Fleecemane Lion

Fleecemane Lion

Creature — Cat

: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

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Legality

Format Legality
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
1v1 Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Casual Legal
Block Constructed Legal
Custom Legal
Highlander Legal
Duel Commander Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Leviathan Legal
Vintage Legal
Unformat Legal

Fleecemane Lion occurrence in decks from the last year

Latest Decks as Commander

Fleecemane Lion Discussion

RA_HORAKHTE on Death's Legion of Legendary Cats

2 weeks ago

Hi,

Nice to see a cat tribal Nethroi deck!

I've played Arahbo, Roar of the World a lot, a when Ikoria was released, I pondered to make an abzan cat tribal with Nethroi. But I ended building it normal graveyard synergy as I wantet to keep my classic Arahbo constructed.

Anyway, I know the flavor is that all your cats are legendary, an I love that, but I think if you want to play the deck more efficient without losing cat theme, you can do some changes:

Falthis, Shadowcat Familiar in this particular deck is only a 2/2 vanilla, as your only commander Nethroi already has deathtouch. I love it, but in this particular case sadly doesn't do anything.

Cards you could add, knowing that aren't legendary, but they are cats that work very well with your deck:

Fleecemane Lion can became indestructible, and then you can mutate your commander on it, making a great indestructible menace and keeping that +1/+1 counter.
Fleetfoot Panther and Whitemane Lion can save one of your cats or can bounce your commander to keep doing his mutation and reanimating things. Bronzehide Lion also protects your creatures.
Qasali Pridemage you play it, control your opponent best artifacts or enchantments, dies and Nethroi will recover it later.
Necropanther to reanimate small cats or creatures, and can mutateo over your commander to repeat effects.
Feline Sovereign and Regal Caracal , if you go tribal, those are the best cats lords, in addition to Kaheera of course.
Rakshasa Debaser can be a wincon when you encore him.
Alms Collector for card draw and to control greedy card draws of enemies.
Phantom Nishoba and Phantom Tiger look scrapy, but they count 0 power when you reanimate them with Nethroi, and if you mutate Nethroi on them, you transform Nethroi into a crature that prevent all the damage that receibes, even if he loses all +1/+1 counters.

And playing something like Nethroi, believe me (I'm a Nethroi and a golgari player), you need graveyard synergy. If you don't, you'll find that you reached turn X, play Nethroi but you only can revive 1-2 sad creatures. You need to fill your graveyard before that.
Exmaples (of course there are much more):
Grisly Salvage
Satyr Wayfinder
Mulch
Buried Alive
Jarad's Orders
Entomb
Altar of Dementia
Life from the Loam

And last:
Eerie Ultimatum and Living Death you'll have much fun with those in this type of deck.

Hope that give you some ideas to improve the deck without changing its spirit.

TriusMalarky on Felidae Cult

4 months ago

I'm gonna stop you right there. In Modern, you have toolboxable cats. There are at least two cats in modern that can be called 'tools' in your toolbox -- Qasali Pridemage and Leonin Arbiter.

You have NOTHING like that in Pioneer when talking cats, and especially nothing in this deck right now. What this is is a early rendition of cat tribal. Which isn't bad, but you've got the terms wrong.

If you want 'toolbox', play WG CoCo(Collected Company) with Aven Mindcensor, Drannith Magistrate, Knight of Autumn and such.

If you want cats, you need to go all-in on face-beating with your cats.

Another thing: Adorned Pouncer, Fleecemane Lion, and Bronzehide Lion ARE NOT USED for their abilities. Eternalize, Monstrosity and the indestructible clause are useful and nice bonuses that take these cards from fairly good to really powerful, but they're not the core.

The core on those cards is that they deal large amounts of damage for the mana cost. 2 mana to deal 3 damage every turn is a very good rate. Don't force yourself to use their abilities, or think of them in terms of abilities.

Also, Felidar Sovereign takes care of artifacts and enchantments maindeck. If you run 4, you have four cards that not only buff every creature in your deck but also let you destroy an artifact/enchantment every single turn. That's so much better than a single random weird Naturalize.

Unbreakable Formation is good. Feel free to run multiple copies, but not instead of Felidar.

Also, 'tutors' are almost entirely used to combo off. They have to be very efficient if you want to be going and getting specific cards from your deck in an aggressive creature deck. I recommend cutting all noncreature, nonland cards except maybe 1-2 Formations and then running 4 Collected Company. Or, if you want, run Eldritch Evolution. Evolution would be used on a 3 mana creature to go get one of 1-2 Regal Caracal, which is pretty good when you can pull it straight from your deck.

Or it can be used on a 2 or less to grab Lurrus for value.

9-lives on Felidae Cult

4 months ago

But don't you think that 27 cats is enough, TriusMalarky?? I'd rather cut some cats and get more lands. Remember that this is also a token deck, so Pride Sovereign would greatly benefit when there are a lot of tokens of 1/1 lifelink cats which also get buffs.

Pride Sovereign in numbers of 2 is really useful with Blessed Alliance, and can generate tokens on his own. I am using Regal Caracal for tokens as well. I have 4x Anointed Procession for a reason. I've usually had great success using tokens in my cat deck. I also have 1xSundering Growth for its populate ability not to mention it will be useful if I ever need a artifact or enchantment removed, which will most likely be hard to draw this card, but regardless I believe it will be used often in games.

The reason I don't have many Feline Sovereigns is because I traded one for Unbreakable Formation. This balances out my ability to have +1/+1 with a creature and instant. But does the Feline Sovereign only give +1/+1 when its on the battlefield, or not?

I_Want_To_PlayAllTheDecks Birthing Pod is really nice. But I don't think I could use that to eternalize adorned pouncer or anything like that; the only card it would work on is Regal Caracal when paying 4 or 3 mana and 2 life for making a 5 mana creature. And Karn, the Great Creator is only useful if I'm running lots of artifacts. And what is CoCo? With Ajani's Pridemate if I have a lot of 1/1 lifelink cat tokens, and attack with those using Encircling Fissure, I can buff him up so much it will be very useful to have Setessan Training and/or Angelic Gift.

Adorned Pouncer is very expensive mana-wise when you eternalize it, so it will be late in the game when I use it. Same goes for Fleecemane Lion. And Bronzehide Lion is expensive for making a single creature indestructible when I can use something like Unbreakable Formation for 1 more mana cost while buffing my entire army. Yes, they're good for 3/3 for 2 mana, but regardless I have other cards for that. For instance, Prowling Serpopard is very useful against blue counter heavy decks, covering my entire army with their ability, and is a 4/3 for 3 mana.

Angelic Gift is a must if I'm facing flying decks or if there are decks that don't have fliers or reach so I can deal direct damage, and on top of that it functions as a 2 mana cost draw 1. Just think if I used that on a Eternalized Adorned Pouncer!

What I need are tutors or something that allows me to pick out what I need for whatever occasion; that's how a good toolbox deck would work. Perhaps splashing black for Agonizing Remorse and Lay Bare the Heartand Grim Tutor??? Hand control is great when you know what cards are best in their hand, and Grim Tutor is currently the best tutor in Pioneer, I think.

TriusMalarky on Felidae Cult

4 months ago

Looking at this, it feels like you have a bunch of fun cards that you like, and it's slightly hurting your competitiveness.

IF you want to be more competitive, I recommend running the full four Adorned Pouncer. With any lord, i.e. Kaheera, it gets REALLY scary. It's a much better beater than most of your other cards.

Second, you have a lot of maindeck cards that should stay in the sideboard. Use the full 4 Fleecemane Lion -- it's a great card. Also get 4 Bronzehide Lion. This high number of 2 mana creatures with 3+ power will allow you to deal some real damage.

Additionally, the 2 CMC allows you to cast them off Lurrus.

Feline Sovereign is much better than your other creatures -- Pride Sovereign and Regal Caracal could be cut and turned into those.

If you want bigger stuff, I recommend either Pride Sovereign OR Regal Caracal.

Or cut a bunch of your random stuff. Most of your noncreatures are not relevant.

Additionally, due to the power of Feline, you don't care near as much about artifacts and enchantments. You can easily be destroying one or more every turn.

That's all if you want to be more competitive. If you're mainly concerned with a cool deck, this seems pretty much fine as it is. But if you want to win more.... replace literally every noncreature in your maindeck with cats.

babushkasara on Rin and Seri, Inseparable

4 months ago

Cut down to 37 lands, I'd say. Probably...a Plains and a Forest?

Also. Hungry Lynx, Brimaz, King of Oreskos, Bronzehide Lion, Fleecemane Lion, Leonin Warleader, Mowu, Loyal Companion, Ainok Bond-Kin, Jolrael, Mwonvuli Recluse.

You also need more removal. I'd recommend picking a few out of Swords to Plowshares, Path to Exile, Generous Gift, Beast Within, Chaos Warp, Nature's Chant, Return to Nature, Force of Vigor, Return to Dust. Those are single target creature/artifact/enchantment removal, mainly. You also need a bit of mass removal. I'd suggest something like Hour of Reckoning, Dusk / Dawn, Cleansing Nova, or Austere Command.

Daveslab2022 on Juicy Cube

6 months ago

I would change the GW “big bolstered butts” to a more value-style Selesnya deck. There are way too many to even list here but I’ll go for some haha

Fleecemane Lion Loxodon Smiter Dromoka's Command Bronzehide Lion Advent of the Wurm Ajani, Mentor of Heroes Selesnya Charm

I actually recently built a cube with some of the same themes as yours such as WB Tokens, UW control, UG ramp, and Izzet Spells matter (but I call mine counter burn)

BRG24 on Felidae Cult

7 months ago

You’re, absolutely right, Encircling Fissure would be better than Winds of Qal Sisma, can’t believe I missed it. It does the exact same things, except they’re more consistent and gains more semi-relevant text for the late game, which is well worth the extra mana. Plus, it’s in white, which is your primary colour, so you’re more likely to have the necessary mana to cast it in a pinch.

I feel we will always disagree regarding Watchers of the Dead. To me it’s a card that does two things badly, to the point where you’d always be better off playing a card that only did one of those things properly. A Fleecemane Lion will always be a better body on the board, will always trade better, deal with removal better and will be something that your opponent will have to do something about before you make it monstrous. In a tiny number of cases the graveyard hate might be needed more, but the number of times where this makes Watchers the better card for you are tiny. In terms of actual graveyard hate, Tormod's Crypt is just infinitely better. The difference between no graveyard and two optimal cards in a graveyard is game losing for you. I’m not entirely sure what you’re getting at with your opponent signalling what they’re doing in what they keep, most of the time it’s pretty obvious what the danger cards are, be it an Uro, Titan of Nature's Wrath, a Prized Amalgam, or just a big Eldrazi in a reanimator deck. Also, with Lurrus of the Dream-Den, Tormod’s can kill their graveyard every turn for free, basically shutting down their entire deck unless they can find an answer, which is surely much more desirable. And with regards to Lurrus, he can bring back ANY two drop, and actually interacts better with many of the others in your deck, since returning Watchers implies that you haven’t used it for its full value initially, whereas you probably will have with your other two drops. Finally, the fact that it is also an artifact can also be pretty relevant, and not in a good way. Many decks will have incidental artifact hate built into their decks, be that to counter decks built around Ensoul Artifact effects, Shadowspear or even to kill of the graveyard hate cards like Grafdigger's Cage, and to have the card even more vulnerable to removal than practically every other creature in the deck seems kinda problematic.

BRG24 on Felidae Cult

7 months ago

Not sure I’m a fan of Druid's Deliverance. Fog effects are fine, but you need to make sure that you pick one that can be used aggressively, not just defensively. Deliverance can only ever really be used as a defensive fog since only ever stop damage going to your face. I would instead recommend Winds of Qal Sisma instead, since it can also be used aggressively. You can force your opponent to trade with your board, but then make the trade one sided by negating your opponents damage, while still being able to hit their creatures/face. And, the fog effect will still be able to protect your health in much the same way. Sure, the populate is nice, but as I’ve said before you lack decent targets and the ability to one sidedly trade a board is far better value.

Ok, I’m going to have another go at trying to explain why I don’t think Watchers of the Dead should really be mainboarded in this deck. First reason, in any matchup that doesn’t care about its graveyard, the card is a below average rate, vanilla two drop. And sure, it can become a decent size if you have any lords on the field, but so would any cat you ran instead, and any other cat would arguably be a bigger and more impactful threat, be that simply by being bigger or by having a more relevant ability. If you compare to Prowling Serpopard, the other card that is arguably a sideboard card, it’s stats are actually very good, so even if you play it as a vanilla 4/3, it can trade well and be an aggressive threat, and therefore is a much better include. Watchers also has no real ability to scale well into longer games, unlike many other two drops, including Adorned Pouncer, Ajani's Pridemate or Fleecemane Lion. These all have additional abilities that can come into play later down the line that are impactful and can caused problems for your opponent almost always. Secondly, let’s consider what the graveyard hate ability on Watchers is actually able to disrupt on a major scale. Since you are allowing the opponent to keep two cards, you will almost never hit one of their powerful cards, since they’ll opt to get rid of something else, and this ultimately does you very little good. It might cause some momentary problems for a delve or delirium deck, sure, but those decks will quickly be back online since they can very quickly fill their graveyards, and would still have their key pieces available to them. The fact that your opponent gets to keep two cards available to them, and that they get to pick them, makes this effect a very weak form of graveyard hate that I don’t think will ever really be enough to stop a graveyard deck. Also, when evaluating the impact of a card designed to counter something, you must always consider the card in isolation, in terms of how good it ultimately is at that job. Sure, Watchers might be good if you happen to also have Return to Nature to get rid of the biggest problem that they kept, but what if you don’t have that? Since your only running one of each, it is extremely unlikely that you will have both, so that “combo” will almost never actually happen. I know this probably seems like I’m being unduly critical of this one card, but I think it serves as a good example of how cards need to be assessed when making a deck. Consider the range of the cards possible value, from when it will be as good as it ever will be and also as bad as it ever will be, and then compare how often those events will occur. A card that is game breaking 1% of the time but is awful the other 99% is never going to be a better card than one that gets good value 70% of the time (sorry if this comes across as kind of a lecture on why I think you’re wrong, I know you’ll have your reasons for liking the cards, I’m just trying to kinda explain how I evaluate and develop opinions on cards in the hope that it is helpful to you).

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