Banefire

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare
Modern Masters 2015 Edition (MM2) Rare
Duel Decks: Speed vs. Cunning (DDN) Rare
Duels of the Planeswalkers (DPA) Rare
Conflux (CON) Rare

Combos Browse all

Banefire

Sorcery

Banefire deals X damage to target creature, player or planeswalker.

If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

Banefire Discussion

Wuzibo on Riftfire

1 week ago

@Scarlet i think with Arc Blade and Banefire it will be decent late. I agree with you on the 2 color thing. it won't really work.

TinkererEDH on ComicKoS - Lord Windgrace

2 weeks ago

First thing I'll suggest additions

  • mana ramp: Lotus Cobra - land etb you add one mana of any color - pushes your ramp faster

Amulet of Vigor - if a permanent you control etbs tapped, untap it. Not only ramps you faster, but gets past those pesky all your things come in tapped crud.

Exploration - you may play an additional land each turn, only . Very few things are more satisfying than having 7 lands turn 3 while everyone else is just putting down their third land.

Boundless Realms - search for as many basic lands as lands you control

Scapeshift - search for as many lands (basic or not) as you sacrifice

Kodama's Reach - you need a bunch of ramp spells to act with in case you don't have lord windgrace or he becomes too expensive to cast

Demonic Tutor - search your library for a card

Vampiric Tutor - search your library for a card

Beseech the Queen - search your library for a card

Summoner's Pact - pay or lose at your upkeep

Chord of Calling - search for or less CMC creature

Tooth and Nail - search for two creatures or put two creatures onto the battlefield from your hand

Rude Awakening - all lands you control become 2/2 creatures or you untap all lands or both

three of the five panoramas: The other two only fetch you one of the lands

Jund Panorama - search for any of the three basic land types you need

Grixis Panorama - search for swamp or mountain

Naya Panorama - search for mountain or forest

three of the temples:

Temple of Malady - BG scry 1.

Temple of Malice - BR scry 1.

Temple of Abandon - GR scry 1.

Things to do with

Fireball - x damage to creature or player

Crater's Claws - x damage to creature or player

Rolling Thunder - x damage to creature or player - can do more targets

Banefire - x damage to creature or player

Bonfire of the Damned xx to do x damage to tgt player and each creature he controls

Torment of Hailfire - choice of losing 3 life, sacrifice a nonland permanent, or discard a card - hilarious for huge numbers of x, and can swing the game beyond anyone recovering

Consume Spirit - x loss of life and x gain of life for you

Suffer the Past - x loss of life for x exiled cards from tgt player's graveyard. Kills their recursion and them

Dark Salvation - xx for x zombies and making a creature -x/-x until end of turn.

Wuzibo on Riftfire

2 weeks ago

@Scarlet2009 What is ex map? Also there are lots of decks with 1 win con.

@heckproof Thanks for the advice and explanation on Ricochet Trap . Price keeps me away from Karn Liberated , but i know it would be good. I'll cut the other walls. I want Electrostatic Field though. If surgical extraction hits my worldfire, electrofield and Arc Blade recurring could be alright back up with rift bolts and bolt... however, i just realized arc blade isn't on the deck list. I'll correct that. I was looking for a good red x spell. Banefire is a definite. With the aforementioned cards that could be decent. If i have two arc blades cycling through suspension one banefire cast with one tron set out could put them on a short clock. Vexing Devil s seems like the play for creatures. Any recommendations on card draw? Cut some of the ritual spells for Chromatic Star ? more red draw spells? Dragon Mage or something similar? Wheel of Fate ?

heckproof on Riftfire

2 weeks ago

That is exactly how Ricochet Trap works. I wouldn’t play Scour from Existence because there are better things you can be doing with Tron online, like dropping Karn Liberated .

Your sideboard looks legal now. I don’t think the Walls you have in are remotely playable. For aggro matchups you should be playing sweepers or spot-removal, especially when decks like Burn just go straight over them.

Mainly, I think your deck lacks a backup plan. If your opponent manages to Surgical Extraction after countering it, you can only win through incidental Electrostatic Field burn, and you will lose if you try that. You want some bigger threats here. If you’re on a budget, something like Drakuseth, Maw of Flames or even just a Banefire would be good as a backup.

saturn999 on Red Sparkling Dragons

3 weeks ago

By turn 8 I was able to swing for 30 during play test. Not bad. I think the deck can be faster. Simian Spirit Guide could help? A couple rituals maybe like Desperate Ritual or Pyretic Ritual . I’m probably wrong though. Banefire is cool if you’re going to dump a lot of mana into it which could end the game with a swing before or after it’s played. Idk, maybe more Lightning Bolt in place of Shock . The extra point of damage could help and win the game. Plus 1 because it was fun to test and dragons are just awesome. Happy gaming!!!

Caerwyn on Oko spoiled?

1 month ago

DemonDragonJ

looks bad and is hard to quickly identify at a glance. It has nothing to do with intelligence, but rather with avoiding unnecessary slow-downs of the game as a player who isn’t experienced with that card asks to see it and then counts the symbols. With one to four mana symbols, it is pretty easy to tell just by looking; with seven, unless you already know the number it is supposed to be, you’ll probably have to count.

As for the downside, it’s perfect for the card - you’re making a surprise ramp from four to seven mana - that’s incredibly powerful (two Desperate Ritual s would be harder to cast since you need two cards, and only would get you to six). In a colour where you have a number of X cost burn spells, including Banefire which, if cast for seven total mana, couldn’t be countered, I think having some condition is necessary.

Personally, I think it’s great card design, and hope to see more of this kind of restriction.

Load more

Banefire occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.16%

Modern:

All decks: 0.04%

Standard:

All decks: 0.35%

Red: 1.59%

Rakdos: 1.0%