Creature — Cat Cleric
If an opponent would draw two or more cards, instead you and that player each draw a card.
Printings View all
|Commander 2017 (C17)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Alms Collector occurrence in decks from the last year
Latest Decks as Commander
Alms Collector Discussion
1 week ago
Great list! I assume you also posted this list on Mtggoldfish.com under the name of thealt.
4 weeks ago
Yea, you are absolutely overreacting. Is it kinda dumb that it steals your opponent's tutors? Yea. But you'll probably only get 1 off of it when you flash it in. And it could literally get killed in response. Its not as bas as it looks. Opposition Agent is fine. Dumb, but fine. Play counterspells, play removal, pay attention to your opponent's having open mana, or just Rule 0 it with your playgroup if you all hate it.
The ONLY thing I'm ACTUALLY a bit worried about is Maralen of the Mornsong. Maralen I could see getting a ban just so that we can avoid another Leovold situation. Opposition Agent alone isn't "the most disgusting card ever printed", but when you can't draw, can't tutor, you're slowly killing yourself, and your opponent gets to play everyone else's cards, NO ONE is going to want to play against that. Its like if they made a Commander that's intentionally designed to Mindslaver Lock you.
Maralen has never really seen a lot of play in the past because she's basically self-defeating since your opponent gets to tutor first and can simply find whatever piece of removal they want to kill Maralen. Cards like Shadow of Doubt, Leonin Arbiter, Aven Mindcensor, Stranglehold, and Ashiok, Dream Render ALREADY exist, but the difference is that none of them have been playable in a mono black deck with Maralen before.
So the real problem is that Opposition Agent should have been Blue/Black like Notion Thief, or IMO, ABSOLUTELY should have been a WHITE card. One of the few unique parts of White's color pie is hatebears. And Opposition Agent would have been a great piece of card advantage for white, similar to Alms Collector, which isn't nearly as good as it sounds since it doesn't trigger from multiple singular draws, but only if 2 or more are drawn at once from the same effect.
Opposition Agent otherwise has the same problem as Hullbreacher does. Its just going to die to removal immediately. You might get a bit of value from it, but once its out, no one is going to choose to tutor or draw extra cards until its gone. So you get some immediate value from it, and then its basically just another hatebear.
Hullbreacher is NOT Smothering Tithe. Smothering Tithe triggers on EVERY draw and it tricks you with the option of paying for it, even though few people ever want to, much like Rhystic Study. You still get to draw all the cards you want, someone else just gets a little extra benefit for it. It doesn't actually harm you unless you choose to pay for it. That's why its so good, it flies under the radar. Its why people will kill a Platinum Angel or Blazing Archon on sight, but don't really care about that Ghostly Prison even though they're both keeping you from getting attacked. One has an optional work-around, its just inconvenient enough to disuade people from doing it.
IMO, Opposition Agent should have been white, and it should have fit along the same lines as Smothering Tithe. Something like, "Flash, Whenever an opponent searches their library, you may also search your library for a card, unless that opponent pays 2. If you do, put it into your hand and shuffle." This way you're just taxing your opponents' tutors, or profiting off of them yourself.
People have said it before, but Rhystic Study should ABSOLUTELY have been a white card, and this would have been a cool way to do it, much like how Beast Within breaks green's color pie, so it was colorshifted to white in Modern Horizons as Generous Gift.
4 weeks ago
If you're aiming for a more cutthroat approach to the list, there are some key pieces of interaction and acceleration you're missing, and I've got suggested cuts as well:
- Izzet Charm -> Force of Negation
- Teferi's Protection -> Swan Song
- Teferi, Master of Time -> Negate
- Sword of Fire and Ice -> Arcane Signet
- Lightning Greaves -> Mox Diamond
- Master Transmuter -> Talisman of Creativity
- Mangara, the Diplomat -> Talisman of Progress
- Boros Signet -> Talisman of Conviction
I would also run the big three cantrips:
Before suggesting future cuts and changes, the next question becomes: How do you want to kill, and how do you want to get there? You and I spoke previously about this a bit, so I know you don't want to go for a creatureless Proteus Staff kill. Fish is a pretty compact wincon, but it seems to me that it may not be strictly necessary. You're going to run Top anyhow, so if you're holding your deck, you can find a way to win no matter what. My impression is that you can go a few different routes:
- You can build a list that wants to manually storm off and kill with Aetherflux Reservoir. Reservoir provides a natural outlet to Top lines while also supporting a more traditional storm plan. This then has two subtly different approaches, one leaning on artifacts and one leaning on spells.
- You can build a list that wants to assemble Isochron Scepter + Dramatic Reversal for infinite storm and mana and then find an outlet for one or the other.
- You can build a list that wants to resolve Fish or Jace, Wielder of Mysteries with an empty library.
You're also in the colors for access to almost the entire Wheels package, in case that appeals to you:
Resolving any wheel with any lock piece is generally enough to just win the game.
Thoughts so far?
1 month ago
I am glad to be seeing more cleric tribal decks starting to show up, it seems the solid increase in cleric legendary prints has really helped. In my own experiments with tribal clerics, Ayli, Eternal Pilgrim being my original cleric commander, have found that clerics excel in defense, resurrection and life gain but not offense compared to tribes like soldier and goblin tribal. That in mind I do have some recommendations to help maximize their potential.
Beat Sticks and offense: You have Doubtless One and Vile Deacon but don't forget to add Custodi Soulbinders and Mikaeus, the Lunarch to round out the heavy hitters. But there is more to offensive then just beat sticks, so I would consider Frontline Medic for no fear attacks and non cleric offensive aids like Reconnaissance, Dolmen Gate and Cover of Darkness to keep the clergy moving and Tymna earning her keep. From my experience in using Tymna you need evasion to keep drawing cards as trample is scarce in tribe. If you are feeling savage you can try Archangel of Thune and with the life gain available to the tribe it can get hilarious fast.
Card Draw: Most tribal decks I see have the same weakness and its card draw, even with Tymna the Weaver you can still get ground down to a halt, avoid that with some in tribe options to fuel the attack like Bygone Bishop, Custodi Lich, Twilight Prophet, Mangara, the Diplomat, Alms Collector, Yawgmoth, Thran Physician. Yawgmoth is a must have in my opinion as he removes the sting out of board wipes and allows removal if you really need it and can even discard one of your cards for reanimation abuse as well.
Defensive Options: Clerics probably have the best defenses out of all the tribes and at very low costs, some options I you should consider are Devoted Caretaker, Giver of Runes, Selfless Spirit and Songstitcher if fliers are a problem for you.
Tricks and Value Combos: An amusing combo I have played with before and found pretty funny was Hedron-Field Purists or Daunting Defender along with Pestilence. It can take a bit to assemble but is pretty funny when you do. Another value combo is Vito, Thorn of the Dusk Rose and Ancestor's Prophet.
Resurrection: To many options to list but I would recommend looking through the large amounts available and pack as many as you can in to increase endurance and grind opponents down. I can say from experience this can really clinch a victory.
1 month ago
Really nice list, I love hatebears, heheh.
Unless you are particularly on a budget, I'd advise you to add some other bears, such as Alms Collector, Leonin Arbiter, Thalia, Guardian of Thraben, Spirit of the Labyrinth, Linvala, Keeper of Silence, and Glowrider.
Some of them are quite pricey though, I know, but with time this deck will become a force to be reckoned with!
2 months ago
Things that synergize with white's effects like counters with Mindless Automaton, lifegain with Well of Lost Dreams, and tokens or small dudes with Skullclamp, that or Sword of Fire and Ice for equipment strategies, Smuggler's Copter and Bonders' Enclave for other strategies.
And in white, after looking it up for Omniscience_is_life, here is my new, semi-educated package:
Land Tax, Mangara, the Diplomat, Alms Collector, Weathered Wayfarer, Mesa Enchantress, Kor Spiritdancer, Sram, Senior Edificer, Stonehewer Giant, Dawn of Hope, Puresteel Paladin, Mentor of the Meek, Bygone Bishop, Luminarch Ascension, Emeria, The Sky Ruin, Sun Titan, Sevinne's Reclamation, Ranger of Eos, and Castle Ardenvale
Not to mention tutors being Weathered Wayfarer/Ranger of Eos being tutors, alongside Steelshaper's Gift, Open the Armory, Recruiter of the Guard, Ranger-Captain of Eos, Academy Rector, Arena Rector, Call the Gatewatch, Idyllic Tutor, Enlightened Tutor, Heliod's Pilgrim, Quest for the Holy Relic, Three Dreams, Boonweaver Giant, Auratouched Mage, Djeru, With Eyes Open, Taj-Nar Swordsmith, Thalia's Lancers, Totem-Guide Hartebeest, Relic Seeker, Priest of the Wakening Sun, Forerunner of the Legion, Ignite the Beacon, Plea for Guidance, Kithkin Harbinger, etc.
Oh, and there is more, just look!
2 months ago
mccabej140: White has pure card draw in the forms of Mentor of the Meek, Wall of Omens, Bygone Bishop, Alms Collector, Dawn of Hope, Mangara, the Diplomat, Thraben Inspector, Scout's Warning and To Arms! (from a quick gatherer search).
In addition, it has artifact and enchantment based draw/tutor in the form of Enlightened Tutor, Sram, Senior Edificer, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Open the Armory, Steelshaper's Gift, Kor Spiritdancer and Mesa Enchantress to name a few.
That seems like plenty of options for card draw/tutors in white. And while seom of these are limitied to artifacts/equipment, you can't just write these off becuase your specific deck isn't heavy in that area. It's like saying that green's tutoring is crap becuase you can't tutor instants despite thefact that green has some of the best creature tutors.
"Fun" is also not an argument here. Just becuase you haven't played with or against stax decks and just becuase you don't find them fun does not mean that that you can just write the entire acrhitype off. There are plenty of people who really enjoy playing those decks and now you're effectively telling those people how to play Magic.
Some players don't like counterspells - does that mean that we shouldn't play them? Now blue has a big void until late game. Blue needs more ramp! it has to rely on artifacts, that's not fair to blue!
But the above logic is flawed. Counterspells exist and giving blue ramp would make it more powerful. Just like giving white a crapload of unrestriced draw. Stax exists and you can't just pretend it doesn't becuase you don't like playing it/against it. White exists on a balance between having draw and having stax and that balance is important.
channelfireball12345: see above.
I would ask the question to everyone here - if white has such bad card draw, then what's stopping you from splashing a second colour to fix the deficit? Why is there such a push to build mono-white decks?
2 months ago
Never considered this your commander before but they seem pretty fun. There's honestly not much I would change, this is a pretty solid list. Just for the hell of it though here are some cards you may or may not like:
I recognize this next bit is by no means a budget option, but Extraplanar Lens coupled with snow lands in mono decks offers some pretty killer asymmetrical ramp, assuming nobody else is running the same snows as you.
I like your deck! Hope this is of some use to you.