Mwonvuli Acid-Moss

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mwonvuli Acid-Moss

Sorcery

Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.

DreadKhan on Brian Stacks' Plow Under (1v1)

1 year ago

I have a deck that was doing something a bit similar, it was Gruul mostly so it could use Orcish Lumberjack. That card/deck got a lot of mileage out of Mwonvuli Acid-Moss, this can help you hit Plow Under mana while further denying your opponent a key land. If you use any dual lands that have Basic land types then Acid-Moss can find them, it specifies Forest. Another card that might be funny is Argothian Wurm, it is on the Reserved List but isn't too pricey, it's great if a deck can hate on lands enough.

TheMagic_Carpet on Mono-Green Land Destruction

1 year ago

I have a similar decklist, but I tapped into red. I originally did this so I could have access to Ancient Grudge, but it also opened the door for Raze to the Ground and Obsidian Charmaw.

You may consider adding cards such as Mwonvuli Acid-Moss, Rending Vines, Viridian Revel, Deus of Calamity, or even a Bala Ged Recovery  Flip. The first three will add more ramp/card draw. Obsidian Charmaw and Deus of Calamity work as some heavier hitters that fit the theme. Bala Ged Recovery  Flip is also useful if Liquimetal Coating or Myr Landshaper keep getting targeted.

Madhava on glissaboyzz

1 year ago

Flavuss I don't think In Search of Greatness is where you want to be; you shouldn't have trouble casting whatever you draw. Early on, this might help you empty your hand sooner, but if you draw this mid-game on an empty hand, then you've got a spell that gives nothing except scry. Scry can be a nice bonus when it's attached to an otherwise meaningful card, but scry alone isn't meaningful: It doesn't add cards to hand, nor does it grant board advantage. Compare to cards that both improve your hand AND improve board dominance: Eternal Witness - Mwonvuli Acid-Moss - Primal Command (options 2 & 4).

Unless you've got a plan that needs a VERY specific set of cards (e.g. Urza's 'tron' lands), you're almost always better off adding redundants of what you'd likely need, rather than adding effects that scry/draw one card/tutor for one card. Modern seems to be rather removal-heavy nowadays.

Although Lifecrafter's Bestiary might be decent, as it scrys AND potentially draws multiple cards for you... plus, you can fish that up with Stirrings. Although, if this were my list, I'd probably go the redundancy-route; add a 4th Glissa, or an extra Liquimetal Torque in this slot, instead.

As always, I would encourage you to ignore everything I say & test it out yourself ;-)

Madhava on glissaboyzz

1 year ago

Flavuss that sounds good. You should be able to figure out what it needs after piloting it a bit. If you find that you miss having that 4th mainboard Liquimetal Coating, possibly consider adding a Liquimetal Torque or two (can't target lands... but it's ramp ...kind of an opposite Myr Landshaper?). Or, if you find you need bigger beaters, consider replacing Viridian Shamans with Wickerbough Elders.

12 actifact removal spells (the ones without creatures attached) might be overdoing it just a tad (although Splinter is amazing for basic lands, I wouldn't drop those lower than 3). If opponent removes your Liquimetals/Landshapers, you might find yourself stuck without artifacts to target... if this seems to be the case, then replace Tel-Jilad Justices with maybe Mwonvuli Acid-Moss or Primal Command (good multi-tool), which don't need anything else to combo with.

I remember seeing some creature removal spells on sideboard before? This is a good idea, as there's a good bit of creature-combo out there which wins consistently by turn 4~5. A mainboard Blast Zone or three, plus a few Dismembers on sideboard should cover you.

This list looks like a lot of fun. It should definitly steal some wins at FNM events, & I hope you have luck with it.

TheVectornaut on Old Fungus Deck

1 year ago

Since you're in casual, there's a lot of heavy hitting cards you could add (budget permitting). Doubling Season improves the turnaround rate of spore counters and gets you more tokens, although it is itself expensive. Something cheaper with proliferate like Evolution Sage could accomplish a similar goal. Aura Shards is a potent alternative to single-use Naturalizes for Selesnya, with Nullmage Shepherd being a more budget pick. Skullclamp is an insane draw engine if you keep your tokens at 1 toughness. Or if you don't want to, Intangible Virtue can stack with Sporecrown Thallids to get out of hand quickly. As far as creating tokens, there's Aura Mutation, Dreampod Druid, Fungal Sprouting, Korozda Guildmage, Saproling Migration, Thelonite Hermit, and the powerful lord Tendershoot Dryad. If you want generically good Golgari removal, cards like Assassin's Trophy and Fatal Push tend to see a lot of play. Personally, I like Crippling Fear for tribal decks and Tragic Slip for decks with sacrifice synergy. Speaking of sacrifices, I know from experience in commander that both Mazirek, Kraul Death Priest and Ghave, Guru of Spores make for nasty combos with Mycoloth. Such a strategy would also make creatures like Tukatongue Thallid more valuable than spell counterparts like Sprout or Fungal Infection.

The cards I'd look to cut first would be Rending Vines, Wear Away, Wrap in Vigor, Wurm's Tooth, Mwonvuli Acid-Moss, AEther Web, and possibly Fists of Ironwood unless you add more cards like Dreampod.

seshiro_of_the_orochi on Baloth Ramp

1 year ago

You're propably aware that this pretty slow, but I stll like what you did here. Some cards you could consider are those:

Ilysian Caryatid as great ramp that even scales once you have your first baloth out.

Grow from the Ashes might actually be better than Cultivate as it can get you two land drops once you're at five mana.

Mwonvuli Acid-Moss is just insane. It slows down your opponents and ramps you.

Also, Terramorphic Expanse or Evolving Wilds are terrific with your landfall triggers.

RDWDTR on Dragon Ponza

2 years ago

I don't like:

Stormbreath Dragon

Kolaghan, the Storm's Fury

Glorybringer

Mwonvuli Acid-Moss

Search for Tomorrow

Cleansing Wildfire

Pillage is better than Stone Rain since it also hits artifacts. The whole point of playing a deck like this is mainboarding 4 copies of Blood Moon so not sure why there's just 2 in the side. I can only assume it's because your deck is kinda warped around including Assassin's Trophy, which is a powerful card but not in a shell like this which can already interact with all permanent types between green and red. I gotta assume there's room for 4 Lightning Bolts in here somewhere too.

This is jank but have you ever considered Dragon Tempest? It's not the greatest card admittedly but it does have synergy with your deck. Same with something like Dragonlord's Servant. Idk, I think 4 Blood Moons and maybe 3-4 Pillages should be enough prison effects. Cool deck though.

Balaam__ on The Projects: Budget Urban Development

2 years ago

Thanks for posting Spisepinden. I’m grateful for the suggestions as well; I’m always interested in seeing potential ideas I may have overlooked. I think Evolution Charm is a good backup plan—it was actually part of the deck during design stages, but I cut it for some reason (I can’t recall why). I’ll Maybeboard it for a possible future update. Same with Nullmage Advocate.

I had considered some of the other suggestions like Mwonvuli Acid-Moss, but I think at this point if I wished to include them I’d have to do a major overhaul on the deck and lose a lot of its current form and focus. They’re perfectly viable ideas but I’d rather build a new deck with those as foundation stones than completely retool this one. I suppose I could un-budgetize this by swapping Wild Growth for Utopia Sprawl, making Sanctum Gargoyle doable, but...my inner Scrooge McDuck would rather hoard the gold coins.

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