus, Waker of Corpses has is that it doesn’t really lose value when I recast it from the command zone. I’d much rather spend 9 mana on an 9/9 than spend 12 mana on a 6/5 that’s only really worth 6 but I’m looking for a bit more in a commander, especially since I’ll probably be able to shuffle my graveyard into my library multiple times throughout the game. If I were to use a Jund commander, Gyrus, Waker of Corpses is there, but I know that there’s better commanders for me to choose from. As a leader, however, Gyrus, Waker of Corpses seems awesome. For one thing, he kind of breaks the 3 mana limit by having X in his cost, and bringing cards back from the graveyard is much more useful in a format that doesn’t have any Twilight's Call or Aphetto Dredging in it. For now, I think I’m going to move on, but I may come back to him later when I’m searching for my leader.

Kresh the Bloodbraided intrigues me. I can just imagine… Kresh the Bloodbraided is on the board. I also have a Dread Shade , and a Urabrask the Hidden out. My opponents have full boards with 4+ creatures each; the collective power of all my opponents’ creatures is something like 45. It’s my turn. I draw. GASP! In my hand, I now have Plague Wind . I cast it. SUDDENLY, all of my opponents’ creatures are gone except for one Seraph of the Suns (dang) and I have a 44/44 legendary human warrior, my 3/3 shade, and a praetor that makes all my opponents’ creatures enter tapped. Those are the kind of game-changing plays that I like. Kresh the Bloodbraided is definitely an interesting commander, but I really doubt that I’ll be using him, because besides Plague Wind and In Garruk's Wake , there aren’t any cards that really use him to his full potential. Unless there’s some way to destroy a lot of creatures in a short amount of time, he’ll never get very big, because a 10/10 is a threat that most players can kill and will kill before it becomes much bigger than that. So, Kresh the Bloodbraided just won’t be a very good commander 97.9% of the time (I calculated it) and, in the other 2.1% of games, I have the potential to dominate for a few turns until someone kills Kresh the Bloodbraided through literally any means other than damage, because Jund doesn’t have any decent counterspells besides Avoid Fate , and Regenerate isn’t a very good answer to Murder .

I like the sound of Vaevictis Asmadi, the Dire , but without much mill in these colors (besides Altar of the Brood , Waste Not , and Dread Summons , but 3/99 cards isn’t enough to make a mill deck), I don’t see much of a reason to play it. Sure, if one of my opponents plays a Sensei's Divining Top , I can get rid of it and hope that they don’t draw their Paradox Engine , but aside from getting rid of douchey cards I don’t see much of a purpose in playing Vaevictis Asmadi, the Dire .

This concludes my exploration of Jund commanders, and since the only options for a Jund leader, besides Gyrus, Waker of Corpses , are Adun Oakenshield and Xira Arien , I don’t think I’ll be using these colors unless I decide to use Yidris, Maelstrom Wielder as my commander, and Gyrus, Waker of Corpses as my leader.

RijtBart on Yidris wheel and deal

3 weeks ago

Thanks for the feedback RNR_Gaming. I actually choose not to run Narset, Parter of Veils because it is counterproductive with a lot of cards I run in this deck such as Fate Unraveler , Liliana's Caress , Waste Not and Glint-Horn Buccaneer . It would make a lot of the deck a lot less effective at dealing damage. I consider her more of a lock piece and that is not what this deck is trying to do. She still is a good card though if you build this in a control shell kind of deck.

shadow63 on Should the Players Have More ...

1 month ago

Aggresive mining was developed by the creator(s) of mine craft. And Waste Not was the choice the community voted on. [Sorry I cant find a better article ]https://magic.wizards.com/en/articles/archive/arcana/designer-cards-magic-2015-2014-04-16-0)

RNR_Gaming on Should the Players Have More ...

1 month ago

I mean I thought theres been community created cards before like Aggressive Mining and Waste Not I thought those were pretty neat.

ParanoeX on Shadow Magic

1 month ago

basically every 8-rack deck runs Delirium Skeins in their sideboard which works nicely when the opponent has Leyline of Sanctity but i currently dont need it and im currently not concerned about sideboard either. i need to make sideboards for my other decks, too.. but anyways, i mostly play against my friends and this deck should do fine against their's without a sideboard.

i think 10 Rack effects is enough, i dont need more Davriel, Rogue Shadowmage s. but i'll keep an open mind for the possibility.

Sign in Blood would be nice as top deck wars is unfavorable for 8-rack, but i'll play few matches against my friends and see what i can take off and if i need card drawing.

Sea Gate Wreckage would also work for card drawing, but since i don't have Mutavault s or other lands that produce (currently anyways), i can't use that card..

Waste Not is a fun card and i'll probably get a playset later and put it into a-so-called-sideboard as it could work in multiplayer games nicely. in a normal 1v1 its not really doing much. though, the card draw would be nice

lagotripha on Shadow Magic

1 month ago

For budget rack, Delirium Skeins is great, as is card draw like Sign in Blood . Getting into topdeck mode then winning there offers you a lot. Also, Davriel is better than a lot of other options- run four, he's a clock and discard two. Its really good.

Remember your sideboard- planning those cards lets you figure out where you are packing all your graveyard hate/combo hate/tron hate etc, leading to a much more complete plan. A transformative sideboard that becomes Blood Scrivener / Asylum Visitor / Liliana's Reaver / Abyssal Nocturnus creature aggro also informs the state of the mainboard, for example.

On the note of lands, I've had success with Sea Gate Wreckage . The colourless requirement does require working around, but it can be good.

Finally, for the sake of fun, Waste Not . Its great.

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Waste Not occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.03%

Black: 0.22%

Rakdos: 0.16%

UBR (Grixis): 0.66%