Creature — Cat Knight
Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Skyhunter Skirmisher Discussion
8 months ago
Thought I'd come over and check out your deck! Looks like a fun version of Odric to play.
I'd suggest prioritizing Flying and Double Strike as abilities as your creatures will hit harder and be able to get through. Fortunately White has a ton of flying and double strike creatures to choose from. You have a lot of First Strike which is an ok ability, but not as impactful as others in Commander.
I would only use equipment for Haste and card draw, two abilities White really struggles with. Lightning Greaves, Haunted Cloak, Mask of Memory, and Skullclamp are all great. The problem with using equipment for abilities that White already has is that you are actually having LESS damage on the board. A Skyhunter Skirmisher is better than Fireshrieker because it's actually a body doing some damage as well as being more mana efficient (no equip cost).
Hope this helps!
11 months ago
1 year ago
Feral Prowler over Generous Stray, even better would be Skullclamp but your deck seems to be budget. Arahbo, Roar of the World is to slow (great in commander). Skyhunter Skirmisher is almost always better than Leonin Skyhunter. Kaheera, the Orphanguard should be more than a one of in main board, also even after companion was killed as a mechanic it should still probably be run as a companion since you already meet the requirement. Guardians' Pledge is just bad, there are better versions of it.
Secluded Steppe should never be run in a 60 card non singleton format, Stirring Wildwood could be run as a two of if you really want to but I wouldn't run more than two of them. Temple of Plenty and all other temple's are to slow, just run basics or throw in the money for shocks/sac lands.
Not sure why your making a budget vintage deck, chances are whatever you want to run will be modern legal. (note Skullclamp isn't modern legal)
1 year ago
Skyhunter Skirmisher and Sword of Vengeance are two cards that fit the theme and synergize with Odric. Other than that, Honor of the Pure and Benalish Marshal would be good additions, but you wouldn't want to pull your curve up to far.
1 year ago
Hey, good job upgrading the precon.
You could cut several higher CMC cards to reduce the avg. CMC which can help to speed up the deck. An advantage of Kaheera is it's a three drop anthem effect for Cats therefore more one drop and two drop Cats you can get on the battlefield before you play Kaheera the more attacking you can do. Lower CMC Cats are also better with lots of equipment since easier to have mana to equip to the turn you play a Cat. Arahbo is the high CMC Cat you want to cast and it's easy access in the Command Zone.
Cats to consider adding:
- Wild Nacatl
- Loam Lion
- Savannah Lions
- Adorned Pouncer
- Ajani's Pridemate
- Skyhunter Skirmisher
- Mirror Entity
Cats with double strike become real threats when their power is increased. Entity is a Cat since it's a changeling; it's also a mana sink to make all Cats high power/toughness until end of turn. When you activate Entity it changes the power/toughness of each Cat you control, then any other effects that increase the power/toughness of Cats are also applied to each Cat. Nacatl and Loam can benefit from dual lands that are both a Plains and a Forest: Temple Garden, Canopy Vista, Scattered Groves. Farseek and Nature's Lore can search for one of these lands.
Other cards to consider adding:
- Sigarda's Aid: can cast equipment at instant speed and can equip to a creature you control for no mana cost when equipment ETB.
- Eladamri's Call: instant creature tutor.
- Open the Armory: tutor for an equipment.
- Talisman of Unity
- Selesnya Signet
- Elemental Bond: draw when a 3 or more power Cat ETB. If there's effects that increase the power/toughness of Cats then these effects are applied as the Cat ETB. If these effects give the Cat 3 or more power then you can draw when it ETB. Works with tokens also.
- Duelist's Heritage: give a Cat double strike until end of turn.
Cards to consider cutting:
- Elfhame Palace
- Vivid Grove
- Vivid Meadow
- Jareth, Leonine Titan
- Jedit Ojanen of Efrava
- Nissa's Pilgrimage
- Hero's Blade
- Moonsilver Spear
- Sigiled Sword of Valeron
- Loxodon Warhammer
- Icon of Ancestry
- Frondland Felidar
- Huntmaster Liger
- Jazal Goldmane
- Zendikar Resurgent
- Door of Destinies
Good luck with your deck.
1 year ago
Also, Sabertooth Nishoba got erratad to be a cat if you want a really nice beater.
1 year ago
I would go with Arahbo, Roar of the World and with a tactic of always having one or two cats on the field trying to hit people. Go tall. Alms Collector , Enlightened Ascetic , Kinjalli's Sunwing , Lost Leonin , Skyhunter Skirmisher , Stalking Leonin , Temur Sabertooth , Whitemane Lion , some ramp, removals, protection, a board wipe or two and some equipment. would take out Jareth, Leonine Titan because too much mana, Jazal Goldmane, Nacatl War-Pride , Qasali Slingers and Jedit Ojanen of Efrava for the same reason. Also cool are Heroic Intervention and Selesnya Charm. Stave Off has a cat on it.
1 year ago
Nifty list. I don't have the cards or meta that you do, playing a more casual styled meta, and I play 1 v 1 30 life commander, so my list is very different, though in many cases I can see why we have different cards. But there are some things that I am curious about and I do have some suggestions. Hopefully you find some of them helpful.
Pouncing Jaguar has 2 power for a 1 drop cat, but 1 mana echo seems very annoying. Steppe Lynx may need landfall, but I imagine in the early turns this is achievable and you can save your mana for other things. Given your artifact hate I imagine players will trigger Leonin Elder often enough to give little life boosts. Glittering Lynx can also be randomly annoying for a 1 drop cat. Sure, they aren't 2 power starters, but at the start neither is Leonin Vanguard , which you run as an early game pressure card.
Do you love your life so much for your lifegain plan to use Spirit Loop ? I'm not sure I'd use a card with little other purpose. Given your buffs standards Battle Mastery seems ok, Silverblade Paladin should be a favorite, a creature to tutor for combos with cats, especially Lost Leonin , is good alongside its own 2/2 double strike frame. Grafted Wargear is nice, though I suppose with artifact removal the drawback stings, though it can't be much worse than a combat tricked creature removal on king of the pride. Still, grafted is faster than Heirloom Blade .
Pendelhaven is a better forest in most cases, a free 1 power boost in addition to being an untapped green source. I have enjoyed Mutavault as getting under the radar as a cat land. For ramp is burning a and to draw so good to use it over nature's lore or an artifact like Arcane Signet , even with your artifact hate out?
Skyhunter Skirmisher eats life quickly, though as a 3 drop that needs Arahbo to sink into it you might find it slow and weak to removal's tempo. Rhonas serves as such 3 drop support with a bit of added mana sink damage. As far as swarm boosts go Metallic Mimic is an early game 2 drop cat option that rewards swarming multiple cats.