Banefire

Banefire

Sorcery

Banefire deals X damage to target creature, player or planeswalker.

If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

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Trade

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Banefire Discussion

plakjekaas on Blue players

1 week ago

DarkMagician : Allosaurus Shepherd is a broken magic card that would allow for a Masked Vandal or Mystic Repeal to target the Decree of Silence . (All those cards have been mentioned in posts in this thread, I didn't need to dig deep for that one.) That is why I haven't suggested a "counter all spells"-lock myself; Vexing Shusher , Prowling Serpopard , countering all spells is not good enough to deal with green/gruul. A lethal Banefire would work too, though the possibility of that would depend on life totals of course ;-)

rog0325 on Aminatous Augury ruling

3 weeks ago

Aminatou's Augury allows you to play one of any type of spell for free, but what happens in the event of a card with x mana like Banefire if i choose banefire as one of the cost-free summons can i just set banefire to an infinite value?

jamochawoke on Kykar's Jedi Academy (superfriends EDH)

1 month ago

This is such a great idea for Kykar! I have him and been wondering what to make with him for such a long time now and this might be it!

The only thing you seem to be missing is another big X spell as a finisher to make use of all that extra red mana Kykar generates. Electrodominance is a superb spell, but is mostly used to sneak out something else while doing damage at the same time, hopefully when there isn't the threat of a counterspell 2-for-1'ing it. I would highly suggest Comet Storm as it can be used on an opponent's turn to kill them after they tap out to do some shenanigans and can also be spread around to use as an alternate board wipe better than Fireball can. The best finisher X spell is definitely Banefire even though it's a sorcery since it can't be countered and damage can't be prevented.

Brian1 on $59 Mono-Green Stomproof

1 month ago

I run a little red in my stompy deck with Banefire and Seismic Stomp

jozef on Main Gruul Deck

1 month ago

Hello. Here are just a couple of recommendations for upgrades: Vandalblast over Reckless Air Strike . Rancor over Sudden Spinnerets . Banefire over Burn from Within

Spyderred on THRASH

2 months ago

Very nice deck! Really like how it "flows" as I playtest it.

If I may give a few suggestions, I'd say

  1. If you are ok with combos (which I guess you are, as you have Umbral Mantle and Leyline of Abundance ) I'd recommend Havoc Festival to go along with the Wound Reflection you have there;

  2. I feel like you could take more advantage of Yurlok's ability and run some of those cards in your sideboard, such as Manabarbs and/or Tectonic Instability . Maybe out Banefire (it is a single target spell, could go with Comet Storm instead).

  3. Personally, I don't like Shizuko, Caller of Autumn I think that considering that the mana provided doesn't cause mana burn until the end of turn, opponents will have more time/opportunity to find some use to it.

I'm still brainstorming some ideas on a Yurlok deck myself (will certainly make some adjustments considering your deck), but maybe it could give you some further ideas as well https://tappedout.net/mtg-decks/yurlok-2021-03-14/

jamochawoke on What, Exactly, is Wrong with …

2 months ago

What makes Intervention Pact pretty ok is it stops damage from any source, including big spell finishers and artifacts like Aetherflux Reservoir , not just combat damage and it's upkeep cost for next turn isn't half bad compared to other Pacts. It's a nice "oh shit" spell to have around when facing any color other than red since red has so many spells that turn off damage prevention (and its most popular finisher spell is Banefire ). Now if it just flat out stopped you from losing the game from any one source it might be too powerful. Dunno really.

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