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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Supreme Verdict
Sorcery
Supreme Verdict can't be countered.
Destroy all creatures.

![Angus Mackenzie feature for Not UrAngus [EDH] ~{Turbo Fog}~](http://static.tappedout.net/mtg-cards-2/legends/angus-mackenzie/2014-angus-mackenzie-cropped.jpg)
![Enigmatic Incarnation feature for Call the EPA: Enchanted Pod Approach [Primer]](http://static.tappedout.net/mtg-cards-2/theros-beyond-death/enigmatic-incarnation/mtg-cards/_user-added/femme_fatale-enigmatic-incarnation-thb-15784402480.png)





xraider on
Losing Friends But Creating Ally's
4 months ago
I’m not sure why I’m helping you with this nasty deck. I would suggest adding more board wipes and counterspells to better protect your planeswalkers, especially in our creature-heavy meta. Cards like Blasphemous Act, Farewell, Supreme Verdict, Counterspell, Mana Drain, Reject Imperfection, and Desynchronization could be great additions.
Here are a few more cards to consider for your deck: Teferi's Talent, All Will Be One, Rowan's Talent, Deification, Sphere of Safety, Take the Bait, and Djeru, With Eyes Open.
Good luck
Flarhoon13 on
Game of Thrones: Sylvia Brightspear's Dragons
5 months ago
Nov 9 and 16
Game of Thrones: Khorvath and Sylvia Brightspear's other Dragons lost one game before finally pulling one out. Jesse's boardwipe inadvertently assisted me--Supreme Verdict? thanks to my Boros Charm. Will killed Kelsey on Orzhov Aristocrats, then my Magmaquake took out Kestia, the Cultivator in response to an aura being cast. Sunforger got Return to Dust, which took out his Sphere of Safety plus another copy. Quicksilver Amulet, with me on six lands, allowed Utvara Hellkite to make 3 other 6/6 dragon tokens and then finally another 6 on the final turn with me on six lands
Flarhoon13 on
Imoti and the Dino Hippo--Explosive Fatties
5 months ago
Oct 18 Imoti and the Dino Hippo win. Started by discarding to hand size twice. Jared's Supreme Verdict saved me. I got out Regal Behemoth and untapped with it. I recast Imoti and I think there was another turn cycle before I was able to keep the crown of the monarch and cast Wild Pair then Keruga, the Macrosage, putting Palinchron into play from my library. By the way, the "nerf" to companions makes this deck better, allowing Keruga to be cast from hand and trigger Wild Pair to get Palinchron onto the battlefield. Generally, as in this case, that produces infinite mana, infinite cascades... Jared refused to concede for a good 10 minutes but I cast and recast Walk the Aeons. Ezuri's Predation generated 24 power and the 16/16 Impervious Greatwurm joined the field. I had more than enough to kill all of my opponents
Icbrgr on Hilarious whiff and miss
9 months ago
I am pretty certain I had more than 20 cards in the library at the time... granted it's not unreasonable to consider this because we did playtest a few times where I did lose via deck out (no he isn't playing any mill shenanigans) the looting effects just really RIP through the deck fast but Supreme Verdict is a card that just makes Hollow One and friends sad even when "winning"
Because my deck was actually working as intended in my opinion and I know for certain I had hollow one and company working down my brother's life total even through removal hence him being in bolt range.... I think the 40 cards stat is pretty fair to guess what I was working with.
I appreciate you crunching the numbers DreadKhan Very interesting, I am taking the deck to my LGS for Modern tonight and hopefully the odds will go my way!
Swing4Lethal on
Esper Control 3.0
1 year ago
The Reef would replace one of the Vents if it did come in. It's twice the power and hurts their library as well, but I don't know if it will make it in or not. I will do some testing with it and see how it does. Glad to hear the deck is working well for you! I also feel the deck is in a nice spot and it may just not need the shark land, but I do love the card lol.
What are your sideboard swaps when playing against Rakdos Vampires?
I like:
Out 3xFatal Push, 1xJwari Disruption Flip, 3xTeferi, Hero of Dominaria
In 1xDovin's Veto, 1xVoid Rend, 2xStarnheim Unleashed, 1xSupreme Verdict, 1xThe End, 1xLyra Dawnbringer
Shark Typhoon works really with The End to hit a Vein Ripper and pay the ward cost. cycle on 3, end on 4. My sideboard swaps maximize ways to stop Sorin from hitting board, ways to non-target remove Ripper or get around ward, and gives you more top end power to close out the game, since the Rakdos matchup actually favors them the longer the game goes. Teferi is pretty low impact overall in the rakdos matchup, especially since it cant cleanly deal with a ripper by itself.
wallisface on
Sheoldred Control
1 year ago
Some thoughts:
-
As already mentioned, both Teferi's Protection and Thriving Moor are not modern legal.
-
Also as already mentioned, you always want your deck to be at 60 cards - anything above this is a concession of both power and reliability. The first thing you should be doing is ditching 19 cards to get back to 60.
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your deck is running a LOT of really suboptimal versions of cards. Specifically, i’d be expecting countermagic like Counterspell, No More Lies, and Spell Pierce. And interaction like Prismatic Ending, Fatal Push, and Leyline Binding. And, board-wipes like Supreme Verdict or Damn.
-
some of these cards seem more “cute” than “useful”. Specifically looking at Smothering Tithe, Palantir of Orthanc, and Approach of the Second Sun.
-
the landbase needs a lot of work, soecifically fetchlands and shocklands (allied fetchlands are getting reprinted in mh3 this year so should get a lot cheaper when that happens).
wallisface on Azorius Aggro-Control deck
1 year ago
If I were building a deck with your colour and budget restraints, it’d be this. I’d suggest your list look very close to this, if you’re wanting to end up with an ”Azorius Aggro-Control deck”.
- 23x Lands
- 4x Counterspell
- 4x No More Lies
- 2x Spell Snare
- 2x Stern Scolding
- 4x Fateful Absence
- 4x Prismatic Ending
- 2x Supreme Verdict
- 4x Preordain
- 4x Delver of Secrets Flip
- 4x Tolarian Terror
- 3x Haughty Djinn
If you’re going down the route of specifically wanting to build around Ethersworn Canonist, it’s a completely different deck - neither aggro nor control, but instead some kind of artifact-based tempo build.
wallisface on
1 year ago
Some thoughts:
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i don’t think you want Supreme Verdict when your path to victory appears to be go-wide creatures.
-
you have very few ways to deal with a threat once an opponent plays it (and any savvy opponent will always find ways to get some stuff onto the board). I think you need more ways to remove those threats that inevitably resolve.
-
control decks normally rely on being able to maintain a card-advantage engine over the opponent (if a game ever comes down to topdecking, they’ll always lose). Without any ways to refill your hand or draw additional cards, I’m not convinced you’ll be able to control the game for as long as you’ll need to. Something like Archmage's Charm and/or Memory Deluge would help you a lot here.
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