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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Phantom Wurm
Creature — Wurm Spirit
Phantom Wurm enters the battlefield with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.





GoodLuckGuy on
WurMayael
7 years ago
It's up to you to make your deck comp work, making sure you're running the right number of creatures/ramp/draw/removal/misc. So I'll just give you a list of cards that I think are generally weak, and you can make of it what you will.
Vandyel on
Atraxa Reulsa, make my Monsters Grow
8 years ago
You don't have to go full super friends, but you should get as many planeswalkers as you can stand in the deck.
The Phantoms would fit well Phantom Centaur, Phantom Flock, Phantom Nishoba, Phantom Nantuko, Phantom Nomad, Phantom Tiger, Phantom Wurm.
I don't remember what Atraxa comes with, but based on some of my own research, I'd also recommend a few others:
+1/+1 Counters:
- Sage of Hours
- Noosegraf Mob
- Kalonian Hydra
- Triskelion
- Fate Transfer
- Vigean Graftmage
- Steel Overseer
- Jenara, Asura of War
- Unspeakable Symbol
- Experiment Kraj
- Abzan Ascendancy
- Helium Squirter
- Plaxcaster Frogling
Other Counters:
- Archmage Ascension
- Golem Foundry
- Titan Forge
- Inkmoth Nexus
- Crumbling Ashes
- Surge Node
- Lux Cannon
- Luminarch Ascension
- Magistrate's Scepter
- Coretapper
Mana:
Other Proliferate: