Lead the Stampede
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Iconic Masters (IMA)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Uncommon|
|Mirrodin Besieged (MBS)||Uncommon|
|Mirrodin Besieged: Mirran (MBM)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Lead the Stampede occurrence in decks from the last year
All decks: 0.1%
Commander / EDH:
All decks: 0.0%
Lead the Stampede Discussion
2 weeks ago
Considering the number of creatures in this deck, have you considered Lead the Stampede or Momentous Fall to refill your hand. Voracious Hydra could be the biggest hydra in your deck and also double as removal. Hope this helps.
1 month ago
Hi Cheerful_Zucchini, thank you for the corrections and great suggestions. As for Abundant Growth , I was confused about the wording thinking it added a mana (but it’s just color fixing) and trying to figure out some card draw. There are a lot of decks that can quickly outclass this brew in that area. Perhaps Lead the Stampede will go in?
1 month ago
- Momentary Blink seems like a good card.
- Deputy of Detention is also pretty sweet
- Reflector Mage is also pretty sweet
- Ok so i guess there are a lot of creatures I would run Coiling Oracle Wall of Omens Blade Splicer Knight of Autumn Soulherder Mystic Snake Restoration Angel Sublime Archangel and Mulldrifter
- Here is why you run Mulldrifter . Pay the Evoke cost, that trigger hits the stack, IN RESPONSE Ephemerate or a similar affect. When it re enters the battlefield it is treated as a new object and therefore you dont sac it. That means you spent 4 mana to DRAW 4 CARDS and get a 2/2 flyer.
- Also more flicker spells Cloudshift Eerie Interlude and a bonus spell Lead the Stampede
2 months ago
I use 4x Groundbreaker in my deck. I also am experimenting with Lead the Stampede . Once Upon a Time also seems super good in the deck because playing t1 Experiment One / Pelt Collector is super hard to beat.
2 months ago
I'd consider Winding Way or even Lead the Stampede over Grisly Salvage . Especially Winding Way does almost all the same things, except it's easier to cast and lets you keep more cards (although Salvage digs deeper and doesn't force you to choose before looking).
2 months ago
jonmaior I will do my best to address all of your points, if I miss anything or want more clarification just ask.
First up Thrashing Brontodon might be a decent sideboard card (my sideboard is quite locked in so I dont think I'd use it) but I don't think it's great in the main. My biggest reason is we want our 3 drop to have triple green for devotions sake. I dislike playing anything more than a playset of a 3 drop as we want our curve to be as tight and low as possible.
Birds of Paradise is very cute tech against Ensnaring Bridge but I prefer my Deglamer as it's also useful against Wurmcoil Engine and other such artifacts you dont want to "destroy" but still need gone. Also the Deglamer can hit enchantments which doesn't come up often but can matter. As for running Birds itself, I would suggest changing over to Noble Hierarch (assuming budget isnt and issue) as you would get the same Bridge workaround with use in situations where their are no bridges.
Third: When it comes to 4 drops I try to avoid them. I used to play Surrak, the Hunt Caller but I found him to be dead in hand too often. Even when he did hit the board he was low impact and was chump blocked pretty easy.
Finally I'm not a huge fan of effects like Lead the Stampede as we are not looking for any creature in particular, just value in undercosted generic beaters. I'm not even a huge fan of Once Upon a Time for that same reason, but it allows us to trim on lands which is awesome so I'm tolerating it.
So many new toys to play with!!
If I missed anything let me know!
P.S: my combo comment still stands. The reason we are any good is consistency so yes we can pressure stumbles from combo decks that do so. But combo decks are built to mitigate stumbling and if they go off we ain't stopping much.
2 months ago
Groundbreaker , I main 4 Thrashing Brontodon because it fits in the 3 cmc spot pretty well and is very useful against ensnaring bridge (I really hate ensnaring bridge.) I also run x2 Birds of Paradise to get past ensnaring bridge with 2 in the side as well. how do you sideboard? I find that I almost never want to sideboard anything. I really only go out 2 Surrak, the Hunt Caller for 2 Collected Company against bridge/prison decks to find brontodon more. Im not even sure if lifegain is good against burn because we are just as fast and our base list pretty much always destroys burn. also my list is obviously different but yeah. I think less combat tricks is usually a good thing. My deck is actually fine with going into the late game sometimes because my creatures are so big and there is such a steady stream of them. I think Lead the Stampede also has a lot of potential although it is slow so idk in what matchups we would want it. it does seem super good overall though especially if you have a lot of 1 drops and your opponent doesn't have many wraths. Also I disagree, I think our combo matchup is very much in our favor. this deck will win on t4 very consistently, something that glass cannon type, all in combo decks can't really say. overall if we lose t2 we lose t2 but we make sure that our opponent can't mess up at all or we win. nice deck!