Underworld Dreams

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

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Trade

Have (1) Bluboltar
Want (2) baynne , SidNoir

Printings View all

Set Rarity
Theros Beyond Death (THB) Uncommon
Duels of the Planeswalkers (DPA) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Legends (LEG) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Penny Dreadful Legal
Duel Commander Legal
Historic Legal
Modern Legal
Tiny Leaders Legal
Pioneer Legal
Noble Legal
Pre-release Legal
Vintage Legal
Commander / EDH Legal
Block Constructed Legal
Magic Duels Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Oldschool 93/94 Legal
Unformat Legal
Oathbreaker Legal
Arena Legal
Leviathan Legal
Canadian Highlander Legal
Standard Legal
Casual Legal
Frontier Legal

Underworld Dreams occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Underworld Dreams Discussion

jvitag on Abzan Attrition

2 days ago

Underworld Dreams is a card I have been monkeying around with lately that you might find some value in, as is the uncommon Ob Nixilis Planeswalker from War of the Spark (whose full card name presently eludes me) that could help you generate value in a mono-black version of this deck. Davriel, Rogue Shadowmage might also be an option as well. Small stings like those from Underworld Dreams don't seem like a lot, but if it causes your opponent to do something other than what they want to do on their turn, then you get value even greater than the benefit of the card. If you throw down Underworld Dreams and force your opponent to draw 2 using Ob Nixilis they have taken 3 damage and drawn you a card at end step. If they are forced to play around your strategy then your plays become stronger. If they are forced to kill your Planeswalker lest they suffer more damage or a lose a valued creature of their own rather than play a creature or advance their own strategy then you have essentially owned their turn, or at least, a part of their turn, and that is what control is all about.

abbatromebone on Brain Getting Too Big

4 days ago

plainsrunner on Otrimi My Dude

1 week ago

Looks like a cool deck! I'm wondering why you chose to include Life Goes On and Underworld Dreams. Lifegain isn't especially useful in commander unless you have some specific synergies that it will power, and punishing opponents for drawing cards seems like it would go best in a deck that's forcing them to draw, like Nekusar, the Mindrazer. Unless your meta has a lot of decks that focus on card draw a little too much, in which case go for it.
I also notice that your mana curve is pretty high. Do you struggle with having enough ramp? If so, I'd replace either or both of the cards I mentioned above with some cheap ramp spells, like Search for Tomorrow or Rampant Growth

MrKillStar on thats a lotta damage

1 week ago

BURN THEM ALL!
Price of Knowledge could be a nice and fun addition. It has odd cmc, so it would work with Obosh and interacts well with Peer into the Abyss and other "target player draws" cards. Its also a decent punishment for someone who loves drawing a lot of cards (intentionally or not) without any enchantment removal. Its also decent for stuff like Kederekt Parasite and Underworld Dreams. :D
Lightning Greaves/Swiftfoot Boots/Whispersilk Cloak to protect Hidetsugu and Obosh.

DanMcSharp on Vampir-Clan Schwarzer

1 week ago

I find Child of Night to be very underwhelming. If you insist on playing something at 2 mana to have a better curve, you might as well play some Agonizing Remorse instead.

I'm not sure why you run 2 Diamond Knight when you could just go up to 4 Savage Gorger, feels that would make more sense in your vampire deck.

You could consider playing a single copy of Sanctum of Stone Fangs just to get more triggers on your Savage Gorger and Bloodthirsty Aerialist, sometimes it could even be the extra damage needed to trigger Knight of the Ebon Legion too.

I don't think Heraldic Banner helps you much compared to just running 2 more Thirsting Bloodlord instead since you're not really ramping into anything that cost 5+ anyway, and you already have a lot of 3 drops.

A card like Underworld Dreams would usually work better in a more controlling deck, unless you make use of the devotion to hit harder with Gray Merchant of Asphodel or something like that. I would remove those 2 and play 1 more Erebos's Intervention and Sorin, Imperious Bloodlord instead. Those cards are too useful to be singletons.

Dark Remedy is very weak overall. If you want a combat trick to use on a creature you should look into Unlikely Aid, Alchemist's Gift or even just let it die and use Village Rites on it.

I always find it pretty courageous when I see people run so few lands, I would need a really good reason to go under 22 lands in general. Speaking of lands, you might as well add a few Castle Locthwain in there.

Hopefully these suggestions are useful. Cheers!

MrKillStar on Kaervek, the Fun Police

3 weeks ago

For more police fun, I suggest Sudden Spoiling (Massacre Wurm smiles even more).
For some nice recursion: Mortuary/Haunted Crossroads/Tortured Existence.
Maybe some specters to discard as "police helicopters"? :D Hypnotic Specter;Liliana's Specter;Urgoros, the Empty One;etc.
For some secret CIA fun police, you could go for Nightmare Incursion;Sadistic Sacrament;Bitter Ordeal;Praetor's Grasp perhaps even Surgical Extraction for those pesky Shadowborn Apostle/Relentless Rats/etc. decks :D

From the newer sets, you could use:
Revenge of Ravens - more protection.
Witch's Vengeance - depends on your opponent's deck.
Bone Miser - great card if you manage to discard your own cards. It is pretty much Waste Not, but it works only on yourself.
Peer into the Abyss - works great with Underworld Dreams and Price of Knowledge.

BuildingDankJankEDH on Rakdos Does Damage

3 weeks ago

Thank you for the cut advice. I agree with Kederekt Parasite being a good addition, I originally had that and Underworld Dreams in the deck but I have no way of making them draw cards. These would slowly do damage over time, but I like Electrickery in the deck as well. It is a very conditional card but I am with that! I am not going wide and I do not have a ton of board control/wipes. If someone is running an aggressive token deck Electrickery will pretty much save me in that situation from just being over run completely. I run Veil of Summer and Red Elemental Blast in decks and 75% of the time they are useless, but I enjoy having them just in case!

I will make some cuts and see where we end up. As for Heartless Hidetsugu it is a rounded down effect, which means even doubling the damage would only kill you if you have an even life total. If you have to round down on an odd life total it would leave you with 2 life left. I would only use him if I am sure I would not die, and with either Torbran, Thane of Red Fell or Embermaw Hellion out my opponents would die even with an odd life total due to the extra damage.

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