Sanguine Bond

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sanguine Bond


Whenever you gain life, target opponent loses that much life.

Balaam__ on

1 week ago

Sanguine Bond/Vito, Thorn of the Dusk Rose are perfectly viable cards to build around, but with what you currently have here they’re all but useless. It’ll be Turn 4 or so before you can capitalize on them with Crypt Ghast or Sheoldred, the Apocalypse—and that’s only if they aren’t countered or otherwise removed, which is highly probable to happen. I’d recommend either building specifically around life gain/loss or else replacing them.

27hp on Landfall Champions

2 weeks ago

Search for Tomorrow seems like a good fit. I've been pretty lucky pulling Arboreal Grazer most first turns so that always gives me immediate ramp but having more 1 mana options can't hurt.

Jaddi Offshoot is insane! I think I'm definitely adding that in asap. I feel like Courser of Kruphix is definitely a tighter strategy option than Gladeheart but I'm hesitant! In a couple of my games with this deck I've been doubling up life gain/damage with Vito, Thorn of the Dusk Rose + Sanguine Bond and gladehearts landfall effect have really been lifesavers. However ... I have top-carded with this deck a few times already and that sucks. Might toss out the 2 Chalice of Life  Flip for 2 of them and see how it goes!

DreadKhan on Phylactery lich: a Rule 0 …

1 month ago

Hope I'm not getting to carried away with this brainstorming, but here's what I thought up.

You could also use Nesting Grounds if you like the idea of putting your Phylactery Counter somewhere safer, but an Indestructible artifact is already pretty durable, and there are many of those kicking around.

If you end up using Proliferate for counters, you could look at Subterranean Hangar, it's a good 'land', but you almost want to run extra lands with it, it plays like a ramp source rather than a true land. Bottomless Vault also exists, but this is a much harder to use card that isn't as budget friendly. Both are good with Proliferate effects or big splashy effects, I gather you don't like Hailfire or Exsanguinate, but what about weirder stuff like one of the many big mana Wipe Plus cards that Black gets, stuff like Decree of Pain or Necromantic Selection, I think you can find others like Phyrexian Scriptures or even Damnation because it'll miss your Commander.

I feel Pestilence might be amazing, it's much better if you can give it Lifelink or Deathtouch, usually via a Counter that Nesting Grounds moved (Boot Nipper, Scavenged Brawler, Unbreakable Bond, Unexpected Fangs, Call of the Death-Dweller, Evolved Sleeper, or Void Beckoner, some of those seem solid actually), but even without either it's a great effect to clear out weenies, and your Commander keeps it around pretty consistently. Also very good with Pestilence is Exquisite Blood (paying B to gain 2 life and make 3 opponents each lose 1 sounds very playable), which combos with Sanguine Bond if you want a combo that has independently useful pieces. Blood and Pestilence and your Commander would be nuts with Cabal Coffers and Urborg, Tomb of Yawgmoth, and I love how all of that is just stuff that you want to be doing anyway. Hangar and Vault are also useful with Pestilence.

I suspect you might want to look at some free sacrifice outlets to use incase your Commander is going to be stolen or hit by an Out of Time type effect in the event that you build around them more. Black has great outlets in addition to access to Altars. There is also Command Beacon to get Phylacter Lich back if people steal it.

Niko9 on What's your dream play?

1 month ago

Necrosis24 Anything that wins with phasing is just amazing : ) I like it!

Oh and one I've managed to do a few times in my lifegain deck is Selenia, Dark Angel + Sanguine Bond + Tainted Sigil It's nice because each part works well in the deck on it's own, and I don't want to run many copies of any of the three, so it's just every once in a blue moon that it comes together and those are the kind of crazy "I win" combos that I like.

legendofa on Balaam__

1 month ago

Thanks for the question! My opinion is no, it doesn't qualify for the Enchantment hub. If it's built around one single card, unless it's important that it's an enchantment and not any other card type, I'm going to push toward Combo, other relevant hubs, but not Enchantment. As an example, I would not put the Enchantment hub on a deck that uses the Sanguine Bond + Exquisite Blood combo, unless there was also significant support for enchantments in general (e.g. Idyllic Tutor or Jukai Naturalist).

thefiresoflurve on Sheoldred's End Game

1 month ago

Kaya's Ghostform - dodge any single removal for cheap.

Strionic Resonator is too expensive for what it does - with Sheoldred, you're paying to either gain 2 life or have someone lose 2 life. I've run the resonator in decks that have much bigger triggered abilities, and it's still clunky and expensive to use.

Exquisite Blood - instant win with Sanguine Bond/Vito, Thorn of the Dusk Rose (plus something else to gain/lose life, like your commander.

9-lives on

2 months ago

Macaronigrill5150 I would add something like Healing Hands but I have mana restrictions for my amount of mana needed for angel tokens which is greater than or equal to 5. Using my life to either make angel tokens, or to harm my opponent, works either way, depending upon which card I draw that gives me my choice to heal the opponent, or myself to the detriment of the opponent. The best result I could get is to draw Vito, Thorn of the Dusk Rose, or Sanguine Bond, and Vizkopa Guildmage as I will be dealing damage to them while healing myself, thus as well as generating tokens. But, if I have Tainted Remedy I will basically burn them to death with healing magic that is able to be transferred, like Heroes' Reunion and Rest for the Weary, and also using my Chaplain's Blessing and Scroll of Avacyn to make angel tokens since I cannot heal myself and hurt them with it at the same time, but rather heal the opponent which harms them, and do my own thing.

Crow-Umbra on Sippin On Some SyZurp

2 months ago

Thank you for the suggestion Vicarian. Exquisite Blood + Sanguine Bond is an old classic. Truth be told, I was thinking of swapping out Sanguine Bond for No Mercy, since it's a bit cheaper with the upcoming Dominaria Remastered reprinting. Aside from animating enchantments with Zur, I don't really have any other sources of lifegain in the deck for Sanguine Bond to be consistently worth it.

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