Abundant Growth

Abundant Growth

Enchantment — Aura

Enchant land

When this enters the battlefield, draw a card.

Enchanted land has ": Gain one mana of any colour.

Latest Decks as Commander

Abundant Growth Discussion

multimedia on Tuvasa Enchantress

1 month ago

Hey, for a first Commander deck very nice budget version of Tuvasa.

Robe of Stars is from new Aura of Courage Commander precon and it's powerful repeatable protection for Tuvasa and all auras that are attached to her. Mantle of the Ancients is also in that precon and it's a way to reanimate all your auras while also pumping Tuvasa. Open the Armory is a budget aura tutor or it can could get Robe. Moon-Blessed Cleric is a budget enchantment tutor from Adventures of Forgotten Realms.

Setessan Champion is an upgrade for an enchantress. Alpha Authority can protect Tuvasa from opponents targeting with hexproof, but still lets you target her to keep enchanting her and it also gives menace which combined with how big Tuvasa can get is good evasion for her. Favor of the Overbeing gives flying evasion and vigilance letting Tuvasa be an attacker as well as a blocker. Seal of Primordium is an upgrade for Reclamation Sage since it's an enchantment that you can sac right away or at instant speed later.


Consider some budget manabase improvements? The manabase looks neglected compared to the rest of your deck. 26 basic lands is a lot for three colors and except for Command Tower all the other dual lands here ETB tapped. Some lands to consider adding in place of some basic lands, Tranquil Expanse, Woodland Stream and Meandering River:

The Tango lands and Reveal lands have interaction with basic lands to ETB untapped. Could also consider cutting a few lands in place of some more ramp/color fixing that has interaction with Tuvasa. Wild Growth, Abundant Growth and Wolfwillow Haven.

Good luck with your deck.

wallisface on Infect gets to run Cavern …

2 months ago

StopShot Yavimaya, Cradle of Growth doesn’t justify running Caverns because you can’t rely on drawing/playing it. And half your deck are pump spells that will be heavily hindered from Caverns presence.

Abundant Growth is also really slow for a deck that wants to win on turn 2 or 3. Counter magic isn’t a big threat for infect and it’s not, imo, worth dawdling about for a turn just to make an awkward land functional.

It feels like people are trying to force a square-cube into a circle-hole, when the deck doesn’t really have any need for the card to begin with. I appreciate that people are trying to see the glass “half-full” with the phyrexian update, but there really are no meaningful gains to be had for infect

StopShot on Infect gets to run Cavern …

2 months ago

wallisface, I feel like infect could help curb the mana-fixing issue just by running a Yavimaya, Cradle of Growth or two. I also think Abundant Growth isn't a bad solution to the problem as its a 1-mana cantrip which may serve as an alternative over giving your opponent access to green.

Mtg_Mega_Nerds on Modern Enchantress Brew

3 months ago

Might drop the Abundant Growth for Fertile Ground , but other than that it looks pretty good.

MagicMarc on

4 months ago

Hello, I saw your post about the deck and wanted to make a couple of suggestions.

You have some cards I think are of dubious value in your deck and would like to suggest removing them. You should delete the following cards; Thought Scour This card adds nothing to this deck's game plan. Spore Frog . Cut these and replace them with Empty the Warrens . Empty the Warrens can make blockers, increases your storm count, and can storm for even more goblins.

I also feel I have to make the obligatory mention about some of the better turbo fog and storm creatures you could replace them with; Augur of Bolas , Guttersnipe , Sprite Dragon , Snapcaster Mage and Electrostatic Field . If you really need to have a creature, make it a 4 of any of the creatures I just mentioned. But dump the frogs. If you really think fog effects are your answer then cut them for Haze of Pollen . Haze at least can raise storm counts or be cycled when the battlefield does not have serious threats in play. And the frogs would be gone.

Cut Nature's Spiral . It is too narrow and does not advance your win condition. I am also not happy with your enchantments either. I think I see your game plan using them but they hurt your odds of Storming off on your opponent and really only hurt yourself by slowing down your deck. I would cut Gaseous Form for sure. And suggest cutting Abundant Growth . I would replace these with copies of Echoing Truth and Growth Spiral . Both of these cards do the same thing those cards do in the short run, then they raise your storm counts and help win the game in the long run.

Your deck is missing two things that help turbo decks and burn/storm decks. Card advantage and mana rituals. Consider these cards when thinking about what to replace your cuts with or consider making room for some of them; Desperate Ritual , Pyretic Ritual , or Manamorphose . If you plan to keep Abundant Growth in your deck then these rituals have lesser value but I would consider dumping the growth for a playset of one of these or more depending on your card count. They up your storm count and provide the mana to cast more cards in the same turn adding even more to your storm counts.

For card advantage, consider making room for the cards like these; Opt , Sleight of Hand , Serum Visions , Pieces of the Puzzle , Behold the Multiverse , Brainstorm or Frantic Search . Some of these are cheap to cast with a small return but will really accelerate the deck and raise your counts. The bigger cost ones have bigger payoffs for card advantage but will make slower turns. Some other cards to consider are Browbeat , Risk Factor and the blue jump-start card Chemister's Insight . You don't see Risk Factor or Chemister's Insight in competitive decks as much but they are both good alternatives that can keep providing advantage or damage. I would consider adding 4-8 of some of these cards to give you card advantage and help refill your hand for bigger storms.

Two more suggestions that may have a place in the deck; Silundi Vision  Flip can replace a generic island while letting you dig pretty deep to find one of your win conditions. You may even consider adjusting the mana base to make room for maybe even 2 of these.

Consider adding Past in Flames to the deck. This card really increases the chances of a win especially during long games by letting you replay all of your burn spells from the yard. It needs a big mana investment but it can finish a game depending on the state of your graveyard. I would seriously consider replacing two copies of Call to Mind and/or Nature's Spiral with a total of 2 copies of Past in Flames . I would keep it at two copies, it does need a big mana state to really work out for you and going to 3 or 4 copies will hurt the deck instead of help it.

Lastly, consider going to 4 copies of the good cards you already have in the deck. You should raise the counts of Lightning Bolt and Shock to 4 each for sure. I would also consider dropping copies of Fog to raise your counts of Moment's Peace . Generally, if you do need to fog the field it will happen later in the game so the mana cost is not as big a burden and the flashback makes them awesome.

FrostyReindeer on Tethmos fog

7 months ago

Maybe Abundant Growth ? Could be good for fixing that red

StopShot on Building a kitchentable Magic deck …

8 months ago

Rith's Grove or Ash Barrens provides great mana fixing. Let's say you don't have white, but your hand has a lot of white spells. Either of those lands ensures you get a white source untapped the turn you draw it. Abundant Growth is another valuable card as it provides a permanent source of color fixing and you draw a card off of it meaning it won't take away too much from your strategy of cats and dogs.

As for creatures I'd recommend Bolt Hound over Zodiac Dog. Same cost and stats, but Mountainwalk is sort of an outdated keyword and Bolt Hound effectively pumps all of the cats and dogs. If you'd rather keep Zodiac Dog for artwork then a good mana-fixer would be Lush Growth as it gives you all three of your deck's colors or if you don't need it for color-fixing you could put it on one of your opponent's lands effectively making the dog unblockable against non-red decks. I would still advocate Abundant Growth over Lush Growth just for the card draw as that's better than the small scale interaction. If you want a card that can do both effects there's Nylea's Presence, but that card costs one more mana than either card. Personally, I'd advise Bolt Hound and Abundant Growth but you do have other options if you'd rather deviate from that.

The deck also feels like it has a lack of cats. I think a Pride Sovereign would do wonders to boost the deck's cats without taking away too much from the dogs. I think you could remove a Zodiac Dog and a Release the Dogs to fit two in. Exert is a bit of an unconventional ability but you can keep track by putting a marker on it and removing the marker on upkeep instead of untapping it.

Billith on RAMos THE GATE

9 months ago

I would give my left arm to make door to nothingness viability.

Luckily I can put away the hacksaw because this looks pretty dang good.

Ramos was my first thought for the commander to do it. I also flirted with the idea of Jodah, Archmage Eternal +Mycosynth Lattice + Omnath, Locus of Mana and running mostly forest and enchants like Fertile Ground and Abundant Growth / Wild Growth etc, but Ramos' instant 10 mana is perfect with Door to Nothingness, can't get around it.

Nice work!

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