Tandem Lookout

Tandem Lookout

Creature — Human Scout

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Browse Alters View at Gatherer

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Legality

Format Legality
Leviathan Legal
Canadian Highlander Legal
Pauper EDH Legal
Modern Legal
Block Constructed Legal
Pauper Legal
Unformat Legal
Commander / EDH Legal
Limited Legal
Casual Legal
Highlander Legal
Legacy Legal
Custom Legal
2019-10-04 Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal

Tandem Lookout occurrence in decks from the last year

Latest Decks as Commander

Tandem Lookout Discussion

multimedia on Pirate Commander

2 weeks ago

Hey, having more low CMC Pirates who have the better evasion (flying or unblockable) can help to do combat damage to opponents to trigger Malcolm and Breeches.

Lightning-Rig Crew has great interaction with Malcolm to create treasures and Breeches to exile your opponents cards. Since Rig does damage to each opponent you create a number of treasures equal to the number of opponents you have or exile a card from each opponents library.

Sol Ring is a staple mana rock in Commander that can go in every deck you make. Having more repeatable draw is helpful in Commander and when one of your Commanders has flying then cards that let you draw when you do combat damage to an opponent are consistent options:

Some budget lands to consider adding:

Total at TCG Player: $9.86, see list

If this upgrade interests you then I offer more advice of what cards to consider cutting.

Good luck with your deck.

multimedia on Cycle the deck, and destroy everyone

1 month ago

Hey, nice start on a budget.

When you add Pathways and other DFC cards that have lands on the backside you only add the front side of the card to your decklist. Pathways only count as one land in the manabase; don't add both sides, only one such as Riverglide Pathway  Flip, but not Lavaglide Pathway. Replace the extra Pathways in the manabase with a few more basic lands. Sejiri Shelter  Flip has a land on the backside, but you don't add Sejiri Glacier to the manabase. These DFC acts as extra lands as an addition to the total lands in the deck. If you have 34 total lands then Sejiri Shelter  Flip can be a 35th land.

Sol Ring, Command Tower and Path of Ancestry are three budget staples of Commander to consider adding. Trinket Mage can tutor for Bag of Holding or Elixir of Immortality, important cards to have more access too. Tandem Lookout can change who it's soulbond too and when your Commander has an effect that can do damage to each opponent then Lookout can be a repeatable draw source to draw a lot of cards.

With as little as 40 cards in your library Brallin or Glint-Horn Buccaneer can win you the game at your Cleanup step. If either is soulbond to Lookout or enchanted with Curiosity or Ophidian Eye, you have 8 or more cards in hand and have no effect that's no max hand size. At your Cleanup step you have to discard down to 7 cards in hand and you don't leave the Cleanup step until you have exactly 7 cards in hand, but this combo doesn't let you have 7 cards in hand thus you don't leave the Cleanup step. When you discard it triggers Ballin who then triggers to draw, you keep drawing and discarding your entire library until your opponents are dead or until you run out of cards.

Drift of Phantasms transmute is a budget way to tutor for Tandem Lookout, Ophidian Eye, Glint-Horn Buccaneer or any other 3 CMC card in your library and Transmute is a discard effect.


Cards to consider cutting:

  • Lavaglide Pathway
  • Pillarverge Pathway
  • Sejiri Glacier
  • Silundi Isle
  • Star Compass
  • Mercurial Chemister
  • Herald of the Forgotten
  • Boon of the Wish-Giver
  • Tormenting Voice

Good luck with your deck.

multimedia on Wait.. Budget Pirates?

1 month ago

Hey, you're welcome.

Group Hug draw theme is interesting, haven't seen this theme with Pirates. Breeches ability kind of goes against Group Hug though because the strategy is to make all your opponents exile cards and you want to cast them/play with your opponents cards. You can choose which opponents are dealt damage by Pirates, but sometimes you don't have a choice who you can attack due to the battlefield/board states. You attack the opponents who can't block your Pirates to get value from Malcolm and Breeches; makes politics difficult.

Drawing cards is excellent, but letting all your opponents draw cards does take away an advantage that Malcolm gives you. Because of Malcolm/Pirates you will have enough mana to cast all cards in your hand as well as your opponents exiled cards. If you're drawing cards then you can keep casting cards, advancing your game plan, because of treasures and exile, but if opponents are also drawing just as many cards then you lose this advantage.

Glint-Horn Buccaneer is the real reason right now to want to play Pirates especially using Malcolm as a Commander. When Buccaneer attacks the combo can be a win condition, lots of draw and lots of ramp/treasures which is amazing from one Pirate. It's really a one card combo since all you have to do is find/draw Buccaneer since Malcolm is in the Command Zone.


Some Cards to consider cutting:

  • Brass's Bounty: doesn't do enough for seven mana since don't want to ramp into it with treasures instead needing at least six lands to get enough value for seven mana.
  • Mirror March: Molten Echoes is a better repeatable token producer which makes Mirror six drop redundancy.
  • Sisay's Ring: don't really need four drop ramp; it could be replaced by a low CMC Pirate with evasion to help to trigger Malcolm.
  • Fell Flagship: +1/0 to all Pirates is subpar and rarely will you want to crew it to attack because it has no evasion and isn't a Pirate.
  • Sailor of Means: all it does is make a treasure which is in my opinion not good enough when there's other options that do more.
  • Trailblazer's Boots: the most situational equipment from the rest to potentially make a Pirate unblockable.
  • Pongify: is fine, but there's better options for removal.

Some changes to consider:

multimedia on Wait.. Budget Pirates?

1 month ago

Hey, well done first version and less than $100 is impressive.

Consider this $8 upgrade?


Glint-Horn Buccaneer is a combo with Malcolm which can be lethal damage to your opponents as a win condition, lots of card draw to find a card you need and if you have three or more opponents create lots of extra treasures. Without the combo Buccaneer is excellent to trigger Malcolm and Breeches because he does damage to each opponent. It's worth expanding on repeatable looting (draw/discard effects) with Buccaneer such as Mask of Memory and Daring Saboteur.

14 of the 24 Pirates here will have a difficult time doing combat damage to a player because they lack evasion. You have some ways, mostly equipment, that can make the equipped creature unblockable, but these only work with one Pirate. Archetype of Imagination is the kind of budget card you want to ramp into with treasures because it gives all creatures you control flying and unblockable since your opponents creatures lose flying meaning they're unable in combat to block flying creatures.


Departed Deckhand is a two drop Pirate who will consistently be unblockable. He's also a mana sink to make other Pirates consistently unblockable especially Breeches. Siren Stormtamer is a one drop flying Pirate who can sac itself if you need it to protect another creature or yourself from a spell or an ability.

Tandem Lookout is helpful repeatable draw especially if soulbond to Glint-Horn Buccaneer or Lightning-Rig Crew because then you draw cards equal to the number of opponents you have each time. Lookout can pair with different creatures when him or they ETB. It can first soulbond with Malcolm and then if you want another Pirate later on; just pairing with a flying Pirate is good.

Comet Storm is a versatile instant removal spell (any targets) that can also be a potential win condition with lots of ramp/treasures. Chaos Warp is a versatile instant removal spell (any permanent). Path of Ancestry is a budget Rainbow tribal land that can be repeatable scry.

If interested I offer more help including cards to consider cutting. Good luck with your deck.

multimedia on Breeches & Malcolm enter a bar...

1 month ago

Hey, interesting budget version.

Lightning-Rig Crew is a Pirate who's a pinger therefore you don't have to jump through hoops to turn Crew into a Pirate. Freed from the Real enchanted to any Pirate pinger is lethal damage to your opponents with Malcolm since you only need to make one treasure to pay to untap the pinger.

Tandem Lookout soulbond to any pinger means you draw cards each time you ping an opponent. If the pinger does damage to each opponent then you draw cards equal to the number of opponents you have each time. Lookout can change who's soulbond too which is very helpful.

If Malcolm is disrupted then Lookout can be a backup win condition when soulbond to Glint-Horn Buccaneer at your Cleanup Step only if you have 8 or more cards in hand. At your Cleanup step you have to discard down to 7 cards in hand and when you do this it triggers Buccaneer which then triggers Lookout to draw more cards which you must discard those cards. You don't leave your Cleanup step until you have 7 cards in hand. You discard/draw until you do lethal damage to your opponents with Buccaneer.

Good luck with your deck.

KaradiseCity on Blue Red

4 months ago

Daveslab2022 thank you for the feedback! Yes, stern mentor was one that I was thinking would get swapped. I was thinking of putting in Deadeye Navigator or Tandem Lookout in its place.

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