Echo of Eons
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then Exile it.)
|Want (3)||Rinan , Pyrezz , DemonicOfAngels|
Printings View all
|Modern Horizons (MH1)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Echo of Eons Discussion
1 week ago
Here's some stuff that caught my attention over the past few sets. Dreadhorde Arcanist, Wishclaw Talisman (looks like you can activate, hold priority, and sac it. May be something for a new eggs combo deck idk) , Charming Prince (saw brief play, but Im thinking maybe use it in a taxes shell to get an Akroma, Angel of Fury out on turn 3 using vial), theres a cycle of cards like The Cauldron of Eternity (of which this one seems like a great card to get a Metalwork Colossus out with), Fae of Wishes (which saw brief play in places but may be cool in a control shell), theres Elvish Reclaimer (which could go in a variety of shells, especially a Spreading Algae deck that I really want to see made).
I would also suggest trying to take a look at the changes that have been seen by modern such as the mox ban. Maybe something you could look at is making an affinity deck with Arcbound Ravager among other classic cards that no longer have a home.
Some decks that Im working on right now that you may also like to work on are BG Undying (which has been a lot of fun and felt very good), and Stompy (which is not the most compelling, but is very underrated, and got some new toys.)
Hope some of this is of interest for you.
2 weeks ago
bmc10 I love Emry too! So much fun to play and experiment with. :) ♥️
The delve cards such as Treasure Cruise and Dig Through Time are indeed very good options. I have considered both in the 99 and you could definetly argue they are better than, say, Rhystic Study which fills a similar role. If the grindyness of your meta calls for it, I would look to slot these in. They are also excellent options when building Emry within a budget.
Temporal Trespass seems to be a bit too vulnerable and specific for not enough payoff when resolving. It simply doesnt do enough when resolving to be worth the slot in my opinion.
The purpose of the altars in this build is to work alongside Thousand-Year Elixir to dig very deep into our deck. Im currently working on a primer for the altar loops but studying has gotten in the way hehe. To explain very breifly: 1) Sac Emry to altar, returning her to the command zone. 2) Play Emry, milling 4 cards. 3) Cast artifacts from the grave with Emry, reducing her casting cost further. 4) Repeat. Note that both the untap ability from Thousand-Year Elixir and Emry's activation may be copied with Rings of Brighthearth to enable us to continue digging. This loop is very likely to have runway for about 3 iterations without the support of other pieces. However, enabling us to dig through 12 cards on avrage and allowing us to dump our library into our graveyard when we have infinite mana is perhaps enough to make the cut. I would consider the altars to be the combo pieces with the least amount of utility so im considering whether these should be in the list at all. I hope this was consise enough to explain my reasoning why they are in there :)
Echo of Eons is also a great inclusion. Its a card which I have been considering for a while now and you could probably make a fair argument about it being a better Timetwister. Going to test it some more and see how I feel :)
3 weeks ago
Hi Mrs and Mr. NV_1980
Thanks a lot for your suggestions! I'll firstly reply on the cuts, because those are always the hardest ;)
I have to agree with you on the Kess, Dissident Mage en the Shocker. Both cards are pretty cool but they now I've played this deck a couple of times I can't really say that their presence made a change in the game. Capsize neither, but I find it a too strong mechanism to cut it yet. Nicol Bolas, the Ravager Flip on the other hand I can't really cut. I mean, come on, it's Nicol Bolas. He's just awesome. He's worth that 1 card slot not fitting 100% to my strategy haha!
I like your thoughts about Teferi's Puzzle Box and Torbran, Thane of Red Fell! I've never even heard of that Dwarf! I'm having a little doubt if his isn't going to be a problem but he'd definitly be awesome on the field! I think I can change those 2 cards for the 2 cuts. I don't really want to go to that milling strategy as I have already have another mill deck and I'm convinced that a little mill doesn't work. It's either full pull mill or not at all, in my opinion. The Wheel and Deal I took out because it happend more often then not that I had a disadvantage of my opponents getting a new hand and I couldn't! I back then changed it for another wheel effect which I think I have enough now. Echo of Eons is another good suggestion. It misses out on the discard effect, but it has the flash back option so I'll reconsider that one. Torment of Hailfire is sick. I completely forgot about that card. I actually think I have it somewhere in my collectionfolder. I definitely have to find it!
The problem in the last couple of games is my manabase. I'm more often than not mana screwed or I can't seem to get the right colors fixed. I've already added 2 Mountains, Nightscape Familiar and a Goblin Electromancer (however this last one could maybe be cut because of the same reason you gave me with Kess, Dissident Mage)..... I play 38 lands (I don't count Maze of Ith in this) and 4 rampspells (3 signets and a Sol Ring). That should be enough, right?!
Anyway, a big thank you for your reply, your help and the eyeopener!
Kind regards, Mat
3 weeks ago
We would recommend adding Library of Leng, so that you're not forced to (truly) discard when you do not want to. Teferi's Puzzle Box seems to make a lot of sense in this deck. Torbran, Thane of Red Fell makes Nekusar's damage dealing ability a lot more terrifying. We would also definitely consider additions like Wheel and Deal, Echo of Eons, Torment of Hailfire, Mindcrank, Psychic Corrosion and Painful Quandary. Last but not least, consider adding some tutors; your deck contains a few combo's that are not bound to go off all that often unless you can search for the necessary cards.
Cards we would recommend to drop from the deck would be:
- Kess, Dissident Mage; your deck doesn't contain enough instants and sorceries to make her addition worth it.
- Nicol Bolas, the Ravager Flip; this card doesn't do all that much for your overall strategy, is freaking expensive to turn into a planeswalker and it will almost never ult because he's a prime target for removal.
- Shocker; the idea is nice, but this creature is zapped off the field too easily by the time he starts to get useful.
- Capsize; not a bad card but some of the suggestions we have given above are worth more, considering your game-plan.
Hope this helped. Wkr,
Mrs. and Mr. NV_1980
1 month ago
Basalt Monolith with no Rings of Brighthearth seems like a strange choice. The infinite mana produced from that combo lets you win just like with Pili-Pala and Architect. It's also easier to tutor than Power Artifact, as you can get it with Whir, Fabricate, Reshape, etc., so it'd be more consistent (as you can't tutor Architect for the Pili-Pala combo, and you can only tutor Power Artifact with one card).
Rhystic Study deserves a slot for sure.
Mirrodin Besieged should be worth a consideration if you're running Efficient Construction.
Also: Look into Echo of Eons. It's a solid spell that refills your hand when you need it (in my experience with my own cEDH Urza deck, I tend to dump my hand quickly), but also you can use it and Codex Shredder to loop any instants and sorceries you have in your library. Example: You get infinite mana with Urza, you exile your library. You cast Blatant Thievery to steal opposing permanents, then cast enough instants/sorceries to have 7 cards in your graveyard. Cast Echo of Eons, shuffle your graveyard into your library, then use Codex Shredder to put Echo back in hand, and cast Blatant Thievery again by exiling your library and casting all those spells. Next time you cast Echo, Codex Shredder gets shuffled back in so you can continue this loop, stealing your opponent's permanents and gaining extra turns, etc., all the while.
I legitimately think that Echo of Eons is a better card choice than Memnarch, as Echo is useful outside of you having infinite mana as it draws you back up to 7 (Memnarch is not), and if you've got infinite mana, you've already got access to Urza so he's actually kind of redundant (they both get shut off by the same type of hate, Pithing Needle and Cursed Totem and the like, but it would generally be better to run draw or ways to remove the permanent stopping you from winning than to run a 7cmc card like Memnarch that is functionally useless and even when it could be useful because Pithing Needle naming Urza is out, Into the Roil would be more useful, overall).
Hope that helps.
1 month ago
I play it in Pir & Toothy.
Step 1: Draw a card
Step 2: Put a +1/+1 Counter on Toothy, Pir adds an extra counter.
Step 3: Put a two growth counters on Ascendancy for the counters put on toothy.
Step 4: put two extra growth counters on ascendancy thanks to Pir.
Step 5: use this information to play Echo of Eons putting 28 counters on ascendancy.
2 months ago
Hi! I really dig this list, it seems pretty fun to play! Although there's a card that I don't quite like, and that's Mnemonic Betrayal. I get that the upside us quite high, but in my experience, it can also be pretty damn useless sometimes hahaha To be fair, its upside is much more than high, it's huge! But you have Ashiok, Dream Render in the deck as well. In general I think I would cut the Betrayal and add another wheel effect, like Echo of Eons. That way you abuse Narset, Parter of Veils a bit more!
P.S: The title of your deck made me think that I would love to change the title of the deck to "The Count of Tuscany (if Tuscany was a Jungle)" or something like that, mostly in honor of Dream Theater!