Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.
|Want (3)||JazzCrimes , Nileoc , E13ctrode|
Printings View all
|Time Spiral (TSP)||Common|
Combos Browse all
|Commander / EDH||Legal|
Mwonvuli Acid-Moss Discussion
1 month ago
casual_competitive, just be prepared for some hurt feels ;) Although, it is a lot of fun to spring this baby on a poor, unsuspecting playgroup that's not ready for it.
tkjanacek, I originally had The Mending of Dominaria in the deck, but cut it because of the mana cost. In fact, there were a handful of other 5-drop spells that were cut for the same reason, and the deck has been a lot better since doing so. I'm killing my own lands regularly, so low CMC is important. By that same token, Keldon Firebombers might work well for multiplayer - and, to be fair, this deck is good, but not great, in multiplayer - but there's still that mana curve problem with it being a 5-drop. I'll think about it. However, Mwonvuli Acid-Moss somehow slipped under my radar. I'm sure that I must have considered it at some point, but I don't recall why I passed it up. I'll take a good, long look at my deck list and try to figure out why it's not in there.
1 month ago
2 months ago
Thank you very much for the response. I'm thinking about your land suggestions - in playtest it often seems like my biggest danger is running into a draw streak of several mana sources straight during the mid-game (the deck is already 50% mana, not counting things like Mwonvuli Acid-Moss), so I'm hesitant to add too much more to it. I'm going to try it out just adding that fourth Breeding Pool and taking the deck to 61 cards.
I think Garruk Wildspeaker is an excellent suggestion and it may well be a solid swap for the Cryptic Command, but the double whammy they offer has just been so effective - moreover the last thing I usually need in the mid-game is the option of still more mana, so I'm on the fence. I assume that you would not endorse swapping Jace out for him, would you?
2 months ago
Oh yeah. Because you're playing both White and Green and Red and not playing many artifacts or many enchantments, I think you'd be better off playing mass artifact and enchantment hate than playing many artifacts or enchantments yourself (As well as Land Destruction, because it's an option and goes hand in hand with Artifact hate). Good examples are Broken Bond, Dust to Dust, (keep Artifact Mutation), Deconstruct, Gleeful Sabotage, Mwonvuli Acid-Moss, Tel-Jilad Justice, Tribute to the Wild, Ancient Grudge, By Force, Decimate, Fiery Confluence, Fissure Vent, Shattering Spree, Vandalize, Devastating Dreams, Incendiary Command, Rubble Reading, Scorched Earth, Volcanic Awakening, Volcanic Offering, Yawning Fissure. You don't have to play all of those cards, but because you're playing Tymna the Weaver, everyone will want to kill you as quickly as possible regardless, so using these cards will not damage your reputation much anyway.
4 months ago
The other thing I'm toying around with is simply replacing Lightning Bolt with Crack the Earth outright. It's not as pure a creature removal, of course, but if I can nuke their lands and then Crack, what choice will they have? And it of course doubles as land destruction. But yeah, maybe I'll get Mwonvuli Acid-Moss back in there to help with land drops. As for the heavy hitters being key...
I really, really want to make Nissa work, but you're right in that her payoff takes much longer than it would with Primeval Titan or Inferno Titan. Maybe it's silly pride, but I really wanted to try and be different and fit my deck into the theme. But realistically, I may not be able to do that with Nissa like I want and still be somewhat competitive.
Thank you both for keeping with me on this. I'll play around with the suggestions and see what I can do, then report back. Are there any other "make lands creatures" cards you think might work better than Nissa? Maybe Awakening of Vitu-Ghazi? You think that's viable at all?
4 months ago
I play ponza on MTGO a bit and some thoughts...
I do like the idea of 12 land destruction spells, but its a bit heavy. I also think its better to have at least 2, 4 mana spells to get maximum benefit from the Arbor elf/ utopia combo, like Mwonvuli Acid-Moss. Also 1 bolt in the main has done wonders for me.
Having heavy hitters as a pay off to limiting their resources is pretty key, a lot people scoop when they cant answer a turn 4 Inferno Titan or Primeval Titan (if you want the land theme to be strong) with only 2-3 lands. I am a fan of 4 Blood Moon at the moment, the format is greedy, but if Snow picks up id look to cutting back.
4 months ago
A personal preference for the sake of reading, I would recommend not listing every version of a card your running and just do the x copies of card. I think it is harder to get a good understanding of a deck when constantly trying to remember how many of a card there are.
With that being said however, I am curious if you have trouble getting the 2nd red mana you need to cast a lot of your land destruction spells. I think 20 lands might be to low and would try to find room for 2 to 3 more.
Here's the changes that I think could help the most.
-2 Bloodmoon Multiples offer no benefits.
-4 Oath of Nissa you really dont have enough planeswalkers to make use of its mana fixing and just grabbing a creature seems kinda meh imo. Granted, a Bloodbraid Elf is kinda like a 2 card gain with the cascade.
-1 Nissa, Worldwaker 5 mana seems like a lot on a lower land count.
+2 Mwonvuli Acid-Moss you could potentially pull this off turn 2 for a big tempo swing.
Since this frees up sb space for you, you could put the cut nissa in the sb and something like 2 Carnage Tyrant as well.
Just my 2 cents anyhow.
Boza on Water World
5 months ago
Weirdly enough, red and black, in pauper, are not the best land destruction colors. Green takes the crown, with Mwonvuli Acid-Moss, Thermokarst, Drain the Well and Reap and Sow. I really recommend that you play green as your main color. You can then play mono-green and use the ramp your land destruction generates to play big dudes that finish the game; or pair green with red and win with Roiling Terrain to stay on theme; or pair with black for even more land destruction and efficient creatures like Putrid Leech and recursion.