Necropanther

Necropanther

Creature — Cat Nightmare

Mutate (If you cast this spell for its mutate cost, put it ontop or underneath target non-Human creature you own. They mutate into the creature that is on top and that creature has all the abilities of every card that is underneath it.)

Whenever this creature mutates, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Necropanther Discussion

Minousmancer on Abzan Stoneblade

2 months ago

My first suggestion would be to take out your "Shock" 2020 lands. Thin some of your pain lands with Temples. Maybe add a couple Mazemind Tome or Spare Supplies . I'd try to add more Maul of the Skyclaves and some Valkyrie's Sword s.

I think Nahiri, Heir of the Ancients would be amazing since she's an all powerful Stoneforge Mystic .

Possibly add several boardwipes such as Shatter the Sky , Extinction Event , Doomskar , or Devastating Mastery whick reminds me you might think about some of the "Ultimatum's" as well.

Now, I think your Sideboard I have no idea. Maybe some Necropanther s or Venerable Warsinger s and a Nine Lives to start.

Raknulfr on Rin and seri, Inseparable

4 months ago

Yeah, I play them on a regular basis since the card came out. It´s a blast to play with. I play them in a mostly dog tribal with very few exceptions of cats like Lurrus of the Dream-Den and Necropanther (Necropanther only for the mutate since I didn´t want to include a fourth color). Put some Selfless Savior and Pack Leader in it and be a cuddly but deadly midrange aggro deck :D

If you have the cards/wildcards for it, definetly try it out! ;)

RA_HORAKHTE on

5 months ago

Hi,

Nice to see a cat tribal Nethroi deck!

I've played Arahbo, Roar of the World a lot, a when Ikoria was released, I pondered to make an abzan cat tribal with Nethroi. But I ended building it normal graveyard synergy as I wantet to keep my classic Arahbo constructed.

Anyway, I know the flavor is that all your cats are legendary, an I love that, but I think if you want to play the deck more efficient without losing cat theme, you can do some changes:

Falthis, Shadowcat Familiar in this particular deck is only a 2/2 vanilla, as your only commander Nethroi already has deathtouch. I love it, but in this particular case sadly doesn't do anything.

Cards you could add, knowing that aren't legendary, but they are cats that work very well with your deck:

Fleecemane Lion can became indestructible, and then you can mutate your commander on it, making a great indestructible menace and keeping that +1/+1 counter.
Fleetfoot Panther and Whitemane Lion can save one of your cats or can bounce your commander to keep doing his mutation and reanimating things. Bronzehide Lion also protects your creatures.
Qasali Pridemage you play it, control your opponent best artifacts or enchantments, dies and Nethroi will recover it later.
Necropanther to reanimate small cats or creatures, and can mutateo over your commander to repeat effects.
Feline Sovereign and Regal Caracal , if you go tribal, those are the best cats lords, in addition to Kaheera of course.
Rakshasa Debaser can be a wincon when you encore him.
Alms Collector for card draw and to control greedy card draws of enemies.
Phantom Nishoba and Phantom Tiger look scrapy, but they count 0 power when you reanimate them with Nethroi, and if you mutate Nethroi on them, you transform Nethroi into a crature that prevent all the damage that receibes, even if he loses all +1/+1 counters.

And playing something like Nethroi, believe me (I'm a Nethroi and a golgari player), you need graveyard synergy. If you don't, you'll find that you reached turn X, play Nethroi but you only can revive 1-2 sad creatures. You need to fill your graveyard before that.
Exmaples (of course there are much more):
Grisly Salvage
Satyr Wayfinder
Mulch
Buried Alive
Jarad's Orders
Entomb
Altar of Dementia
Life from the Loam

And last:
Eerie Ultimatum and Living Death you'll have much fun with those in this type of deck.

Hope that give you some ideas to improve the deck without changing its spirit.

kenvan19 on Wurm Squirm

11 months ago

Couple suggestions from someone working on a similar deck:

Bone Splinters is great but swapping it for Spark Harvest lets you keep its ability while also allowing you to remove while you're flush with mana without sacrificing a creature.

Blood for Bones is good to kill a creature but Call of the Death-Dweller lets you bring back your creatures and turn Serrated Scorpion into a giant-killer with Deathtouch.

I would probably pull out Discordant Piper and sub in Bastion of Remembrance for the same sacrifice fodder plus it will leach life for every creature you lose. Another cool change to think about is Necropanther or Lurrus of the Dream-Den as a way to bring your creatures back over and over again. Nice work man, keep it up!

kenvan19 on Historic Fight Club

11 months ago

There are a high number of legends - ever thought of including something like Huntmaster Liger, Majestic Auricorn, Cubwarden, or Vulpikeet? Mutating one of them over a legendary allows it to remove its legend status while keeping its abilities. You could even throw in Necropanther since you can play it for the mutate cost without needing the black mana.

SilentPlague on Evolving Magic

1 year ago

BRG24, the mutated creature on top of the stack does indeed have all abilities of each creature below it. I think Pack Rat may be too slow for this deck since I don't have any other rats. If it were on top of the creature stack, then it would start as a 1/1. To get it higher I would be paying 3 mana very often, and that would be if I could keep all the rats out. Not saying it is a bad card, just not the right fit for this I think.

Vulpikeet was very close when I was considering all the creatures in the deck. I ultimately decided that I wanted Cubwarden for the extra creatures and life link. The extra creatures work great with Corpse Knight and Cruel Celebrant for entering and leaving the battlefield. Dirge Bat is also a solid flyer and easily mutated on for the destroy creature effect. Hopefully Necropanther will be enough to salvage the dead for those that don't make it. Only 2 creatures cannot be brought back by it in this deck.

Minousmancer on Scourge the Maulclaves

1 year ago

I don't play with anything before Theros Beyond Death. That is why it seems like it's on a budget.

Mana-base Evolving Wilds and Winota, Joiner of Forces and Savai Triome s. Evolving Wilds can fetch you Savai Triome s.

Necropanther s: Mutate onto Garrison Cat , Luminous Broodmoth s, or the other Necropanther .

Garrison Cat : A 1/1 that dies and becomes a 3/3+ when it dies. So if the kill it, it's actually a win for me. Two creatures for one is better than one creature for two.

Half the point of Winota, Joiner of Forces is to cheat expensive cmc humans into play that is why it worked so well with Agent of Treachery before it was banned.

Why would I worry about Shatter the Sky with my legendary creatures?

And if need be I can Weaponize the Monsters and bring them back with Luminous Broodmoth or Necropanther .

And if they have creature advantage I have spot Dire Tactics removal and Boardwipes Extinction Event s. And if I have Garrison Cat s on the Board I hit the ground running.

MangaVentFreak13 on Scourge the Maulclaves

1 year ago

At first, I thought you were on a budget but then I saw the price of Luminous Broodmoth and now I'm confused. If you are on a budget, there's nothing wrong with that. But if you aren't then you shouldn't be playing Evolving Wilds over either Temple of Silence or Temple of Triumph (at the very least). And if you really aren't on a budget, Fabled Passage is basically a better Evolving Wilds.

Still on the topic of your mana base, are you having any issues casting Winota, Joiner of Forces ? Because the way your mana base is currently, it would like you would. At the very minimum, I would recommend at least 1-2 basic Mountain to ensure you can cast her when you find her. That being said, the rest of my suggestions:

Garrison Cat is a cool card. As cool as it is, it doesn't do much. I would recommend you swap it for Alseid of Life's Bounty .

Reverent Hoplite is way too expensive (mana-wise) for 20 lands. I would either add more lands so you can cast it when you don't have access to Winota or pull 2 copies. Otherwise, that's a cool card to pull out with her effect.

Personally, I don't care much for Necropanther because it doesn't have many mutate targets so it's generally going to be a 3/3 for 3. Which isn't bad, but isn't good either. I would recommend replacing it with Raise the Alarm which is good for two reasons: firstly, it is an instant, meaning you can cast it after your opponent has cast Shatter the Sky , Deafening Clarion or some other wrath effect. Secondly, they aren't humans so they trigger Winota's effect.

Your list is interesting, and I would love to hear how it plays and see where you take it. May you never flood and have fun playing!

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