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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal



Banefire deals X damage to any target (creature, player or planeswalker).

If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

seshiro_of_the_orochi on Why Do Recent Sacrifice Effects …

2 months ago

By that logic, what you're doing is like the blue player complaining why the red player has enough mana to fire of an uncounterable Banefire. Why wouldn't red do that? They were better prepared.

Chasmolinker on [Primer] - Jund Midrange

9 months ago

Thanks for the feedback MTWEmperor!

Banefire was added as a mana sink late game where you just need to get the few last points of damage through. It is great against grindy control match-ups since it can't be countered at X=5+. It can kill bigger threats than lightning bolt in a pinch. And on top of all of that, it's only 1 damage when Bob flips it. The deck tends to get a lot of lands in play especially with Wrenn and Six so it fits well as a late game Win-Con.

Balaam__ on The Land(fall) Before Time

10 months ago

@hiddengibbons Were you able to finish that one? It sounds more feature complete, so I was wondering if you had any issues with the reliability of the wincons.

The problem I had here (with limited playtesting) was that if the opponent(s) weren’t able to prevent the combo where I get all my lands into play (or didn’t anticipate the combo), they would just wait to counter the different wincons I experimented with. That’s why I settled on Banefire in the end. It’s pretty much a win at that point, barring an Armageddon type response. What you’ve described is far beyond the budget I’ve allotted for this, but if the reliability and consistency is on par with the expense, you can’t really complain.

jamochawoke on Fire Dancing

1 year ago

That's a really good one!

One other you can do since you've already got it built into your deck with Mana Geyser, Runaway Steam-Kin, Birgi, God of Storytelling  Flip and Battle Hymn if you get any of those to go off and get you 10+ mana you really want an X spell to dump all that mana and end your worst opponent (or the game if you're close).

My suggestions would be these:

  • Banefire - This is the most consistent one for ending someone and is best to copy.

  • Fall of the Titans - This one is great if you're certain it's not going to be countered and if you can cast it for its surge cost and then copy it as needed to take out everyone.

  • Crackle with Power - The biggest boom you can get with X iirc

  • Red Sun's Zenith - If you are certain you can dig into it again with all the card draw this is a good option

  • Jaya's Immolating Inferno - Decent like Fall of the Titans but not as good as Crackle

Also, since your deck relies on copying creatures so much you could add in more of that like Kiki-Jiki, Mirror Breaker

to_regatha_and_beyond on zdevil burn

1 year ago

Good first draft! A few things to consider-

  • Since Raphael, Fiendish Savior isn't modern-legal, you might want to consider some alternatives. Maybe something like Rakdos, the Showstopper could work in Raphael's place? It's pretty powerful removal and a strong body on its own, so it makes for a good finisher, and more importantly, it's allowed in the format.
  • Try to look for better options for cards whenever you can. A few of the cards you're running have strictly superior alternatives that I would check out, for instance Blaze could be replaced by Fireball or Banefire.
  • Set up a sideboard so that your deck will be a bit more alterable. Cards like Devils' Playground, Wild Slash, Tibalt, Rakish Instigator and Vengeful Devil might make good sideboard options.

Consider these, and I'm excited to see where you take the deck from here! Very interesting first iteration.

mrweaselman on Giggly Boys (EDH)

1 year ago

Blade of the Oni, Dream Devourer, Gibbering Fiend, Rakdos Firewheeler, Rakdos Headliner, Spear Spewer, Thermo-Alchemist, Witty Roastmaster, and Kardur's Vicious Return are not very good imo.

Scourge of the Skyclaves is just an expensive combo with Wound Reflection. Havoc Festival is slightly cheaper and better in most situations, especially in chaos.

Syphon Mind is better than Blightning. Banefire is better than Demonfire. Malakir Rebirth  Flip is better than Demonic Gifts. Curtains' Call is better than Murder. Baleful Mastery is better than Doom Blade.

Davinoth on Prosper's Purgatory [Treasure EDH]

1 year ago

     ElTacoDude: Sorry but I disagree lol. Crackle with Power only costs five mana to deal five damage to a single target, where everything you've listed there is minimum six.

     In the case of Fireball & Rolling Thunder you have to divide their damage to hit multiple opponents. Devil's Play & Banefire can only hit a single target, and Fall of the Titans can only hit two targets.

     Comet Storm is good but to deal 15 damage to three opponents costs twenty mana whereas Crackle with Power only costs fourteen.

     Jaya's Immolating Inferno is something I might consider as an addition as opposed to a replacement. Even then a bit hesitant though - if you're sitting on a lethal amount of treasures and the board gets wiped (as it tends to do haha) and you don't have another cheap-to-cast Legendary in hand, you're cutting into your total damage just to recast Prosper, Tome-Bound in order to meet it's Legendary condition. The spells are meant to be finishers, so you can see how this scenario is not ideal.

     All that being said, I'm definitely going to consider Jaya's Immolating Inferno though. Thanks! =)

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