Supreme Verdict

Supreme Verdict

Sorcery

Supreme Verdict can't be countered.

Destroy all creatures.

Latest Decks as Commander

Supreme Verdict Discussion

legendofa on Bringing Turbo Fog to the …

1 week ago

TL;DR: I want to make Turbo Fog better, but I'm not sure how.

I like the philosophy of Turbo Fog, and I've had some success with it in FNMs and casual tournaments. I'm trying to push it up into at least low-tier competitive, but I think it's gotten left pretty far behind. It hasn't really gotten any new toys recently to get it above casual tables.

Basically, Turbo Fog is a control deck that tries to avoid taking any damage by neutralizing the opponent's attacking creatures and avoiding or removing harmful spells. It's a similar line of thought to Lantern Control or prison decks.

Starting with the Fog part, there are a few ways to go. Spore Frog and Kami of False Hope are cheap creatures that are easily searched and recycled, but there aren't many other creature options. The old-school method is instants like Darkness and Ethereal Haze, but while they have more options, they don't have as many ways to search or recur them, with Isochron Scepter and Snapcaster Mage probably being the best. Finally, there are the enchantments and artifacts. Leyline of Sanctity takes care of a lot of the non-damaging effects, Ghostly Prison is good but offers a workaround, and Ensnaring Bridge needs a little too much dedicated support, in my experience. Turbo Fog isn't big on emptying its hand.

Next up is the Turbo. The traditional draw engines are Howling Mine and Phyrexian Arena, and Stormfist Crusader is a mixture of those two. The Royal Scions and Jace Beleren provide some Planeswalker support. Teferi, Hero of Dominaria does pretty much everything a Turbo Fog deck wants.

For removal, I generally look at all-purpose stuff, like Abrupt Decay, Assassin's Trophy, and Counterspell. The Fog effects provide pseudo-removal against attackers, so it's the utility creatures and other effects that pose problems. All the same, a good Supreme Verdict is always welcome. Engineered Explosives and Nevinyrral's Disk are other mass removal options.

Finally, and most importantly, the win condition. The three main approaches I've seen and/or tried are draw damage, semi-passive mill, and simply attacking with a big creature. For the draw damage, there's cards like Fevered Visions, Runeflare Trap, Fate Unraveler, basically anything that might see use in a Wheels EDH deck. Semi-passive mill comes from symmetrical drawing, while recycling cards through Blessed Respite or Elixir of Immortality. For big creatures, my headliners are Kefnet the Mindful and Sigarda, Host of Herons--5 power, evasive, and hard to kill. Honorable mention goes to Nexus of Fate, just to completely lock out the opponent.

I've poked through a lot of cards and tried a lot of variations, but I'm still not sure I'm not overlooking something. It's very color-heavy, but every color offers a unique option that's hard to replace in at least one category. I'm currently leaning toward or . Of course, it may just be unable to compete at a higher level with the tools it has now. What does Turbo Fog need to get into the competitive boards?

Stardragon on Blowing Stuff Up

3 weeks ago

I made this deck a while ago, it's nether competitive nor maybe even good idk. It theme is have all indestructible creatures than using non-bounce, non-exile, non -1/-1 and non-sacrifice board wipes to be the only one left on the field with creatures. Worldslayer was the inspiration for this deck since i never see it used was a way to make useable somehow and than why not add more Nukes? I could use some tinkering i think any ideas to make it for fun?

Link Board state getting you down? Try Nukes! not a great name but ehh

Boards wipes atm

Starstorm, Myojin of Cleansing Fire, Novablast Wurm, Blasphemous Act, Duneblast, End Hostilities, Kirtar's Wrath, Martial Coup, Star of Extinction, Sublime Exhalation, Supreme Verdict, Wrath of God, Worldslayer and my commander Child of Alara

Was thinking of adding Elspeth, Sun's Champion, Elspeth Tirel, Ajani Vengeant, Doomskar, Kaya's Wrath, Vanquish the Horde, Mageta the Lion and Phyrexian Rebirth thoughts?

zapyourtumor on Moderndeck Killer

2 months ago

I agree on the lands. This looks like a control deck - it should have at least 23-24 lands at the minimum.

Not sure how good "can't cast spells" effects actually are, especially without hand disruption such as Thoughtseize and Inquisition of Kozilek . I would cut Meddling Mage and Circu and Silence.

Sweepers are your best weapon against tribal decks. Best ones are for this deck would be Engineered Explosives , Supreme Verdict , Damn .

Sevelantis on Blinking Contest

2 months ago

Hello. I have been studying Blink Brago Control for few weeks and I have to tell that I probably have found my place in MTG - I need to build this deck. The job that you had done is so good.. I'm gonna create my deck based on yours. Why ? Because your deck is IMO lacking some essential cards and OFC an UPDATE. Yep... you really need an update. Im casual player, any feedback is very appreciated. So I encourage everybody who is reading this to a discussion.

card draw / card selection

Rhystic Study - Every blue commander should play this, why don't we try - gives consistent draw to get more cards..

Mystic Remora - more draw..

Esper Sentinel - kinda new card in magic - gets consistent draw

Teferi, Master of Time - perfect for multiplayer commander and also 1v1 - +1 in opponents' turns. Discard helps to cast Delve ability or to play Snapcaster Mage - its fine I think.

Dig Through Time - Powerful because of delve.

Search for Azcanta  Flip - enables delve cards and lets to search graveyard for more options. There are some payoffs like Snapcaster Mage , Sun Titan and more.

Blink

Luminous Broodmoth - Mass removal - even more profit! more blinking!

Soulherder - Every blink deck, please. This enables to get more blinking triggers and payoffs at the same time.

Ghostway && Eerie Interlude - Why not ?

removal

Time Wipe - powerful mass removal spell, despite Supreme Verdict or Wrath of God :)

Disallow - extended counterspell...

Trickbind - counter triggers sometimes are gold worth.

Dovin's Veto - One of the most powerful counterspells in magic. Guesss what. It's Azorius colors ;)

Path to Exile - classic

protection

Lightning Greaves - protect commander

Linvala, Shield of Sea Gate - lets sacrifice it anytime we need...

mana

Thran Dynamo - IMO really underappreciated mana base card.

updates

Phantasmal Image - worse version (but only ... ) of Clever Impersonator

Snapcaster Mage - also seems like you are missign something... Play mass removal or counterspell, or anything discarded even by Teferi, Master of Time

Teferi, Master of Time - Isn't this a must-play in an BW deck now?

Teferi, Hero of Dominaria - Isn't it too much mana?

legendofa on Any group hug experts here?

4 months ago

Step 1: Protect yourself. Cards like the ones EleshNornsFs and plakjekaas suggested are very solid. I might also suggest Leyline of Sanctity and Privileged Position , depending on budget. Goad cards and the Vows from Commander 2011 prevent people from attacking you. A token swarm is a good excuse to break out a Supreme Verdict or similar effect.

Step 2: Help others. You don't want want to be too threatening, so give people what they want, but not too much. If one person is able to take advantage of your gifts and dominate the table, you become guilty by association. Spread the love evenly. Add some cards that help you more than they help your opponents, like Xyris, the Writhing Storm or Fiery Justice .

Step 3: Pick a win condition. These decks are typically pretty slow and defensive, so you may be able to set up a combo win. Otherwise, keep yourself healthy and everyone else targeting each other until you can establish enough board presence to take over.

StopShot on Wrath (Color-Shifted Boardwipe) - Contains …

4 months ago

One of the cards spoiled in Modern Horizons 2 inspired me to create a custom card that would be the color-shifted version of it. The card on the left is an official spoiler and the card on the right is my custom card inspired by it.

Thought Process Designing the Card

Sadly the card text isn't as neatly condensed as the other card. To have the card be white I had to change how the spot removal behaves, as white doesn't do spot removal unless there's a sort of "balanced" effect.

This meant I had to change the text accordingly, however this means I could no longer use the "Overload" keyword as it wouldn't make any sense. In this case I'd have to consider using a different keyword. I considered Channel, but Channel is an activated ability, not an alternate casting of the spell, which would make the effect seem too much like a Supreme Verdict due to being harder to counter an ability.

Evoke seemed like the easiest way to go about this, but that meant I'd have to make the spell a permanent of sorts. Because it was a permanent it also might have additional problems with being blinked or removed later, so I gave it shroud to mitigate this.

How the Card Works

When casting Wrath normally, all players remove their strongest creatures, kind of like a group edict similar to white cards like: Tariff , Renounce the Guilds , Slaughter the Strong , etc.

But when Wrath is evoked it is sacrificed upon entering the battlefield. This causes its "Leave the Battlefield" effect to trigger first by putting it on the stack last. This creates a Cataclysm type effect for only creatures, meaning each player ends up with only one creature, but since the "Enter the Battlefield" effect triggers next, that means the remaining creature each player controls is now the strongest creature which ends up also getting destroyed, effectively creating the Wrath of God / Damnation type effect.

Feedback?

I'm interested on hearing feedback about my custom card idea and if it could be improved, (specifically reducing the amount of text on the card).

I think one solution would be to name the card "Judgment" based off of Day of Judgment . This would mean I could remove the "creatures destroyed this way can't be regenerated," clause as it appears twice and would help to free up much more space.

The card text looks much more pleasing, but the effect might be abusable with creatures that can regenerate.

TriusMalarky on Well put together decks that …

4 months ago

Glorybringer isn't exactly a finisher -- it's bad at actually dealing enough damage to kill. Typically, the plan is to have other heavy hitters that come down earlier, like Bonecrusher Giant , and then slam Bringer on t5 to 2-for-1 the opponent. Killing a walker, a solid creature, or a value engine creature on top of smacking for 4, as well as having your other creatures to swing in, will typically put the opponent in a really bad position. So while it itself doesn't really win the game, the situation you play it in is gamewinning.

As for rankings,

  • 1) Glorybringer, obviously. You know my thoughts.

  • 2) Stormbreath. The immunity to Path makes it somewhat playable in Modern.

  • 3) Thundermaw. Bigger than the top 2, so it hits harder, but his ability isn't all that relevant.

  • 4) Hypersonic. That late, what am I trying to cast at instant speed? t3f does this well because Supreme Verdict is playable on its own and comes down right after, but Hypersonic has no 6 mana sorcery that you actually want to be playing at instant speed to help it out. Now, the body + haste and flying is a solid rate so it's not really all that bad, but the other entries have interactive abilities tacked on while Hyper over here has the disadvantage of also being blue.

I made a list of all potential dragons to fit the "5 mana flying haste" criteria, and I'll just say that Tarox is the best out the ones not previously mentioned and he's just not worth it.

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