On Thin Ice

On Thin Ice

Snow Enchantment — Aura

Enchant snow land you control

When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.

Latest Decks as Commander

On Thin Ice Discussion

poulak on Snow Tribal

1 week ago

HobbyMan5000, it's not that bad, decks that run Prismatic Ending don't have many creatures to remove with On Thin Ice anyway. I'm more annoyed by Fatal Push killing Abominable Treefolk simply by cracking a fetch.

SprkySprkyBoomMan on Griffins for a True Griffin

2 weeks ago

I would like to say that a few of those suggestions a pretty good, now that I have had time to play some practice hands. I have come to the conclusion that I would rather see a basic land than the Expanse. It slows down the deck too much for my liking.

And after reviewing your suggestions, Flagstones of Trokair would definitely help against land destruct decks!

The snow covered cards and On Thin Ice are pretty cool, but I would have to make a switch out. And I do not think I can do that.

However Flagstones may just make the cut. Thanks again Balaam__

Balaam__ on Griffins for a True Griffin

2 weeks ago

Didn’t see this mentioned in the comments, so I figure I’d chime in. First, deck looks great overall. Good job picking relevant cards that support the theme. That being said, I don’t see much value in Terramorphic Expanse other than possibly for deck thinning (?). I’d cut the playset and either just bump up the basic Plains (a couple Flagstones of Trokair wouldn’t hurt) or else opt for some removal in the form of Path to Exile or Swords to Plowshares. Even swapping some basic Plains out for their snow-covered equivalents and running a set of On Thin Ice would do the trick; I’m sure Tethered Griffin and Griffin Dreamfinder endorse this.

Balaam__ on

2 weeks ago

I like the core structure of what you’ve built here. Initial thoughts would be a need for more control; most spirit decks run things like Skyclave Apparition or Spell Queller—creatures that in and of themselves really have an impact on the board as they enter. Those cards are significantly costlier than the individual card budget you’ve allotted, though. If they’re not an option, I’d recommend leaning more heavily into true control spells. Counterspell would perform better than Dissipate, but if that’s slightly out of range then I’d recommend Mana Leak and Spell Pierce. Seal Away is a cheap alternative to On Thin Ice or Path to Exile and works well enough.

Also, while dual lands (i.e. Hallowed Fountain) would be ideal, they’re exorbitantly expensive. Tranquil Cove suffices as a thrifty alternative.

Balaam__ on Heroic (suggestions welcome)

2 weeks ago

Agree with NonetheWeisser regarding some form of proactive removal. On Thin Ice is also good, it just means switching to snow covered basics. A couple Flagstones of Trokair couldn’t hurt either.

nbarry223 on Score Points and Make Friends (Modern Prison)

3 weeks ago

Seems pretty good. Maybe Trace of Abundance to make your On Thin Ice less vulnerable, and ramp you at same time. You could also do more enchantment ramp and minimize on lands so you could play something like Land Tax to feed the hand advantage you would want for your Solitary Confinement strategy. Maybe even Lotus Field would fit in if you want to go that route.

I think that would fit your deck theme, not sure how many Lotus Field would fit etc. but it seems worth testing.

edit: Land Tax isn't modern legal, my bad...

Trace of Abundance should fit though.

KCF_Blackout on Selesnya Enchantos

2 months ago

Since playing this deck, I've already decided to cut Privileged Position and Satyr Enchanter since they're just not good fits for this deck and, like you said, they're worse versions of cards or redundant. I'm going to put 1 copy of each in my commander deck.

I completely forgot about Hall of Heliod's Generosity ; that boy is going in.

The reason I've been running Glorious Anthem , Mirari's Wake , and Archon of Sun's Grace is just because I'm trying to put more creatures in here for pressure. I know it's not the best strategy, but it's what I'm going with for now.

I'll have to consider switching my basics to snow boys and put in On Thin Ice .

zapyourtumor on Selesnya Enchantos

2 months ago

On Thin Ice

Hall of Heliod's Generosity

Utopia Sprawl

Privileged Position is just worse Greater Auramancy / Sterling Grove since most of your permanents are enchantments and the shroud versus hexproof is not relevant.

Glorious Anthem doesn't do anything here, and is win more. Satyr Enchanter is not needed since you already have 10 draw engines, and it isn't an enchantment itself. Mirari's Wake is too slow. Archon of Sun's Grace isn't really needed either, since it only makes 2/2s and it's a 4 drop non-enchantment. Sigil of the Empty Throne and Destiny Spinner are much better wincons.

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