Talisman of Progress
: Gain .
: Gain or . Talisman of progress deals 1 damage to you.
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|Commander / EDH||Legal|
Talisman of Progress occurrence in decks from the last year
Latest Decks as Commander
Talisman of Progress Discussion
1 month ago
I'm excited to see this in action. I know your looking for cut recommendations, but I think you first require more ramp. Consider Arcane Signet , Mind Stone , Everflowing Chalice , Talisman of Creativity , Talisman of Conviction , Prismatic Lens , and the signet cycle (Azorious, Izzet, Boros). Talisman of Progress and Fellwar Stone aren't as budget friendly, but are good. I heard Sol Ring is good. I'd add a total of 7-10 for your colors.
1 month ago
Hi, I would recommend taking out Marble Diamond and Sky Diamond in favour of Fellwar Stone , Thought Vessel or a Talisman of Progress . When Brago triggers he will return your mana rocks untapped so any rocks that enter tapped are nonbos with this. Otherwise great list!
2 months ago
5 months ago
I definitely have a lot of experience playing a LOT of different group hug, pillowfort, and political style decks. I put a lot of thought into how these cards actually play out and how people react to them.
For example, Archon of Coronation does seem like a really cool card, and I DO love the Monarch mechanic! But I don't think the Archon will work the way you're hoping. Being the Monarch encourages people to want to attack you because they want that free extra card draw. We really don't want that kind of attention on us. The Monarch is actually a lot better for us when someone else has it, so that everyone else is busy attacking each other to try to get it and leaving us alone. Its why I actually ended up cutting a lot of Monarch cards from this deck. So if we're not the Monarch, then Archon second ability doesn't actually do anything for us, its just looks like another one of those Blazing Archon/Platinum Angel/Worship style effects that draws a lot of aggro, but doesn't actually help us much. Also, we don't really need the card draw, and when other people are drawing 3 or 4 cards a turn because of our group hugs, they might not care as much about the Monarch either.
The free counterspells are expensive, but very useful for this deck in particular, but could be easily swapped for other options, you'll just have to make sure to keep your mana up and cast them wisely. Same for the mana rocks, there's a lot of cheaper options like Mind Stone,Fellwar Stone, Talisman of Progress, etc.
Archmage Ascension will DEFINITELY turn a few heads in your direction, and with Opposition Agent coming out now, its actually really dangerous for us. I even ended up cutting Enlightened Tutor and Mystical Tutor from my deck because I'm just not such a big fan of tutors. Digging out one exact specific card and showing everyone what it is telegraphs that you're up to something, and they get suspicious. Besdies, we have enough card draw to eventually find whatever it is we're looking for anyway.
Still not too big of a fan the Isochron Scepter combo as it requires two specific cards that don't do much on thir own and don't really have any back up copies, but maybe that's just me.
5 months ago
War Room is an unnecessary colorless source in a deck with blue, you won't be hurting for card draw. Stroke of Genius is a good card for decks that want to hold up lands for countermagic, as if no one plays anything scary you can just dump all your mana into it and draw a ton.
For ramp, I would add Talisman of Progress, Mind Stone, Wayfarer's Bauble, and Burnished Hart. You might want to take out Commander's Sphere and/or Azorius Locket, 3 CMC ramp is just a little too slow these days.
I would also say that if you want a mill plan, you have to go all in or all out. In Commander, you're going to be facing three hundred cards to mill, so it's a difficult wincon without full support
5 months ago
If you're aiming for a more cutthroat approach to the list, there are some key pieces of interaction and acceleration you're missing, and I've got suggested cuts as well:
- Izzet Charm -> Force of Negation
- Teferi's Protection -> Swan Song
- Teferi, Master of Time -> Negate
- Sword of Fire and Ice -> Arcane Signet
- Lightning Greaves -> Mox Diamond
- Master Transmuter -> Talisman of Creativity
- Mangara, the Diplomat -> Talisman of Progress
- Boros Signet -> Talisman of Conviction
I would also run the big three cantrips:
Before suggesting future cuts and changes, the next question becomes: How do you want to kill, and how do you want to get there? You and I spoke previously about this a bit, so I know you don't want to go for a creatureless Proteus Staff kill. Fish is a pretty compact wincon, but it seems to me that it may not be strictly necessary. You're going to run Top anyhow, so if you're holding your deck, you can find a way to win no matter what. My impression is that you can go a few different routes:
- You can build a list that wants to manually storm off and kill with Aetherflux Reservoir. Reservoir provides a natural outlet to Top lines while also supporting a more traditional storm plan. This then has two subtly different approaches, one leaning on artifacts and one leaning on spells.
- You can build a list that wants to assemble Isochron Scepter + Dramatic Reversal for infinite storm and mana and then find an outlet for one or the other.
- You can build a list that wants to resolve Fish or Jace, Wielder of Mysteries with an empty library.
You're also in the colors for access to almost the entire Wheels package, in case that appeals to you:
Resolving any wheel with any lock piece is generally enough to just win the game.
Thoughts so far?
5 months ago
You may want to link your deck so people have an easier time providing help. Builder's Blessing and Leyline of Vitality are a few options for you. Though you may want to add in some more ramp and artifact fixing. Sol Ring, Fellwar Stone, Talisman of Unity, Talisman of Curiosity, Arcane Signet and Talisman of Progress are all fairly cheap and could help with getting your commander out much faster.
7 months ago
I don't feel like you need either Ghostly Prison or Propaganda. You're looking to establish a big board presence with a lot of buffed up fish people, and then use control magic to protect them while you kick everybody's teeth in. Realistically people swinging at you isn't going to be what you need to worry about. What you do need to worry about is people interfering with your board with wipes and whatnot, and that's why you've got all the control magic so you're already set. The thing is, if somebody has a threatening creature that you don't want coming your way, propaganda isn't going to stop them. If they really want to hit you they're gonna pay the cost and hit you. Pillowforty cards aren't worth running unless you're stacking them and your strategy is built around them, but in your case you already have your horde of roided up fish people for protection. You should have more than enough chump blockers and threatening lads of your own to deter swinging better than propaganda could. I also don't think your deck needs Rest in Peace in its 99. It's not part of a win con that I can see like Helm of Obedience, and you aren't running stax or lots of graveyard hate, so it just feels out of place.
Then, with those slots you could add in let's say, another mana rock like Talisman of Progress because I feel like you might not have enough ramp. You could also add something like Stormtide Leviathan to lock down the board better than ghostly prison or propaganda could while letting your islandwalkers go nuts (which reminds me; Merrow Harbinger and Streambed Aquitects might suit you).
Finally Echoing Truth in commander seems questionable. Good against lots of tokens but other than that you're just playing a 2 mana Unsummon. I would consider swapping it out for either more ramp (Chrome Mox assuming you have a larger budget but not a Mox Diamond big budget, or Fellwar Stone if you're looking for something cheaper), or another counter of your choice, perhaps a Pact of Negation or a Force of Will. Hope this helps! I like your deck. :^)