Whenever you gain life, target opponent loses that much life.
|Have (2)||metalmagic ,|
|Want (4)||MrMittensSr , E-Bone , NotOnline , Toptube|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander 2017 (C17)||Rare|
|Commander 2013 (C13)||Rare|
|Magic 2014 (M14)||Rare|
|2010 Core Set (M10)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Sanguine Bond Discussion
3 days ago
1 week ago
Looks cool. You might like these: Dire Fleet Ravager, Baneful Omen, Magus of the Mirror, Repay in Kind, Sower of Discord, Sanguine Bond, Loyal Subordinate, Liliana's Specter, Syphon Mind, Noxious Toad (errata says he hits all opponents), Pox, Smallpox, Skull Storm, Scourge of the Skyclaves, Maddening Imp, Angel's Trumpet
1 week ago
It's definitely an interesting cards, but I must say that the most recent iteration's second ability still seems too powerful for just 2 mana, even if it grants the opponent a card draw.
It's a legendary creature at 3 CMC that is Esper colors. Most people dislike the additional costs that Grand Arbiter Augustin IV entails. Granted that is to all players and is passive and not active. However it being an active may actually be an upside because then it can be manipulated to basically lock out a player. What's the risk in giving them card draw, if they cannot cast anything?
Althought most single-target kill spells are instant speed, so you're still just making that player increase their chances to find one to kill the Advisor... There's a bit give-and-take / risk-vs-reward.
For 5 mana and giving that opponent 2 card draws and gaining yourself a bunch of life, you make everything they cast cost more... That's pretty brutal in terms of taxing. And it can be your Commander. Factor in that the opponent wont play many cards - at least at sorcery speed - and you will be gaining increasingly more life for each activation, in Esper colors that could easily turn that life gain into kill pressure through Sanguine Bond, Vizkopa Guildmage, or Aetherflux Reservoir.
Thinking about it, it's not actually all that powerful (compared to many other things in Magic), but it REALLY would suck to be on the receiving end, especially in a color that either has very few instant speed cards or nothing effective to use it on. Being locked out of the game is an even worse gameplay experience than being killed - at least IMO.
May I suggest an alternative that is more flexible?
Ellen, the Generous
Legendary Creature - Human Advisor
, : Target opponent chooses clue, food or treasure, then creates a token of the chosen kind. Until your next turn, creatures that player controls cannot attack you or planeswalkers you control.
, : Target opponent draws a card, then you gain life equal to the number of cards in that player's hand. Until your next turn, spells that player casts costs an additional to cast. That player may pay 2 life to pay for each of this cost.
This way you still get to tax them, but they can opt out by paying life. So you cannot lock people down, you can just make it very costly to cast spells - 4 life per spell is still quite a ratio for 2 mana and tapping a creature. Additionally in formats like Commander you cannot hinder players that early in the game, as most people are willing to pay the life to continue playing magic. I got rid of the timing perspective by simply stipulating a "Until your next turn." to increase the power of the ability - or rather decrease the power of instant speed versus this effect.
Overall I think this makes the card less problematic. It also more easily doubles as a way to drop people in life - rather efficiently might I add - than keeping people from playing.
It could be considered to make it a group hug effect that affects all players - including you. So you choose what hinders the table from round to round and what compensation you give. Since you control the activation, you can choose when to apply it so you are the least hindered by its effects. You can also delay the activation so other players might not be hindered and thus use it politically.
Anyway, food for thought.
1 week ago
Thanks for the suggestions Peoni. I added Sanguine Bond in place of Kismet because I already have other tap effects and I've noticed I needed the extra damage. As a personal rule though I don't run infinite combos, so I'm not adding Exquisite Blood.
GalaxyCat, I'm glad to hear you liked the deck :) I used an old pillowfort Kambal list I made a while back in conjunction with EDHREC's creature suggestions so I could have a bit more aggressive approach to it. I did add some pet cards like Koskun Falls, Archangel of Thune, and Painful Quandary that I've been trying to find a deck to play to utilize in. I also probably have a bit more spot removal/ exile than the average build.
1 week ago
1 week ago
Nice deck. Hope this helps. :^)
1 week ago
maybe some inexpensive black cards to try Sanguine Bond with Blood Tribute for extra points throw in Aetherflux Reservoir. as for death triggers and graveyard shenanigans Endless Obedience, along withWight of Precinct Sixand Grimoire of the Dead . for tokens can't beat Army of the Damned with Ayara, First of Lochthwain this can be deadly. you might wanna throw in a tutor or two Diabolic Tutor + Mastermind's Acquisition...last thoughts Bontu's Monument Throne of the God-Pharaoh...any way hope that helps ..happy shopping