Alms Collector

Alms Collector

Creature — Cat Cleric

Flash

If an opponent would draw two or more cards, instead you and that player each draw a card.

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Set Rarity
Commander 2017 (C17) Rare

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Canadian Highlander Legal
Oathbreaker Legal
Duel Commander Legal
1v1 Commander Legal
Limited Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Alms Collector Discussion

SynergyBuild on Fixing White in EDH

2 days ago

enpc And with newer colorless card draw becoming much better, modern playable Mazemind Tome, EDH specific Endless Atlas, and older Sensei's Divining Top/Scroll Rack always being powerful options!

Things that synergize with white's effects like counters with Mindless Automaton, lifegain with Well of Lost Dreams, and tokens or small dudes with Skullclamp, that or Sword of Fire and Ice for equipment strategies, Smuggler's Copter and Bonders' Enclave for other strategies.

And in white, after looking it up for Omniscience_is_life, here is my new, semi-educated package:

Land Tax, Mangara, the Diplomat, Alms Collector, Weathered Wayfarer, Mesa Enchantress, Kor Spiritdancer, Sram, Senior Edificer, Stonehewer Giant, Dawn of Hope, Puresteel Paladin, Mentor of the Meek, Bygone Bishop, Luminarch Ascension, Emeria, The Sky Ruin, Sun Titan, Sevinne's Reclamation, Ranger of Eos, and Castle Ardenvale

Not to mention tutors being Weathered Wayfarer/Ranger of Eos being tutors, alongside Steelshaper's Gift, Open the Armory, Recruiter of the Guard, Ranger-Captain of Eos, Academy Rector, Arena Rector, Call the Gatewatch, Idyllic Tutor, Enlightened Tutor, Heliod's Pilgrim, Quest for the Holy Relic, Three Dreams, Boonweaver Giant, Auratouched Mage, Djeru, With Eyes Open, Taj-Nar Swordsmith, Thalia's Lancers, Totem-Guide Hartebeest, Relic Seeker, Priest of the Wakening Sun, Forerunner of the Legion, Ignite the Beacon, Plea for Guidance, Kithkin Harbinger, etc.

Oh, and there is more, just look!

enpc on Fixing White in EDH

2 days ago

mccabej140: White has pure card draw in the forms of Mentor of the Meek, Wall of Omens, Bygone Bishop, Alms Collector, Dawn of Hope, Mangara, the Diplomat, Thraben Inspector, Scout's Warning and To Arms! (from a quick gatherer search).

In addition, it has artifact and enchantment based draw/tutor in the form of Enlightened Tutor, Sram, Senior Edificer, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Open the Armory, Steelshaper's Gift, Kor Spiritdancer and Mesa Enchantress to name a few.

That seems like plenty of options for card draw/tutors in white. And while seom of these are limitied to artifacts/equipment, you can't just write these off becuase your specific deck isn't heavy in that area. It's like saying that green's tutoring is crap becuase you can't tutor instants despite thefact that green has some of the best creature tutors.

"Fun" is also not an argument here. Just becuase you haven't played with or against stax decks and just becuase you don't find them fun does not mean that that you can just write the entire acrhitype off. There are plenty of people who really enjoy playing those decks and now you're effectively telling those people how to play Magic.

Some players don't like counterspells - does that mean that we shouldn't play them? Now blue has a big void until late game. Blue needs more ramp! it has to rely on artifacts, that's not fair to blue!

But the above logic is flawed. Counterspells exist and giving blue ramp would make it more powerful. Just like giving white a crapload of unrestriced draw. Stax exists and you can't just pretend it doesn't becuase you don't like playing it/against it. White exists on a balance between having draw and having stax and that balance is important.

channelfireball12345: see above.

I would ask the question to everyone here - if white has such bad card draw, then what's stopping you from splashing a second colour to fix the deficit? Why is there such a push to build mono-white decks?

Peoni on 01 - Wimpy White

2 weeks ago

Never considered this your commander before but they seem pretty fun. There's honestly not much I would change, this is a pretty solid list. Just for the hell of it though here are some cards you may or may not like:

Ajani's Pridemate, Alms Collector, Boon Reflection, Drannith Magistrate, Masako the Humorless, Rebuff the Wicked, Speaker of the Heavens, Suture Priest, Weathered Bodyguards.

I recognize this next bit is by no means a budget option, but Extraplanar Lens coupled with snow lands in mono decks offers some pretty killer asymmetrical ramp, assuming nobody else is running the same snows as you.

I like your deck! Hope this is of some use to you.

Cornelius_1216 on Aminatou: Social Distancing 101

2 weeks ago

Why do you run Teferi, Time Raveler? It means that only you have the option to interact with your opponents, and you are only running three counterspells. Also, why only run three counterspells? Why Counterspell over Mana Drain? Competitive decks, even stax-focused ones, generally should run more than three. Negate, Spell Pierce, Flusterstorm, Fierce Guardianship, Delay, and Force of Negation are all common good ones. Why are you running Windfall but not/instead of Timetwister? I don't see your deck caring about its graveyard. Since you have a subtheme of wheels, why not run Smothering Tithe and Alms Collector? Or Whispering Madness for extra density? Furthermore, you deck needs a real, tangible, hard win condition. Simply locking your opponents is not enough to win at a competitive table. Why not include Demonic Consultation and/or Tainted Pact and Thassa's Oracle and/or Jace, Wielder of Mysteries? Solid wincon that doesn't require long games to win, but works just fine in them.

goldlion Wishclaw Talisman is probably in there because of its interaction with Aminatou. -1 Aminatou targeting Talisman, activate Talisman in response, then Aminatou's flicker resolves. Unlimited tutors that cost {1} apiece. Avarice Totem is bad.

Peoni on windmill

2 weeks ago

Some cards that you might like: Brallin, Skyshark Rider  Flip, Shabraz, the Skyshark, Rielle, the Everwise, The Locust God, Psychosis Crawler, Burning Inquiry, Molten Psyche, Narset, Parter of Veils, Alms Collector, a Niv-Mizzet of your choice perhaps, Fevered Visions, Magus of the Jar, Wheel of Fate, Teferi's Puzzle Box, Winds of Change and I'll stop myself there lol.

Something you could do that might be cool would be to run a lot of cards like Dictate of Kruphix, Kami of the Crescent Moon, and Howling Mine to boost everybody's draw (might make them consider not killing you lol). That would rip the rug out from under everybody and make your wheels that much more impactful. Make them discard 12 cards instead of 6 or 7! Plus you're getting them closer to drawing on an empty deck.

To add to your fort cards I would recommend perhaps Silent Arbiter since you aren't trying to swing out anyway and it fits your Pariah combo quite well, and Crawlspace.

As far as card draw goes, my favorites are targeted X spells like Blue Sun's Zenith and Stroke of Genius as they could always be upgraded to kill tools with an infinite source of mana i.e. Dramatic Reversal + Isochron Scepter and I just like them a lot. If you decided to pursue group draw you could also experiment with stuff like Prosperity, Minds Aglow, and Fascination (you said you like options right?). Along with this I would add to your ability to win off of self mill with Thassa's Oracle and Jace, Wielder of Mysteries so that Lab Man has some friends.

I know you're running some recursion yourself but this deck has the potential to seriously fuel opposing decks with heavy graveyard interaction as their motif, for obvious reasons lol. Since you have have access to white you could always try Rest in Peace for the complete shutdown, and then maybe a Grafdigger's Cage just as another piece of graveyard hate. Alternatively, you might prefer cards with one time effects like Relic of Progenitus and Scavenger Grounds.. or you could mix and match! Up to you.

FINALLY, (yes I know, we're finally at the end) I would honestly just replace many of the dual lands you have that come in tapped with basics. I just personally don't enjoy having my lands come in tapped while everyone else gets ahead, and I really feel like basics are actually better than tapped lands even if they don't have the versatility or effects. Of course shocks and duals and fetches would always be nice, but we're trying to stay in budget so I'd just stick to the basics.

I know it's long but I just really enjoy researching cards and learning about different strats so I usually get carried away. I tried to stick with recommendations that stay under $10 but a few over the limit might've slipped through. I like your deck, hope this helped! :^)

Fibonachos on The Hateful Trait

3 weeks ago

Thanks for the comments KuzcosPoison! Cut Vindicate for the Nature's Claim, and Hapatra, Vizier of Poisons for Mangara, the Diplomat. Also switched out Ready / Willing for Eladamri's Call which should help fetch either answers like Containment Priest, or finishers like Elesh Norn, Grand Cenobite or Mirror Entity. Definitely considering Destiny Spinner, will see what playtesting shows. I think Alms Collector is a bit too off-track for this deck (expensive/3 power). Grand Abolisher is definitely a good one, but recent spikes have it out of my price range :/. Crawlspace isn't bad, but I'm less worried about being hit wide, and more worried about being hit high by one or two big bois. Mirri, Weatherlight Duelist is good, but no way of ensuring she doesn't get killed when she attacks as she is a 3/2.

KuzcosPoison on The Hateful Trait

1 month ago

You're not running too much removal so you might get stuck if you're not able to draw into those things through tymna triggers. Also considering you're running hushwing type effects, relying on your etb triggers for removal seems a little shortsighted, maybe consider cutting one or two things for a Nature's Claim, and I would cut vindicate for Beast Within or Generous Gift since the instant speed is probably more worthwhile. Hapatra, Vizier of Poisons also seems a bit out of place since there's no real support for her, might be more worthwhile running something a little more useful over her, the new Mangara of Corondor works to either incentivise people to slow down with spells or draws you some cards, also Alms Collector even though he's 3 power I've seen do work if people are drawing multiple cards per turn, especially since there's not much card draw outside of your commanders. Depending on if there's lots of blue at your table, Destiny Spinner or Grand Abolisher might be worth looking at since your deck relies on your commanders pretty heavily to be able to do damage/draw cards. For protection against other big boardstates, something like Crawlspace or Mirri, Weatherlight Duelist could come in handy

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