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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal



Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

kamarupa on Compost Pile (Help Wanted)

1 month ago

I feel like even though it's not really what you're looking for, Mulch fits this thematically.

onlyjoking on Weak Sauce Graveyard

7 months ago

Consistency and Card Draw: Consider adding more ways to draw cards and increase the consistency of your deck. Cards like Sign in Blood, Night's Whisper, or Read the Bones can help you dig through your deck and find the pieces you need.

Graveyard Interaction: Since you're interested in utilizing the graveyard, consider including cards that interact with the graveyard directly. Cards like Grisly Salvage or Mulch can help fill your graveyard and provide additional resources.

Removal and Interaction: It's important to have ways to interact with your opponent's creatures and disrupt their strategy. Cards like Murderous Rider, Fatal Push, or Eliminate can help you remove threats from the board.

Mana Base: Ensure that your mana base is consistent and allows you to cast your spells on time. Consider adding dual lands like Overgrown Tomb, Woodland Cemetery, or Blooming Marsh if they are within your budget.

Synergistic Cards: Look for cards that synergize well with your strategy. Cards like Jarad, Golgari Lich Lord or Golgari Grave-Troll can help you further utilize your graveyard and provide additional threats.

Deck Size and Card Choices: Consider reducing your deck size to 60 cards for increased consistency. This will help you draw your key cards more frequently. Evaluate each card in your deck and ensure that it directly contributes to your strategy.

Coyotl on Witching Brew

1 year ago

Thank you! Mulch and Winding Way are perfect thank you! I'll add them to the acquire list. Arcane Signet and maybe Command Tower too.

I tried Vermin Gorger and found I just didn't have enough creatures to sacrifice. I'm getting some of the pest token creation cards from Stryxhaven in and maybe after that I'll include it, but for now there just isn't too much to actually sacrifice without slowing down the lifedrain.

Thank you so much for your suggestions!

Hexapod on Witching Brew

1 year ago

Cool deck, I like the way you worked the theme. I also like the Pauper to be EDH legal, I do the same with mine.

I believe Mulch and Winding Way would be far superior to Far Wanderings and Fork In The Road for this list.

You could use a Command Tower in here, and possibly an Arcane Signet.

Have you considered Vermin Gorger?

Hope this helps,

Ziusdra on Card creation challenge

1 year ago

Omnath, Ground's Revenge

Legendary Creature - Elemental

Ward--Discard or sacrifice a land

Whenever a player discards a land card, you may reveal cards from the top of your library until you reveal a land. Put that land onto the battlefield tapped or into your graveyard, and then put the rest into your graveyard.

When Omnath, Ground's Revenge attacks, it deals damage to defending player equal to the number of lands in your graveyard plus the number of lands in defending player's graveyard.

4 / 4

I made it so you could put in cards like Mulch, Benefaction of Rhonas, etc., as well as rummaging cards (Cathartic Reunion, etc.) and get benefit from green's self-mill AND red's self-discard.

How do you soul bond an opponent's creature. Make a card that does something like that for an effect that benefits you or impedes them.

Ziusdra on Card creation challenge

1 year ago

"Bedecked Brokers" is the challenge and it needs to go beyond aura, equipments, and +1/+1 counters...

Dyri and Vlasko, Bedecked Brokers

Legendary Creature - Human Noble


Counter each spell cast beyond the first each turn played by an opponent unless that player mills 4.

Opponents can't attack you with more than one creature unless that player mills 3 for each creature beyond the first.

Whenever an opponent casts a spell targeting Dyri and Vlasko, Bedecked Brokers, you may draw a card.

3 / 3

A prison/mill deck for Bant! Of course you would build a control deck around it, with counterspells and spells that lock players into attacking others.

The way green has a subtheme of graveyard retrieval has always seemed to me that simic could have mill powers (Mulch but pointed outward for its blue influence). By extension, Bant could adopt that as part of its philosophy.

Show me what I'm looking for here: a reasonable Simic mill spell that feels right with its situation on the color pie and in the lore of one of the (many) planes.

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