Waste Not

Waste Not


Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.

Whenever an opponent discards a land card, add to your mana pool.

Whenever an opponent discards a noncreature, nonland card, draw a card.

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Waste Not Discussion

king-saproling on My Namesake

1 week ago

Looks good so far. Personally I would make these swaps:

Cormela, Glamour Thief -> Coalition Relic
Maestros Ascendancy -> Worn Powerstone
Tragic Slip -> Syr Konrad, the Grim
Aether Tunnel -> Rogue's Passage
Protective Bubble -> Shizo, Death's Storehouse
Thought Collapse -> Seize the Day
Mirror Box -> Sakashima of a Thousand Faces
Umbral Mantle -> Firemind Vessel
Jin-Gitaxias, Progress Tyrant -> The Haunt of Hightower
Megrim -> Spark Double
Liliana's Caress -> Waste Not
Aqeous Form -> Sleeper's Robe
Lier, Disciple of the Drowned -> Cabal Conditioning
Aetherspouts -> Hedron Archive
Go for the Throat -> Component Pouch
Turnabout -> Sakashima the Impostor
Terminate -> Generator Servant

ToxicLogic on Lord Xander

1 week ago

Great deck, Waste Not, Jin-Gitaxias, Core Augur and Rite of Replication will fit in pretty good as well.

Jett2112 on Tinybones, Trinket Thief

1 week ago

Waste Not, Words of Waste, Noetic Scales, Geth's Grimoire, Dauthi Voidwalker and mostly Tegrid god of fright all synergize big time with Dark Deal and Pox too.

I would think about cutting Davriel, Rogue Shadowmage, Liliana of the Dark Realms, Ensnaring Bridge depending on what creatures show up in your meta and Liliana's Spoils maybe.

wallisface on Cards of destruction

1 month ago

Some thoughts:

  • your payoffs (Fate Unraveler and Underworld Dreams) both cost a decent amount of mana, making it awkward to begin the engine early. Furthermore, pretty much any opponent would be very happy to trade 1-or-2 life for a card - most of the time you'll just be allowing your opponents to enact their plans faster, and defeat you without issue.

  • To carry on from the above point, you're missing basically any form of interaction, which is especially dangerous when you're giving your opponents almost-free cards. Combo decks are basically guaranteed to pop-off against you. But also, the fuel you're offering to Aggro and Midrange decks will provide them enough gas to deal you more extra damage than you're causing them. And Control is likely to be able to just shut down your key pieces without issue.

  • I think any cards that let players draw, also need to immediately discard those cards again at the same time, so that you aren't just giving your opponent massive card advantage. Stuff like Burning Inquiry seems useful here. Along these lines, stuff like Waste Not can also help you profit off that forced discard.

  • Your mana curve is waaay too high. A lot of decks have only a few 4cmc cards (3-4), with nothing above this. I don't see how you ever realistically are able to cast those 6cmc spells without the help of Dark Ritual. But in general, your mana curve feels super clunky/slow

LoneSniper72 on 12 Rack Diesel

1 month ago

Hey, I love some of the combos that you have in here. I noticed that someone already suggested Waste Not and I also think that it is a huge advantage having it down. Also have you considered Quest for the Nihil Stone? Oppression is also another card similar to Bottomless Pit, I've noticed that it basically makes it so people don't want to play cards so it can also hinder the game some. Another card that could be of some use is Noxious Vapors, it is super deadly against mono color decks. The only other cards that I can think of are Sangromancer and Phyrexian Arena. Sangromancer can basically single-handedly keep someone alive for a ton of turns if you get it down early. Phyrexian Arena I feel is a super competitive card for the amount of advantage it provides.

Good luck with the deck I hope you find maybe one of these suggestions useful :)

DreadKhan on 12 Rack Diesel

1 month ago

Apollo_Paladin, I'm glad you like the deck's premise, discard is a ton of fun to play. Waste Not is an interesting card, I've never actually played with it, this might be a deck to try it out in!

duchessCretina, thanks for your input! this is going to be a bit long, but you've challenged the core of my deck I feel like, so I'm obligated to offer some manner of explanation at least. Anyways, no offense taken, hope my ideas make sense to you!

I do have Hymns in my sideboard, I actually find them frustrating to play in a deck like this, which cannot win without it's Rack effects, and a one-time discard two random cards can prove insufficient discard over time. It's terrible to topdeck when people are in topdeck mode, where an enchantment can make it impossible for them to ever keep a card if they're already low. I run x4 Hymn in my Pox deck very happily, where it does win games almost by itself, but that's because the deck is able to pressure people with creature damage. In this deck, I need to people to be in a position where they are avoiding playing spells due to my early Racks/PW discard engines, but when one of those 'each upkeep' Enchantments hit the field, it becomes impossible to keep the Racks from hurting you, if I have a couple racks and 1 or 2 Discard Enchantment, people would need to be running serious card draw to not die in a couple turns, even if they were at a decent life total, 0 life can come suddenly if you're getting hit for 6 or more. Tourach himself is a really neat card, I'm mostly not sure if I want to run any creatures in here, to hopefully blank people's creature interaction. I could run him in the sideboard maybe, that'd be hilarious to board in after people are confident I'm not running any creatures and remove 'dead cards'. Anyways, it's a card I wonder about, because again in my Pox deck I run x4 Erebos's Titan to beat face vs opponents that have run out of creatures, Tourach would be worth thinking about there. The other alternative that deck has really considered was Rotting Regisaur, which has a few drawbacks compared to the Titans, even if a 7/6 is bigger than a 5/5. I actually found White one of the most frustrating opponents, many decks run lots of lands, as well as exile-based removal (so I can't use the Titan's ability/just reanimate one with Animate Dead), so Tourach would work wonders in that hard matchup.

Yeah, I think you might have a point, I could probably run a few non-basics in here for various benefits. Man-lands are probably reasonable in here (helps close in games that end up going longer somehow), as is Castle Locthwain. Worth some fiddling!

Wow, did not know about Sudden Edict, what a good fit!

If the deck had no budget limit, it might run more Lilianas, but you can only have 1 LotV out at a time, so I'm not sure it's a card I 'need' to have out to win, as is this deck tends to be pretty hard on decks that don't run high creature counts, and as for those enchantments, have you ever tried them out? I mostly grabbed Bottomless Pit when it was dirt cheap on a lark, to see how it worked. I actually hated it in the deck I'd hoped it would fit into, but eventually I built a deck vaguely similar to this one, and it wins more games than it has any right to, it's easy to get out multiple Racks, and if I Dark Ritual out a Bottomless Pit, it might be scoopy-time for some decks very quickly, while I largely don't mind it due to sheer redundancy. By their 3rd turn, you're better than a turn 1 Hymn in some ways, and if you followed it up with a Rack or two, you put your opponents in a situation where they can only afford to play a card if it either wins the game on the spot (or very, very quickly), or gains them a lot of life (relatively rare).

Apollo_Paladin on 12 Rack Diesel

1 month ago

I like decks like this so +1

I've got a similarly structured (tactics-wise) mono-black discard build that I run on MTG Arena.

In my opinion, the strongest addition you could make to a build like this would be a playset of Waste Nots. These just explode your deck's potential as they share synergy with pretty much everything.

You can take a look at my build on my profile if you're interested, but as Legacy affords so many more options than Historic format on Arena, I'm unsure how helpful it'll all be.

Still, "Mono-Black Hand Hate (Arena Revamp)" may have some other insights for you to consider.

NV_1980 on Tergrid, God of Fright; Germinate from the dead

2 months ago


This looks pretty cool. Even without Tergrid, your deck will make it hard for opponents to establish a board-presence with creatures. I would really throw in a Torment of Hailfire; it fits so well with the overall theme. Then there's your opportunity for additional draw; the deck contains maybe five options for that; most being non-recurring. Ideally, EDH decks should carry around maybe 10 on average. Some ideas: Geth's Grimoire, Tinybones, Trinket Thief, Phyrexian Arena and Underworld Connections.

I see you've included a lot of mana-artifacts, so also including Desolation might make sense from that point of view, but ... I dunno. It seems like you've sacrificed all your artifact utility slots for artifact mana slots in order to use this card. And there are so many interesting artifact utilities you now don't have space for, like the aformentioned Grimoire but also other stuff that would really fit the theme like Smokestack, Bolas's Citadel, Anvil of Bogardan, etc.

Lastly, I would really recommend replacing Enslave, Inevitable End and Strands of Undeath with enchantments that allow you to benefit from and/or punishing others for discarding/sacrificing; black has so many nice options to choose from for this like Megrim, Liliana's Caress, Raiders' Wake, Waste Not and Bloodchief Ascension.

Have fun with the deck.



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