On Thin Ice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

On Thin Ice

Snow Enchantment — Aura

Enchant snow land you control

When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.

plainsrunner on Invasion Boglesless Enchantress

2 months ago

I notice you have three copies of On Thin Ice but no snow lands for it to enchant.

kamarupa on B&W Auras.

3 months ago

Like wallisface said, this looks very susceptible to removal spells. 3x Loran's Escape is probably not sufficient. Invisible Stalker is a great creature for a deck such as this. If you can find creatures that have built in durability/protection, those tend to be favored in aura decks like this. To that end, if not creatures, there are def auras that can help give your creatures more staying power - Hyena Umbra being high on that list.

I don't think All That Glitters is worth it. It's half an Ethereal Armor at double the MV.

1xHall of Heliod's Generosity seems pretty valuable here. I also think 4 more dual lands would help, especially given how many spells you have that require either or WW or BB to cast. (something many people try to avoid in non-monocolored decks) And personally, when I play with black, I usually include 1xBojuka Bog and often 1xCastle Locthwain.

I also suggest limiting instants like Fracture to the sideboard as much as possible. You want/need as many enchantments down as possible. Use spells like On Thin Ice as much as you can. Classics like Journey to Nowhere and Oblivion Ring aren't the lowest MV or as fast as instants, but the bump to the enchantments that care is worth it.

The thing I really like about Kor Spiritdancer is the draw card. Almost every deck needs a way to draw extra cards, and repeatable effects are among the most powerful. That also makes your 'dancer even more of a target. It may well be easier to use different creatures and add a draw card spell than it is to protect and draw cards from your 'dancer. It's a tantalizing, but difficult creature to successfully build around.

When it comes to the sideboard, it doesn't make a lot of sense to me to include spells duplicate mainboard spells. IE, Fatal Push isn't doing anything Path to Exile doesn't already do well. Kaya's Guile, on the other hand, using the sacrifice mechanic, does do something Path doesn't - it get's around hexproof AND indestructible. You might find Extirpate useful. Fracture should be in the sideboard. That eliminates the need for Mortify.

Valengeta on Lofty Lions

8 months ago

Oh yes I've been feeling that On Thin Ice is a bit redundant here because of the Paths and the adventure from Brazen Borrower. I didn't think about things like Engineered Explosives or Ratchet Bomb and they are surely a threat to be addressed. Pithing Needle not only handles those but many other troublesome cards too. I have a couple of copies on other decks and this one should definitely benefit from them. Thank you!

jdogz32 on Lofty Lions

8 months ago

Hey I took another look at your deck and I'm more looking at your sideboard. I'd advise taking out On Thin Ice as you already are running a playset of Path To Exiles and I'd add Pithing Needle instead. The main reason is your deck is extremely vulnerable to Engineered Explosives which a sideboarded Pithing Needle can easily stop. Hope this helps.

lespaul977 on I’m looking for a one …

10 months ago

Hi everyone! I’m still pretty new to playing modern, so I’m hoping you could help me answer the question in the title.

I’m running a budget mono-white humans deck with Thalia, Guardian of Thraben and hardly any noncreature spells. I’m currently running 4 copies of Fateful Absence, which I like very much since it handles both creatures and planeswalkers with little drawback, but I know exiling is better than destroying. Also, it costs two mana to play, which gets bumped up to three when Thalia is out.

The reason I don’t like Path to Exile is that in games where it’s been played against one of my creatures, I’ve ended up winning because of the mana ramp. I think giving your opponent the opportunity to get an extra land out is way too high of a cost, and I don’t think it’s the card for me.

The only other decent removal option I have is On Thin Ice, but I don’t have a full play set, and I’m not sure if it’s worth playing all snow lands just for that card.

What is your favorite budget-friendly one-drop creature removal card in modern? Thank you in advance for sharing your thoughts!

Kaweiwu on Zenith Tribunal Enchantress

1 year ago

Uhm, i don't think you can cast On Thin Ice, as you don't have snow lands in the deck

Mousemke on Mono W Taxation

1 year ago

mostly what wallisface said but

Soulless Jailer is cute but i think i'd rather just use rest in peace. harder to remove and ends all graveyard nonsense.

Against All Odds seems expensive but also worth noting, it being a sorcery instead of an instant is a big deal

Ossification is a but interesting but too narrow. for creatures i would rather use On Thin Ice or Skyclave Apparition. Other than that March of Otherworldly Light would be my go to more general removal

wallisface on Mono W Taxation

1 year ago

I’ve playtested Soulless Jailer a bit in my own taxes shell and it feels… awkward. It does stop some things the opponent can do but not everything you’d expect (they can still cast Gravecrawler or Kroxa, Titan of Death's Hunger from the graveyard, for example). Personally I was disappointed by this card - there’s better things we can do for 2 mana.

Against All Odds looks terrible/unplayable just due to its mana cost.

Ossification likewise just feels a bit weak when On Thin Ice exists

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