Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
|Have (4)||metalmagic , WillofForce , , kpral|
|Want (6)||Etinifni , fairweathernihilist , AndrewsLuz , BSwCDo , CyberRamos , enbyteegee|
Printings View all
|Ultimate Masters (UMA)||Rare|
|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dig Through Time occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
UR (Izzet): 0.63%
Dig Through Time Discussion
17 hours ago
I have a few suggestions, if you're interested:
Your rocks could use improvement. I've never been a fan of Primal Amulet Flip, if only because it's 4 mana and needs time to flip. You'd probably be better off running something like Talisman of Progress or even just Fellwar Stone. My inclination would be to run a bunch of two-drop rocks, since they'll let you cast your general turn three.
2 days ago
I'm in the process of changing the deck to give it some counters in main deck. Part of that will also be adding a 4th Fae of Wishes. With Dig Through Time and the rest of the card draw/cycling and Fae of Wishes you don't usually have issues finding Approach of the Second Sun and there is less chance of it clogging your hand when you're not ready to play it yet.
4 days ago
Yo philkillpro appreciate your insight.
This deck is built towards cEDH match ups, yes it does mainly require my commander to win because Nivvie himself is a two card combo with any of the Curiosity effects. It is supposed to be slow, we are a control combo deck, we are not rushing to win asap, it's built to out tempo and control the boardstate.
In regards to Mystic Confluence it comes in and out of the deck, the same can be said for Cryptic Command, Dig Through Time, and Treasure Cruise. It all depends on my current meta and how much it interacts with the game. Yes having triple pips on blue and red in the casting cost of the commander is a downside however Nivvie negates it by not being able to be countered as well as netting at least one card draw before anything happens to Niv. I also would like to think that I do have enough sources for mana as I have 10 extra ways of producing color mana aside from my lands. In the part of also for Mana Drain and Sol Ring, they are damn good cards. It's not used for casting Nivvie faster as I mentioned earlier above, it's to out tempo your opponents. Not to mention there are certain tricks you can do like for example using Frantic Search with the excess colorless mana to untap your lands to accelerate into Nivvie faster.
As to Wayfarer's Bauble, Spell Swindle, and Lightning Greaves. The latter is a maybe, you don't want to tap out in a flash hulk meta but it does ramp so I'll take it into consideration. Spell Swindle is too slow and chances are Swindle itself will get countered, free cast spells are your best bet. For the former, our combo itself relies on having enchanted Nivvie with a Curiosity effect, with the low creature count we have, chances are there is no other creatures to equip when we decide to enchant Nivvie making it no bueno to give Nivvie Shroud.
For Mizzix it does no good in this current build and the casting cost is too high. Thanks again for your insight~
1 week ago
Yea, I didn't end up cutting out Power Artifact for that very reason. I just had to make room in the deck for it.
At this point if I want to take the next jump in making the deck more competitive, I think I need to pull the cards that don't enable/facilitate the combos like Blatant Thievery, Expropriate, and Rite of Replication and replace them with card draw and more tutors. But I have such love for those cards that its a hard step to take.
Based on CMC and effect Thassa's Intervention is better in every way than Pull from Tomorrow. So if I were going to pick one or the other it would be Thassa. I think Blue Sun's Zenith would be a good card to include as an alternative win condition on infinite mana to back up Codex Shredder. Dig Through Time would be good in that late game situation as well when still trying to assemble the pieces to combo off.
1 week ago
I wouldn't recommend cutting Power Artifact for Rings; it's still a super fast way to enable Basalt/Grim Monolith and I think it's worth a slot regardless, I was just making an easy comparison and why I felt it should be in. I personally run Dramatic Reversal, Isochron Scepter, Power Artifact, Basalt Monolith, Grim Monolith, and Rings of Brighthearth. I run all 6, and I've gone off with Rings more because it's more easily tutored in a lot of cases, but Power Artifact has let me win right on turn 2 before which is very much worth consideration.
I run Intuition and have been testing Thassa's Intervention. Intuition is excellent with Codex Shredder (albeit expensive) if you already have 1 combo piece in hand. It's also a great way to just go, "Screw it, I'm countering that spell and I have the mana to prove it" by grabbing 3 low cost counters. Thassa's Intervention has been fairly solid- being modal actually came in handy once, and once I dug for 6 and got to keep 2 of them, but at that point is was more expensive to cast than Dig Through Time. Being instant speed has been invaluable, though, which is why I'll easily recommend it, still. I'm still testing out which card I like more for the slots, but I would recommend Thassa's Intervention if you just wanted to stick in some cards that have some value in the early game and late game, both (in my list, Blue Sun's Zenith is currently being tried out as Thassa's Intervention). In that same vein, Blue Sun's Zenith (1 mana more than Pull from Tomorrow, but can be used as a win con by milling your opponents out. You can loop it with Sensei's Divining Top, infinite mana, and Urza to win), Dig Through Time, Pull from Tomorrow, etc., as they can help you dig for what you need in the mid-game, with BSZ functioning as a win condition too if you need it.
1 week ago
I don’t have a ton but notable things I do have are Brazen Borrower, 2 Dig Through Time, Godless Shrine, 2 Drowned Catacomb, 2 Isolated Chapel, 2 Sphinx's Revelation, 2 Absorb, Kaya, Orzhov Usurper, Nyxbloom Ancient, and Temple of Abandon.
I have more stuff, but that’s just off the top of my head. Any idea what I can do about the binder?
1 week ago
If you're looking for budget options, you could replace Thoughtseize with Duress, Specter's Shriek, Despise, Harsh Scrutiny, Agonizing Remorse, or Divest. Even Brain Maggot or Kitesail Freebooter would work. Those also work as replacements for Thought Erasure. Dig Through Time can be replaced with Treasure Cruise or Drawn from Dreams. Fatal Push could be swapped for Murderous Cut, Doom Blade, Cast Down, Ultimate Price.
For the lands, you can always run cards like Dismal Backwater, Dimir Guildgate, or Submerged Boneyard to replace some of the pricier dual lands and Evolving Wilds or Warped Landscape to take care of Fabled Passage.
1 week ago
Difficult to say without knowing your meta because you are stax heavy. I'll rabble off some thoughts:
I have a Chulane deck that is incredibly similar to this with stax/combos if you want to check it out for some card suggestions [Primer] Chulane's Bounce House [cEDH]