You don't lose the game for having 0 or less life.
As long as your life total is 0 or less, all damage is dealt to you as though its source had infect. (Damage is dealt in the form of poison counters.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Phyrexian Unlife Discussion
1 week ago
DarianLoos Ah yes, I feel your pain. It is so hard to cut cards. I'll try to suggest a few that I think should go, since you really should make some more room for lands.
Thorn of Amethyst is going to slow you down almost as much as it will slow down your opponents. Investing two mana and a card into it is probably not worth it.
Phyrexian Unlife is pretty useless. If someone can get you down to 0 they can probably deal 10 more damage to you in that same turn. Think of decks that win with Craterhoof Behemoth swinging with 200+ trample damage or decks that have an infinite combo like Kiki-Jiki, Mirror Breaker + Pestermite . Interestingly, though, Phyrexian Unlife + Solemnity is an awesome combo. Although probably not where you're going in this deck.
Not quite sure what Elspeth, Sun's Champion is doing for you to be honest.
This deck is coming together nicely! I'm happy to check out your other one. :)
2 weeks ago
xram666 thanks for the suggestions!
So, hear me out here; I don't run O-ring because I don't run any flicker effects. I have some identical removal enchants in the sideboard, but haven't found myself needing more removal, atm. I don't have a particularly good reason why I've selected the other two over Oblivion Ring, except the Banishing Light is foil. Lol. Sheltered Aerie - this effect I have in spades in my Arena Historic Brawl version of this deck. It's a pretty cool effect to have, but I'd cut them all day long for a 2 cost rock that produces both/either colors. The luxury of ramping on t2 is just too nice! Sphere of Safety I actually just cut. So, there's a high density of low-cost enchants specifically so that you can churn through the deck with any one of the enchantresses in the deck. Because of this, I'd rather be able to play 3-4 enchants a turn than a couple of fat ones. When I originally built the deck I had a lot of higher cost enchants in the build like Sphere of Safety, Elspeth Conquers Death, Phyrexian Unlife / Solemnity - cards and combos that took way more investment and it just didn't feel as smooth. I had originally run Ghostly Prison, as well, but found the effect to only be handy when I was already behind. On an average board, I didn't find myself missing that Prison style effect.
I'm glad you enjoyed the deck, though! I really appreciate the input!!
3 weeks ago
I personally enjoy the follow, lesser known combos:
Hermetic Study and equivalent variants on it have a ton of enchantment combos, but they mostly require some creature, to use Curiosity, Keen Sense, Ophidian Eye, Snake Umbra, and my favorite combes as Sigil of Sleep or Charisma, and you can use Pemmin's Aura/Freed from the Real.
1 month ago
you could use Worship and Serra the Benevolent to make yourself "unkillable", then you wouldn't have to use the Solemnity and Phyrexian Unlife combo. this would enable you to use various hydras again, which you could ramp into via Utopia Sprawl, Wolfwillow Haven, and Sanctum Weaver. or just cast a huge Banefire regardless of which "unkillable" method you choose.
1 month ago
the defense on these cards together is pretty tight and they are all cheap, I just need a way of hitting back or winning by alternative means
Aegis of the Gods Greater Auramancy Solemnity Phyrexian Unlife greater auramancy is surprisingly not legendary so if i have 2 of those out or that and a Sterling Grove then this combo forces the opponent into using enchantment sweepers, which most players are unlikely to run as a mainboard card.
1 month ago
Phyrexian Unlife only affects damage that would be dealt “to you”.
1 month ago
1 month ago
Pretty straight forward deck build, green white enchantments, with the ability to give everything shroud. when my combo pops off I can make myself unkillable by normal means the only downside is I don't have a big way of doing damage. I was going to use green hydras until I realized those are contradicted by Solemnity, now I'm looking for an alternate win condition that can fit green and white. I'm open to adding 1 more color if necessary, just need some ideas for a win condition, right now I'm thinking Approach of the Second Sun