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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Banefire deals X damage to target creature, player or planeswalker.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
1 week ago
Good first draft! A few things to consider-
- Since Raphael, Fiendish Savior isn't modern-legal, you might want to consider some alternatives. Maybe something like Rakdos, the Showstopper could work in Raphael's place? It's pretty powerful removal and a strong body on its own, so it makes for a good finisher, and more importantly, it's allowed in the format.
- Try to look for better options for cards whenever you can. A few of the cards you're running have strictly superior alternatives that I would check out, for instance Blaze could be replaced by Fireball or Banefire.
- Set up a sideboard so that your deck will be a bit more alterable. Cards like Devils' Playground, Wild Slash, Tibalt, Rakish Instigator and Vengeful Devil might make good sideboard options.
Consider these, and I'm excited to see where you take the deck from here! Very interesting first iteration.
2 months ago
Syphon Mind is better than Blightning. Banefire is better than Demonfire. Malakir Rebirth Flip is better than Demonic Gifts. Curtains' Call is better than Murder. Baleful Mastery is better than Doom Blade.
3 months ago
In the case of Fireball & Rolling Thunder you have to divide their damage to hit multiple opponents. Devil's Play & Banefire can only hit a single target, and Fall of the Titans can only hit two targets.
Jaya's Immolating Inferno is something I might consider as an addition as opposed to a replacement. Even then a bit hesitant though - if you're sitting on a lethal amount of treasures and the board gets wiped (as it tends to do haha) and you don't have another cheap-to-cast Legendary in hand, you're cutting into your total damage just to recast Prosper, Tome-Bound in order to meet it's Legendary condition. The spells are meant to be finishers, so you can see how this scenario is not ideal.
All that being said, I'm definitely going to consider Jaya's Immolating Inferno though. Thanks! =)
3 months ago
I don't understand the Crackle with Power, isn't it just the least efficient and least flexible Fireball effect? Rolling Thunder, Devil's Play, Jaya's Immolating Inferno, Fall of the Titans, Banefire, or probably the best one, Comet Storm are all better. I might be wrong, but I think any of those would be an upgrade on Crackle with Power.
carpecanum on Klauth
4 months ago
6 months ago
Kanadur, Savage Tranquility
Legendary Planeswalker - Kanadur
Ferocious - If you control a creature with power 4 or greater, Kanadur, Savage Tranquility enters the battlefield with an additional loyalty counter.
+1 Add . Spend this mana only on one single creature spell. That creature spell can't be countered, and that creature gains haste until end of turn.
-3 Create a 3/3 green Elephant (mammoth artwork) creature token. It fights up to two target creatures you don't control.
-9 You get an emblem with "Whenever you cast a noncreature spell, counter it. Creature spells you control can't be countered. Whenever a nontoken creature you control enters the battlefield, create a token copy of it. Creatures you control have haste."
Big boi Timmywalker
That emblem shuts off instants, sorceries, artifacts, enchantments and planeswalkers. But the benefit is you get 2x the creatures, they can't be countered and they can be active the turn they enter. Also, with the wording of the emblem, if a spell can't be countered such as Banefire, basically the rules text of the spell supercedes the rules text of the emblem. Ergo, the emblem can't counter Banefire, and thus Banefire resolves.
This is because:
- Banefire goes on the stack
- The emblem triggers and looks at it
- The emblem sees that it can't counter it
- Banefire resolves
Make a card that excites you as much as this one excited me.
9 months ago
Flamebreak is an interesting card but I feel like you're putting too much reliance on its effect to avoid having to run creatures. I personally don't see this being as good as just running some creatures... but in any case, i'm not sure this card keeps you safe enough.
I'm very confused by the sideboard choices here. Act of Treason and Anger of the Gods seem good and make sense, but the rest of the choices have me baffled... what matchups are you bringing these in against?
9 months ago
I assume Jegantha, the Wellspring is meant to be your companion, and not part of your maindeck? If so, you should have its entry in your sideboard, not the mainboard. If you’re wanting to have it stand out more as something you have access to, chuck CMPN (with stars) after its entry, like below (it has to be in the sideboard for this to work)
1x Jegantha, the Wellspring *CMPN*
Outside of that, my suggestion would be to drop your land count. 25 is really excessive when all your cards cost 1-2 mana, and generally speaking you can get by fine on 2 lands. The exception is Banefire, but that’s a bad card so i’d suggest ditching that entirely, and going down to 20-21 lands