
Echo of Eons
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then Exile it.)
Trade
Have (2) | Azdranax , mymanpotsandpans |
Want (1) | slayerdog4 |
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Rules Q&A
Latest Decks as Commander
Latest Decks
Echo of Eons Discussion
RA_HORAKHTE on
Locust God EDH
1 month ago
Hi, I'm also another Locust God player!
I'll recommend some key cards of my deck. (I know some of them are not very budget friendly, but just giving ideas)
-
I play Rites of Initiation in my deck. When you have drawn a lot of cards, playing that card discarding (for example) 9 spare cards can seal the game, making all your locust tokens 10/1. Very explosive!, similar in effect to Shared animosity you already play.
-
Another powerful card is Mana Geyser. If nobody responds, you'll win that turn with all the mana it generates.
-
Sorcerer Class is also awesome in this deck. Draws you some cards, and then transforms all your locust tokens in mana generators.
-
I also recommend some other darw/wheel cards like Winds of Change, Echo of Eons or Whirlpool Warrior
-
Finally, as this decks usually discard tons of cards, Underworld Breach can also seal games when you get access to some of your combos in graveyard.
*Here you have my deck if you are interested: "FOCUS THE LOCUST"
Gattison on eyes2sky
3 months ago
I got a spare Time Reversal & Echo of Eons if you need.
Also, list of wheels: https://mtg.fandom.com/wiki/Wheel_effect
Lord_Grimm on
Mizzix
6 months ago
Def feel the vibe of this deck. It did feel as though it needed to be consistently faster though.
Possible cuts:Arch of Orazca, Frostboil Snarl, Desert of the Mindful, Path of Ancestry, Spirebluff Canal, Sensei's Divining Top, Smashing Success, Fire Servant, Niv-Mizzet, the Firemind, Experimental Overload, Spelltwine, Tidings, Ral, Storm Conduit
Possible adds: Fellwar Stone, Fire Diamond, Lotus Petal, Coldsteel Heart, Talisman of Creativity, Jeska's Will, Mana Geyser, Stormcarved Coast, AEtherize, Mizzix's Mastery, Tezzeret's Gambit, Cyclonic Rift, Archmage Emeritus, Electrostatic Field, Zaffai, Thunder Conductor, Snapcaster Mage, Archeomancer, Wandering Archaic Flip, Electrodominance, Narset's Reversal, Chaos Warp, High Tide, Fuel for the Cause, Mindswipe, Steady Progress, Repeated Reverberation, Crackle with Power, Contentious Plan, Banefire, Chain Reaction, Echo of Eons, Primal Amulet Flip, Aetherflux Reservoir, Wayfarer's Bauble, Kozilek, Butcher of Truth, Riptide Laboratory, Karn's Bastion, Castle Vantress, Mystic Sanctuary, Riverglide Pathway Flip
multimedia on
Spellweaver: The Deck
6 months ago
Hey, I'll first comment here then at a later time at your Zombie deck.
The theme you have here is called Spellslinger and with Spellslinger you want less creatures than normal, more instants as well as sorceries. Spellslinger is essentially control in Commander therefore the cards you tap out for need to be impactful. If you're new to the Spellslinger idea then overall with less than $200 budget you've done well so far, but you forgot Command Tower. You have several really nice cards, but also some stinkers that could be upgraded on a budget.
Consider more lands and ramp? To keep mana open at all times when you cast noninstant spells. 31 lands is low, not really enough land when you want to be making your land drops each turn. My advice is try 36 lands and 12 or more ramp sources. If you don't want to add more lands than instead add more low 1-2 CMC draw or best a combination of both.
- Command Tower
- Storm-Kiln Artist
- Brainstorm
- Fellwar Stone
- Unexpected Windfall
- High Tide
- Impulse
- Thrill of Possibility
- Star Compass
- Lonely Sandbar: one mana draw to trigger Niv.
- Forgotten Cave
- Reliquary Tower: no max hand size.
- Mystic Sanctuary: recur instant or sorcery.
- Volatile Fjord: gives Scalding Tarn a Izzet dual land to search for.
- Shivan Reef
- Grixis Panorama
If your primary win condition is Niv enchanted by Curiosity then you're going to want ways to shuffle all the cards in your hand back into your library. You'll want this effect to be able to keep drawing and doing damage with Niv since Niv only does damage to one target for each trigger. Ophidian Eye is another Curiosity. Each opponent will have 40 or more life thus you won't consistently have enough cards in your library to end all your opponents with Niv's damage without having more draw. Psychosis Crawler can help since it makes each opponent lose 1 life each time you draw a card.
Curiosity/Ophidian Eye is a may, you don't have to draw when you do damage with Niv. Because you can stop the combo then you can stop drawing so you don't draw from an empty library and lose the game. Stopping the combo also lets you cast a creature or sorcery to shuttle all cards from your hand back into your library to keep drawing and continue the combo. Whirlpool Warrior has this effect at least twice and Whirlpool Rider is only two mana.
The better cards for this effect are not budget options: Valakut Awakening Flip, Winds of Change and Echo of Eons flashback. Awakening is an instant and Winds is only one mana.
Consider streamline/cut the creature base down to the 10-15 best creatures, less creatures the better and use the other spots for more instants?
A streamlined example of the current creature base (sorted by CMC):
- Goblin Electromancer
- Birgi, God of Storytelling
- Guttersnipe
- Veyran, Voice of Duality
- Palladium Myr
- Archmage Emeritus
- Galazeth Prismari
- Talrand, Sky Summoner
I'm also suggesting some creatures upgrades who most have better interaction with Niv:
- Whirlpool Warrior --> Academy Drake
- Whirlpool Rider --> Fae of Wishes
- Psychosis Crawler --> Radiant Performer
- Tandem Lookout --> Skyclave Sentinel
- Storm-Kiln Artist --> Orvar, the All-Form
- Dualcaster Mage --> Relic Robber
Tandem Lookout soulbond to Guttersnipe/Electrostatic Field can draw a lot of cards because Lookout cares about any damage that the paired creature does and Guttersnipe does 2 damage to each opponent. You draw a number of cards equal to the number of opponents you have each time Guttersnipe triggers. Lookout is Curiosity, but the draw is not a may, you have to draw and Lookout can change who it's soulbond unlike auras.
Tandem Lookout can be soulbond to Niv, but it's risky because you can't stop the combo because you can't stop the draw without help. You'll need an instant way to shuffle all cards from your hand back into your library or an instant way to kill/bounce Lookout before you draw the rest of your library. If you don't do this you will lose the game from trying to draw from an empty library since you'll draw your entire library. Drawing your entire library can enable a win condition of Laboratory Maniac or Jace, Wielder of Mysteries and Jace has the advantage that he can draw card/cards to trigger Niv.
I've suggested a lot of card upgrades and hopefully given you advice to think about. Let me know your thoughts and if you would like me to continue in another comment including more cuts to consider. Good luck with your deck.
Lord_Grimm on
Nekustar
7 months ago
Cards I'd consider adding (in addition to your list above): Spiteful Visions, Liliana's Caress, Dark Deal, Peer into the Abyss, Incendiary Command, Winds of Change, Kederekt Parasite, Kess, Dissident Mage, Whirlpool Warrior, Runehorn Hellkite, Snapcaster Mage, Baleful Mastery, Vision Skeins, Deflecting Swat, AEtherize, Rakdos Charm, Cerebral Vortex, Prosperity, Echo of Eons, Wheel of Misfortune, Demonic Tutor, Commit / Memory, Day's Undoing, Solve the Equation, Collective Defiance, Fascination, Game Plan, Scheming Symmetry, Mizzix's Mastery, Tasha's Hideous Laughter, Folio of Fancies, Memory Jar, Crawlspace, Primal Amulet Flip, Forced Fruition, Underworld Breach, No Mercy, Sphinx's Tutelage
RambIe on Omniscience or Cyclonic Rift?
9 months ago
Normally
Omniscience
vs
Cyclonic Rift
Rift would be the easy choice, however with your deck i think
Omniscience
would be the better choice
1st
Narset, Enlightened Master
triggered ability science would be a perfect hit while rift would be a complete wiff
2nd science interacts with 12 other key cards in your deck that , so based on the cards you have chosen for this deck science would be the "win more" card
off topic
I'm surprised not to see any unblock able or extra combats cards, i would advise
Echo of Eons
,
Mystic Retrieval
, &
Runic Repetition
so that you can consistently reset your library if you do go into an infinite turns loop
RambIe on HULLBREACHER BANNED
10 months ago
why shouldn't it be banned ?, because its just to easy prevent/remove.
If they had to ban a card i would have preferred
Narset, Parter of Veils
to hit the list instead. there is less answers to narset making it more likely to stay if it hits the board. Next if you do fall into a wheel trap worse one for example
Echo of Eons
.
Hullbreacher
gives player upto 36 mana and access to 14 cards which will most likely end the game. as were with
Narset, Parter of Veils
the game comes to a screeching halt and most players just die from conceding to boredom.
but there is hope, i am still completely positive that the new approach they have been taking for cedh combined with the new cards they have been releasing will ultimately lead to many more cards being banned. eventual turning edh into an off shoot of modern.
zacktheprogamer on
It's Not Too Expensive, You're Too Cheap
11 months ago
I personally would have Echo of Eons in place of Time Spiral as It has 2 benefits. 1st, it has flashback so you don't have to worry about it getting countered and being useless. 2nd, it's considerable cheaper than time spiral at the time of writing, it is $220 usd cheaper then time spiral at a total of $15.81 usd according to tcgplayer