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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Premodern | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Mulch
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Spell_Slam on That Simic Slime
6 months ago
Interesting idea! I like that you build around stocking the graveyard to get a head-start on SAHs.
Experiment One is interesting here because it counts as an Ooze in the graveyard, but it also grows whenever you play your next Slime. It's doing something in every zone.
There are lots of cards in green that can stock up your graveyard well. Mulch is a good option. Satyr Wayfinder get your next land, fills the graveyard and is a chump blocker.
I think you should be playing way more lands. Like, 22 minimum.
I am not sure if Counterspells are the way you want to go. You are generally going to want to tap out for card draw spells and your Slimes, so holding mana up doesn't seem reasonable (at least not in the mainboard). That Smell Fear in your sideboard seems like it would fit a lot better, for example.
It's so hard to find space in these kinds of decks. Do you think you are at the minimum amount of Slimes?
Spell_Slam on Slime Golem
7 months ago
Cool! I feel like your deck could benefit from some self-mill, as you don't mind getting those first few SAHs in the graveyard, I bet. Satyr Wayfinder and Mulch come to mind as easy ways to both give you card advantage and fuel the graveyard. Commune with the Gods coudld also help you find the important enchantments. Greater Good would be busted here, as always.
Cloud Key could be another, weaker version of Semblance Anvil. Still seems playable.
kamarupa on Compost Pile (Help Wanted)
9 months ago
I feel like even though it's not really what you're looking for, Mulch fits this thematically.
onlyjoking on Weak Sauce Graveyard
1 year ago
Consistency and Card Draw: Consider adding more ways to draw cards and increase the consistency of your deck. Cards like Sign in Blood, Night's Whisper, or Read the Bones can help you dig through your deck and find the pieces you need.
Graveyard Interaction: Since you're interested in utilizing the graveyard, consider including cards that interact with the graveyard directly. Cards like Grisly Salvage or Mulch can help fill your graveyard and provide additional resources.
Removal and Interaction: It's important to have ways to interact with your opponent's creatures and disrupt their strategy. Cards like Murderous Rider, Fatal Push, or Eliminate can help you remove threats from the board.
Mana Base: Ensure that your mana base is consistent and allows you to cast your spells on time. Consider adding dual lands like Overgrown Tomb, Woodland Cemetery, or Blooming Marsh if they are within your budget.
Synergistic Cards: Look for cards that synergize well with your strategy. Cards like Jarad, Golgari Lich Lord or Golgari Grave-Troll can help you further utilize your graveyard and provide additional threats.
Deck Size and Card Choices: Consider reducing your deck size to 60 cards for increased consistency. This will help you draw your key cards more frequently. Evaluate each card in your deck and ensure that it directly contributes to your strategy.
Epicurus on Sidisi, Brood Tyrant
1 year ago
Coyotl on Witching Brew
2 years ago
Thank you! Mulch and Winding Way are perfect thank you! I'll add them to the acquire list. Arcane Signet and maybe Command Tower too.
I tried Vermin Gorger and found I just didn't have enough creatures to sacrifice. I'm getting some of the pest token creation cards from Stryxhaven in and maybe after that I'll include it, but for now there just isn't too much to actually sacrifice without slowing down the lifedrain.
Thank you so much for your suggestions!
Hexapod on Witching Brew
2 years ago
Cool deck, I like the way you worked the theme. I also like the Pauper to be EDH legal, I do the same with mine.
I believe Mulch and Winding Way would be far superior to Far Wanderings and Fork In The Road for this list.
You could use a Command Tower in here, and possibly an Arcane Signet.
Have you considered Vermin Gorger?
Hope this helps,