Electrostatic Field

Electrostatic Field

Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

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Legality

Format Legality
Custom Legal
Casual Legal
Vintage Legal
Modern Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Unformat Legal
Arena Legal
2019-10-04 Legal
1v1 Commander Legal
Legacy Legal
Gladiator Legal
Block Constructed Legal
Limited Legal
Highlander Legal
Leviathan Legal
Commander / EDH Legal
Tiny Leaders Legal
Duel Commander Legal
Pioneer Legal

Electrostatic Field occurrence in decks from the last year

Latest Decks as Commander

Electrostatic Field Discussion

king-saproling on Birgi EDH: A Tale for the Ages

1 day ago

You may already know this but a copy of a spell isn't cast (unless the card specifies that it is cast, like Isochron Scepter), so Birgi won't trigger for copies. Makes things like Bonus Round a little less exciting :/ But still cool!

These might interest you: Possibility Storm (both the original spell cast and second spell cast will trigger Birgi), Knowledge Pool (similar to Possibility Storm), Cloudstone Curio, Kobolds of Kher Keep, Crimson Kobolds, Crookshank Kobolds, Anarchist, Priest of Urabrask, Dockside Extortionist, Grinning Ignus, Stolen Strategy, Rite of Flame, Electrostatic Field, Firebrand Archer, Thermo-Alchemist

Caran_Lyg on Burn Lite

6 days ago

Eidolon of the Great Revel is going to hurt you so much since all of your cards have 3 cmc or less. Electrostatic Field, Firebrand Archer, Thermo-Alchemist or Guttersnipe can replace the Eidolon so only your opponent will be hurting.

Strangelove on Storm Fury

3 weeks ago

+1 Mizuki_Minami!

+1 Crop Rotation... its cheap now! (I also think you should def play +1 Harrow)

+1 Impact Resonance... chunk.

+? Overblaze... more chunk.

+? Cerebral Vortex... maybe?

...more evasion!!!

+1 Lazotep Plating... this is so good!

+1 Sheltering Word... this is gonna gain you like 20+ life

+1 Simic Charm... yes plz

Refuse / Cooperate...

Insidious Will...

...Idk if you wanted to do this or not (it seems like you avoided Increasing Vengeance, etc.)... Idk if you feel like you need them, but just a heads up...

-1 Fling... because the sacrifice is a cost you can't throw Kalamax twice T.T

-1 Ravenous Gigantotherium... so fat... ur tokens step 2 so this is step 3... slow!

-3 Electrostatic Field/Guttersnipe/Murmuring Mystic... idk if I like these... you're not playing for pure storm and these don't trigger off copies.

-1 Hunting Pack... so fat... so slow? Also doesn't trigger off copies.

Peoyogon on $10 Budget Burn

1 month ago

Thank you so much for your insight, ellie-is!

My original decklist had 2 Guttersnipes but I actually just took them out earlier this week. In the games I've played so far, I've found that it very consistently gets removed immediately and at best, I've only been getting in 1 or 2 spells. This is even worse in multiplayer where there are 3 other people that prioritize getting rid of it as soon as it drops. Sinking 3 mana to get it out and resulting in little or no value has been really rough and has straight up lost me several matches. I tried sideboarding it but I ended up cutting them to afford that Searing Blood and an extra Incinerate.

The inclusion of Lava Dart is really interesting though and would pair very well with more trigger-based creatures like Guttersnipe. I do think that that build would have more explosive potential but it would also be easier for opponents to throw it off track. I will definitely have to think about it!

I agree, Landslide is terrible in multiplayer! I basically have to have at least 2 sideboard cards so I can swap them out for those matches. In regular 1v1 though, it can do a lot of damage and close out games in tight spots! I really want Flame Rifts instead of Searing Rays but they are just a little too expensive to include with this configuration. I do really like how the current build does not require any creatures to function. It is really nice if I can get an Electrostatic Field or Thermo-Alchemist out to chip in damage while also blocking any aggro creatures but the deck still functions fine without them. You are right though, adding 2 more alchemists might be really nice too...

I do reeeally like Rolling Earthquake and they have been an absolute bomb in the matches I have played! They used to be side-boarded for multiplayer only but they have actually been wrecking it in 1v1 as well. I would just swap them out for regular Earthquaketo save on money but they also actually run $.69 from the site we've been using which is the same exact price I got Rolling Earthquake for, surprisingly.

I do really like Satyr Firedancer as a sideboard option - maybe I can shift some card around to include it!

And thank you for your thoughts on the nonbasic lands. I agree as well - the price is just so tough to get as it is and I would rather spend anything extra on an adaptive sideboard :)

Thank you again for all the suggestions! I have a lot to think about!

ellie-is on Kykar's Tokens & Cantrips

3 months ago

Peoni: Thank you so much for the super detailed and thoughtful comment!!!!!!

When I started putting it together I had cards like Firebrand Archer, Electrostatic Field and Guttersnipe together with Purphoros, God of the Forge and Impact Tremors but then I realized that 1- maybe dealing a lot of non game-ending damage to "each opponent" in a format that seems very political and painting a huge target on my head is not such a great idea and 2- that Purphoros costs a whole lot of money, haha. So I got rid of them, but totally want to add Purphoros in the future as it's just an amazing card.

Isochron Scepter seems amazing here as well! The double masters printing has apparently made it relatively cheap overseas, but for some dumb reason it's still super expensive locally so I don't know if I can afford to add it. But I'll write it down on the maybeboard and definitely add it and all its other combo pieces once I can!

As for rocks, that's some good advice! Shame about Chromatic Lantern, it's a more expensive card I actually own and was excited to actually use it, hahaha. I also have the Bauble, so I'll be sure to add it in!

Agreed on the counters, definitely gonna make that change! Had some of those in earlier but ended up cutting them, though in hindsight they're the ones that should've stayed. I can probably add in spot removal as well (got a Path to Exile lying around as well lol), just gotta figure out what to take out for them!

I'll make those changes tomorrow as it's really late right now, but again, thank you so much for taking the time to comment! These suggestions were incredibly helpful. Building for a format you've never played and without knowing what to expect from other players or from your own deck is tough, hehe.

Also gonna try to look more into infinite combos with Kykar tomorrow, see if I can find other decks that have more of them that I can use!

PS: Definitely gonna add Bishop of Wings and Arcane Adaptation too! And thought it requires an additional mana to get it going, the bishop should also work with Mirror Entity, which makes me happy haha. Mirror Entity is great!

Doemerf on MTGNerdGirl's Kykar | Game Knights #28

3 months ago

hawk911 don't get so upset over people offering actual constructive, valid feedback. I just made a very casual Kykar deck myself and even though it's probably under $150 in total cost it is likely stronger simply because it's a bit more focused. The 11 planeswalkers in her deck are insane. Planeswalkers have inherent weaknesses in EDH and unless you're playing a superfriends deck that supports them you're really not doing yourself any favors. I mean how is she planning on protecting any of her walkers with the little interaction she has and very few actual blockers. Her creature choices are questionable and I would get rid of all of the card draw ETB ones. She has some of the Kykar staples in Young Pyromancer, Talrand, Murmuring Mystic and Monastery Mentor but since 3 of them care about instants/sorceries instead of all non-creature spells, the best way to build would be spell slinger. Support them with cards like Electrostatic Field, Goblin Electromancer, Guttersnipe, Curious Homunculus  Flip, Elsha of the Infinite, and definitely Niv-Mizzet, Parun. Then run way more interaction, some burn, definitely mana rocks, and if she wants to run walkers I would recommend Ral, Storm Conduit, Saheeli, the Gifted, or Saheeli, Sublime Artificer. Anthems might seem nice but you're really not going to be winning by going wide and tall with a bunch of tokens in a deck that doesn't create tokens anywhere near as fast as Elves or some other commanders could.

Massacar on Kalamax Almost Precon

5 months ago

I second multimedia, this deck would benefit from fewer creatures and more instants (since that's what your commander's ability is based around).

That said, some creatures I would suggest for a spellslinger theme (other than those already suggested) Goblin Electromancer, Baral, Chief of Compliance, Electrostatic Field, Spellseeker, Curious Homunculus  Flip, Guttersnipe, Sprite Dragon, or even Wavebreak Hippocamp.

There are so many good/cheap instants you can consider to fuel this thing too.

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