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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
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Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
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Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Mwonvuli Acid-Moss
Sorcery
Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.
DreadKhan on Trample Under Foot
5 months ago
Neat idea, I love seeing people making Gruul work in Legacy!
I would run two more Utopia Sprawls over Rampant Growth, they aren't all that pricey anymore (ymmv of course). I'd even run a worse Utopia Sprawl like Blighted Burgeoning or Fertile Ground, either has it's own upsides, and both work very well with your Arbor Elf.
I think with x4 Arboreal Grazer you might consider at least a couple lands, Grazer feels awful when you're short of lands. I'm not sure how much you'd need, but 1 or 2 would be helpful IMHO.
Randomly, Gruul got one of the all time great ramp effects back in Ice Age, Orcish Lumberjack is epic ramp, great if you need to hit a Hulk several turns early. You might want something to prevent your Hulk from getting countered, maybe Rhythm of the Wild? The haste is also VERY good with Lumberjack, letting you drop it and tap it for 3 (though you do sacrifice the Forest) right away, dodging removal potentially. I personally love using Orcish Lumberjack with Mwonvuli Acid-Moss, this way you can effectively Sinkhole people in Gruul, and technically you'd have 1 mana left, even on turn 2. Some people don't fear land destruction and will keep a 1 land hand so it can work sometimes fwiw, and the cost is negligible (it's even a ramp spell if you hard cast it without Lumberjack).
How often do you end up with a decent land count? If you find you can actually hit 5 lands in a lot of games, you could throw in Crop Rotation and Temple of the False God x1, if you aren't ready for a Temple yet you can tutor up a Red source I guess, or a Wolf Run. I'd guess if you pull those Rampant Growths Temple x1 isn't worth bothering with. You could always do that trick with x1 Ancient Tomb, but those aren't as cheap!
DreadKhan on Rocks Dragon Deck
6 months ago
I'm not sure if it's too 'non-Dragon', but I've had good results fiddling with Orcish Lumberjack, especially in a deck with Mwonvuli Acid-Moss, Lumberjack and Acid-Moss gives you access to a true Sinkhole effect (you can even play it on turn 2), and it can technically find a non-Basic Forest fwiw. Technically you only need to tap the Forest and sac it to Lumberjack to play an Acid-Moss, but Lumberjack can also give you a turn 2 Dragon that costs 5 mana, does your meta feature a lot of cheap kill spells? If not I wonder if that'd be worth your while? I don't know for sure if Atarka had Orcish servants, but Orcs live on that plane, so the lumberjack has a tangential connection.
Also, since it's gone down a ton in price, what about Utopia Sprawl? It makes your Forests better, and you can't cast it without a Forest I understand?
Since you're actually in Gruul, I would just run Mountain Valley over Evolving Wilds, this can find a Dual, or if you're desperate it can still dig out a Basic (that you can use the same turn Evolving Wilds would allow you), the only issue is if decks play cards that blow up non-Basics in your meta (most don't).
It's not entirely budget, but Up the Beanstalk is a very strong card if you actually plan to cast those big Dragons, and it replaces itself.
I'm not sure what your meta is like, but if people run Stax stuff that can ruin your day, you can include Dire-Strain Rampage, this sorcery offers you a Harrow effect if you wish, but it can Naturalize something, or Ghost Quarter someone's important land in a pinch. The best part is that it has Flashback. It's not the fastest effect, but I feel like it's certainly good enough for sideboard (especially on a budget), and since it can also just ramp you it might be fine mainboard, ymmv.
It's an ETB tapped land, but Treetop Village is a reasonable attacker if you end up desperate, with your curve it seems plausible that you'd be able to play an ETB tapped land, maybe x2?
DreadKhan on Brian Stacks' Plow Under (1v1)
1 year ago
I have a deck that was doing something a bit similar, it was Gruul mostly so it could use Orcish Lumberjack. That card/deck got a lot of mileage out of Mwonvuli Acid-Moss, this can help you hit Plow Under mana while further denying your opponent a key land. If you use any dual lands that have Basic land types then Acid-Moss can find them, it specifies Forest. Another card that might be funny is Argothian Wurm, it is on the Reserved List but isn't too pricey, it's great if a deck can hate on lands enough.
TheMagic_Carpet on Mono-Green Land Destruction
1 year ago
I have a similar decklist, but I tapped into red. I originally did this so I could have access to Ancient Grudge, but it also opened the door for Raze to the Ground and Obsidian Charmaw.
You may consider adding cards such as Mwonvuli Acid-Moss, Rending Vines, Viridian Revel, Deus of Calamity, or even a Bala Ged Recovery Flip. The first three will add more ramp/card draw. Obsidian Charmaw and Deus of Calamity work as some heavier hitters that fit the theme. Bala Ged Recovery Flip is also useful if Liquimetal Coating or Myr Landshaper keep getting targeted.
Madhava on glissaboyzz
1 year ago
Flavuss I don't think In Search of Greatness is where you want to be; you shouldn't have trouble casting whatever you draw. Early on, this might help you empty your hand sooner, but if you draw this mid-game on an empty hand, then you've got a spell that gives nothing except scry. Scry can be a nice bonus when it's attached to an otherwise meaningful card, but scry alone isn't meaningful: It doesn't add cards to hand, nor does it grant board advantage. Compare to cards that both improve your hand AND improve board dominance: Eternal Witness - Mwonvuli Acid-Moss - Primal Command (options 2 & 4).
Unless you've got a plan that needs a VERY specific set of cards (e.g. Urza's 'tron' lands), you're almost always better off adding redundants of what you'd likely need, rather than adding effects that scry/draw one card/tutor for one card. Modern seems to be rather removal-heavy nowadays.
Although Lifecrafter's Bestiary might be decent, as it scrys AND potentially draws multiple cards for you... plus, you can fish that up with Stirrings. Although, if this were my list, I'd probably go the redundancy-route; add a 4th Glissa, or an extra Liquimetal Torque in this slot, instead.
As always, I would encourage you to ignore everything I say & test it out yourself ;-)
Madhava on glissaboyzz
1 year ago
Flavuss that sounds good. You should be able to figure out what it needs after piloting it a bit. If you find that you miss having that 4th mainboard Liquimetal Coating, possibly consider adding a Liquimetal Torque or two (can't target lands... but it's ramp ...kind of an opposite Myr Landshaper?). Or, if you find you need bigger beaters, consider replacing Viridian Shamans with Wickerbough Elders.
12 actifact removal spells (the ones without creatures attached) might be overdoing it just a tad (although Splinter is amazing for basic lands, I wouldn't drop those lower than 3). If opponent removes your Liquimetals/Landshapers, you might find yourself stuck without artifacts to target... if this seems to be the case, then replace Tel-Jilad Justices with maybe Mwonvuli Acid-Moss or Primal Command (good multi-tool), which don't need anything else to combo with.
I remember seeing some creature removal spells on sideboard before? This is a good idea, as there's a good bit of creature-combo out there which wins consistently by turn 4~5. A mainboard Blast Zone or three, plus a few Dismembers on sideboard should cover you.
This list looks like a lot of fun. It should definitly steal some wins at FNM events, & I hope you have luck with it.
TheVectornaut on Old Fungus Deck
2 years ago
Since you're in casual, there's a lot of heavy hitting cards you could add (budget permitting). Doubling Season improves the turnaround rate of spore counters and gets you more tokens, although it is itself expensive. Something cheaper with proliferate like Evolution Sage could accomplish a similar goal. Aura Shards is a potent alternative to single-use Naturalizes for Selesnya, with Nullmage Shepherd being a more budget pick. Skullclamp is an insane draw engine if you keep your tokens at 1 toughness. Or if you don't want to, Intangible Virtue can stack with Sporecrown Thallids to get out of hand quickly. As far as creating tokens, there's Aura Mutation, Dreampod Druid, Fungal Sprouting, Korozda Guildmage, Saproling Migration, Thelonite Hermit, and the powerful lord Tendershoot Dryad. If you want generically good Golgari removal, cards like Assassin's Trophy and Fatal Push tend to see a lot of play. Personally, I like Crippling Fear for tribal decks and Tragic Slip for decks with sacrifice synergy. Speaking of sacrifices, I know from experience in commander that both Mazirek, Kraul Death Priest and Ghave, Guru of Spores make for nasty combos with Mycoloth. Such a strategy would also make creatures like Tukatongue Thallid more valuable than spell counterparts like Sprout or Fungal Infection.
The cards I'd look to cut first would be Rending Vines, Wear Away, Wrap in Vigor, Wurm's Tooth, Mwonvuli Acid-Moss, AEther Web, and possibly Fists of Ironwood unless you add more cards like Dreampod.