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Arterial Flow
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
TheOfficialCreator on
Sivitri - Custom Precon for Dominaria United
6 months ago
You just had to put in the Arterial Flow didn't you XD
Necramus on
Queza, the Queefer
6 months ago
Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.
Things like:
You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.
I'd suggest going for some fetches, checks, and shocks like:
You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.
I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!
Don't tell Rett I gave you so many suggestions XD
-Blake
Niko9 on Anybody have a card that …
7 months ago
Arterial Flow in EDH! Oh my : ) That's really good and I'm definitely using it.
TypicalTimmy on Anybody have a card that …
7 months ago
I've said it a dozen times before and I'll say it a dozen times again.
Arterial Flow is one of my favorite spells in the game.
Three mana. THREE
And you get rid of SIX total cards??
And, if you have a Vampire, you do a 4 point spread on everybody??
Uh, yes please.
Yes, I am well aware some decks want their yard loaded. So the card can be quite tricky. But, if you find yourself in a game where graveyard synergy isn't on point or even being used, seriously go for it.
In a lot of cases, if a player can't interact with their graveyard, it's as good as exiled.
Cornonjacob07 on
Action Painting Spellslinger
9 months ago
Might I suggest Arterial Flow in place of Skull Rend? While Anhelo is out, it does the same thing but cheaper and with a bit of lifegain. In the same vein, Anhelo lets you reap the full tribal rewards of New Blood and Blood Tribute by himself.
TypicalTimmy on Good Card Design
11 months ago
For me, personally, I say it all boils down to "value". But, since value is subjective as much as objective, what exactly do I mean?
If you're speaking objectively, it's easy to see how a wincon or a set combo piece has value. Anything with repeatable draw is value. If you are combat-focused and a card such as Fervor gives haste on an anthem, that is valuable. Anger, more so, because it costs you nothing other than getting it into the graveyard and having a Mountain.
What I look for when I speak of value is two three key elements:
- Is it repeatable?
- If not, does it have immense bang for is buck
- And overall, does it do 2 or more things I want my deck to do?
For example, Dragon Tempest is not only a damage outlet, but a combat enabler. That is some serious value for a deck that wants to throw damage all over the place.
Garruk's Uprising gives large creatures trample and gives you card advantage. If you're already playing a deck with large creatures, and this card isn't in there, you aren't playing it right.
Suppose you are playing a Mardu deck, like Queen Marchesa and you really want to get ahead. You know Necropotence is in there and you know you want to maximize it's potential. You happen to be going Weenies because you want to pad the boardstate. So if you have bodies on field and you know you need to pay life, having lifelink may be a great idea because now you can push damage, gain life, and turn that life into card advantage. You net a fistful of cards, clear the boardstate and push damage through. Therefore, a card such as True Conviction is really good. Your 1/1s hit for 2 and your 2/2s hit for 4. You get dozens of life and draw almost half of your library. Even if you only do it for 1 turn, it's an immense amount of value. Especially with that Ankle Shanker you just played. You may lose out on the second half of lifelink, but now your opponents must be forced into choosing between losing everything to 1 point of damage, or taking 2 or 4 to face.
Value to me is repeatable synergy. But if you don't have something repeatable, cards that go wide and hit everyone are immense. Arterial Flow is my prime example as for just THREE MANA you drop SIX cards, reduce a total of SIX life and you gain a little 2 back.
That's HUGE and it honestly baffles me as to why it isn't played more. If you aren't against graveyard decks, it should be an auto-include in every black deck.
So, to summarize, to me:
- Value = Repeatable synergy or big-boom cards.
Profet93 on
Mono Black 4.0
1 year ago
I like Arterial Flow > Mind Drain
Alhammarret's Archive - Helpful with all the draw and life gain
Speaking of lifegain, you should add 1 instant more impactful lifegain rather than incremental lifegain, especially given your high cmc, it would be much more impactful and would allow you more slots that help fuel your winning game plan rather than just gaining you life in and of itself. Examples are The Meathook Massacre, Exsanguinate etc...
Murderous Rider > Feed the Serpent
You definitely need more ramp, I would cut some of the higher costed less impactful cards for ramp.
Oblivion Stone to deal with artifacts and enchantments
TypicalTimmy on Does Rarity Matter?
1 year ago
Generally speaking, power level. The more rare the card, the "better" it should be. This isn't always the case as bulk rares, even bulk mythics exist and sometimes uncommons are very powerful, such as Fatal Push and Arterial Flow
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