
Combos Browse all Suggest
- Mikaeus, the Unhallowed + Triskelion
- Gilder Bairn + Jiang Yanggu, Wildcrafter + Triskelion
- Basilisk Collar + Triskelion
Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Penny Dreadful | Legal |
Premodern | Legal |
Vintage | Legal |
Triskelion
Artifact Creature — Construct
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to any target (creature, player or planeswalker).
king-saproling on
Nikara Yannik, Scavenging Scavenger EDH
2 months ago
This pair is cool. Interesting combo potential. Thoughts on these? Faceless Butcher, Lumbering Battlement, Abdel Adrian, Gorion's Ward, Changeling Hero, Changeling Titan, Mysterious Limousine, Prowling Geistcatcher, Wispweaver Angel, Corpse Knight, Devoted Druid, Crystalline Crawler, Walking Ballista, Triskelion
DreadKhan on
Meren, currently
4 months ago
There is also Necrotic Ooze, Phyrexian Devourer and Triskelion (or Walking Ballista) which will just kill everyone as long as you have some MV in your deck left. I think you can assemble this combo pretty easily with Buried Alive or some self-mill. I use Gravecrawler/Feeder/Plunderer myself, and I dig them out with Protean Hulk, which can then generate infinite Experience for Meren, making it possible for her to reanimate it for you to find a payoff for death or etb.
Hulk can also dig out Disciple of the Vault, Melira, Sylvok Outcast, Lesser Masticore and Viscera Seer or Feeder, which will just win on the spot usually. I will say, you do have to target with Disciple, so you can get blanked if someone has protection of some kind, so I don't use this combo myself, but it seems solid (if low on redundancy). It might be worth mentioning, but your Mazirek is very useful with any Persist creatures, since Mazirek can put a +1 counter on one if you have 2 you can sacrifice separately, this will go infinite with any free sac outlet, like Viscera Seer.
If you use Hulk, there is Activated Sleeper, or Phyrexian Delver which can extend your Hulk's lifespan to dig out more stuff. I'm pretty sure there are a few more out there, but I think Sleeper is the best.
I'm guessing you're not really looking for cEDH type stuff, but if you want really spicy stuff, I could direct you to very strong Meren lists you can get ideas from. I have a Meren deck that's roughly High Power atm, able to be extremely harsh to the board but also able to combo off fairly quickly/consistently if I want to. Nel Toth Community College and Round Table is the list, which has the cards sorted into custom piles to make it easier to understand (debatable if that was a success, you can switch it at the top of the decklist). Key points I'd suggest you consider is running tons of non-artifact, non-spell ramp, mostly creature based, enough to shave lands down at least somewhat, and an emphasis on small creatures that can either sacrifice themselves or something else. I would also suggest finding ways to substitute everything else with creatures, Meren really wants to have access to creatures and sac outlets, so stuff like Dockside Chef and Skullport Merchant can be better than other, non-creature options (other than busted ones like Ashnod's Altar, Phyrexian Altar, and Altar of Dementia that are just amazing). I even run Lurking Predators to just dump creatures onto the board, usually as sacrifice fodder, because I have over 50 creatures in the deck, it's very possible to get more than 2 creatures in a cycle.
Hope some of this helps!
Necramus on
Queza, the Queefer
4 months ago
Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.
Things like:
You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.
I'd suggest going for some fetches, checks, and shocks like:
You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.
I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!
Don't tell Rett I gave you so many suggestions XD
-Blake
DawnsRayofLight on
Graveyard Shift
5 months ago
It may seem janky, but many of the sagas work well in Muldrotha
2 of the above are recurring board wipes
Perpetual Timepiece for protection and more mill
Hermit Druid can help the turbo aspect of the deck, especially if you play Thassa's Oracle and related cards
Jeweled Lotus Is helpful for casting/recasting Muldrotha
Some other combos you could consider:
Mikaeus, the Unhallowed and Melira, Sylvok Outcast combo well with persist creatures like River Kelpie, Woodfall Primus, Glen Elendra Archmage, Putrid Goblin, and Puppeteer Clique as infinite sac targets.
Melira also works with Devoted Druid for infinite mana
Mikaeus also combos with Walking Ballista (and a sac outlet) or Triskelion
Walking Ballista is a good outlet for infinite mana as is Finale of Devastation
jaredtritsch on
Glissa the Traitor
5 months ago
Basilisk collar works really well with those pingers like Triskelion so that they get deathtouch, so when they fling out their last ping and die, glissa brings them right back and you keep going for as long as you can pay the equip costs.
Nach0s on
Low CMC Heliod Lifegain
5 months ago
Combos: Heliod, Sun-Crowned + Walking Ballista Heliod, Sun-Crowned + Triskelion Resplendent Mentor + Famished Paladin
The first two are essentially just unlimited damage. You add lifelink with your commander for 2cmc and then you hit someone for 1 damage with either Walking Ballista 's 1 damage hit or the same thing with Triskelion . Once you hit with either of these abilities and they have lifelink, you instantly add a +1/+1 counter back on them with Heliod, Sun-Crowned ability and keep doing this until your opponents are dead.
The Combo with Famished Paladin has you use Resplendent Mentor ability to tap Famished Paladin for one life, then untap him and retap him with Resplendent Mentor ability again and again, giving unlimited +1/+1 counters to any creatures you have, and getting unlimited health.
Guerric on Good Cards That You Just …
10 months ago
I agree on Thassa's Oracle and Demonic Consultation and other boring win cons that everyone runs. If you are going to do combo, at least be creative and have a wide variety of ways to go about it.
Also, I hate any cards that can combo and win the game but are otherwise horrible on their own, like Triskelion and Phyrexian Devourer. These cards are just horrible if you are not using Necrotic Ooze or Mikaeus, the Unhallowed to win with them, and I hate cards that are bad on their own and will sit uselessly in my hand until I can win with them. It was good to get that off my chest.
Guerric on
[Primer] Casting the Mythal
10 months ago
StefanStremel That's an interesting idea with making a token of Inalla and having her both on the battlefield and in the command zone. I'm not sure if it would work though, that would probably depend on the fine print of the eminence ability. The "or" in the description means it wouldn't trigger twice because she is in both places, so the key is whether eminence is an ability that is triggered from the command zone or the battlefield and is a separate property of each instance, or whether it is a global rule that simply refers to the permanent itself. One of the real rules pros on the site like Gidgetimer or Polaris could probably help with that. It's definitely a cool idea that could be fun if it works, but it is a lot of investment and would probably be something you would only do in certain situations.
I definitely agree that it is a wholesome tribal deck that nonetheless is a combo powerhouse, which is why I love it! For me the key is that it isn't linear and also doesn't have much variance in that everything synergizes so well. I also play Meren, and I don't run combos there because most of the relevant combos involve cards like Triskelion that are awful if you are playing the combo and winning with them. Every piece here is plenty good on its own even if we aren't using it to win, and that is what I love most about it.
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