Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Mwonvuli Acid-Moss Discussion
2 months ago
Argothian Wurm and Shivan Wumpus are also fun bodies to get out early and force opponents to make those hard choices, as does Deus of Calamity - it's actually decent creature removal. Opponents, in theory, shouldn't have the gas to have big blockers out, so they have to chump block or lose more lands.
Destructive Flow is nice stax card
Daryl, Hunter of Walkers and Pyrohemia or Pestilence make decent critter control/card advantage (obviously works wonders against zombie decks), though that is getting away from the theme of the deck...
3 months ago
Maindeck choke is probably the best call. It'll probably feel a lot like good old blue moon, and those decks should give you an idea of the balance between removal/lock/clock.
If you're prepared to relax on the 'always turn into islands' some stuff like Mwonvuli Acid-Moss the way ponza handles is might be the way to stabilise a lock, or looking to repeat cast Plow Under or Primal Command . Its all a question of which engine you can use best alongside the 'becomes island' spells. Loops with Eternal Witness are pretty good.
There is some real tension between fighting early game board presence in a format dominated by 1 drops, and putting down your own clock/lock so that the delay from manascrew wins. Figuring out the balance on that is a bunch of work, so good luck with the playtesting.
5 months ago
This is one hell of a deck, very cool. I haven't seen anything similar before. Maybe, just maybe, consider Mwonvuli Acid-Moss ?
9 months ago
This looks like a lot of fun!
For removal, I really like Wickerbough Elder and Mold Shambler; they can help thin the field and also provide a body that can swing in for damage later. I also like Mwonvuli Acid-Moss too as it ramps while also potentially taking out a myriad of really powerful lands that are really common in EDH. Though, Acid-Moss might be really hard to find and/or be much more expensive in your area :(
In one of my other decks, I also had Taunting Elf, Shinen of Life's Roar, and Glaring Spotlight as budget ways to give your whole board mass-reach and close out games. They might be worth considering here as well?
This card is a little over $1 but if you ever have a little more to spend on a single card, Ulvenwald Tracker could be really nice here, especially with all your haste enablers!
Also feel free to dismiss all these recommendations! Your deck honestly looks really great and fun just as it is! :D
10 months ago
It’s a great green natural disaster, so I do like that. If you’re going to go full-theme, at the peril of losing with STYLE, you could poach a bunch of other fun ones from my Natural Disasters - GREEN! deck. Cards like Mwonvuli Acid-Moss and Kudzu could keep you ahead of them, maybe. My (extremely) limited experience with those high-speed formats, though, lead me to believe that you’d want to focus more on enjoying being the weirdo rather than racking up wins.... BIG FAN OF THE IDEA THOUGH!!!
1 year ago
casual_competitive, just be prepared for some hurt feels ;) Although, it is a lot of fun to spring this baby on a poor, unsuspecting playgroup that's not ready for it.
tkjanacek, I originally had The Mending of Dominaria in the deck, but cut it because of the mana cost. In fact, there were a handful of other 5-drop spells that were cut for the same reason, and the deck has been a lot better since doing so. I'm killing my own lands regularly, so low CMC is important. By that same token, Keldon Firebombers might work well for multiplayer - and, to be fair, this deck is good, but not great, in multiplayer - but there's still that mana curve problem with it being a 5-drop. I'll think about it. However, Mwonvuli Acid-Moss somehow slipped under my radar. I'm sure that I must have considered it at some point, but I don't recall why I passed it up. I'll take a good, long look at my deck list and try to figure out why it's not in there.
1 year ago
1 year ago
Thank you very much for the response. I'm thinking about your land suggestions - in playtest it often seems like my biggest danger is running into a draw streak of several mana sources straight during the mid-game (the deck is already 50% mana, not counting things like Mwonvuli Acid-Moss), so I'm hesitant to add too much more to it. I'm going to try it out just adding that fourth Breeding Pool and taking the deck to 61 cards.
I think Garruk Wildspeaker is an excellent suggestion and it may well be a solid swap for the Cryptic Command, but the double whammy they offer has just been so effective - moreover the last thing I usually need in the mid-game is the option of still more mana, so I'm on the fence. I assume that you would not endorse swapping Jace out for him, would you?