Phantom Nantuko

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Phantom Nantuko

Creature — Insect Spirit

Trample

Phantom Nantuko enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.

: Put a +1/+1 counter on Phantom Nantuko.

SufferFromEDHD on Counting on Life

9 months ago

Ring of Kalonia might be a decent substitute for Behemoth Sledge unless lifelink is better than +1/+1 counter triggers.

You are probably right about Afiya Grove being lackluster triggers for S&H but "falls prey to my dislike of old art cards" made me physically cringe.

I respect your budget decisions and reasoning on every suggestion but would ask you to reconsider Phantom Nantuko. The scenario you described is an impenetrable wall that triggers S&H once a turn. Not as powerful as Mikaeus, the Lunarch but still useful.

Headers13 on Counting on Life

9 months ago

SufferFromEDHD, thanks for the suggestions.

I like the rings but not sure what I'd potentially drop to fit them in yet, still heavily play testing the deck. Whilst the regular counter addition is good the existing equipment is either to prevent against removal of S&H (and/or one of the heavy hitters this deck develops) or to give things lifelink which then more consistently enables some of the infinite combo's in the deck.

Sword of Truth and Justice is beyond my budget so would have to pass on that.

Not sure Phantom Nantuko is strong enough to displace any of the current creatures in the deck but can see it would be nice to declare it as a blocker, tap it which then replaces the counter it would lose as it prevents the damage to itself.

I think Renegade Krasis didn't make the cut as I didn't think it would be a good return on investment as it wouldn't reliably evolve enough times with the other creatures in the deck. This deck also went from a go-wide style deck which Krasis would be better in I think to a voltron style-deck where I've only got 2 or 3 heavy hitters out there which only get bigger after being played, hence Krasis would only add a couple of counters in a limited number of situations.

Afiya Grove falls prey to my dislike of old art cards unfortunately, lol. It's also quite situational as you wouldn't want to play it early game if you don't have a creature out pre-turn 3 and also needs 'additional' counter effects to be on the board to be effective.

Branching Evolution also falls foul of my budgetary limits but Hardened Scales should really be on my maybe board with some play testing in the near future.

Tribute to the World Tree is a good shout, I just need to figure out where to fit it in (and just scrapes under my budget cap :-))

I don't think Ordeal of Nylea is a upgrade to a sorcery speed ramp spell due to all the caveats that it comes with, not only would I need a creature out to play it on but then depending on fast I can get counters on that creature might be 3 turns, provided I can attack without the creature dying, until I see the lands. Think I'd rather stick with plain ramp spells with less situational restrictions for the sake of consistency.

Hope that covers the thinking behind adding some of these to the maybe board and leaving some out. Happy to be corrected if I've missed some really powerful combo some of these cards might enable.

SufferFromEDHD on Counting on Life

9 months ago

Ring of Kalonia and/or Ring of Valkas nothing crazy but serious potential.

Sword of Truth and Justice all gas. Pure power.

Phantom Nantuko a jank rare turns into an efficient engine piece.

Renegade Krasis serious engine. Was surprised it wasn't in your solid list of creatures.

Afiya Grove this janky reserved list rare might be worth a spot.

Branching Evolution and Hardened Scales not janky and both are worthy a spot.

Tribute to the World Tree card draw or counters. Seems good.

Ordeal of Nylea an upgrade to one of your sorcery speed ramp spells.

nuperokaso on Simic counters

2 years ago

MOZNO ZARADIT

VYHODIT:

StopShot on What are the best defensive …

2 years ago

Recently I've been interested in putting creatures in my EDH decks that are solely dedicated to playing defense, blocking big creatures in combat. On gatherer its easy to type up "Defender" to find a large selection of creatures that do just that, but not every highly defensive creature has that keyword and I wanted to make a post sharing creature cards with great defensive capabilities in any color. (Preferably with cheap CMC's.)

Some great defensive creatures I've found are:

Beloved Chaplain , Commander Eesha , Crypt Sliver , Darksteel Myr , Dawn Elemental , Deepwood Ghoul , Degavolver , Dragon's Eye Savants , Dream Fighter , Everdawn Champion , Giant Ox , Mischievous Poltergeist , Mistmeadow Skulk , Mother of Runes , Phantom Nantuko , Predator Ooze , Seraph of the Sword , Serendib Sorcerer , Serene Master , Sorceress Queen .

Does anyone know some others I could add to this list?

PrehistoricMan on Vorel of the Simic

6 years ago

first of all i really like the deck and the monstrosities it produces. i personally play EDH casually with a group of friends and therefore is everything i know based on my experiences there. my very first deck i ever built was Varolz, the Scar-Striped and it did similar things with all sorts of hydra's and counter doublers. this deck never won. the reason was that i needed several turns to get out a big dude, only to have it struck by Anguished Unmaking. for these kinds of decks you need explosive turns where once you're set up, you can keep going each turn untill your opponents are trampled over. the first thing that came to my mind was Everflowing Chalice or Gyre Sage. combined with Sword of the Paruns a gyre sage that taps for 4 green mana becomes an infinite mana source. Mistcutter Hydra could now be a hasty 10000/10000 coming at your unsuspecting opponents. Gemstone Array is really usefull when you are producing immense amounts of mana, for you can use it as a converter to make UG for vorel.

untappers you can use multiple times in a turn if you have the mana: Filigree Sages, Thassa's Ire, Sword of the Paruns

counters that can be doubled and used as mana just so they can be doubled again: Gyre Sage, Everflowing Chalice, Crystalline Crawler, Astral Cornucopia

now we are creating big mana (remember, there are so many ways of doing this, i just happen to like these ones) its time to look at the creatures that benefit from this and the creatures that are too slow.

i'm just mentioning things that i think need to be replaced, if a card is not mentioned, it can stay imo.

Clever Impersonator and Progenitor Mimic. copy effects dont copy counters on a card (as written in rule 706.2) so they have no real value in the current deck and should be replaced.

Trinket Mage: are Sol Ring / Sensei's Divining Top important enough to have this card in your deck? i think not. (remember, opinions)

Master Biomancer: currently you have no effective ways of adding power to your creatures that do not generate +1/+1 counters by themself. therefore you should either remove Master Biomancer or add cards like Death's Presence.

Lorescale Coatl, since your carddraw is limited this card is too slow.

Oran-Rief Hydra i smell something of a mini landfall subtheme in the deck as it is, however this isnt what you currently are trying to do so that makes this card way too slow.

Sapphire Drake: an alternative would be the outlast creatures e.g. Tuskguard Captain its way cheaper and does the job. alternatively you could run them both.

Sphinx of the Final Word: are your instants and sorceries the things you win your games with? i think the answer would be: no, my creatures are going to win the game for me. therefore i would replace this card with Archetype of Endurance if protecting is what you want to do.

Young Wolf: loses its undying ability if a counter is placed upon it before it dies. replace with Servant of the Scale

Zameck Guildmage: probably too slow.

add-in replacements could be: Champion of Lambholt, Fertilid, Forgotten Ancient, Phantom Nantuko

lastly, 37 lands is fine, but the amount of ramp is not. Nature's Lore and Chromatic Lantern are the only cards that make sure you have your lands. you have green, so add cards like Cultivate, Kodama's Reach, Rampant Growth, Explosive Vegetation. also a Simic Signet is nice to have.

this deck can go anywhere and i had lots of fun trying to figure out a path to playing fun games, i realise that i have been rambling on and on so i would really appreciate your opinion on the matter.

HypedGhostProtocol on Marath, Who Shakes the Table

6 years ago

Den Protector could be worthwhile.

Phantom Nantuko might have a place here.

Champion of Lambholt seems like a must have in here!

Neotrup on How do I calculate the …

6 years ago

Hardened Scales is not a triggered ability, it's a replacement effect. As I outlined, it depends whether you apply it before or after Corpsejack Menace's ability. 10-14 counters after grafting, or 7-10 counters without grafting are all valid outcomes, if for some reason the controller of Phantom Nantuko doesn't want the maximum number of counters, maybe another player is controlling them. In general, you will get 14 counters off of this, but you do get to choose.

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