Dig Through Time

Dig Through Time

Instant

Delve (You may exile cards from your graveyard as you cast this spell. Each card you exile while casting this spell pays for .)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Latest Decks as Commander

Dig Through Time Discussion

sergiodelrio on Banlist Open Discussion

1 month ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

multimedia on Processing Throat Pain with Yuriko

1 month ago

Hey, well done so far on a budget for your first Commander deck.

Command Tower, Sol Ring, Arcane Signet are some budget staples to consider adding. Some budget Rogues to consider adding:

Budget cards that have high CMC, but can be cast for much less mana then their CMC are good with Yuriko. They can do lots of damage by revealing them with Yuriko and then cast them later on for less mana.

Dig and Cruise have Delve which lets you exile cards from your graveyard to reduce the colorless mana of the casting cost. Discovery/ Dispersal is a Split card and the CMC of it is the combined cost of both sides. It has a CMC of 7 and you can choose to cast either side, but only one side. The other two cards have Aftermath and just like Split cards the CMC is the combined cost of both sides. Commit / Memory has a CMC of 10. You first cast Commit, then if you want to can cast Memory from your graveyard, but then exile the card.


More budget cards that can let you manipulate the top card of your library give more control over what card you can reveal with Yuriko.

Brainstorm is powerful for one mana instant because if you have a high CMC card in your hand you can draw three cards and then put that card on top of your library before you attack.

Walk the Aeons and Notorious Throng are budget extra turn spells to have another turn to attack again. Throng works with Rogues when any Rogue does damage to a player you can cast Throng for it's Prowl cost to create Faerie Rogues and take an extra turn.

If interested in any of these suggestions I offer more advice including cuts to consider. Good luck with your deck.

DreadKhan on Drake my Day

1 month ago

Heraldic Banner is a boss card in budget Talrand, as are Hands of Binding Hidden Strings and Stolen Identity. Ciphering is amazing in Talrand, and the cards are really budget. Dig Through Time got reprinted recently I think. Ravenform is a great solution card in mono-blue, especially if you add some tutors later, as it can exile an artifact, something blue generally can't do. There is also Resculpt, which gives a 4/4 but is an instant. Either or both are worth considering. Saw It Coming and Mystic Reflection are also worth taking a look at.

Pikobyte on wahoogibaplumpkis

2 months ago

You miss some of the best and most onbvious inclusions here: Ghalta, Primal Hunger, The Great Henge, Dig Through Time and Treasure Cruise all reduce their own cost. You can cast them for cheap but still get a high cmc cascade trigger. Kodama of the East Tree is also bonkers in my Imoti, allowing you to put 25+ lands into play untapped in a single turn, that’s especially great with Nyxbloom Ancient or Zendikar Resurgent. Also if you get your hands on a copy of Palinchron or Great Whale, you should consider them. It’s a free cascade trigger or they even ramp with a mana doubler/tripler or lands like Nykthos, Shrine to Nyx. Aetherflux Reservoir is a strong finisher, often giving 150+ life in a single turn. You could also easily reduce the amount of lands quite a bit if you include more ramp and card draw.

That should be enough for a first input

Scytec on Izzet worth it?

2 months ago

You also have cards that let you filter a little more than normal such as Dig Through Time or Scroll Rack. Muddle the Mixture is a counter spell that will let you tutor for any 2 CMC card in your list. Vedalken AEthermage will let you tutor for any wizard for 3 mana. Both of these tutors are kind of slow, but at least Muddle doubles as a counter spell...that is really all i found that can grab to hand in your colors though.

azja on Yuriko (Optimized) Primer

2 months ago

Thank you kieferzilla! I appreciate it!

I'll start with the Forgotten Realms stuff first, then move on to the other cards:

Krydle of Baldur's Gate - Paying 2 mana for a creature that isn't a ninja and doesn't have any evasion isn't really where we want to be. His second ability is decent, but not nearly powerful enough to make the cut.

Silver Raven - It's no Faerie Seer , but it has some potential as an enabler. I definitely want to try it out, maybe in place of Tormented Soul since it can't be pitched to Force of Will and friends.

Grazilaxx, Illithid Scholar - This card is powerful as well, but I think it just misses the cut. Its abilities are only relevant when you have a couple enablers and ninjas on the battlefield already, so I worry about it being too "win-more" for my playgroup. I would probably include this card in a more casual meta though.

Alrund's Epiphany - Seems decent, but just not quite as good as the other extra turn spells out there. I don't think it's worth the extra mana (compared to Time Warp or Temporal Manipulation ) even if it does come with two 1/1's. I would like to test it out at some point though.

Diabolic Vision - Looking 5 cards deep for 2 mana is definitely no joke, but being a sorcery and not an instant really makes this card seem meh to me. If you want to use it as topdeck manipulation, you have to cast it on your precombat main phase instead of in response to Yuriko's combat damage trigger, which means it isn't too late for an opponent to remove Yuriko and save themselves some damage. You also can't hold up countermagic and use it on the player-to-your-left's endstep like Dig Through Time . I think it's a reasonable option if you don't have something like Sensei's Divining Top or Vampiric Tutor though.

Mana Crypt - In my experience, it helps way more than it hurts. Since you have 40 life to work with in commander, taking 9-12 damage throughout a game is pretty negligible when you're ahead by 2 mana every turn. It's by no means necessary to include in a Yuriko deck though, since we don't have a lot of ways to utilize colourless mana.

I hope that all makes sense, let me know if you have any more questions/suggestions!

Sevelantis on Blinking Contest

2 months ago

Hello. I have been studying Blink Brago Control for few weeks and I have to tell that I probably have found my place in MTG - I need to build this deck. The job that you had done is so good.. I'm gonna create my deck based on yours. Why ? Because your deck is IMO lacking some essential cards and OFC an UPDATE. Yep... you really need an update. Im casual player, any feedback is very appreciated. So I encourage everybody who is reading this to a discussion.

card draw / card selection

Rhystic Study - Every blue commander should play this, why don't we try - gives consistent draw to get more cards..

Mystic Remora - more draw..

Esper Sentinel - kinda new card in magic - gets consistent draw

Teferi, Master of Time - perfect for multiplayer commander and also 1v1 - +1 in opponents' turns. Discard helps to cast Delve ability or to play Snapcaster Mage - its fine I think.

Dig Through Time - Powerful because of delve.

Search for Azcanta  Flip - enables delve cards and lets to search graveyard for more options. There are some payoffs like Snapcaster Mage , Sun Titan and more.

Blink

Luminous Broodmoth - Mass removal - even more profit! more blinking!

Soulherder - Every blink deck, please. This enables to get more blinking triggers and payoffs at the same time.

Ghostway && Eerie Interlude - Why not ?

removal

Time Wipe - powerful mass removal spell, despite Supreme Verdict or Wrath of God :)

Disallow - extended counterspell...

Trickbind - counter triggers sometimes are gold worth.

Dovin's Veto - One of the most powerful counterspells in magic. Guesss what. It's Azorius colors ;)

Path to Exile - classic

protection

Lightning Greaves - protect commander

Linvala, Shield of Sea Gate - lets sacrifice it anytime we need...

mana

Thran Dynamo - IMO really underappreciated mana base card.

updates

Phantasmal Image - worse version (but only ... ) of Clever Impersonator

Snapcaster Mage - also seems like you are missign something... Play mass removal or counterspell, or anything discarded even by Teferi, Master of Time

Teferi, Master of Time - Isn't this a must-play in an BW deck now?

Teferi, Hero of Dominaria - Isn't it too much mana?

Argy on Honey Bunches of Nope (Revived)

2 months ago

Yorion decks usually have a tonne of draw and filtering, in order not to get mana flooded. Cards like Opt and Censor

It also makes them more consistent.

Lack of consistency is an issue for this deck. It just can't always get the right pieces in hand, when it needs to.

Part of the issue is the amount of counter spells. You need more removal, to deal with cards that slip through, and get cast. Something like Murderous Rider and/or Heartless Act (although Hero's Downfall can be better than Murderous Rider with Dig Through Time ).

Fatal Push on its own can't deal with larger Creatures, or Planeswalkers.

I would swap the lone Swamp for Urborg, Tomb of Yawgmoth as it is strictly better, and helps with colour fixing. Although you might then need to add another basic Swamp, so that Fabled Passage can find it.

At the moment Fabled Passage is fairly useless as you often have lots of Islands, and you only have one Swamp that you can find in your deck.

In my play testing Engulf the Shore wasn't great. I had a creature with Haste, and two equipment on the field. I just played that creature again on my turn, reattached the equipment, and hit as normal.

I see that you removed Negate which I consider one of the best counter spells in Pioneer. What was bad about it, for you?

Mystical Dispute is a great card for control decks, isn't it? Lots of Pioneer decks with that in the Sideboard. It's deadly against The Pioneer Blues deck I run.

Have you played this deck competitively? I would be interested to read some match reports to see whether or not I've been playing it wrong.

Hope that helps.

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