Banefire

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Banefire

Sorcery

Banefire deals X damage to target creature, player or planeswalker.

If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

to_regatha_and_beyond on zdevil burn

1 week ago

Good first draft! A few things to consider-

  • Since Raphael, Fiendish Savior isn't modern-legal, you might want to consider some alternatives. Maybe something like Rakdos, the Showstopper could work in Raphael's place? It's pretty powerful removal and a strong body on its own, so it makes for a good finisher, and more importantly, it's allowed in the format.
  • Try to look for better options for cards whenever you can. A few of the cards you're running have strictly superior alternatives that I would check out, for instance Blaze could be replaced by Fireball or Banefire.
  • Set up a sideboard so that your deck will be a bit more alterable. Cards like Devils' Playground, Wild Slash, Tibalt, Rakish Instigator and Vengeful Devil might make good sideboard options.

Consider these, and I'm excited to see where you take the deck from here! Very interesting first iteration.

mrweaselman on Giggly Boys

2 months ago

Blade of the Oni, Dream Devourer, Gibbering Fiend, Rakdos Firewheeler, Rakdos Headliner, Spear Spewer, Thermo-Alchemist, Witty Roastmaster, and Kardur's Vicious Return are not very good imo.

Scourge of the Skyclaves is just an expensive combo with Wound Reflection. Havoc Festival is slightly cheaper and better in most situations, especially in chaos.

Syphon Mind is better than Blightning. Banefire is better than Demonfire. Malakir Rebirth  Flip is better than Demonic Gifts. Curtains' Call is better than Murder. Baleful Mastery is better than Doom Blade.

Davinoth on Prosper's Purgatory [Treasure EDH]

3 months ago

     ElTacoDude: Sorry but I disagree lol. Crackle with Power only costs five mana to deal five damage to a single target, where everything you've listed there is minimum six.

     In the case of Fireball & Rolling Thunder you have to divide their damage to hit multiple opponents. Devil's Play & Banefire can only hit a single target, and Fall of the Titans can only hit two targets.

     Comet Storm is good but to deal 15 damage to three opponents costs twenty mana whereas Crackle with Power only costs fourteen.

     Jaya's Immolating Inferno is something I might consider as an addition as opposed to a replacement. Even then a bit hesitant though - if you're sitting on a lethal amount of treasures and the board gets wiped (as it tends to do haha) and you don't have another cheap-to-cast Legendary in hand, you're cutting into your total damage just to recast Prosper, Tome-Bound in order to meet it's Legendary condition. The spells are meant to be finishers, so you can see how this scenario is not ideal.

     All that being said, I'm definitely going to consider Jaya's Immolating Inferno though. Thanks! =)

ElTacoDude on Prosper's Purgatory [Treasure EDH]

3 months ago

I don't understand the Crackle with Power, isn't it just the least efficient and least flexible Fireball effect? Rolling Thunder, Devil's Play, Jaya's Immolating Inferno, Fall of the Titans, Banefire, or probably the best one, Comet Storm are all better. I might be wrong, but I think any of those would be an upgrade on Crackle with Power.

carpecanum on Klauth

4 months ago

Banefire, Fanning the Flames, Lava Burst, Wurmcalling. I think you need a few more spells that can take advantage of massive amounts of mana.

TypicalTimmy on Card creation challenge

6 months ago

!!


Kanadur, Savage Tranquility

Legendary Planeswalker - Kanadur

Ferocious - If you control a creature with power 4 or greater, Kanadur, Savage Tranquility enters the battlefield with an additional loyalty counter.

+1 Add . Spend this mana only on one single creature spell. That creature spell can't be countered, and that creature gains haste until end of turn.

-3 Create a 3/3 green Elephant (mammoth artwork) creature token. It fights up to two target creatures you don't control.

-9 You get an emblem with "Whenever you cast a noncreature spell, counter it. Creature spells you control can't be countered. Whenever a nontoken creature you control enters the battlefield, create a token copy of it. Creatures you control have haste."

4


Big boi Timmywalker

That emblem shuts off instants, sorceries, artifacts, enchantments and planeswalkers. But the benefit is you get 2x the creatures, they can't be countered and they can be active the turn they enter. Also, with the wording of the emblem, if a spell can't be countered such as Banefire, basically the rules text of the spell supercedes the rules text of the emblem. Ergo, the emblem can't counter Banefire, and thus Banefire resolves.

This is because:

  • Banefire goes on the stack
  • The emblem triggers and looks at it
  • The emblem sees that it can't counter it
  • Banefire resolves

Make a card that excites you as much as this one excited me.

wallisface on Red Hot

9 months ago

Some thoughts:

  • Banefire, Earthquake, and Red Sun's Zenith are all pretty weak in a burn deck as you don't have any form of ramp, and run a low land base. I would recommend ditching these.

  • Flamebreak is an interesting card but I feel like you're putting too much reliance on its effect to avoid having to run creatures. I personally don't see this being as good as just running some creatures... but in any case, i'm not sure this card keeps you safe enough.

  • Typically burn runs a few (~12) aggro creatures to help get the job done. Stuff like Monastery Swiftspear can easily outperform a single Lightning Bolt.

  • Lava Dart > Needle Drop.

  • I'm very confused by the sideboard choices here. Act of Treason and Anger of the Gods seem good and make sense, but the rest of the choices have me baffled... what matchups are you bringing these in against?

wallisface on Chandra's Domain

9 months ago

I assume Jegantha, the Wellspring is meant to be your companion, and not part of your maindeck? If so, you should have its entry in your sideboard, not the mainboard. If you’re wanting to have it stand out more as something you have access to, chuck CMPN (with stars) after its entry, like below (it has to be in the sideboard for this to work)

1x Jegantha, the Wellspring *CMPN*

Outside of that, my suggestion would be to drop your land count. 25 is really excessive when all your cards cost 1-2 mana, and generally speaking you can get by fine on 2 lands. The exception is Banefire, but that’s a bad card so i’d suggest ditching that entirely, and going down to 20-21 lands

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