Banefire deals X damage to target creature, player or planeswalker.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
Printings View all
|Core Set 2019 (M19)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Duel Decks: Speed vs. Cunning (DDN)||Rare|
|Duels of the Planeswalkers (DPA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 week ago
Week of 9/14/2020 Combo
This is a combo I have been trying to put together for years, ever since I first saw Braid of Fire. I knew there had to be a way to use that mana for something other than instants, but I couldn't find it.
And then Zendikar Rising was spoiled, and I met Leyline Tyrant. This beast of a dragon allows us to save our mana for when it matters, and if you have nothing better to do, it's a Banefire on a stick.
Check out the deck below for my take on this crazy new dragon, and please tell me if you have found a more explosive combo.
3 weeks ago
1 month ago
1 month ago
Manabase isn't properly built, and Grapeshot is huge over Banefire, but the deck's archetype has legs. The issue is this deck was good in Pioneer and Modern because answers to creatures were big and this deck ran none, causing the opponent's interaction to be useless.
In this format Dispel, Miscast, etc. are everywhere, and resolving the big spells this deck needs just isn't easy. Veil of Summer is a must-run for this, and this deck not seeing it makes this not a Tier 1 list by far.
1 month ago
Ohhhhhhhhhhhhhhhh... Okay seems decent, Banefire being a target of choice.
1 month ago
I mean, mana wise Gisela is much better with more widespread cards like Rolling Earthquake which also takes use of the preventing ability. It can't hit walkers, but that's a side point. Also, Comet Storm is less mana efficient, and is even (mostly) worse than Blasphemous Act as a sweeper. If you want a finisher, go for Banefire, as the can't be countered ability is much more important than multiple targets when assuredly you are gonna get countered. If you are in a non-mono red scenario, just get a better finisher. Every other color has better ones than white, Finale of Glory, Craterhoof Behemoth/Genesis Wave, and good blue draw X spell lol, Exsanguinate even xD
1 month ago
Hey, nice budget version of Kalamax. Several good upgrades you've made to the precon.
Chord of Calling with Kalamax to tutor for Pili + Architect for infinite mana is interesting. Consider more ways to draw into a win condition when you have infinite mana? Without the draw making infinite mana with Pili + Architect or with Scepter + Reversal doesn't do enough. Expansion / Explosion is another instant Fork or Explosion with infinite mana can draw a lot of cards. Pull from Tomorrow and Blue Sun's Zenith are other instants that draw X cards.
Nivix Guildmage with infinite mana can draw into your deck until you find a win condition as well as counters to protect the combo. Guildmage with infinite mana can also infinite copy an instant/sorcery you cast which can make Banefire a win condition since you can copy it for each opponent and target a different opponent with each copy. If you can some how get a third copy of Chord when you cast it then you can also tutor for Guildmage.
Some lands in the manabase could be upgraded. Life lands from the precon and Scry temple lands are not worth ETB tapped. Survivors' Encampment and Holdout Settlement are unique lands with Kalamax because they're repeatable ways to tap him. These lands are like Springleaf Drum, they make mana when you use them to tap Kalamax or another creature. But unlike Drum you can tutor for and put onto the battlefield with Crop Rotation. Having more ways to tap Kalamax without attacking while also making mana is beneficial.
Some other good lands that are reasonable price to consider adding are: Rootbound Crag and Shivan Reef. The Filter lands: Cascade Bluffs, Flooded Grove and Fire-Lit Thicket are at lowest price due to just being reprinted in Double Masters. Can get these lands for as low as $5 each. Bluffs is helpful since it can make or , important color combinations to want to consistently make to cast instants for Kalamax.
Cards to consider cutting:
- Rugged Highlands
- Thornwood Falls
- Swiftwater Cliffs
- Temple of Mystery
- Aggressive Mammoth
- Charmbreaker Devils
- Djinn Illuminatus
- Refuse / Cooperate
Good luck with your deck.
1 month ago
My buddy and I want to put together a Judges Tower “deck” that we can play together.
It’s a super strict format that is actually really fun. Everybody plays with the same deck, and it’s usually filled with stuff like Possibility Storm and cards with multiple activated abilities.
The rules are
Unlimited mana, of all colors, for all players. Lands still exists but they don’t really matter, more on that later.
You start with 0 cards and draw 1 card on your turn, and you must play it as soon as you possibly can. If it’s an instant that says gain 7 life, you must cast it instantly, before switching phases or anything else. You must activate abilities at least 1 time per legal target, attack on every turn if possible.
Some more nuanced rules include:
multiple activated abilities on a card you must activate the first ability if there is a legal target. If not, move to the second ability. Again, activate it 1 time for every legal target.
The way to lose is by failing to do something when you first have the ability.
When you do lose, you just wipe away your permanents, discard your hand and start over with nothing. Your opponent gets 1 point. Play to whatever number of points you want.
It seems like a mess, and it is, but it’s a ton of fun. I’ll give an example.
My first turn: I draw a basic forest. Proceed to my main phase, play the forest, and instantly tap it for mana. (If I don’t do all of this, and my opponent notices, he wins).
His first turn; he draws Banefire ALL X COSTS = 5. So he does 5 damage to me.
My second turn: untap basic forest, and then immediately tap it again, before the phase is over. My draw is a thorn lieutenant. I play it and instantly activate his ability. (I only have to do this once, if I don’t I lose)
So basically you just have to remember the rules of MTG, pay very very close attention to everything, and catch your opponent miss something.
How do you feel about this format? Have you ever played it? What cards would you want to see in a Judges Tower deck?
Im gonna tag the people I’m most interested in hearing from, sorry if that’s annoying