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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Dig Through Time
Delve (You may exile cards from your graveyard as you cast this spell. Each card you exile while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
1 day ago
oof yeah havent updated this with organized play in mind since the ban announcement... Expressive Iteration is such a great card... i predict it will come back to pioneer eventually ... another thought is Light Up the Stage... bleh i will think on it.... Behold the Multiverse is really good too... might even be better than Dig Through Time for this particular build... good call!
3 weeks ago
enough delve and graveyarded spells and Murktide Regent becomes real good
1 month ago
You might take a look at Treasure Cruise and Dig Through Time, both are potentially very strong on a budget. Two cards I like that are budget atm I think are Aetherspouts and AEtherize, you might not need both but one is a pretty nasty surprise for an aggro deck. Abjure is a nice counter for Talrand decks, to counter a spell and sacrifice a replaceable Drake is pretty nice. Saw it Coming and Wizard's Retort are also good counters to look at. I love seeing Talrand decks built on a budget, Talrand is a very solid budget option, and lots of fun to play!
2 months ago
I could be wrong, but I think Dig Through Time should go in over Treasure Cruise, it digs far deeper. I use Second Chance with Hall of Heliod's Generosity as a win con, it's a bit clunky but infinite turns is pretty good, I'm not sure if your deck can use it without All That Glitters or some other way to pump Zur, but your deck doesn't have to use Necropotence to lower your life total and can still draw cards potentially, so it might work here. You could throw in Unspeakable Symbol as a way to lower your life total (that Zur can find) that also pumps Zur to then win with extra turns, the only annoyance is that the life payment is in clumps of 3, so you might not get to 0 very easily with it. Solitary Confinement is very good with Necropotence out, potentially a lot better than Island Sanctuary.
Love your deck idea, I've often been impressed by stuff like Axis of Mortality, such a versatile card. If you use a 'life exchange' effect to raise an opponent's life total, Tainted Remedy turns the gained life to loss, which can kill people even if you don't target yourself with it, and the player that didn't die is now stuck with the much lower life total.
3 months ago
You... may be in the minority, Wuzibo.
Scour and Intro are not played cards, and EDHrec will support me on this, just look at the numbers. The reason for this is simple: they are insanely overcosted. There are two non-colorless decks where I think Intro is worth running (and Scour is right out), which I also got when I checked EDHrec: Mizzix of the Izmagnus and Vadrik, Astral Archmage, because they can reduce its cost to 0. That is sweet, and those colors don't have a lot of good enchantment removal, so tbh I'd run it there, but unless I drop its cost substantially, it's not a playable card at 5 mana because 5-mana one-to-one removal is very bad.
Looking at the top 100 instants, 8 (Cyclonic Rift, Return of the Wildspeaker, Force of Will, Dig Through Time, Inkshield, Expansion / Explosion, Magma Opus, and Sublime Epiphany) meet or exceed 5 mana. They largely fall into two categories: 1- cards you can choose not to cast for 5+ mana (Cyclonic Rift, Force of Will, Dig Through Time, Expansion / Explosion, and Magma Opus), and 2- the three others: a card draw spell, an ultra-fog, and a modal spell which, to your credit, is removal, but it's removal that draws you a card, makes you a token, and bounces an opponent's creature. So.
What I'm saying is it takes a LOT of sauce to be a worth-running 5-mana removal spell, in fact I was surprised not to see Windgrace's Judgment in the top 100, which is up to three Intros without the card draw clause. It is a bad card, mate. Scour is worse.
3 months ago
@Balaam__ I used to wonder too, but once you use Memory Deluge, I promise you'll never look back. I used to play Jace, the Mind Sculptor and now I don't, because the flashback late-game is gas and Jace just ends up dying to Unholy Heat. Memory Deluge is basically Modern-legal Dig Through Time.
Although I'm also open to feedback; was there another card you had in mind?
3 months ago
Couple early questions if you don't mind. Let me know if I'm a bother :) My Yuri Deck
You have 15 enablers, I read the notes on them, couple questions. What's the critical mass on this, like would 10 be deterimental. When I did a rough pull in had the following questions:
Kaito Shizuki thoughts? I'm worried that the CMC3 for the -2 is the wrong tempo/timing, but, he does come in, make a unblockable, then phase out to also get the draw next turn. If you don't need the unblockable, it's draw 2 for CMC3, tough to see hitting his ultimate at 7. 3CMC planeswalker are usually good, some I'm tempted to think this one will be too? But I have no play experience on this deck.
I just can't get my head around the flying evasion guys though, Faerie Seer, Spectral Sailor, Wingcrafter, Augury Owl, Sage Owl. They feel "sub-optimal" to me and difficult to include, but as I said what's the critical mass here? I was considering Baleful Strix in the 2CMC drop, just because he replaces himself in hand (which may just be discarded anyway, but looting never that bad anyway), with deathtouch less likely to be blocked by flying/reach, and he can be an effective (deathtouch) defender.
I've roughed in "12" for the timebeing.
Honestly my first thought was this is a turbo-draw to tutor, fish-pact/fish-consul strategy. I was looking at Tatsunari, Toad Rider instead, but I think I like "big splashy spells" more than the aristocrats method. So that got me thinking, what the heck do I win with, is this viable or am I off-base here:
Tertiary Maverick 'Turn and Burn': Temporal Trespass, Temporal Mastery, Temporal Manipulation, Capture of Jingzhou with perhaps something like Sea Gate Restoration Flip or Dig Through Time as possible damage enablers in addition to the 'turn'.
I skipped Secondary intentionally, is there no room here for a Doomsday? I can think of multiple stacks with varied CMC, E.G. if devotion to blue 3 + Doomsday + Thassa's Oracle (BBBUU) is a win, if you don't have Thassa's Oracle, somethig like Doomsday + Gitaxian Probe/Street Wraith into a Night's Whisper or something could be around CMC7, Gush kinda useless here for a CMC3 (BBB) stack.
Thoughts on that? I see you intentionally don't run the fish, but this seems viable for this deck?
For Scheming Symmetry doesn't the player just pull a counterspell to stop your win, does it really "win on the spot", if you have to pass it feels useless, but with Nashi, Moon Sage's Scion or Opposition Agent it does work. Reliability? I "should"? run it?
Has Mutavault been enough value for a possible swing vs. the downside of the colorless mana? It dodges board wipe and is a ninja, so kinda-of makes sense to me, but I'm on the fence?
I do have TOO MANY potential colorless mana Ancient Tomb, Gemstone Caverns, Reliquary Tower, Strip Mine. I feel like Reliquary Tower is a trap and I should remove, where I feel like, what's my strategy vs. a Glacial Chasm or Maze of Ith.
It's still a work in progress, I think I need more Ninjas then I have, still evaluating them one by one, and trying to figure out what each tutor gets me, but first I need to know what my win-con plans are to know what i'm looking for!
Thanks for any feedback you can provide.
3 months ago
You've got a really low curve here, but Yuriko plays better with a bit higher curve, grinding down opponents faster. Like I mentioned on the Hidetsugu deck before, split cards really shine in Yuriko, too. Consign / Oblivion, Far / Away, Never/Return, Spite / Malice, and others can really turn the results of the deck up. Spells high CMC that you can reduce the cost of, like Dig Through Time and Treasure Cruise and even Snuff Out are great synergy.