Nacatl War-Pride

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Nacatl War-Pride

Creature — Cat Warrior

Nacatl War-Pride must be blocked by exactly one creature if able.

Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

EDH 1139 / 629
Kamahl, Fist of Krosa feature for Om Nom Trample

DreadKhan on Katilda WIDE boi

9 months ago

Harmonious Archon would probably play incredibly well in here since it sets base power and toughness, and the counters your Commander puts out mean that even a single use of the ability means all your creature outclass all of your opponents. If you wanted to make a lot of enemies you could try Humility, but that's also fairly expensive! If you did want to try it out (maybe as a proxy for awhile to see if other people hate it) the idea would be to develop a wide board and put a counter on each, then play Humility and stomp everyone with Overrun effects (Green has a bunch that are budget). If you have the Archon out it'd be hilarious to use Nacatl War-Pride to clear someone's board (it also means everything else of yours gets in vs that player since their creatures get tokens to block).

Since you already use +1 counters, you might like Metastatic Evangel, Proliferate is a really strong ability if it's at all relevant to your strategy, and this is a repeatable source. If you Proliferate a counter that doesn't stack (like a Trample counter), you can move it with Nesting Grounds. If you have any other Proliferate cards kicking around, maybe Evolution Sage or Contagion Engine, these would be great in here too I suspect.

If you find people are clobbering you with artifact and enchantments I'd use Aura Shards, assuming your opponents aren't going to flip the table, I also like Soltari Visionary as a repeatable removal and evasive creature. Transmogrifying Wand is good without Proliferate sources, but if you add both the card is pretty strong creature hate.

YMMV naturally but I suspect your deck would run more smoothly if you could sneak a few more lands into the list; if you really want to keep your creature count high you could try throwing in a few man-lands like Mishra's Factory and Treetop Village. If you want I could dig around for a few more, I'd want 33 or 34 lands for a deck like this, especially since you don't run a lot of land ramp (stuff like Rampant Growth). You might also look into Modal Dual-Face Cards, Strength of the Harvest  Flip is the GW option, but Bala Ged Recovery  Flip is amazing, and many good players swear by Ondu Inversion  Flip, this type of card shines brightly when you'd probably want the type of effect the card side produces but are running the MDFC as a redundant copy of the effect; you don't run Ondu Inversion as your only wipe generally, you run it as your 3rd or 4th one, and if you don't need a wipe it's a land. I wouldn't cut lands to add MDFCs at your present land count, but if you were at say 33 true lands and snuck in 2 or 3 MDFCs you'd probably much happier with how this list plays out.

If you want more help with anything in particular I or someone else could probably give some ideas! Hope you have fun with your list, I love building a deck out of what I've got kicking around, you usually end up with so much character and flavor.

Rakious07 on Copy & Paste - A Token Story

1 year ago

king-saproling Great Suggestions, I tried to not include populate cards but thank you for the idea. I do like Nacatl War-Pride & Vesuvan Duplimancy, going to add those cards.

lhetrick13 on Mess with the Cat, Get the Claws

1 year ago

king-saproling - Thank you! The idea is there for the deck and I was really wanting it to stay tribal but my feedback from piloting the deck at my LGS so far has been the the deck needs work. Introducing cards like Stoneforge Mystic and similar equipment themed bombshells would definitely ramp up the deck but would remove the synergy that sticking with only cats provides (Raksha Golden Cub, Regal Caracal, Leonin Warleader, Nacatl War-Pride, etc.). I need reowrk this some and tweek it and I think it will start to purrrr.

DreadKhan on my wife

1 year ago

Have you thought about an Aura or two in here to help your couple consistently survive combat? I like Unquestioned Authority more than a little in a deck like this, but I also like Holy Mantle, both are budget too fwiw.

I like Blighted Woodland in a deck like this, but there is also Krosan Verge, and Verge can actually find you two dual lands if they have the Plains/Forest typing, I checked and in your colours there are Arctic Treeline, Radiant Grove, and Scattered Groves that you could add. All should be cheap, and while none are as good as Temple Garden, I find a budget deck can run a few ETB tapped lands and not lose, especially if they are duals. Wood Elves is another relatively cheap ramp creature that can find either an untapped Forest if you need mana that turn, or a dual if you don't need the mana right away. There aren't a ton of cheap ways to fetch non-basic Forests, but they aren't bad. I think you might consider Crop Rotation to dig out one of these ramp lands, but if you added Temple of the False God to your list (I would add a 35th land for it if you add it) you can use Crop Rotation like a Sol Ring when you draw it later, either way it can help get your Commander out.

I am very confident that you should run Sylvan Offering, it even got a LotR reprint, so it's incredibly cheap right now. Another card that is usually pretty bad but is probably pretty good in here is Orochi Hatchery, each turn you can make a bunch of tokens for your couple to buff. Silverwing Squadron is pretty cool, it makes decent tokens and can be a large evasive attacker. It's probably not completely on flavor, but Nacatl War-Pride can make quite a few tokens, and you can stack the triggers from War-Pride and your Commander so that you first make the tokens and then give each a counter, it can be a better Ezuri's Predation. Not sure if you should run Predation or not, it's a heap of mana but Selesnya decks are often good at ramping, you should lose nearly nothing to Predation if you've been buffing your board, but you get a 4/4 for each weenie your opponent's have, and if you somehow haven't buffed your Commander they only have 3 power. I'm not sure if it's really a great card or not without cards that can put it on top of your deck for next turn, but Entreat the Angels can make quite a few Angels sometimes, which can make for fun/memorable games. It's pretty bad if you only get 1 Angel, but if you're getting 3 or more it's not a bad card.

It's a bit higher budget than you want at this point (it used to be really cheap for a long time, so I bought some and wondered why everyone else was sleeping), but Blossoming Bogbeast would be bonkers in here, if you swing with your power couple, Bogbeast and 3 other creatures each of them gets +6/+6 (and most get a +1/+/1 counter) and Trample, your creatures don't need to be very big for that to be very scary, if you've got 10 creatures attacking with Bogbeast you get +12/+12. It's less explosive than a Craterhoof Behemoth (an expensive staple), but it can be bigger and better (while coming down sooner), and it's not an ETB so you can use it again, so I think if you wanted to upgrade it'd be worth looking at.

Gidgetimer on Interaction between Lure and Nacatl …

2 years ago

Both Lure and Nacatl War-Pride create a requirement for blocking. The maximum number of requirements must be followed without breaking any restrictions when declaring blockers. Each blocker must be assigned to block something, but as long as none of the Nacatl War-Pride are doubled blocked the same number of requirements are going to be fulfilled by all arrangements of everything blocking, so the defending player will be able to choose beyond those requirements.

TL;DR: Each blocker must either block a Nacatl War-Pride that no other creature is blocking or the Lured creature.

CamraMaan on Interaction between Lure and Nacatl …

2 years ago

So I have Lure on a random creature, and Nacatl War-Pride in play, and I attack with both. Does one supersede the other, in terms of whether or not the War-Pride gets blocked? Does the blocking opponent or I choose if Lure overrides the War-Pride? If it gets blocked, I would assume they choose by which creature? I never realized how many quandaries playing with Lure a lot would bring up in my head. Lots of other card wordings get weird when Lure is involved. Anyway, thanks in advance!

Necrosis24 on None

2 years ago

SpammyV I'm curious with the Volrath copy of Nacatl War-Pride attack trigger on the stack you could you activate Volrath, the Shapestealer making it a copy of say Avenger of Zendikar so when the Nacatl War-Pride attack trigger resolves it will look at Volrath, the Shapestealer which is now an Avenger of Zendikar making the tokens enter as copies of Avenger of Zendikar?

Load more
Have (1) metalmagic
Want (1) TrueRandom11