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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Talisman of Progress
Artifact
: Add .
: Add or . This deals 1 damage to you.
NV_1980 on
BIRD UP
4 months ago
Funny looking deck :) Perhaps adding a few more mana rocks to grant it some more energy sources will make it a bit faster and more consistent. I'm thinking Arcane Signet, Azorius Signet and Talisman of Progress. Since you're generating lots of bird tokens, I'd also consider adding Idol of Oblivion because it will often be a free draw-resource for you. Favorable Winds is a nice, cheap anthem for this deck's cratures. Lastly, he's not a bird, but Magus of the Moat can make things a bit harder for your adversaries.
NV_1980 on
Blackblade Returned
5 months ago
In its current form, this deck is going to have a very hard time winning any games. The most important reason for this is that you're running a voltron deck with an expensive-to-cast commander with no alternative win-conditions. This could still work, but only when you make sure of the following:
- Make your defense nigh impenetrable: make sure that attacking you is the last thing opponents want to do. There's a number of deterrents within the Esper colors. No Mercy is an extremely potent one. More taxation cards (like the Ghostly Prison that you've already included) will also work well. Propaganda, Windborn Muse, Archangel of Tithes and Norn's Annex are all great for this. To prevent opponents from going (very) wide against you, you could also consider Archfiend of Depravity, Crawlspace and even Silent Arbiter.
- Make Dakkon very hard to kill: you've already added a few means to give him protection and hexproof, but since you're so dependent on him, it wouldn't hurt to add even more defensive measures. I'd consider main-boarding Bastion Protector, Darksteel Plate, Lightning Greaves and Champion's Helm. Instead of the equipment, you could also choose to add more counterspells in case opponents try to get cute with spot-removal. An Offer You Can't Refuse, Counterspell, Swan Song, etc.
- Make Dakkon almost impossible to block: what you really want in the end, is to kill your opponents with commander damage. There are fun ways to make sure you succeed at that. Auras like Aqueous Form or Spirit Mantle for example. Equipment like Trailblazer's Boots work extremely well too. Instead of these one can add more trample (or flight) enablers like Loxodon Warhammer.
Lastly, I think you can cut down your lands to say 37 and replace the 3 lands you cut with Talismans (Talisman of Dominance, Talisman of Hierarchy
, Talisman of Progress), so that you can get Dakkon out a bit quicker.
MadlyTexas on
10 months ago
Some potential upgrades that aren't cripplingly expensive:
Ramp:
Commander's Sphere,
Rampant Growth,
Farseek,
Nature's Lore,
Three Visits,
Kodama's Reach,
Thirsting Roots,
Bushwhack,
Mind Stone,
Herald's Horn
,
Selesnya Signet,
Simic Signet,
Azorius Signet,
Talisman of Unity,
Talisman of Curiosity,
Talisman of Progress,
Patchwork Banner
Card Advantage: Harmonize, Elemental Bond, Revitalize, Healing Hands, Crystal Skull, Isu Spyglass
Removal: Swords to Plowshares, Beast Within, Return to Nature, Naturalize, Fumigate, Generous Gift
DreadKhan on
Cowgirl Communism
1 year ago
Neat deck idea, but I feel like you probably want more mana sources, definitely some more lands (I'd aim for 36-40 for a 4 mana Esper Commander that you 'need' to have out for your deck to work), and possibly some of the Talismans (some or all of Talisman of Dominance, Talisman of Hierarchy, and Talisman of Progress would be obvious options to consider that help with fixing). My issue is that it's pretty easy to just kill your Commander, at which point you've got a bunch of auras that do very little. You can also throw in some cards to help protect your Commander, more of those could also shave off recasting, but remember something like Swiftfoot Boots needs adds an effective mana to the cost of your Commander (where Lightning Greaves does not), effectively adding 1 to her cost.
You're also pretty light on interaction of some sorts, but I'm guessing you're really, really counting on having your Commander out and stealing the problem creatures, but not everything is a creature in my experience! In White you have access to Generous Gift and Stroke of Midnight, this kind of card can solve a lot of stuff if you're desperate, regardless of the card's type. Maybe removal could be 'Secret Police', ie those who make problems 'go away' forever? I guess you could have Michiko Konda, Truth Seeker in charge?
Eldrazi Conscription can steal something bigger for you, and make it a HUGE problem fwiw.
Weird idea, but have you thought about some cards that can steal creatures for you regardless of the creature's scale? Sower of Temptation, Callous Oppressor, and Thalakos Deceiver are pretty cheap for what they do. You might also try something like Rite of Replication or Cryptoplasm, copying something like a Blightsteel Colossus can also solve the issue, at least for you.
wallisface on Should I Put Additional Artifact …
1 year ago
-
Treasure Vault is probably better than Darksteel Citadel, but it’s close. However, in your deck Darksteel Citadel is probably better than Vault of Whispers, as you have nothing that needs black mana (if you’re ever not casting Vault Skirge for , you’re doing something wrong).
-
regardless of the point above, I think your deck is lacking enough blue and white sources to be reliable, and i’d be dropping a bunch of the black & colourless lands in favour of more lands that can provide white/blue.
-
Chromatic Lantern is an absolutely tragically terrible card. Maybe you’re thinking of it being useful is a hangover from Commander?? In any non-edh format the card is just really, really bad - 3 mana for this effect is not playable. At least upgrade it to Talisman of Progress if you’re wanting a mana-rock that sticks around. Although I also think that Chromatic Star/Chromatic Sphere are also much better options.
ThassaUpYo@ssa on
Kros
2 years ago
For your strategy, I'd focus on either infect or +1/+1 counters since the list seems to be a bit "busy" with too much going on. Once you choose which way you'd like to take the deck, we can further tweak - proliferation will still be central to your overall plan.
Here are some suggestions by color that you might want to consider adding to your mainboard:
:
Heroic Intervention, Nature's Lore, The Great Henge, Three Visits.
:
Akroma's Will, Flawless Manuever, Smothering Tithe, Teferi's Protection, Trouble in Pairs.
:
Cyclonic Rift, Fierce Guardianship, Mana Drain, Swan Song.
I think you can get away with swapping out removing some counter spells as it seems a bit overkill - Cancel, Dispel, Envelop, Negate, and Nullify could probably come out in favor of Fierce Guardianship, Mana Drain, and Swan Song (the others could just be cut).
For your land base, I'd work the following lands in to help with your color wheel:
Fetch Lands: Flooded Strand, Misty Rainforest, Windswept Heath
Filter Lands: Flooded Grove, Mystic Gate, Wooded Bastion
Pathways Lands: Barkchannel Pathway Flip, Branchloft Pathway Flip, Hengegate Pathway Flip
Shock Lands: Breeding Pool, Hallowed Fountain, Temple Garden
Tri-Cycle Land: Spara's Headquarters
True Duals: Savannah, Tropical Island, Tundra
For mana rocks, I prefer the talismans over the signets:
Talisman of Curiosity, Talisman of Progress, Talisman of Unity
I think your Kros, Defense Contractor list is in a good spot, it just needs to be a little more focused.
Azoth2099 on
Kykar kicks ass (Suggestions needed!) (Budget)
2 years ago
Hey man! As someone who's brewed this one alot, I'm telling you right now you need waaay more mana rocks. Literally like 10+ rocks, plus a few rituals. The fact that they also generate a token is incredible in practice. Here's a list of the ones I'd include on top of what you already have: Fellwar Stone, Talisman of Progress, Izzet Signet, Boros Signet, Azorius Signet, Springleaf Drum, Jeweled Amulet, Lotus Petal, Pyretic Ritual, Desperate Ritual, Seething Song & Battle Hymn.
Also just so you know, Mystical Tutor, Personal Tutor, Enlightened Tutor & Gamble are all super cheap right now due to recent reprints! Gotta get it while the getting is good, ya know?
A great combo here is Isochron Scepter + Dramatic Reversal, it generates infinite Spirit tokens on top of just being great individual utility pieces for the build outside of the combo!
Lots of great, cheap synergy pieces like Wild Research, Kindred Discovery, Opposition, Vicious Shadows, etc...
I'll stop rambling now, great Commander choice dude! Let me know how you feel about my mediocre suggestions lol.
austintayshus on
Life gain, life loss +
2 years ago
with a 6 cmc commander I would def recommend more ramp and mana rocks. at least 5 mana rocks would probably be good. I recommend Talisman of Progress and Talisman of Dominance and Fellwar Stone and Arcane Signet.

















