Dig Through Time

Dig Through Time

Instant

Delve (You may exile cards from your graveyard as you cast this spell. Each card you exile while casting this spell pays for .)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Latest Decks as Commander

Dig Through Time Discussion

Trullofit on Glint Delver

1 month ago

zapyourtumor thanks for advise.

But I have to say, Drown in the Loch would be good if I´m not playing playset of Deathrite Shaman and that one Klothys. Because of them, in most matches both me and oponent have graveyard empty.

That thing about Fabled Passage is right, but I can't afford more than 2 in the deck because I play only four basics. I will swap it with 3rd Treasure Cruise copy. And I agree with you, in most decks Dig Through Time is better than Treasure Cruise, but each of them often costs me 5-6 cards and Treasure Cruise give 3 of them back. So in this deck I think Treasure Cruise is not better than Dig Through Time, but at least, they are equally good.

If you now any other cards that have functions like Drown in the Loch (removal & counterspell in one card), but they don´t depend on graveyard, please let me know, because deck very much need cards with that type of effect.

DrkNinja on Ninja fury

1 month ago

Ok so I didn't check to see if any of these were in the deck already but... here's my list of suggestions!

It's a lot of cards so...

Again some of these may be cut worthy but off the cuff this is what I came up with. Also I didn't include any ninjas... I figure they are easy enough to find

dgalarza on Izzet Spellslinger: Theoretical Board Presence

2 months ago

Thanks for taking time to check me out, zapyourtumor!

I haven't kept up with the newest sets. Thanks for turning me on to Consider. I'm going to try it out in Radical Idea's spot. That 2 mana is pretty restrictive in the mid game I find.

I've wonder about Jori En, Ruin Diver for the longest as well. I honestly run Jace, Vryn's Prodigy  Flip primarily for the creature half. I'll run Jori En in Jace's spot, but I worry that the mana curve is bloated at 3 with him and Irencrag Pyromancer.

I see Expressive Iteration as a win more card for me in this build. I could be completely wrong. I'll test it out last and once everything else seems solidified. Probably in Improbable Alliance's spot.

I've ran this iteration with Treasure Cruise and Dig Through Time before. The nonbo with Cryptic Serpent always felt bad. I recently added Serpent. Despite its unassuming nature, it definitely has helped me stabilize some matches. I think I'll try to squeeze in 1 Dig because that value is way too good to write off.

I do love me some Magma Spray. Scorching Dragonfire is there because of local meta reasons. Death Baron is a menace!

Crackling Drake was always so hard to cast. The mana and color requirements were always so hard on me. Especially when I found myself having to shock or ping myself for the mana way more than I'd like. 4 mana by turn 6 always seems harder than it should, and I feel anxious when I don't have mana open for a Lightning Strike or Negate.

Thanks for the feedback!

zapyourtumor on Izzet Spellslinger: Theoretical Board Presence

2 months ago

Consider can replace either Opt or copies of Radical Idea.

I wonder if Jori En, Ruin Diver would work?

Expressive Iteration a really strong dig spell in UR. It might not be as good here since it doesn't "draw" cards, but I think it's worth a shot.

The delve spells Treasure Cruise and Dig Through Time are definitely worth running here because of all the looting and spellslinging. I think 2 copies total of delve spells would be a decent balance. Treasure Cruise seems better because it draws so I'd try 2 of those.

Magma Spray might be a decent sideboard card over Dragonfire for phoenix.

enpc on Best Commanders in EDH [Tier List]

2 months ago

I think Mizzix is healthy where she currently is. The main line that she specifically enables is the Firemind's Foresight into a one mana draw spell (like Brainstorm or Whispers of the Muse)/Lightning Bolt, Reset/Reality Spasm/Dramatic Reversal and Reiterate. The issue with the line however is that to actually get the combo working, you either need ot play a bunch of midrange spells (and while Treasure Cruise and Dig Through Time help, most of your other midrange spells will still be 4-6 mana) which means that he deck heavily leans on Mizzix and gets shut down if you lose access to her.

And all the other lines in the deck can be run in any other Izzet list, meaning that you can't count them towards Mizzx's competitive level. Additionally, Mizzix encourages you to run more expensive spells in the list which is counterintuitive to cEDH in general.

I think that Fringe competitive is a healthy spot for her given all of the above and so doesn't warrant moving.

sergiodelrio on Banlist Open Discussion

4 months ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

multimedia on Processing Throat Pain with Yuriko

4 months ago

Hey, well done so far on a budget for your first Commander deck.

Command Tower, Sol Ring, Arcane Signet are some budget staples to consider adding. Some budget Rogues to consider adding:

Budget cards that have high CMC, but can be cast for much less mana then their CMC are good with Yuriko. They can do lots of damage by revealing them with Yuriko and then cast them later on for less mana.

Dig and Cruise have Delve which lets you exile cards from your graveyard to reduce the colorless mana of the casting cost. Discovery/ Dispersal is a Split card and the CMC of it is the combined cost of both sides. It has a CMC of 7 and you can choose to cast either side, but only one side. The other two cards have Aftermath and just like Split cards the CMC is the combined cost of both sides. Commit / Memory has a CMC of 10. You first cast Commit, then if you want to can cast Memory from your graveyard, but then exile the card.


More budget cards that can let you manipulate the top card of your library give more control over what card you can reveal with Yuriko.

Brainstorm is powerful for one mana instant because if you have a high CMC card in your hand you can draw three cards and then put that card on top of your library before you attack.

Walk the Aeons and Notorious Throng are budget extra turn spells to have another turn to attack again. Throng works with Rogues when any Rogue does damage to a player you can cast Throng for it's Prowl cost to create Faerie Rogues and take an extra turn.

If interested in any of these suggestions I offer more advice including cuts to consider. Good luck with your deck.

DreadKhan on Drake my Day

5 months ago

Heraldic Banner is a boss card in budget Talrand, as are Hands of Binding Hidden Strings and Stolen Identity. Ciphering is amazing in Talrand, and the cards are really budget. Dig Through Time got reprinted recently I think. Ravenform is a great solution card in mono-blue, especially if you add some tutors later, as it can exile an artifact, something blue generally can't do. There is also Resculpt, which gives a 4/4 but is an instant. Either or both are worth considering. Saw It Coming and Mystic Reflection are also worth taking a look at.

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