Dig Through Time

Dig Through Time

Instant

Delve (You may exile cards from your graveyard as you cast this spell. Each card you exile while casting this spell pays for .)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

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Trade

Have (2) WillofForce , orzhov_is_relatively_okay819
Want (1) socialdisaster

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Dig Through Time Discussion

Sevelantis on Blinking Contest

4 days ago

Hello. I have been studying Blink Brago Control for few weeks and I have to tell that I probably have found my place in MTG - I need to build this deck. The job that you had done is so good.. I'm gonna create my deck based on yours. Why ? Because your deck is IMO lacking some essential cards and OFC an UPDATE. Yep... you really need an update. Im casual player, any feedback is very appreciated. So I encourage everybody who is reading this to a discussion.

card draw / card selection

Rhystic Study - Every blue commander should play this, why don't we try - gives consistent draw to get more cards..

Mystic Remora - more draw..

Esper Sentinel - kinda new card in magic - gets consistent draw

Teferi, Master of Time - perfect for multiplayer commander and also 1v1 - +1 in opponents' turns. Discard helps to cast Delve ability or to play Snapcaster Mage - its fine I think.

Dig Through Time - Powerful because of delve.

Search for Azcanta  Flip - enables delve cards and lets to search graveyard for more options. There are some payoffs like Snapcaster Mage , Sun Titan and more.

Blink

Luminous Broodmoth - Mass removal - even more profit! more blinking!

Soulherder - Every blink deck, please. This enables to get more blinking triggers and payoffs at the same time.

Ghostway && Eerie Interlude - Why not ?

removal

Time Wipe - powerful mass removal spell, despite Supreme Verdict or Wrath of God :)

Disallow - extended counterspell...

Trickbind - counter triggers sometimes are gold worth.

Dovin's Veto - One of the most powerful counterspells in magic. Guesss what. It's Azorius colors ;)

Path to Exile - classic

protection

Lightning Greaves - protect commander

Linvala, Shield of Sea Gate - lets sacrifice it anytime we need...

mana

Thran Dynamo - IMO really underappreciated mana base card.

updates

Phantasmal Image - worse version (but only ... ) of Clever Impersonator

Snapcaster Mage - also seems like you are missign something... Play mass removal or counterspell, or anything discarded even by Teferi, Master of Time

Teferi, Master of Time - Isn't this a must-play in an BW deck now?

Teferi, Hero of Dominaria - Isn't it too much mana?

Argy on Honey Bunches of Nope (Revived)

1 week ago

Yorion decks usually have a tonne of draw and filtering, in order not to get mana flooded. Cards like Opt and Censor

It also makes them more consistent.

Lack of consistency is an issue for this deck. It just can't always get the right pieces in hand, when it needs to.

Part of the issue is the amount of counter spells. You need more removal, to deal with cards that slip through, and get cast. Something like Murderous Rider and/or Heartless Act (although Hero's Downfall can be better than Murderous Rider with Dig Through Time ).

Fatal Push on its own can't deal with larger Creatures, or Planeswalkers.

I would swap the lone Swamp for Urborg, Tomb of Yawgmoth as it is strictly better, and helps with colour fixing. Although you might then need to add another basic Swamp, so that Fabled Passage can find it.

At the moment Fabled Passage is fairly useless as you often have lots of Islands, and you only have one Swamp that you can find in your deck.

In my play testing Engulf the Shore wasn't great. I had a creature with Haste, and two equipment on the field. I just played that creature again on my turn, reattached the equipment, and hit as normal.

I see that you removed Negate which I consider one of the best counter spells in Pioneer. What was bad about it, for you?

Mystical Dispute is a great card for control decks, isn't it? Lots of Pioneer decks with that in the Sideboard. It's deadly against The Pioneer Blues deck I run.

Have you played this deck competitively? I would be interested to read some match reports to see whether or not I've been playing it wrong.

Hope that helps.

SpammyV on Will WotC Use Phyrexian Mana …

3 weeks ago

You may have a point that with the lessons learned Wizards could print a Modern-legal Phyrexian mana card that is not format warping, but all the same I would prefer that they didn't because there's a high risk of warping the format. Reducing or altering mana costs is dangerous. Dig Through Time and Treasure Cruise are banned for that reason. And more relevantly, Gitaxian Probe and Mental Misstep are more than worth two life.

Force of ___ spells and the new elemental incarnations are balanced in that a card in your hand is worth more than life points. But even then, the quality of cantrips in Legacy means Force of Will costs you less and the format's absolutely defined around the card. Force of Negation started seeing fewer copies played at a time in Modern after Uro was banned and didn't provide an easy way to recoup resources.

Also, now we have had enough time to learn that big mana decks are fine with Dismember, but I'm sure at the time people were upset that Tron could just pay four life and take out a creature. Even the proposed double Phyrexian Blue Negate would be a dangerous card, countering a Blood Moon or Pillage would absolutely be worth four life.

Hi_diddly_ho_neighbor on Double Trouble EDH ⫸PRIMER⫷

1 month ago

No problem! Sorry that I didn't quite understand the deck's theme.

My suggestion would be to cut two of either Bloom Tender , Lotus Petal , or Emerald Medallion for 2 lands. Petal is a nice mana burst, but kind of only powerful if you are attempting to routinely loop or combo with it. Emerald Medallion is a really strong card, but I don't think it's being maximized within this deck. You aren't ramping into huge green spells (or even moderately costed green spells) on a consistent basis. It is great if you are storming off with pump spells, but half of your green pump spells only cost a single so the cost reduction doesn't impact them. Bloom Tender is another very strong ramp spell, but again, I don't think it is being maximized here. You don't run a terribly large number of multi-colored permanents. Sure with Rafiq on the battlefield it's 3 mana, but without him it's likely only producing green mana as most of your non-buffing permanents are green (I guess you could place a non-green buff on one of your mana dorks, but that seems like a waste).

With the amount of top deck manipulation that you are running, those two cantrips are great additions. You could also consider Ponder and the weaker Portent . They both draw and allow you to shuffle your library. Treasure Cruise and Dig Through Time are also fantastic since you can routinely cast them for and with Delve.

P.S. I actually think Mirri's Guile is quite strong and good in this deck, it was just the first one that I thought of when writing my earlier comment.

Mtg_Mega_Nerds on Dig vs Cruise

2 months ago

I think Dig Through Time personally.

Hardhitta7 on Dig vs Cruise

2 months ago

I’m building Galazeth Prismari, here’s my list.


Urza’s Pet Dragon

Commander / EDH Hardhitta7

SCORE: 25 | 16 COMMENTS | 1620 VIEWS | IN 10 FOLDERS


I was wondering which would be better, Dig Through Time or Treasure Cruise ? I think DTT is better overall but I kinda want to run Treasure Cruise because I have the old border one and really like the way it looks. Is DTT better enough that I should run it instead?

sergiodelrio on Thought Flare and Niv Mizzet …

2 months ago

Treasure Cruise is great if you're playing no particular format/casual

arquistar on Discounted Flying Cats

2 months ago

Interesting deck, but I think you need to address your mana curve. You've got some big splashy spells that may not do enough if you do get the mana to cast them.

Creatures-wise I'd cut: Arbiter of the Ideal, Delver of Secrets, Inniaz, the Gale Force, Platinum Angel, Sphinx Mindbreaker, Sphinx of Uthuun, and Sphinx's Disciple. They all don't seem to do enough for their mana, except for Inniaz but I think that's an illegal card in your build as it has a hybrid mana symbol.

Artifacts I'd cut: Gilded Lotus, Spellbook, Trailblazer's Boots, and Seat of the Synod. The Lotus is a little too expensive for it's payoff, the Spellbook doesn't do enough even for a free spell, the Trailblazers are too little payoff as almost all of your creatures fly and you shouldn't need to try to get through, and without a lot of artifact synergy I'd cut the artifact land or turn it in to an island if you feel like you have the right amount of lands.

What to add: I'd look for more Sphinxes that cost 1-4 mana, Universal Automaton and other changelings are good. I'd also add some cheaper mana rocks such as Coldsteel Heart , Mind Stone , Thran Dynamo , and Arcane Signet . Cards with delve are also your friend as your opponents are loading up your graveyard - Treasure Cruise and Dig Through Time . Or get an Elixir of Immortality to help reset if your grave gets a little too big.

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