Falthis, Shadowcat Familiar

Falthis, Shadowcat Familiar

Legendary Creature — Cat Nightmare

Commanders you control have menace and deathtouch.

Partner (You can have two commanders if both have partner.)

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Falthis, Shadowcat Familiar Discussion


1 month ago

Falthis, Shadowcat Familiar would give your commanders Deathtouch which in turn would be excellent removal paired with Toggo's rocks.

RA_HORAKHTE on Death's Legion of Legendary Cats

1 month ago


Nice to see a cat tribal Nethroi deck!

I've played Arahbo, Roar of the World a lot, a when Ikoria was released, I pondered to make an abzan cat tribal with Nethroi. But I ended building it normal graveyard synergy as I wantet to keep my classic Arahbo constructed.

Anyway, I know the flavor is that all your cats are legendary, an I love that, but I think if you want to play the deck more efficient without losing cat theme, you can do some changes:

Falthis, Shadowcat Familiar in this particular deck is only a 2/2 vanilla, as your only commander Nethroi already has deathtouch. I love it, but in this particular case sadly doesn't do anything.

Cards you could add, knowing that aren't legendary, but they are cats that work very well with your deck:

Fleecemane Lion can became indestructible, and then you can mutate your commander on it, making a great indestructible menace and keeping that +1/+1 counter.
Fleetfoot Panther and Whitemane Lion can save one of your cats or can bounce your commander to keep doing his mutation and reanimating things. Bronzehide Lion also protects your creatures.
Qasali Pridemage you play it, control your opponent best artifacts or enchantments, dies and Nethroi will recover it later.
Necropanther to reanimate small cats or creatures, and can mutateo over your commander to repeat effects.
Feline Sovereign and Regal Caracal , if you go tribal, those are the best cats lords, in addition to Kaheera of course.
Rakshasa Debaser can be a wincon when you encore him.
Alms Collector for card draw and to control greedy card draws of enemies.
Phantom Nishoba and Phantom Tiger look scrapy, but they count 0 power when you reanimate them with Nethroi, and if you mutate Nethroi on them, you transform Nethroi into a crature that prevent all the damage that receibes, even if he loses all +1/+1 counters.

And playing something like Nethroi, believe me (I'm a Nethroi and a golgari player), you need graveyard synergy. If you don't, you'll find that you reached turn X, play Nethroi but you only can revive 1-2 sad creatures. You need to fill your graveyard before that.
Exmaples (of course there are much more):
Grisly Salvage
Satyr Wayfinder
Buried Alive
Jarad's Orders
Altar of Dementia
Life from the Loam

And last:
Eerie Ultimatum and Living Death you'll have much fun with those in this type of deck.

Hope that give you some ideas to improve the deck without changing its spirit.

ghostfire86 on Redtron

4 months ago

This issue I see here is the “fizzle”. This deck will be explosive for turns 1-3, but then will likely flail spasmodically the rest of the game unless the board is reset. God forbid the group have one or two moderate control decks in the pod. The Rograkh, Son of Rohgahh Voltron Aggro Equipment deck you have here would work best if you splashed with another color or two:

Mono Partners:

Ardenn, Intrepid Archaeologist

Falthis, Shadowcat Familiar

Anara, Wolvid Familiar

Dual Partners:

Tymna the Weaver

Thrasios, Triton Hero

Reyhan, Last of the Abzan

These outside colors grant more sustainability to your deck, draw, tutoring, power increase for commander damage, and evasion tactics.

Kediss, Emberclaw Familiar is a fantastic card that I also use in my Uril Voltron, but offers nothing more than a 99 slot.

PickleGUY on Crazy Cat Lady | Jeska + Falthis EDH

4 months ago

Neat Idea, I would have never thought to put Falthis, Shadowcat Familiar and Jeska, Thrice Reborn together, but the pair actually seems pretty sweet. Have you thought of adding damage doubling or tripling effects like Obosh, the Preypiercer or Furnace of Rath or Fiery Emancipation to finish the game out quicker.

BuildingDankJankEDH on Voltron Made Easy with Ardenn

4 months ago

Hello Paeldroth thanks for the comment. Argentum Armor and Quietus Spike were in the original list as well but were taken out. I will be adding in Eldrazi Conscription which I feel will replace the need for Argentum Armor. Falthis, Shadowcat Familiar would be good in a lot of decks, but I don't really see the need for it here. The goal is to keep my Commander on the board so attacking with them is not my primary objective, also as a 2/2 creature it is very easily removed. Correct me if I am wrong here, but Commander's Plate would really not do much here. I would only have protection from Green and Red and in removal scenarios those are not my biggest concerns. Maul of the Skyclaves may have a home here, I would need to find out what to replace with it though!

Paeldroth on Voltron Made Easy with Ardenn

4 months ago

Maul of the Skyclaves does a lot of work with Ardenn. Quietus Spike makes things quite scary. Falthis, Shadowcat Familiar gives your commanders menace and deathtouch. Argentum Armor, Commander's Plate, Shadowspear. Some really great options once you ignore the equip cost.

seshiro_of_the_orochi on My Opinion on New Partners

4 months ago

Looking through all the legendaries, these are powerful and/or fun combination I found:

Eligeth, Crossroads Augur + Siani, Eye of the Storm: Play all the small blue flyers and attack. This seems similar to Edric, but it can also just use cantrips such as Opt as a draw 2 for . Seems pretty cool.

Dargo, the Shipwrecker + Kediss, Emberclaw Familiar: Killing one opponent with your voltron often results in being a prime target after that. If you manage These two properly, killing one or two additional opponents in your voltron turn seems totally doable.

Falthis, Shadowcat Familiar + Rograkh, Son of Rohgahh: Giving that little kobold even more keywords seems great. This might be a pretty fun voltron Kombination.

Reznorboy on My Opinion on New Partners

4 months ago

So, I've been wanting to build a deck or two using the new Partner Commanders from Commander Legends since they got spoiled. I may add to this list later.

I'm going to write the 6 Commander pairings (that include at least 1 card from the new set) that I think will be most likely to be meta-relevant, and some of my reasoning why I think so. I will try to avoid repeats. If you have a different opinion, I would be happy to hear it (in a respectful manner).

  1. Thrasios, Triton Hero and Livio, Oathsworn Sentinel

Basically, together these two form an almost purely better version of Roon of the Hidden Realm, which at one point was determined cEDH. Self-explanatory.

  1. Esior, Wardwing Familiar and Tymna the Weaver

Being able to easily put out a flying creature with Tymna who also protects both of them seems pretty good.

  1. Toggo, Goblin Weaponsmith and Kodama of the East Tree

When both of them are out, literally any permanent that enters your battlefield allows you to dump all of the lands from your hand onto the field. Combining this with wheels and shuffling effects allows for some fast comboing to be done.

  1. Falthis, Shadowcat Familiar and Jeska, Thrice Reborn

This allows you to essentially kill 3 creatures per turn for very little cost, as well as do decent quantities of Commander Damage in the late game, again, for a low cost.

  1. Krark, the Thumbless and Sakashima of a Thousand Faces

Once both are out, chances are that almost every instant and sorcery you cast will effectively come back to you virtually for free. If you make copies, even more value ensues.

  1. Gilanra, Caller of Wirewood and Halana, Kessig Ranger

I imagine a Protean Hulk deck becoming of this with a stompy/attrition back up plan. Halana would use her ability to whittle down opponents' creatures, and Gilanra producing mana, and eventually cards, with untap effects, using Gilanra and green creature tutors to eventually get out Protean Hulk and kill Hulk using Halana. (Though Hulk lines don't win the game in Mono-Green, they definitely don't hurt.)

This was originally going to be 10 pairings, but I only felt that these 6 were worth mentioning. If you can convince me that one is worth noting, I will add it.

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