Sanguine Bond

Sanguine Bond


Whenever you gain life, target opponent loses that much life.

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Have (6) uhore , orzhov_is_relatively_okay819 , PTsmitty , Azdranax , CompleteWaste , vashaclarens
Want (2) DeChamp , koadmunkee

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sanguine Bond Discussion

Niko9 on Elenda Deck Help

2 days ago

She's an awesome commander, no doubt :) I'm a huge fan of Elenda in flavor, in design, and in game too. Even now when we have vampires in wedding dresses and things, Elenda is still the most classy one around. There are a few things I can think of that might help with the deck. Not sure how amazing they are, but here's some ideas:

Blade of the Bloodchief is almost made for Elenda and can just be a good play just to have it on board with it's super low cost.

gravepact I mean, it's grave pact, and it's the best at being grave pact.

Nether Traitor and other creatures that you can recur over and over are pretty great. Just scooping it back to power the sac engine can be well worth it. Bloodghast is good too, and I think there are a few zombies with similar effects. I mostly run traitor because the price tag on a lot of this type of card is kinda up there.

Deadly Dispute is such an awesome card. It is going to do everything you want and then some.

Hero of Bladehold can be a great way to make creatures. She works best with some kind of evasion, but just getting two free bodies per turn can be very good.

Seraph of the Scales can take out the best flying threat on the board and give you two spirits on the other end.

Dire Fleet Poisoner is a card I really love, and I get that it doesn't always work and it requires adding pirates, but when it works, it's excellent. Flash in deathtouch on their blocker and then get a deathtouching blocker of your own can really make a big swing. Changelings or Dire Fleet Hoarder work so well with the poisoner.

Lingering Souls Soul Warden and Soul's Attendant are good cards from modern soul sisters that can work in commander. One mana for warden to gain you maybe 10 life and also give you a body is great. And if they really have to use removal on your one mana creature, that's almost better.

Vampire of the Dire Moon anything with deathtouch works well with Elenda and if you give dire moon something like the blade of the bloodchief to make her an attacking threat, it will start pinging small creatures left and right.

Karn's Bastion might be a good utility land to put extra counters on walkers and Elenda. Manlands might also be good to give you creatures if you get flooded. Mutavault Inkmoth Nexus Mishra's Factory pretty much anything that can give you mana early and be a creature to sac late game is useful.

Trading Post is one of my favorite sac outlets. It will give you creatures or sacs as you need. Also, it pairs with Unwinding Clock if you have enough tap artifacts to make it worth it.

Pyre of Heroes can be amazing if the deck has enough CmC and same types to make it work. When it does though, sacs plus tutors is solid.

Lolth, Spider Queen when she's good in a sac deck, she's really good, but when she's not, it's hard to justify her in the deck. May not be great, but I have had times where she was just the best card.

That's all I can think of right now, but I'm sure there's a lot of ways to go with this one. You've got a great looking deck, these are just the things that came to mind. You might also find that it plays better to remove some staples for things that go along with the theme. Like, Esper Sentinel is really great, but you might actually get more value in a game out of Soul Warden And, when I play Elenda I always try to give her evasion somehow or use Sanguine Bond to make her lifelink into damage. Sometimes she can get really big and not actually do a ton, I feel like.

Hope you have fun tuning up the deck :) I'd be interested to check in and see how it goes. Looks like a fun one.

dritchie on Vampiric death

3 days ago

Correction Sanguine Bond

Hectaur on Oloro

1 week ago

Hey, since you have Sanguine Bond you should had Exquisite Blood that combo give you an instant win as soon as anyone loose life or at your next upkeep no matter what with oloro life gain

Lanzo493 on Solemnity replacement

2 weeks ago

Here are enchantment combos I know of. I don’t think they’re on par with Solemnity but I’ll let you decide.

Rest in Peace/Wheel of Sun and Moon + Energy Field

Solitary Confinement + Necropotence or other enchantments that draw lots of cards

Earthcraft + Squirrel Nest

Opalescence + Parallax Wave to permanently exile all creatures by timing triggers right. Throw in Oblivion Ring to hit nonland permanents and Parallax Tide to hit lands.

Exquisite Blood + Sanguine Bond

bignickenergy7 on Olivia’s League of Demon Himbos

2 weeks ago

Oh and I didn’t add Drana, Liberator of Malakir because budget, but she is one of the cards I’m definitely putting in if I upgrade this deck.

I didn’t put in Chaos Warp as I have horrible luck. Just god awful. Knowing me I’d bounce a Sanguine Bond to shut down an Exquisite Blood combo, but then hit Vito,Thorn of the dusk rose with it. Also, it’s $2.50.

TypicalTimmy on How You Feel Could Tell …

1 month ago

I think the best way might be to ask several questions, each with a point system depending on the answers. Assign points objectively, and the more points the "stronger" the deck is. For example:

How many infinite combos are there? In this case, "infinite" does not mean where it ends in a draw. It means you can effectively combo off as many times as you want, uninhibited. But yes, Sanguine Bond and Exquisite Blood count also.

  • 0 = 0 points
  • 1 - 2 = 1
  • 3 - 5 = 2
  • 6+ = 3

Wincons? These can be singular cards such as Craterhoof Behemoth, it can also be cards like Felidar Sovereign. Maybe it's your Commander who aims to win via combat damage? Basically, how does your deck intend to win - and how many ways can it achieve it? Zero is defined as you don't have a wincon - you merely play and hope for the best. Note above that Bond+Blood is also a wincon. Wincons should be considered with all parts, not singular ones. Craterhoof Behemoth as a single creature is only a 6/6 and won't win you the game. But with an Avenger of Zendikar with 12x 0/1 tokens will. Consider ALL pieces of the wincon, and consider the whole thing as one unit.

  • 0 = 0
  • 1 - 2 = 1
  • 3 - 5 = 2
  • 6+ = 3

How many LAND tutors are there, INCLUDING fetch lands? These are anything such as Arid Mesa, Vampiric Tutor, Evolving Wilds and Cultivate. If it gets you a land, it counts.

  • 0 = 0
  • 1 - 5 = 1
  • 6 - 9 = 2
  • 10+ = 3

What about non-land tutors? These are more for securing wincons and answers. In this case, Vampiric Tutor counts again. The rest do not.

  • 0 = 0
  • 1 - 5 = 1
  • 6 - 9 = 2
  • 10+ = 3

Some decks want to run basic lands. Most don't. We should focus less on whether a land is basic or not and more on whether that land enters tapped. That is to say, how many lands does your deck run that enter untapped or are able to enter untapped? So this includes not just shocklands who can be chosen to enter untapped, but also cards such as Amulet of Vigor and other similar cards.

  • 0 = 0
  • 10 - 15 = 1
  • 16 - 24 = 2
  • 25+ = 3

Draw. Simple enough. Anything that helps you draw outside of your draw step counts. 0 is not being able to draw outside of your draw step.

  • 0 = 0
  • 1 - 5 = 1
  • 6 - 9 = 2
  • 10+ = 3

Mana rocks / dorks. How many nonland sources of mana does your deck have?

  • 0 = 0
  • 1 - 5 = 1
  • 6 - 9 = 2
  • 10+ = 3

I think this is a good start to begin debating, testing and modifying.

sometowngeek on B/W Extort

1 month ago

Your deck would make people run for the hills... With Mindcrank in mind, I have some suggestions:

  1. Tainted Remedy. It would force opponents to lose life instead if they were to gain life.

  2. If you had Rhox Faithmender along with either Vizkopa Guildmage or Sanguine Bond, that would make it hurt them more because it would double the milling when you gain life.

TypicalTimmy on New Format for EDH: Rule …

1 month ago

Over the weekend I'll make a "comprehensive rules list" for Rule: 0. I know it sounds silly, because it contradicts the very nature of the format in question, but there are certain elements of the game that can not be altered.

For example, you can't have a land as your Commander as a land is not cast.

You also can't give a creature who does not have Companion that ability, because you would be adding text onto the card that isn't there.

I should probably ban the Power 9, simply because if you want to play with those cards, just play Canadian Highlander and use the appropriate point-buy system.

I've also seen questions pertaining to "Partners" and "Partners With", asking if having two cards that are not Partnered up together adds to the deck's color identity. Why it does, I think it should be worth limiting this. Otherwise technically speaking you could run Sanguine Bond and Exquisite Blood. So I feel putting a limitation on this is important.

What I'm thinking is the following:

  • No lands as Commanders, including any card who's reverse side is a land, unless allowed by the Rules Committee for regular EDH.

  • No Power 9 - Just play Canadian Highlander

  • If you use Partners With, at least one must be a Legendary Creature

  • You may not Partners With any Legendary Creature who has Eminence: This includes, for the purposes of the rule, Oloro, Ageless Ascetic

  • Artifacts, Enchantments, Instants and Sorceries are OKAY but must be Legendary

  • All Planeswalkers are usable as Commanders

  • No rules change to Companion

  • Non-legendary creatures are okay to use as solo or Partners With Commanders (Oh Lord help us with Snapcaster Mage)

This expands the deck building opportunities by a LOT, without allowing it to be broken so frequently. For example, Winter Orb + Land Tax?? Jesus Christ, no. Lmao

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