Triskelion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Triskelion

Artifact Creature — Construct

Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to any target (creature, player or planeswalker).

Gidgetimer on All the combos

3 weeks ago

I need a little more clarification on the objective of the deck. Are you wanting a deck with the longest list of combos, a deck with a large number of completely unique combos that you want to draw naturally, or a deck with a large number of completely unique combos and you will tutor the last piece? Each different style is going to require different combos.

Without any specific guidance on how you want to build the deck I am just going to list some of my favorites. I'll just list off cards, LMK if you need an explanation for any.

Metroid_Hybrid on Maxing out pre-Modern cEDH

1 month ago

I have a single, serious cEDH deck built around Yawgmoth, Thran Physicianfoil— but with a single, important caveat: EVERY card in the deck that is not explicitly part of the central combo has an “Old” border; that is, either legitimately has a pre-Modern (pre-8ED) printing, or at least received a “Timeshifted” printing after the fact..

But with the printing of Hancock, Ghoulish Mayor, and the recent “Timeshifted” reprinting of Toxic Deluge, I am compelled to asked the T/O community for the first time in over 3 years……

How can I max-out the competitive potential of this particular deck, while still maintaining the said “pre-Modern” prerequisite?


Yawgmoth - mk_I (Vintage Phyrexia)(v2.8)

Commander / EDH Metroid_Hybrid

SCORE: 42 | 14 COMMENTS | 6927 VIEWS | IN 11 FOLDERS


The only possibilities that I can think of…

legendofa on New hubs to be added

2 months ago

000CBomb000 Could you please help with a couple of these? I can't find any specific definition of Lion Dib, and my best interpretation is that it's straightforward Jeskai aggro/zoo. What makes Lion Dib distinct?

I know that historically, Sligh is the predecessor to Red Deck Wins, but may I suggest that Oldschool 93/94 + Red Deck Wins = Sligh? Or is there some defining feature of Sligh beyond the format restriction?

Similarly, Oldschool 93/94 + Artifacts = Robots? I see the influence of Su-Chi, Triskelion, and Mishra's Workshop, but I feel like there's some core interaction or combo I'm missing.

I'm usually pretty hesitant about adding format-specific hubs, but a lot of these look like they have range outside of Oldschool 93/94. Most of them can be added or shortlisted.

DreadKhan on EDH Merens Reanimator

2 months ago

The OG Fetches are very good cards in almost any deck, and as I mentioned in my first post, I don't know if it would be easy to improve this deck without either adding Fetchlands or increasing the power level.

The easiest way to increase the power level a deck like yours is to add a combo, but your present power level is high enough that you'd need to add a fairly efficient combo, something like Protean Hulk to find a complete combo (ideally via a single pile), this would leave you at a strong 8, not quite cEDH but it's fairly hard to make Meren a cEDH deck at this point, her ability is too slow/grindy for cEDH games. cEDH Meren lists are likely to make use of something like Razaketh, or possibly a Phyrexian Devourer combo. Razaketh uses something like Life / Death to turn your lands into creatures so you can keep tutoring until you find both your combo of choice as well as the mana to play it. Razaketh decks love stuff like Lion's Eye Diamond, which is extremely pricey and does very little other than combo off. You'd also want Dark Ritual type cards, and possibly things like Lotus Petal and Elvish Spirit Guide. The main problem with Razaketh is getting him out early, but something like Final Parting can get you there by putting Razaketh in the bin and a Reanimate into hand. Similarly, you can reanimate a Protean Hulk (which you then sacrifice) to tutor up a game ending combo, the advantage of Protean Hulk is that it's easier to cast when you're desperate, but the upside of Razaketh is that you can tutor up any cards you want, Razaketh just gives you a new hand in exchange for a few creatures. I think Protean Hulk is the best of the lot, but Phyrexian Devourer isn't a bad option, you use Triskelion with it by getting both into your graveyard, with a Necrotic Ooze on the battlefield, you then just exile cards to put counters on your Devourer, and the only real drawbacks are your limit on individual MV (Devourer dies if it gets too big), and you'll need enough total MV to actually kill everyone (this isn't too hard if you go off fairly early, but it can suck if you take all game to get into position and can't kill everyone because you don't have enough cards left. Another upside to Devourer is that Triskelion also wins the game with Mikaeus (you ping Triskelion with the last counter so it dies (without any counters left) and has Undying). Oh, with Protean Hulk the 'smallest' pile I am familiar with involves Disciple of the Vault, Melira, Sylvok Outcast, Lesser Masticore, and Carrion Feeder/Viscera Seer, with that pile you don't even need Activated Sleeper to nab a second Protean Hulk (with only 3 MV after you account for the Sleeper). The main drawback of this pile is that the cards are individually bad IMHO (I would run Feeder and Seer, but none of the others fit in a generic Meren deck), and the lack of redundancy (Melira and Masticore aren't used in a lot of other combos in Meren decks afaik) makes it less stable than some lists. The final one I feel is worth mention is Demon of Dark Schemes, Mitotic Slime, and Phyrexian Altar nets you infinite mana, ETBs, death triggers, Energy, and all the creatures in each graveyard can be reanimated by you. The nice thing about the Demon is that it's only 6 mana (so technically Hulk can find him), and it can do a lot of work in certain situations since it can wipe small creatures as well as reanimate cards from anyone's graveyard. It's one of the better generic reanimation effects that can go infinite, and it's sheer range of utility makes it worth looking at even if you didn't use Mitotic Slime. The Slime btw is very good in most Meren decks since it offers a plethora of tokens for only 5 mana, while Phyrexian Altar (or Pitiless Plunderer) are both amazing cards in a deck like this.

If you feel like adding a combo, I wouldn't have more than ~2 trees/paths to work with, unless the cards are shared between multiple lists.

I can go into more detail if it would be helpful, I have a Meren deck on here you could take a look at, it's a lot more combo oriented than your list, but it's combos aren't optimal, they're all made with stuff I already had.

Kootaroo on Glissa the Traitor

4 months ago

I know last updated 4 years ago at the time of leaving this comment. still thought id maybe leave a suggestion or two. before I say anything Id like to say the glissa deck you have seems fun and is very different than mine. that isnt a bad thing i enjoy seeing alternate takes. she is/was my first commander deck i built as well.

Jhoira's Toolbox, by no means do I hate this card. might I suggest Welding Jar. Jhoira's cost 2 to cast, then another 2 to regenerate a target. Welding jar is 0, and Sac to Regen target. the obvious downsides and benefits are that Jhoira doesnt have to sac itself to regenerate. however it is specific to artifact creatures. Welding jar targets any artifact.

Doom Blade, i would replace with Assassin's Trophy. either or is fine imho.

Some cards i would suggest maybe but i dont have any replacement ideas would be, Grist, the Hunger Tide, Casualties of War, Ashes to Ashes, Grisly Salvage, Skullclamp.

by no means do you have to listen to any of my card suggestions as i said above i have no recommendations for what to remove for those cards. just some food for thought.

i used to run Triskelion in my deck i dont anymore tho. Myr Battlesphere is another card i used to run but took out as well. neither of them are bad by any means. i just removed them arbitrary reasons.

side note, it always makes me happy to see Disciple of the Vault. dont see that card too much these days!

JimboSliceJr on Infinite Wheels of Death

4 months ago

Profet93

Sure thing! Bloodchief Ascension & Mindcrank create an infinite mill and damage cycle.

Mikaeus, the Unhallowed & Triskelion create an infinite damage cycle where you remove counters from him to do 1 damage to a player & the rest to kill himself. Then he is returned to the battlefield and you repeat. This also works with Mikaeus, the Unhallowed & Walking Ballista, but he needs a third card like Zulaport Cutthroat or Blood Artist to create the infinite cycle of damage/life gain. If you can’t get one of those two cards, Grave Pact or Dictate of Erebos will create infinite sacrifice cycles. Then you could also create infinite Eldrazi tokens/treasures with either Pitiless Plunderer or Pawn of Ulamog.

Next is the Ashnods alter & Pitiless Plunderer combos with either Bloodsoaked Champion or Reassembling Skeleton that can infinitely sacrifice to create infinite colorless mana for cards like Exsanguinate.

Finally if you have Sensei's Divining Top, Bolas's Citadel, & Sheoldred, the Apocalypse you can draw a card with Sensei’s, gain 2 life, then pay 1 life to cast Sensei’s, and repeat until you can find a combo while gaining life with each draw.

Hope this helps!

Master_J on Laser Beams

5 months ago

Out: Hindervines, Heaven / Earth, High Sentinels of Arashin, Wood Elves, Together Forever, Triskelion, Semester's End

In: Boon-Bringer Valkyrie, Agitator Ant, Evolution Sage, Orzhov Advokist, Evolutionary Escalation, Swiftfoot Boots, Botanical Brawler

A larger update in an effort to build counters. Taking out superfluous or higher value one shot effects for things that can provide counters regularly. This also lowered my curve ever so slightly.

scotchtapedsleeves on Marchezzy says "Goonies Never Die!"

10 months ago

Welcome to the Cult of Marchesa!

I definitely agree that this deck doesn't have enough sac outlets. When other players start to realize the gameplan, they'll be removing every outlet they see. It's important to keep well stocked!

Add:

  • Greater Gargadon is absolutely fantastic, opponents can't interact with it until it hits the field and by then you'll have drawn another outlet... hopefully.

  • Viscera Seer is a must, you need all the 1 drop outlets you can get.

  • Yawgmoth, Thran Physician is incredible. Free sac outlet that draws you cards AND is removal? Don't mind if I do.

  • Trophy Mage is an easy tutor for both Ashnod's and Phyrexian altar. I run Altar of Dementia instead of Phyrexian altar, so I run Trinket Mage instead of trophy. This also helps me get out my 2 drop mana rocks in a pinch.

Subtract:

  • Falkenrath Aristocrat has never hit for me, 4 mana for a flying outlet is fine, but she's never done well for me.

  • Scorn-Blade Berserker is fine, but think of the timing their effect will be applied on. If you're sacrificing it for Marchesa, it'll be coming back on that end step. If you want to take advantage of backup, you'd have to sac the backed-up creature during that end step. Ideally we want to avoid doing this as you won't have that creature for the whole next turn.

You mentioned that your partner was constantly being left with no blockers for opponent's combat. That's a difficult line to tread, generally Marchesa isn't enormously aggro although it might seem that way. Your goal is to abuse ETB and LTB triggers for maximum value, swinging with creatures only if you have a sac outlet to reset them for the next person's turn.

Add:

  • Kardur, Doomscourge can help with this massively as opponents won't be able to attack you for the next cycle. If he stays around until your next turn you can "flicker" him to goad everyone again!

  • Reef Worm is a pet card of mine, it can generate a huge amount of bodies if you have a Thran Vigil or Uncivil Unrest out. Fantastic sacrifice fodder even if it doesn't have a counter on it

  • Triskelion. You're playing Mikaeus, might as well finish up the combo

  • Imposter Mech is quickly becoming my favourite card. Once you have Marchesa out you generally don't want to attack with her, so you can use her to crew this every turn! Last game I cast it I copied an Avacyn, Angel of Hope to give you an idea of the bonkers stuff you can pull off with it

Subtract:

  • Gray Merchant of Asphodel Generally you don't want to be gaining life in this deck as you want to stay the dethrone target as long as possible. I've died a few times to my own hubris by not including lifegain, but the small amounts you'd be gaining with Gary in a Grixis deck don't make him worth it for me. Special exception to Kokusho, the Evening Star as 15 lifegain is backbreaking for your opponents.

That just about wraps up my thoughts, Marchesa can be pretty complex to play so feel free to reach out if you or your partner have any questions! Like I said, I don't generally play too aggro with my deck. Generally once opponents figure out what's going on you'll be getting a lot of removal thrown your way, but Marchesa is a super sticky commander, she won't leave if you don't want her too. Don't forget to sac in response to removal!

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