Tandem Lookout

Tandem Lookout

Creature — Human Scout

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Latest Decks as Commander

Tandem Lookout Discussion

Elasar99 on Niv-Mizzet just wants to have fun

1 week ago

Nice deck! Have you thought about adding Curiosity , Ophidian Eye or Tandem Lookout ? any of those three together with your commander can make you win the game in a single play, since every time that you draw a card you can make 1 damage to your opponent, making you draw another card and repeating that will trigger your commander to make damage again, making you go until you kill your oponents or you end without deck XD

bruhdy on Death by 1000 cuts

1 month ago

Just how nasty do you want to go with this? There are some infect angles you can go with this playstyle. If you are not a fan of infect, then there could be other value creatures like Tandem Lookout and Ghostly Pilferer

bruhdy on Tetsuko's unblockable weenies

1 month ago

Just how nasty do you want to go with this? There are some infect angles you can go with this playstyle. If you are not a fan of infect, then there could be other value creatures like Tandem Lookout and Ghostly Pilferer

multimedia on Thieving Pirates

1 month ago

Hey, well done on a budget. Nice Sol Ring and Mutavault promos :)

More flying/unblockable Pirates can help to easier trigger Malcolm and Breaches.

Imagination also makes it so your opponents creatures most likely can't block your creatures because they can't have flying. The only creatures who can block are ones with reach or there's an effect to be able to block creatures with flying.

Sources of repeatable draw when a creature you control does damage or combat damage to a player are good with more flying Pirates.

If Lookout soulbond to Lightning-Rig Crew or Glint-Horn Buccaneer then you draw cards equal to the number of opponents you have. Lookout can change who it's soulbond too which is very helpful.

Some Pirates can repeatedly help to clear the way of blockers to do more damage with Breaches and other Pirates.

Any creature you gain control of with Recruiter becomes a Pirate until end of turn. If that creature does damage to an opponent then it will trigger Breaches and Malcolm.

Good luck with your deck.

multimedia on The Banner of the Black Rose

1 month ago

Hey, good budget version of Marchesa.

Siren Stormtamer is a one drop flying Pirate who can sac itself to be repeatable protection because of Marchesa's ability to return a creature. Malcolm, Keen-Eyed Navigator pairs with Lightning-Rig Crew to make a lot of treasures since Crew creates a number of treasures equal to the number of opponents you have each time it taps. Tandem Lookout soulbond to Crew can draw a lot of cards because damage the paired creature does doesn't have to be combat damage. Lookout can change who's it soulbond too which is helpful when you're returning creatures to the battlefield with Marchesa. Malcolm + Crew + Lookout makes a lot of treasures, lots of draw, to keep casting Pirates with ramp from treasures to draw into your win condition for treasures.

Path of Ancestry , Shivan Reef , Sunken Hollow , Smoldering Marsh are some budget land upgrades. There's a lot of Human Pirates here which makes Ancestry repeatable scry.


Cards to consider cutting:

  • Dismal Backwater
  • Jwar Isle Refuge
  • Temple of Deceit
  • Temple of Malice
  • Walk the Plank
  • Undermine
  • Gem of Becoming

Good luck with your deck.

RedFlag on Niv-Mizzet Counterwheel

2 months ago

jalapenofish you can try to test decks on websites such as Untap.in. However, I've tested it a hundred times or so. The deck gets a lot of hate in multiplayer. As soon as you counter one spell, people will just collectively start removing your rocks etc., and attack you, so I'm usually out first. When I don't get this much hate, performance is fairly good.If you manage to get niv-mizzet out on a timely fashion, opponents will struggle to keep up with you.

The Wheel / Counter strategy works, but I am considering removing 2-3- counters for removals (e.g., Anger of the Gods) or alternative costs. On Untap.in, I have removed muddle the mixture for Dispel (but I was also thinking Misdirection since the tutor is extremely slow, and the counter is a bit too restricted for UU and I find myself often in the situation of having one mana and need to counter an instant vs. Niv-Mizzet). I have also removed Baral for Dockside Extortionist. The former does not see so much utility overall.

It may happen to be fairly empty handed occasionally, at which point I usually wheel but if the opponent has already an advantage that can be a problem.

Also, notice that I don't play all traditional cards for the niv-mizzet combo, such as Tandem Lookout, as I don't necessarily aim at getting that. I also play Telepathy which is largely outside the meta, but I think this might be the most underrated card in the whole MTG history. It's just so good and I am very unlikely to remove it.

I usually have no land problems as I run a lot of advantage cards like Brainstorm, Ponder or Preordain. Wheels also help on that. I am considering giving some space to Fabricate as I run quite a lot of mana artifacts.

Overall it's fun, and it works, but if you're planning to buy in real life, just know this is not yet a cEDH (it does not play Timetwister nor Volcanic Island neither any other highly expensive card), and you can get a lot of hate in your playgroup.

Hope this helps.

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