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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Banefire deals X damage to any target (creature, player or planeswalker).
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
1 month ago
That's a really good one!
One other you can do since you've already got it built into your deck with Mana Geyser, Runaway Steam-Kin, Birgi, God of Storytelling Flip and Battle Hymn if you get any of those to go off and get you 10+ mana you really want an X spell to dump all that mana and end your worst opponent (or the game if you're close).
My suggestions would be these:
Banefire - This is the most consistent one for ending someone and is best to copy.
Fall of the Titans - This one is great if you're certain it's not going to be countered and if you can cast it for its surge cost and then copy it as needed to take out everyone.
Crackle with Power - The biggest boom you can get with X iirc
Red Sun's Zenith - If you are certain you can dig into it again with all the card draw this is a good option
Jaya's Immolating Inferno - Decent like Fall of the Titans but not as good as Crackle
Also, since your deck relies on copying creatures so much you could add in more of that like Kiki-Jiki, Mirror Breaker
4 months ago
Good first draft! A few things to consider-
- Since Raphael, Fiendish Savior isn't modern-legal, you might want to consider some alternatives. Maybe something like Rakdos, the Showstopper could work in Raphael's place? It's pretty powerful removal and a strong body on its own, so it makes for a good finisher, and more importantly, it's allowed in the format.
- Try to look for better options for cards whenever you can. A few of the cards you're running have strictly superior alternatives that I would check out, for instance Blaze could be replaced by Fireball or Banefire.
- Set up a sideboard so that your deck will be a bit more alterable. Cards like Devils' Playground, Wild Slash, Tibalt, Rakish Instigator and Vengeful Devil might make good sideboard options.
Consider these, and I'm excited to see where you take the deck from here! Very interesting first iteration.
6 months ago
Syphon Mind is better than Blightning. Banefire is better than Demonfire. Malakir Rebirth Flip is better than Demonic Gifts. Curtains' Call is better than Murder. Baleful Mastery is better than Doom Blade.
7 months ago
In the case of Fireball & Rolling Thunder you have to divide their damage to hit multiple opponents. Devil's Play & Banefire can only hit a single target, and Fall of the Titans can only hit two targets.
Jaya's Immolating Inferno is something I might consider as an addition as opposed to a replacement. Even then a bit hesitant though - if you're sitting on a lethal amount of treasures and the board gets wiped (as it tends to do haha) and you don't have another cheap-to-cast Legendary in hand, you're cutting into your total damage just to recast Prosper, Tome-Bound in order to meet it's Legendary condition. The spells are meant to be finishers, so you can see how this scenario is not ideal.
All that being said, I'm definitely going to consider Jaya's Immolating Inferno though. Thanks! =)
7 months ago
I don't understand the Crackle with Power, isn't it just the least efficient and least flexible Fireball effect? Rolling Thunder, Devil's Play, Jaya's Immolating Inferno, Fall of the Titans, Banefire, or probably the best one, Comet Storm are all better. I might be wrong, but I think any of those would be an upgrade on Crackle with Power.
carpecanum on Klauth
8 months ago
10 months ago
Kanadur, Savage Tranquility
Legendary Planeswalker - Kanadur
Ferocious - If you control a creature with power 4 or greater, Kanadur, Savage Tranquility enters the battlefield with an additional loyalty counter.
+1 Add . Spend this mana only on one single creature spell. That creature spell can't be countered, and that creature gains haste until end of turn.
-3 Create a 3/3 green Elephant (mammoth artwork) creature token. It fights up to two target creatures you don't control.
-9 You get an emblem with "Whenever you cast a noncreature spell, counter it. Creature spells you control can't be countered. Whenever a nontoken creature you control enters the battlefield, create a token copy of it. Creatures you control have haste."
Big boi Timmywalker
That emblem shuts off instants, sorceries, artifacts, enchantments and planeswalkers. But the benefit is you get 2x the creatures, they can't be countered and they can be active the turn they enter. Also, with the wording of the emblem, if a spell can't be countered such as Banefire, basically the rules text of the spell supercedes the rules text of the emblem. Ergo, the emblem can't counter Banefire, and thus Banefire resolves.
This is because:
- Banefire goes on the stack
- The emblem triggers and looks at it
- The emblem sees that it can't counter it
- Banefire resolves
Make a card that excites you as much as this one excited me.
1 year ago
Flamebreak is an interesting card but I feel like you're putting too much reliance on its effect to avoid having to run creatures. I personally don't see this being as good as just running some creatures... but in any case, i'm not sure this card keeps you safe enough.
I'm very confused by the sideboard choices here. Act of Treason and Anger of the Gods seem good and make sense, but the rest of the choices have me baffled... what matchups are you bringing these in against?