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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Lead the Stampede
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
3 weeks ago
Hunger of the Howlpack, Crashing Drawbridge,Elephant Guide, Snake Umbra would be good in this deck. I would take out Oakenform and Hardened-Scale Armor for Snake Umbra and Elephant Guide. Muscle Burst won't really do anything for the deck. I'd cut that for maybe Whispersilk Cloak. Lead the Stampedeand You Meet in a Tavern would also be great for the deck.
2 months ago
Edit: Gemhide Sliver goes to the bench, and Bosk Banneret enters. It's proven to be amazing while reducing costs of all Changelings, while Gemhide means you need to tap creatures for mana, when you actually wanna be attacking. Besides, it is really vulnerable to removal, while Bosk Banneret has great defending stats.
Also, You Meet in a Tabern is a serious option vs Lead the Stampede. I'm testing it.
3 months ago
Edit: I'm testing cutting Elvish Handservant and adding Sinew Sliver instead. Also, I'm having some trouble balancing how many copies of Lead the Stampede and Wirewood Savage, they provide awesome card draw but not sure how many copies. Any opinion is very welcome!
4 months ago
Decided to change things up a bit with this one. Added in the Aether Vial. Also added in some Mutavault and Cloudshredder Sliver. The single red mana is easy enough to cover with the plethora of sources here. Hasty fliers are worth it. I might try out the Lead the Stampede in place of the Collected Company now that I have the vials in. Putting the cards directly into play was a bigger deal with the weaker mana base, but the vials help circumvent this, and the Lead the Stampede is cheaper to cast. I've given some thought to the Bonescythe Sliver idea, but the 4 CMC is still a bit more than I want to build around. I'm actually leaning more toward swapping the Lancer Sliver out for Striking Sliver since I have already broken the two color barrier. It's half the P/T, but a third the cost. IDK, maybe...
Still playing around with the sideboard.
7 months ago
As for things to cut, here is my list-
Cards to definitely cut- 1) Abomination of Llanowar he's just a big, dumb of elf with a target on his back for removal. There are better options. At least Drove of Elves has hexproof, but I wouldn't even play that. The only one I'd play is Jagged-Scar Archers, and that's because of its utility against flyers.
2) Elvish Rejuvenator He gets a land, but doesn't actually ramp you. And that is if you get a land- you might whiff. You have better options. If you really want this effect Sylvan Ranger costs one less mana and is guaranteed to not whiff.
3) Eyeblight Cullers 5cmc is just too much for something that only gives you three tokens on its death, and you have no mill synergy.
4) Golgari Findbroker This card was made for draft. It just costs too much for what it does. Its not just the four cmc, 2 and 2 is a high opportunity casting cost.
5) Harald, King of Skemfar He's basically a 3/2 with menace that replaces himself. The clause on Tyvar might seem good if you add him (which is good idea, btw- he'll be worth it even if he doesn't stick around too long), but even then you have to remember that he won't find Tyvar the majority of the time. Again, its nice he replaces himself and gives you some selection, but there are better options.
6) Jaspera Sentinel Dorks are great, but you have to tap two creatures for one mana, which is a bad rate in elves. There are better dorks suggested above.
7) Masked Admirers This is one of those cards that Wizards stuffs into every precon conceivable, even though its bad in most of them. We don't need it here.
8) Thornbow Archer He's only draining one life for each time he attacks. That isn't enough to justify his slot.
9) Voice of Many You get maybe three cards for four mana at most? He's not the worst and he does draw cards, but I've never liked him.
10) Voice of the Woods This might sound like a good use of your elves, but its better to pump your elves than to use them to summon elementals. Plus he costs five to cast.
11) Tergrid's Shadow We have a joke about this card in our playgroup, but in general it isn't what we want. Letting your opponents pick what they sacrifice means you'll rarely hit the thing you need to get rid of. You might as well just play Doom Blade or any other premium removal card in these colors. There are a lot!
12) Poison the Cup They just put this in the precon because foretell was a Kaldheim theme, but there are so many cheap (both in real world and mana cost) black removal cards that this one shouldn't make the cut.
14) Return Upon the Tide This just costs too much mana, and you have other better recursion pieces out there.
Cards to think about removing
1) Serpent's Soul-Jar This card could be good, but could also be a trap. Your graveyard is a resource, and exiling everything from it prevents mass recursion. Also, your opponents can target this with removal and you'll never get your stuff back. I'd probably just play Haunting Voyage, Patriarch's Bidding, and Living Death to get your goodies back for more fun!
2) Twinblade Assassins He does draw cards, and is probably at least as good as Phyrexian Arena while he lives. So you might keep him, but he costs 5cmc, so if you have enough card draw you might want to cut him.
4) Nullmage Shepherd This can allow us to remove problematic stuff. But tapping four elves is a bigger cost than we often want to pay. Something to think on.
5) Sylvan Messenger Again, this card does get us some draw, much like Lead the Stampede which I used to play does. I've just never found it good enough to include though. Nonetheless, you want at least ten pieces of draw, and this does count as that!
6) Eyeblight Massacre This will kill a lot of stuff, but will often leave what you most need to kill alive. Ezuri's Predation is a recently reprinted board wipe that is now more affordable and will wreck your opponents while leaving your stuff intact. In Garruk's Wake and Plague Wind cost a 25 cents each and will hose everyone but you, and because you are playing elves you can afford their cmc!
7) Ruthless Winnower Having played against this card I can attest that it is annoying, but your opponents will often kill it before it can have too much impact. If it were a lower cmc it would be a guaranteed in, at least it will take the heat off of more important cards. It is high at 5cmc though. Keeping it might be the right choice, but I'd at least consider it.
7 months ago
I see you have many creatures, if drawing is a problem maybe Lead the Stampede might help :)