Protean Hydra

Protean Hydra

Creature — Hydra

Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

Latest Decks as Commander

Protean Hydra Discussion

TetrAggressive on Zaxara, Nightmare Hydra

7 months ago

Hey I also recently built a Zaxara deck. I'm opting not to run the infinite mana enchantments so my deck differs from yours in power level but I still have a couple suggestions you might like:

  • Ertai's Meddling not only is it on theme but in a pinch (in a scenario where your opponent could easily pay the mana, or maybe you only have 3 mana leftover after a turn) you can use it as a hard counter even if the suspend counters aren't that high. Any other X spell counter in that scenario would be dead so I think it's a solid include (it's also hilarious to suspend someone's spell for like 10 turns).

  • On the topic of counterspells, Mana Drain and Plasm Capture are very on theme for gorging a huge amount of mana off someone else to not only offset tempo but also funnel it into an even bigger X-spell/hydra. Drain is pricey for sure so Spell Swindle could be another option as it accomplished the same thing.

  • Since you're running Protean Hydra I cannot recommend Retribution of the Ancients enough. This card has been an all-star in my deck on its own with by turning all your hydras into removal, but with Protean Hydra specifically it can be used to abuse the second clause of its ability, netting massive amounts of counters alongside the removal. Say for instance you have some leftover mana and an 8/8 Protean Hydra, as long as there is any valid target on the board, right before EoT you can remove all but one counter to hit the creature with -X/-X and then add twice that many back growing the hydra. It's very powerful.

  • Wilderness Reclamation is a worse Seedborn Muse but does allow you to do one trick that can be pretty powerful. Once the trigger to untap your lands at endstep goes on the stack you can float all your mana, then also use all the mana that just untapped and sink it into a big instant speed X spell which can catch people off-guard. This also works well with flash-enablers like Alchemist's Refuge and/or Winding Canyons which I also recommend.

Lastly here's some cards I'd look into that are pretty self-explanatory: Hadana's Climb  Flip, Greater Good and Mana Reflection.

If you want to check out my list it's here: X Spell Tribal?

Good luck in your games with it!

HydraOoze on Hydra hell

10 months ago

Primordial Hydra and Protean Hydra are some really fun options. Also Vigor and Reyhan, Last of the Abzan are good utility cards in this type of deck.

LittleBlueHero on Brokkos: Whoomp, There It Is

1 year ago

BenjaminPMiller

Wow great suggestions. I have 2 playsets of Blackblade Reforged (it was a pet card of mine in standard) I can't believe I didn't think about it.

I hadn't considered the interaction with hydras... especially Protean Hydra It works the same way with phantom creatures like Phantom Tiger etc. I may have some tweaking to do.

BenjaminPMiller on Brokkos: Whoomp, There It Is

1 year ago

Hey love the deck. Thanks for the comment on my deck list. Thinking I may stray away from the mutate theme and put more value targets like yours here. An awesome commander matters card you might want to consider is Blackblade Reforged. Haven't play tested yet but I have high hopes! Brokkos being legendary and able to jump around with the sword equipping for 3 sounds amazing. I was also thinking of adding cards like Protean Hydra and Hungering Hydra as solid targets for Brokkos. Excited to keep brewing. Good luck in your Brokkos endeavours!!

multimedia on Zaxara edh

1 year ago

Hey, nice start with a high budget.

Sultai is the best color combination for ramp, tutors and draw in Commander. My advice with a $700+ budget is to take more advantage of these. There's nothing wrong with a few Hydras, but most of them are the lackluster cards in the deck. Zaxara being a four drop can benefit from more fast ramp especially one drop mana dorks.

Carpet of Flowers is powerful repeatable ramp in multiplayer Commander. Mystery Booster Card set version is down to $15.

More tutors and repeatable draw sources let you cut some subpar X spells instead tutor for and/or draw into the better spells. Mystic Remora and Rhystic Study are two of the best sources of repeatable draw in multiplayer Commander. More one drop mana dorks and Zaxara creates tokens is good as fodder for Diabolic Intent.

Mystical Tutor and Spellseeker give you many options to choose from for X spells. Having Zagoth Triome and Shock lands then Farseek is an upgrade for Cultivate and Reach.

Cards to consider cutting:

Good luck with your deck.

Kogarashi on Yarok and Hydras

1 year ago

For a rule of thumb about whether or not an ability will double due to Yarok, the Desecrated, it needs the following conditions:

  1. It must be a triggered ability, which begin with "when," "whenever," or "at." If it doesn't begin with these words, it's not a triggered ability. (The first ability of Protean Hydra doesn't use any of those three words.)

  2. The ability must be triggered by a permanent entering the battlefield.

If the effect fails to meet both conditions, Yarok will not double it.

For examples of something that Yarok would double, see Cathars' Crusade and Acidic Slime (triggered ability, and triggered by permanents entering the battlefield).

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