|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Iconic Masters (IMA)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Uncommon|
|Mirrodin Besieged (MBS)||Uncommon|
|Mirrodin Besieged: Mirran (MBM)||Uncommon|
Combos Browse all
Lead the Stampede
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Lead the Stampede Discussion
3 days ago
I was thinking about On Thin Ice before and decided to rule it out because I thought the Instant speed of Path to Exile would probably be more handy... but stuffing in additional snow permanents make the idea of having Glacial Revelation almost seem like a variation of Lead the Stampede /mass draw... might really be worth it ill look into those!
3 weeks ago
You're already at 4 Lead the Stampede , plus a Harmonize and Growing Rites of Itlimoc Flip for card draw and selection. I'd either cut all 4 Summoner's Pact or all 4 Elvish Harbinger to lower your deck size back towards 60.
Your land count is a tad low, imo, especially because you're only running 8 1-drop accelerators. I recommend swapping out Lead the Stampede for either Winding Way or Oath of Nissa to help smooth land draws.
3 weeks ago
Nothing strikes me immediately. Modern Elves is kind in a tough spot cause most of the broken elf cards are either banned or were never reprinted in modern-legal sets.
Other than that, have fun and let me know how it feels!
1 month ago
I don't think you'd want to waste deck slots with proliferation type effects - I would have thought an 8/8 should either be the biggest thing on the board, or you're in the possition where you're already boned so it doesn't matter.
Personally I would build the deck as white/green, using a bunch of dorks and then have stuff like Kitchen Finks , with the list topping out at a few gearhulks. If you leverage dorks, then you can either dump a bunch of counters across all of them (if you're concerned about single target removal) or you can drop an 8/8 with trample quickly and then turn sideways with it.
Going creature heavy means you can lean on cards like Lead the Stampede for digging power. It also means that if you do want to dump more counters on your stuff, then you have access to Gavony Township which is going to do more work by itself than a proliferate effect.
Stick a couple of Path to Exile s in the list and you've got something that kind of works.
1 month ago
Cool idea for a deck! I think you could try to build around your commander even more.
In your mana base, a very easy inclusion would be all the cycling lands. Desert of the Fervent , Desert of the Indomitable, Tranquil Thicket , Slippery Karst and Smoldering Crater are great for Gruul decks to have anyways because of the lack of card draw and they work super well with your commander.
All the Dredge stuff would be great in the deck. You already have Brownscale, but you could use Shenanigans (there's always a target), Moldervine Cloak and Greater Mossdog all give you consistent action in the late game that will also power up your damage.
There are tons of self-mill cards that are worth running for card advantage. Lead the Stampede , Beast Hunt , Benefaction of Rhonas , Commune with the Gods , Kruphix's Insight , Scout the Borders all work at varying degrees of efficiency. If you ran a few more enchantments (which wouldn't be hard to do), this could actually be a great way to stock your graveyard and give you tons of action throughout the game.
With that in mind, almost every Flashback card is probably worth running. Same goes with Retrace and Jump-Start. These will give you so many options over the course of the game and be an extension to your hand.
Book Burning Targeting yourself is a pretty good way to stock the graveyard quickly, unless an opponent wants to take 6, which is also nice.
Chainflinger is decent in PDH and would fit nicely in a deck like yours.
Firebolt is very good in general and gets even better if you're milling it into your graveyard.
Fortitude can make a big creature a bigger problem and feed your graveyard lands.
Mother Bear seems like a good fit, like most cards that generate value in the graveyard.
Elven Cache is a great card to have in green PDH. It doesn't cost you a draw like Reclaim does, which justifies the mana cost, in my opinion.
Is Renewal to janky? Cantripping and fixing your mana might not be worth 3 mana, but it does move your gameplan forward somewhat.
A lot of the cards in your maybeboard are cards I think you should actually play. Excavating Anurid is quite strong. A 5/5 vigilance that cantrips at almost no downside for you is really good. Igneous Elemental is comparable to Flametongue Kavu in many scenarios. All your burn and removal that requires sacrificing creatures or lands is also good for your game plan. Quicksand has no downside in your mana base.
In general, I think having more creature-based ramp might be better than sorcery or artifact ones, unless they sac lands. Rampant Growth, Land Grant, Search for Tomorrow, Renegade Map and Armillary Sphere seem like they would be stronger as mana dorks. Zhur-Taa Druid and Silhana Starfletcher are both cards that do a lot of work in PDH, plus all the typical 1-mana ramp creatures in Green.
Otherwise, I think Diligent Farmhand and Muscle Burst is cute, but not very effective overall.
Chain Lightning and Lightning Bolt are oddly enough not impactful enough to play in PDH, in my opinion. I would vastly prefer Staggershock over either one for the better damage output or card advantage potential. These could be easy subsitutes for some of your maybeboard spells.
A lot of your creatures are aggressive, but not enough to really be pertinent in a game with 30-40 life (depending on how you play). Borderland Marauder, Burning-Tree Emissary, Moldgraf Scavenger, Zectar Shrine Expedition and to a certain extent even Scythe Tiger could be better as more resilient, synergistic or more powerful threats that scale better with all the ramping you're doing. Something like Sprout Swarm is a classic game-winning card that is good across the entirety of the game and works well with sac effects you're running.
Last thing: I think you should run more lands. I get that you're trying to be low to the ground and aggressive, but running a low land count hurts you in a lot of ways. It makes less opening hands keepable, it restricts the breadth of finishers you can use, it lowers the efficiency of your commander and cards like Winding Way and can even result in you running out of basics to fetch in the mid-to-late game. I think 38-40 lands would be a more appropriate number.
Again, great idea for a deck and I'm looking forward to hearing more about how you do with it. Is it more for 1-on-1 play or multiplayer?
2 months ago
Is Winding Way really superior to Lead the Stampede ? I can see the advantages as it costs less, and you can grab lands, but I feel like with elves you rarely need more lands, and for one extra mana you get to look at 5 cards instead of 4.
2 months ago
Where are the Quirion Ranger ? They seem a lot better than Vitalize because: -they're creatures for Lead the Stampede ; -they're elves for all of your elvish synergy; -you run few lands so returning the forest is often going to allow you to make your land drop; -most often, you only want to untap one creature, like a Timberwatch Elf or a Priest of Titania or maybe a Wellwisher vs aggro.
I would definitely run Winding Way as a 4-of in here because it's almost always going to draw you 4 cards.
Lead the Stampede occurrence in decks from the last year
All decks: 0.1%
Commander / EDH:
All decks: 0.0%