Echo of Eons

Echo of Eons

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then Exile it.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Rules Q&A

Latest Decks as Commander

Echo of Eons Discussion

RambIe on Omniscience or Cyclonic Rift?

4 days ago

Normally Omniscience vs Cyclonic Rift Rift would be the easy choice, however with your deck i think Omniscience would be the better choice
1st Narset, Enlightened Master triggered ability science would be a perfect hit while rift would be a complete wiff
2nd science interacts with 12 other key cards in your deck that , so based on the cards you have chosen for this deck science would be the "win more" card
off topic
I'm surprised not to see any unblock able or extra combats cards, i would advise Echo of Eons , Mystic Retrieval , & Runic Repetition so that you can consistently reset your library if you do go into an infinite turns loop

RambIe on HULLBREACHER BANNED

2 weeks ago

why shouldn't it be banned ?, because its just to easy prevent/remove.
If they had to ban a card i would have preferred Narset, Parter of Veils to hit the list instead. there is less answers to narset making it more likely to stay if it hits the board. Next if you do fall into a wheel trap worse one for example Echo of Eons . Hullbreacher gives player upto 36 mana and access to 14 cards which will most likely end the game. as were with Narset, Parter of Veils the game comes to a screeching halt and most players just die from conceding to boredom.
but there is hope, i am still completely positive that the new approach they have been taking for cedh combined with the new cards they have been releasing will ultimately lead to many more cards being banned. eventual turning edh into an off shoot of modern.

zacktheprogamer on It's Not Too Expensive, You're Too Cheap

1 month ago

I personally would have Echo of Eons in place of Time Spiral as It has 2 benefits. 1st, it has flashback so you don't have to worry about it getting countered and being useless. 2nd, it's considerable cheaper than time spiral at the time of writing, it is $220 usd cheaper then time spiral at a total of $15.81 usd according to tcgplayer

Guerric on Sevinne's Summer Camp

2 months ago

It's exciting seeing someone willing to play with Sevinne. While he was woefully overcosted (her should be 4cmc or less) he's still a far more interesting commander than Elsha, who is boring in my opinion. It'd also be wicked fun to flashback Echo of Eons with Smothering Tithe on the board. Do try it out for me if you're interested!

DemonDragonJ on The Mind is a Terrible Thing to Raze

2 months ago

I admit that I am not certain about Propaganda or Scroll Rack , but I shall keep them in the deck, for the present time, to see how they function.

Also, do I need to have both Time Reversal and Echo of Eons in this deck? Should I replace the former with Time Warp ?

Lycheex on The Spanish Inquisition

2 months ago

Echo of Eons could be a replacement for Slithermuse , but you would have to have the card in the graveyard in addition to having a blue mana floating. Blex, Vexing Pest  Flip makes dumping it to the graveyard easier and I know the main way to do this is through Lion's Eye Diamond , but more importantly, I don't think I want to give the opponent a fresh 7 cards to look for their Force of Will . The deck basically already folds to the card, so I see no reason to give an opponent extra chances to find the card. But perhaps I'm wrong. The deck is already so weak to FoW, that you might just ride your luck a bit more.

iplayBANJO on Prototype Control

4 months ago

If you're playing a very heavy control theme in commander your win condition is going to probably be a game lock. There are a few different kinds of those. Hard locks will literally stop your opponents from being able to play the game at all. You accomplish this by setting up a situation where they can't cast spells, they can't untap, or they can't generate mana. Soft locks are where you severely diminish an opponents ability to play the game. This is often done by forcing your opponents to discard all of their cards.

The hard locks I would suggest with this are the Karn lock and the Knowledge Pool lock. The Karn lock is very specifically Karn, the Great Creator + Mycosynth Lattice . Your opponents can't activate any abilities of permanents on the battlefield. This means that opponents can't tap anything for mana. The cards are also useful to you individually because Karn, the Great Creator stops opponents from using mana rocks and Mycosynth Lattice helps you cast opponent's spells by allowing you to spend your mana as though it were any color.

The Knowledge Pool lock has only one required card. Knowledge Pool exiles every spell that any player casts from their hand. Players can then cast a spell from the previously exiled cards. This means that a player must cast two spells for anything to resolve. Rule of Law prevents casting any spell after the first spell. Effectively this means to no one can play spells from their hands. But you can cast cards from other players hands if you have Sen Triplets out. This is also true for Arcane Laboratory , Eidolon of Rhetoric , Archon of Emeria , Drannith Magistrate , Teferi, Time Raveler and Ethersworn Canonist to an extent. All of those cards, are also things you use to limit the amount of actions other players can take as a part of your control strategy.

The soft locks all involve preventing players from drawing cards. Narset, Parter of Veils , Hullbreacher , Alms Collector , and Notion Thief . All of these prevent opponents from drawing cards to some extent, which benefits your control plan. The lock is formed when you have one of those pieces out and you cast a spell like Windfall , which makes everyone discard their hand and draw new cards. But they can't, so only you draw new cards. Cards like Windfall are also very strong as they allow you to refill your hand. Similar cards are Echo of Eons , Day's Undoing , Jace's Archivist , Time Reversal , Commit / Memory (Probably pick two or three, not all of them).

You could also use the Laboratory Maniac combos as a win condition, since you are in the right colors for it. It's probably the most common win condition in high powered competitive decks. The way it works is you draw through your entire deck while Laboratory Maniac or Jace, Wielder of Mysteries are on the board then you attempt to draw a card and you win. Similarly, you can draw through your entire deck and then play Thassa's Oracle . The ways you "draw" through your deck are either Tainted Pact , Demonic Consultation , or Doomsday . Because they are common competitive win conditions, some of those pieces are expensive.

Allow me to advise you on getting to these win conditions though. You can tutor for these pieces with Vampiric Tutor , Enlightened Tutor , Demonic Tutor , or similar cards; but you probably would rather draw into them because that also gets you your control cards. Two cards that are surprisingly good for this are Ad Nauseam and Peer into the Abyss . You have to keep the mana cost of spells very low for Ad Nauseam, but it's worth it especially because it was reprinted recently and is only a few dollars I think.

thom-le on Saheeli's Ironworks (KCI) [Primer]

4 months ago

adw92: Oh yes, sadly the card price of Time Spiral exploded lately. I recommend to use Pull from Tomorrow , Day's Undoing or Magus of the Wheel instead, maybe Echo of Eons or Wheel of Misfortune could do the same.

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