Shipwreck Marsh

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Shipwreck Marsh

Land

This enters the battlefield tapped unless you control two or more other lands.

: Add or .

Chasmolinker on Ferngully (Help Wanted!)

3 months ago

Have you tried Shipwreck Marsh in place of River of Tears?

multimedia on Satoru and the ninja deep sea creatures

5 months ago

Hey, interesting concept, combining Ninjas with sea monsters. Well done if this is your first attempt at deck building, you have good card sense.

Some cards here that are not as good as the others that could be upgraded, even on a budget: Prismatic Lens, Doom Blade, Nemesis of Reason, Ambition's Cost, Commander's Sphere, Rogue Class, Tromokratis, Blade of the Oni.

  • 1x more Island --> Tromokratis
  • 1x more Island --> Nemesis of Reason
  • 1x more Swamp --> Doom Blade

30 lands is low when you want to get to at least four mana to ninjutsu with Satoru. Consider cutting a couple of the high CMC sea monsters that are not as good as the others, Tromokratis and Nemesis of Reason, to add a few more lands? Could just add more of each basic land or there's many other options that are more expensive price: Watery Grave, Morphic Pool, Drowned Catacomb, Shipwreck Marsh, etc. Some budget options are: Ice Tunnel (another land Marsh Flats can get), Temple of Deceit, Esper Panorama.

Prismatic Lens and Commander's Sphere could be upgraded to mana rocks that can combo with Hullbreaker Horror to make infinite mana. Astral Cornucopia and Everflowing Chalice combo with Sol Ring by repeatedly bounce/cast them with Hullbreaker to make infinite mana. Sol pays for itself plus 1 extra colorless mana each time you tap it before it's bounced by Hullbreaker. Astral is better because once you make infinite colorless then you can pay that colorless to cast Astral to make infinite blue or black mana. When you have infinite colorless then Arcane Signet or Dimir Signet can also be used to make infinite blue/black mana.

If you can create a copy of Hullbreaker from Thousand-Faced Shadow then this combo can bounce all your opponent's nonland permanents and keep doing this on each of your main phases.

Ingenious Infiltrator is a good Ninja for repeatable draw. Baleful Strix is a nice creature to enable ninjustu. Prosperous Thief is a Ninja for repeatable ramp who also triggers from a Rogue and there's many unblockable Rogues here.

Good luck with your deck.

zapyourtumor on Mill help!

8 months ago

Wtf wallis again

Anyways, wallis already covered most of what I was going to suggest (namely cutting the slow cards, going 8crab, adding Fatal Push and Drown in the Loch) although to be honest I'm surprised that they are running Maddening Cacophony over Tasha.

If you want some repeatable mill, I don't recommend stuff like Isochron Scepter which is very mana intensive, and stuff like Fraying Sanity which relies on your other mill spells. Mesmeric Orb should be your go to. It isn't run in a lot of the most competitive mill lists anymore, but the card is still quite strong.

Since most of your 3+ cmc permanents are slow anyways, I recommend cutting them all and running Lurrus of the Dream-Den as companion. It gives you a free card and can help you recur dead crabs, or maybe a destroyed Mesmeric Orb.

For the manabase, I assume you want to keep it somewhat budget, but there are still some good options for dual lands I think you should consider. Sunken Hollow is decent but becomes worse if you run more other duals. Fetid Pools has cycling for when you're manaflooded. Temple of Deceit is a tapland also but lets you filter a bit. I thougth the midnight hunt slow lands would be cheap (most are like 2-3 bucks) but for some reason Shipwreck Marsh is 9 bucks so.

Romer on Night of the Dead

8 months ago

Might consider these lands, too:

multimedia on Hercules23

10 months ago

Hey, you always ask me what my take is on a Commander, but not your own thoughts. What are your thoughts on Wilhelt, the Rotcleaver? How about you build a deck with him and show it to me?

I'm excited about Wilhelt, the Rotcleaver, already added him as well as Crowded Crypt to my Varina deck. Also added Champion of the Perished, Shipwreck Marsh, Deserted Beach from Midnight Hunt. On the fence about adding Curse of the Restless Dead, Ravenous Rotbelly and Ghoul's Night Out from the precon and a few other budget cards from Midnight Hunt such as Infernal Grasp and Siege Zombie.

If Tainted Adversary keeps dropping in price then he has potential. I don't except The Meathook Massacre to drop in price at all, but if it does it also has potential. Empty the Laboratory in the precon seems powerful and Vanquish the Horde from Hunt, but I'm avoiding all and cards because of the budget manabase. All of the new Zombies in the precon are fine cards, but other than Wilhelt the rest are not better four/five drops then already current Zombies and other four/five drops.

I like Varina better as Zombie Commander than Wilhelt.

multimedia on The horde

11 months ago

Hey, well done so far on a budget.

Your deck doesn't have a Commander yet. If The Scarab God is the Commander then in the deck editor add the CMDR tag after The Scarab God text.

The Scarab God *CMDR*

When you save and reload the decklist Scarab will show as Commander with an image.


The 17 cards to consider cutting to get to 100:

  • Submerged Boneyard
  • Dimir Keyrune
  • Dimir Cluestone
  • Dimir Locket
  • Wight of Precinct Six
  • Hall of Triumph
  • Price of Fame
  • Drunau Corpse Trawler
  • Brass Herald
  • Geth, Lord of the Vault
  • Ascendant Evincar
  • Paragon of Open Graves
  • Consuming Aberration
  • Possessed Skaab
  • Door of Destinies
  • Caged Sun
  • Gauntlet of Power

Several of these cuts to consider are high CMC cards, by cutting them you can reduce the mana curve which helps gameplay. The Scarab God is the high CMC creature you want to cast more than rest and you want an established battlefield of Zombies before you play Scarab. For five or six mana you want to cast Scarab or others Zombies not ramp.

Door of Destinies is an expensive price card that you don't really need. Door is too slow, you have better artifact anthem effects such as Coat of Arms. Caged Sun and Gauntlet of Power are other expensive price cards for small anthem effects and ramp that are not needed. Endless Ranks of the Dead, Gravecrawler or Grave Titan, any of these for about the same price would do a lot more for Zombies.


Some other upgrades to consider (close to price matching):

Try to reduce the amount of casting cost cards since these will be more difficult to cast with so many Swamps. Having much more black sources from lands in the manabase is better overall for Zombies.


There's a new Magic set releasing Sept 24 called Innistrad Midnight Hunt and Zombies are part of it. Cards that can create Zombie tokens is a theme in the set. All the cards in the set haven't been revealed yet, but these are some cards to keep an eye on:

Of these I think definitely Champion and Wilhelt as well as Grasp are upgrades. Poppet Stitcher  Flip and Tainted Adversary are Mythics in the set that would also be upgrades, are expensive prices right now, but watch hopefully their prices drop when the set releases. The new rare land cycle in the set is a good one for Commander. Shipwreck Marsh is the Dimir land, but it's unlikely the prices of these lands go down much more than $5 because they're going to be wanted in Standard.

Innistrad Midnight Hunt has two Commander precons that will release when the set releases. One of these precons is Undead Unleashed, it's Dimir colors, Zombies with Wilhelt, the Rotcleaver as Commander. We don't yet know the precon decklists, we will soon, but we do know the price point. These precons will cost $40 meaning there will be at least 15 new cards designed for Commander in them. There's going to be Zombie goodness in Wilhelt's precon including hopefully some good card reprints.

Good luck with your deck.