Echo of Eons

Echo of Eons

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then Exile it.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Rules Q&A

Latest Decks as Commander

Echo of Eons Discussion

Lycheex on The Spanish Inquisition

2 days ago

Echo of Eons could be a replacement for Slithermuse , but you would have to have the card in the graveyard in addition to having a blue mana floating. Blex, Vexing Pest  Flip makes dumping it to the graveyard easier and I know the main way to do this is through Lion's Eye Diamond , but more importantly, I don't think I want to give the opponent a fresh 7 cards to look for their Force of Will . The deck basically already folds to the card, so I see no reason to give an opponent extra chances to find the card. But perhaps I'm wrong. The deck is already so weak to FoW, that you might just ride your luck a bit more.

iplayBANJO on Prototype Control

1 month ago

If you're playing a very heavy control theme in commander your win condition is going to probably be a game lock. There are a few different kinds of those. Hard locks will literally stop your opponents from being able to play the game at all. You accomplish this by setting up a situation where they can't cast spells, they can't untap, or they can't generate mana. Soft locks are where you severely diminish an opponents ability to play the game. This is often done by forcing your opponents to discard all of their cards.

The hard locks I would suggest with this are the Karn lock and the Knowledge Pool lock. The Karn lock is very specifically Karn, the Great Creator + Mycosynth Lattice . Your opponents can't activate any abilities of permanents on the battlefield. This means that opponents can't tap anything for mana. The cards are also useful to you individually because Karn, the Great Creator stops opponents from using mana rocks and Mycosynth Lattice helps you cast opponent's spells by allowing you to spend your mana as though it were any color.

The Knowledge Pool lock has only one required card. Knowledge Pool exiles every spell that any player casts from their hand. Players can then cast a spell from the previously exiled cards. This means that a player must cast two spells for anything to resolve. Rule of Law prevents casting any spell after the first spell. Effectively this means to no one can play spells from their hands. But you can cast cards from other players hands if you have Sen Triplets out. This is also true for Arcane Laboratory , Eidolon of Rhetoric , Archon of Emeria , Drannith Magistrate , Teferi, Time Raveler and Ethersworn Canonist to an extent. All of those cards, are also things you use to limit the amount of actions other players can take as a part of your control strategy.

The soft locks all involve preventing players from drawing cards. Narset, Parter of Veils , Hullbreacher , Alms Collector , and Notion Thief . All of these prevent opponents from drawing cards to some extent, which benefits your control plan. The lock is formed when you have one of those pieces out and you cast a spell like Windfall , which makes everyone discard their hand and draw new cards. But they can't, so only you draw new cards. Cards like Windfall are also very strong as they allow you to refill your hand. Similar cards are Echo of Eons , Day's Undoing , Jace's Archivist , Time Reversal , Commit / Memory (Probably pick two or three, not all of them).

You could also use the Laboratory Maniac combos as a win condition, since you are in the right colors for it. It's probably the most common win condition in high powered competitive decks. The way it works is you draw through your entire deck while Laboratory Maniac or Jace, Wielder of Mysteries are on the board then you attempt to draw a card and you win. Similarly, you can draw through your entire deck and then play Thassa's Oracle . The ways you "draw" through your deck are either Tainted Pact , Demonic Consultation , or Doomsday . Because they are common competitive win conditions, some of those pieces are expensive.

Allow me to advise you on getting to these win conditions though. You can tutor for these pieces with Vampiric Tutor , Enlightened Tutor , Demonic Tutor , or similar cards; but you probably would rather draw into them because that also gets you your control cards. Two cards that are surprisingly good for this are Ad Nauseam and Peer into the Abyss . You have to keep the mana cost of spells very low for Ad Nauseam, but it's worth it especially because it was reprinted recently and is only a few dollars I think.

thom-le on Saheeli's Ironworks (KCI) [Primer]

2 months ago

adw92: Oh yes, sadly the card price of Time Spiral exploded lately. I recommend to use Pull from Tomorrow , Day's Undoing or Magus of the Wheel instead, maybe Echo of Eons or Wheel of Misfortune could do the same.

Hybrow on Snakes on a Planeswalker - Xyris EDH swarm

2 months ago

Thanks taking the time to take a look and comment edengstrom1,

I do love Impact Tremors and Purphoros, God of the Forge but left them out on purpose. I already have two different ETB damage decks (have a Purphoros, God of the Forge deck and a Ayara, First of Locthwain deck, both of which I currently play, and didnt want to have the same theme in this deck)

I think i will add Magus of the Wheel to this deck, the CMC on him is pretty low, i can definately find a spot for him.

Of the other three, I didnt originally add them because of the high CMC costs but Echo of Eons is tempting because of the Flashback ability. Think I will try some games replacing Multani, Maro-Sorcerer . He's been lack-luster when he has appeared in my hand in previous games.

edengstrom1 on Snakes on a Planeswalker - Xyris EDH swarm

2 months ago

Impact Tremors and Purphoros, God of the Forge would both be strong with all the snakes you'll be creating, and they help get around Propaganda type cards.

Magus of the Wheel might be worth a look.

Echo of Eons , Reforge the Soul and Time Reversal are all pretty good wheels if you are looking for more of that effect. All three will make 21 snakes in a 4-player game, which will kill the table with Purphoros.

Overall, looks really fun!

proterran98 on Priority

2 months ago

It’s my main phase and I have a Nekusar, the Mindrazer and a Dream Halls in play. I cast Echo of Eons through dream halls, it resolves. Me and my opponents draw 7 cards and they get dealt 7 damage. Now, is it possible to cast all at once without passing priority Torbran, Thane of Red Fell and Day's Undoing through dream halls before my opponent cast Return to Dust through dream halls and thus doing 21 damage (7 new cards drawn)

Side note: with nekusar and days undoing, do you deal damage before you end the turn or does day’s undoing not work with nekusar?

Specter_Of_Communism on Kess, 1000$ budget

3 months ago

Недавно снова начал ходить в клубы и удалось поймать игроков тир-2 меты и потестить карточки на замену, посмотрел чем сейчас играют другие пилоты в интернете.

Вместо шамана решил положить Rite of Flame . Идея - играть свободнее под брешью. За тестовые сдачи и реальные партии вроде как устраивает. Обеспечивает когда надо быстрый старт в камни или в добор карт. Может быть стоит присмотреться на сколько важно иметь вместо +1 карты на кладбище +1 красную на неожиданный пиробласт, пока это не выяснил. П.с. Кстати, очень рекомендую в слоте быстрой маны ещё играть Rain of Filth , т.к. при условии, что тебе не будут мешать или ты сможешь защитить закрутку, то это позволяет тебе за земли ставить артефактную ману(и уже получать синюю/красную), играть чёрный добор, получить доп ресурсы под брешь. Выигрывает игры.

Я всё же пока хочу играть такими карточками как Abrade , Drown in the Loch , Feed the Swarm , т.к. для ультимативного темпа у меня не хватает оверпрайс карт, следовательно я чаще ухожу в мидгейм, это 4-5-6 ход, а там бывает не достаточно побаунсить на один ход перманент.

Кстати, в ходе тестов всё же вернул в сборку Night's Whisper . Если у тебя темповый Ad Nauseam , то ты ещё не успел себе много снять хитов. Если ты быстро не сыграл Ad Nauseam , то тебе уже скорее всего не очень хочется его играть, т.к. ты и так потерял хиты за другие карты и тебя активно бьют оппоненты. По этой же причине оставил Feed the Swarm , убить ремору - бесценно.

Положил Peer into the Abyss . Показывает себя замечательно в текущей сборке. Быстрой маны хватает для быстрого розыгрыша. Да, есть конфликт с Ad Nauseam , но на практике я примерно столько же раз сколько выигрывал с блевалки, столько же заканчивал с Peer into the Abyss , по факту это вторая копия тошнилки. Когда резолвишь Ad Nauseam , то приходится учитывать Peer into the Abyss , однако ситуаций, где 7-й кост был критичен(нужно было рисковать чтобы найти быструю ману и брать карты на 7-ми хитах, к примеру), было ничтожно мало по сравнению с пользой. П.с. а ещё Peer into the Abyss можно успешно сыграть на 2-х хитах.

Echo of Eons выложил, т.к. она не приносит так много вэлью, являясь колесом за нормальную стоимость только при условии реализации, из-за чего чаще мешает при игре Ad Nauseam .

Notion Thief способен дать альтернативную победу через колёса. Он темповый. Стаксит оппонентов. В общем, чуть более чем полностью оправдывает себя.

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