|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Duel Decks: Speed vs. Cunning (DDN)||Rare|
|Duels of the Planeswalkers (DPA)||Rare|
Combos Browse all
Banefire deals X damage to target creature, player or planeswalker.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
1 week ago
2 weeks ago
First thing I'll suggest additions
- mana ramp: Lotus Cobra - land etb you add one mana of any color - pushes your ramp faster
Amulet of Vigor - if a permanent you control etbs tapped, untap it. Not only ramps you faster, but gets past those pesky all your things come in tapped crud.
Exploration - you may play an additional land each turn, only . Very few things are more satisfying than having 7 lands turn 3 while everyone else is just putting down their third land.
Boundless Realms - search for as many basic lands as lands you control
Scapeshift - search for as many lands (basic or not) as you sacrifice
Kodama's Reach - you need a bunch of ramp spells to act with in case you don't have lord windgrace or he becomes too expensive to cast
Demonic Tutor - search your library for a card
Vampiric Tutor - search your library for a card
Beseech the Queen - search your library for a card
Summoner's Pact - pay or lose at your upkeep
Chord of Calling - search for or less CMC creature
Tooth and Nail - search for two creatures or put two creatures onto the battlefield from your hand
Rude Awakening - all lands you control become 2/2 creatures or you untap all lands or both
three of the five panoramas: The other two only fetch you one of the lands
Jund Panorama - search for any of the three basic land types you need
Grixis Panorama - search for swamp or mountain
Naya Panorama - search for mountain or forest
three of the temples:
Temple of Malady - BG scry 1.
Temple of Malice - BR scry 1.
Temple of Abandon - GR scry 1.
Things to do with
Fireball - x damage to creature or player
Crater's Claws - x damage to creature or player
Rolling Thunder - x damage to creature or player - can do more targets
Banefire - x damage to creature or player
Bonfire of the Damned xx to do x damage to tgt player and each creature he controls
Torment of Hailfire - choice of losing 3 life, sacrifice a nonland permanent, or discard a card - hilarious for huge numbers of x, and can swing the game beyond anyone recovering
Consume Spirit - x loss of life and x gain of life for you
Suffer the Past - x loss of life for x exiled cards from tgt player's graveyard. Kills their recursion and them
Dark Salvation - xx for x zombies and making a creature -x/-x until end of turn.
2 weeks ago
@Scarlet2009 What is ex map? Also there are lots of decks with 1 win con.
@heckproof Thanks for the advice and explanation on Ricochet Trap . Price keeps me away from Karn Liberated , but i know it would be good. I'll cut the other walls. I want Electrostatic Field though. If surgical extraction hits my worldfire, electrofield and Arc Blade recurring could be alright back up with rift bolts and bolt... however, i just realized arc blade isn't on the deck list. I'll correct that. I was looking for a good red x spell. Banefire is a definite. With the aforementioned cards that could be decent. If i have two arc blades cycling through suspension one banefire cast with one tron set out could put them on a short clock. Vexing Devil s seems like the play for creatures. Any recommendations on card draw? Cut some of the ritual spells for Chromatic Star ? more red draw spells? Dragon Mage or something similar? Wheel of Fate ?
2 weeks ago
Your sideboard looks legal now. I don’t think the Walls you have in are remotely playable. For aggro matchups you should be playing sweepers or spot-removal, especially when decks like Burn just go straight over them.
Mainly, I think your deck lacks a backup plan. If your opponent manages to Surgical Extraction after countering it, you can only win through incidental Electrostatic Field burn, and you will lose if you try that. You want some bigger threats here. If you’re on a budget, something like Drakuseth, Maw of Flames or even just a Banefire would be good as a backup.
3 weeks ago
By turn 8 I was able to swing for 30 during play test. Not bad. I think the deck can be faster. Simian Spirit Guide could help? A couple rituals maybe like Desperate Ritual or Pyretic Ritual . I’m probably wrong though. Banefire is cool if you’re going to dump a lot of mana into it which could end the game with a swing before or after it’s played. Idk, maybe more Lightning Bolt in place of Shock . The extra point of damage could help and win the game. Plus 1 because it was fun to test and dragons are just awesome. Happy gaming!!!
4 weeks ago
Stomping Ground , Beast Whisperer , Essence Warden , Marwyn, the Nurturer , Mina and Denn, Wildborn , Banefire , Finale of Devastation , Rolling Thunder , Animist's Awakening , Savage Twister ?, Volcanic Geyser , Crater's Claws , Molten Disaster , Blaze , Burn from Within , Collective Voyage , Devil's Play , Zhur-Taa Druid , Fire-Lit Thicket , Ring of Three Wishes , Diviner's Wand , Planar Portal , Freyalise, Llanowar's Fury , Garruk, Caller of Beasts , Insurrection
1 month ago
List of some possible payoffs:
on Oko spoiled?
1 month ago
looks bad and is hard to quickly identify at a glance. It has nothing to do with intelligence, but rather with avoiding unnecessary slow-downs of the game as a player who isn’t experienced with that card asks to see it and then counts the symbols. With one to four mana symbols, it is pretty easy to tell just by looking; with seven, unless you already know the number it is supposed to be, you’ll probably have to count.
As for the downside, it’s perfect for the card - you’re making a surprise ramp from four to seven mana - that’s incredibly powerful (two Desperate Ritual s would be harder to cast since you need two cards, and only would get you to six). In a colour where you have a number of X cost burn spells, including Banefire which, if cast for seven total mana, couldn’t be countered, I think having some condition is necessary.
Personally, I think it’s great card design, and hope to see more of this kind of restriction.
Banefire occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
All decks: 0.04%
All decks: 0.35%