Abundant Growth

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Abundant Growth

Enchantment — Aura

Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has ": Add one mana of any colour.

vcannon on U/G Bogles

2 weeks ago

Could also try to fit a couple more Abundant Growths in. I'll see after playtesting what I can get rid of and if I do end up needing the card draw.

vcannon on U/G Bogles

2 weeks ago

yeah i think i'm missing some card draw here too. tried to incorporate some with Abundant Growth and Brainstorm but i'd much prefer some more consistent draw. i had Snake Umbra in a previous version (which went heavy on totem armor), which at least gives a little more value than Ophidian Eye for the cost, but it felt like this deck wanted a lower mana curve and by the time i get a few turns past a three cost, Ancestral Mask should be a finisher. that said, what do you think about the benefit of the extra 1/1 on Snake Umbra vs the extra creature for forced sacrifice fodder on Tandem Lookout? What about a transmute effect like Dizzy Spell to find a one or two mana? Kinda flexible single card seek for later in the game.

That's a lot lol sorry

WhiteEagle_12 on Oblivion Sower combo

1 month ago

Cool deck! Maybe add an Abundant Growth instead of a Harmonize or Memory Deluge? It could help with any other mana issues as well as giving you a little bit of card draw.

lagotripha on Endeavor (M)

2 months ago

This is a neat idea - you can get some redundant copies of nine lives that incidentally gain 10 life with Phyrexian Unlife. Hex Parasite is neat as a way to reset counters too, in a pinch.

Speaking personally on wincons, I like Decimator Web and Grindclock, but honestly stone fangs/tranquil light will help keep you in the game a lot better - getting multiple 1 and 2 mana shrines into play buys a lot of time to tutor up the combo.

With the shrines, more colours makes it run smoother; it can be achieved on a budget with a combination of cards like Abundant Growth and treasures, which also lets you threaten to cast mechanised production, even if it stays a sideboard plan.

Honden of Infinite Rage offer a 'wait and eventually win' setup in red, which would also open up Lightning Helix for aggro matchups, and pairs neatly with stone fangs. Shattered heights turns lands into removal, while calm waters finds answers and combo pieces.

Best of luck with the brew!

ClockworkSwordfish on Prehistoric Rumble!

6 months ago

Lush Growth is nice for ensuring you have all the colours you need, but it doesn't actually put you ahead mana-wise... and probably you'll want to accelerate into those big mana-hungry dinos as fast as possible!

Birds of Paradise and Utopia Sprawl are both one-mana ways to get all your colours and ramp your mana, but they aren't exactly cheap, if that's a concern. Avacyn's Pilgrim and Llanowar Elves are cheaper ways to put your mana ahead.

If you really like how Lush Growth operates, at least swap it out for Abundant Growth, which is just flat-out better!

golgarigirl on Praise the Shrine [Go-Shintai, Go!] [WIP]

7 months ago

For our main win, I would make sure we max out our draw and mana fixing, see if there's anything we can add in the budget that protects our enchants on board and/or adds recursion redundancy, and enables us to use their effects more. Ramp and fixing like Abundant Growth, Urban Utopia, Mana Bloom, and Fertile Ground may look unimpressive, but they are very helpful. Sanctum Weaver is an obvious call-out for this spot. Card draw/tutoring will be helpful to find the correct mana and the right shrines. We're missing a few relatively budget enchantresses Yavimaya Enchantress and Enchantress's Presence. Moon-Blessed Cleric is a cheap tutor to smooth things out as well. Protective pieces can be pricey (Privileged Position and Greater Auramancy, I'm looking at you) but there are a few good budget options we missed like Destiny Spinner, Resurgent Belief and Alchemist's Refuge. Finally, there are a few creative ways we can duplicate some of our triggers that we missed. Paradox Haze and Sphinx of the Second Sun will duplicate the effects of many of our 'old' shrines that trigger at the beginning of our upkeep. If we can get rid of legendary with Mirror Box (or a few more pricey options like Sakashima of a Thousand Faces, we can duplicate our shrines with Estrid's Invocation, Mirrormade, and Clever Impersonator.

Secondary win, I would find things that make our creatures more effective. Cards like Bastion of Remembrance and The Meathook Massacre (though this may stay simply because it's a board clear as well) are going to be less impressive without sacrifice outlets. You could add a few...but those don't synergize well with your deck I feel. I would go with enters triggers instead like Impact Tremors and Purphoros, God of the Forge if you happen to have one. A pump or two may be nice as well...my vote goes to Dictate of Heliod since it can be a surprise...and buffs both your enchantment and non-enchantment creatures.

For cuts, then, I would look to higher-mana things and/or things that don't fit into these categories such as Pharika, God of Affliction, Bastion of Remembrance, Felidar Retreat, Callaphe, Beloved of the Sea, Muldrotha, the Gravetide

Defied-27 on 5c Bringer Deck

7 months ago

When thinking about carddraw and manafixing in one card, Abundant Growth comes to mind which is quite budget friendly too. It may be worth a consideration.

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