Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
On Thin Ice
Snow Enchantment — Aura
Enchant snow land you control
When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.
Kaweiwu on Craterhoof Convoke Enchantress
1 month ago
Uhm, i don't think you can cast On Thin Ice, as you don't have snow lands in the deck
Mousemke on Mono W Taxation
3 months ago
mostly what wallisface said but
Soulless Jailer is cute but i think i'd rather just use rest in peace. harder to remove and ends all graveyard nonsense.
Against All Odds seems expensive but also worth noting, it being a sorcery instead of an instant is a big deal
Ossification is a but interesting but too narrow. for creatures i would rather use On Thin Ice or Skyclave Apparition. Other than that March of Otherworldly Light would be my go to more general removal
wallisface on Mono W Taxation
3 months ago
I’ve playtested Soulless Jailer a bit in my own taxes shell and it feels… awkward. It does stop some things the opponent can do but not everything you’d expect (they can still cast Gravecrawler or Kroxa, Titan of Death's Hunger from the graveyard, for example). Personally I was disappointed by this card - there’s better things we can do for 2 mana.
Against All Odds looks terrible/unplayable just due to its mana cost.
Ossification likewise just feels a bit weak when On Thin Ice exists
keizerbuns on Boglesless Enchantress
4 months ago
Not sure if you’re aware, but On Thin Ice requires you to have a snow-covered land to enchant it on and you currently have none in your deck list.
Necramus on Queza, the Queefer
8 months ago
Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.
You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.
I'd suggest going for some fetches, checks, and shocks like:
You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.
I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!
Don't tell Rett I gave you so many suggestions XD
IHATENAMES on Try to kill me ($50 Budget)
8 months ago
A few notes
Mono white lifegain payoffs are limitedly effective unless you go with Aetherflux Reservoir they require combat.
Cards to look at. I didn't look into budget tbh. But a few could maybe fit.
Martyr of Sands tons of life t1/2
On Thin Ice if you go to snow lands and play this.
Serra Ascendant 1 mana 66
Mikaeus, the Lunarch xx creature also buffs the team.
Containment Priest spicy sideboard card
Righteous Valkyrie lifegain payoff
Voice of the Blessed lifegain payoff
An selesnya deck you could take ideas from.By Meryn Moon
AstroAA on Should I Keep Luminarch Ascension …
11 months ago
Luminarch Ascension is just slow. I used to run it in my Sythis, Harvest's Hand enchantress prison deck as a backup method to get beaters out, and most of the time I'd play it and it'd just sit there as I'd use my mana for other things. It's not worth it most of the time.
I do not know why you aren't already running Esper Sentinel. In your deck you're running a bunch of anthems, and Esper Sentinel can easily draw you a ridiculous amount of cards rather quickly if his tax gets up to 4~5 mana. He's easily one of the best white cards in Magic, and your deck seems likely to support him. Plus he's only one mana, and you have an absolutely ridiculous CMC of 3.87 with only seven mana rocks - two of which are 4+ CMC.
My advice? Fuck Smothering Tithe. I personally think the card is overrated and is one of the most "kill on sight" cards in Magic. A quarter of the time you play it and it's countered. Another quarter of the time you play it and it gets blown up immediately. Another quarter of the time you play it and it does nothing. The last quarter of the time it does something. If you wanted to play some cheaper "kill on sight" cards to bait out counter magic and kill spells, Food Chain, Survival of the Fittest, and even something like Grafdigger's Cage against certain decks. But, take what I say here with a grain of salt - I just don't like Smothering Tithe, and I think the CMC of it won't help you that much since you don't run a lot of ramp. I'd honestly rather run Yasharn, Implacable Earth over Smothering Tithe in your deck right now.
Now, you asked for feedback and suggestions, so here are my main suggestions. I'm not sure your budget, but considering you're asking us to decide between two $20~$30 cards, I'll assume it's higher than the average Magic player's. Here is a basic list of things you can do to improve your deck:
- Go through your deck and individually look at every card in it. Think to yourself "How often do I play this card? Does this card make an impact whenever I play it? Is it just immediately answered? How does this fit into my game plan?" etc. Cut cards that you think aren't up to par or properly fit into your deck.
- Your deck seems to lack a proper direction. You say you want to pillowfort and focus on building up an army. Cards like Windborn Muse and Ghostly Prison can help you prevent people from swinging at you. If you wanted to prevent people from swinging at all, Crawlspace and Dueling Grounds can work, and you can just pop them with a Nature's Claim or something before you want to start attacking. If you wanted to focus more on the army aspect, you could go with stuff like Avenger of Zendikar, Rhys the Redeemed, or Tendershoot Dryad.
- Lower your Converted Mana Cost. You currently have a CMC of 3.87, which is rather high. In addition, you are only running seven pieces of ramp - all mana rocks - and two of them are four or more CMC, which does not help you much. Cut cards that don't do much and replace them with either cheaper mana rocks or mana dorks. A few that I immediately see that I would cut are cards like Treva, the Renewer, Skyward Eye Prophets, Empyrial Archangel, and Archon of the Triumvirate. Cards you should add are like Avacyn's Pilgrim, Birds of Paradise, Sylvan Caryatid, and Noble Hierarch. This will lower your CMC and provide additional mana ramp.
- Lands. You are currently running 38 lands, which is definitely on the high end. However, I think this is a product of having a CMC of 3.87. I think should you end up reducing your CMC to around 2.75 to 3.00 while adding in at least ~7 sources of mana acceleration you can go down to 32~33 lands, which is much more reasonable. However, I also want to talk about your land choices. You aren't running any fetches and many of your lands have a chance to enter tapped. I would look at adding in more fetches such as Prismatic Vista, Windswept Heath, Misty Rainforest, and Flooded Strand at least. In addition, I'd also look at lands such as City of Brass, Mystic Confluence, and the Battlebond lands such as Bountiful Promenade, Rejuvenating Springs, and Sea of Clouds should you reliably play with 3+ people pods. Cut cards like Seaside Citadel and the check lands, as they're kind of feelsbad turn one plays.
- Removal. You aren't running much removal to deal with threats. Cheap removal such as Nature's Claim, Swords to Plowshares, Path to Exile, Return to Nature, and On Thin Ice are all super good in EDH. I would definitely look at improving your removal suite outside of 3+ mana counterspells. Also, look at cheaper counterspells. Cards like Mana Drain would be super good here as it provides you mana acceleration while stopping your opponents.
There is more I would like to add, such as talking more about card advantage, but I've spent damn near close to an hour typing this so I'm gonna call it here. Now, take what I've said with a grain of salt. I'm a high-powered player; I like to optimize my decks, and with optimization comes homogenization. I.e; your decks become less unique. You've got a pretty unique deck here, and if you like it then you like it. Ultimately it's up to you on making that call of whether or not you want to optimize and change everything. If you need more help, feel free to ask. Good luck, and sorry for the wall of text.
H-E-N-R-Y on Punching in Pillow Fights
11 months ago
Thanks AstroAA for the expanded suggestions! Yeah that's some dam good points. I think it would be more effective at winning if I went lock down, but this is for a level 7 play group so I've got to keep it a little more interesting to play against at risk of the <3s being sad.
Jukai Naturalist is a great addition and is totally going in with the On Thin Ice on my next batch of buys. The rest are on the considering course for a bit while I figure out what space they would fill.
Thanks again AstroAA for sharing your in depth feed back, it's much appreciated ^.^