Supreme Verdict

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Supreme Verdict

Sorcery

Supreme Verdict can't be countered.

Destroy all creatures.

Aiyoki on Sliver Overlord EDH

3 weeks ago

This is my Sliver Overlord EDH deck as of 8/29/2023.

Improvements or other Feedback about this deck that can help me improve success in competitive play is welcomed and appreciated!

Options for cheating out Sliver Overlord onto the battlefield ASAP would be best. Some commander decks I usually have to play against are:

Codie, Vociferous Codex

Urza, Lord High Artificer

Removal: Global & Targeted Options

  1. Damnation Destroys all creatures for only four mana and prevents them from regenerating!
  2. Supreme Verdict This one also destroys all creatures for only four mana! While it doesn't prevent regeneration, countermeasures like Counterspell won't work!
  3. Harsh Mercy Is a cheap global removal option that can keep all of our slivers safe while simultaneously wiping out most of our opponent's non-tribal creatures!
  4. Terminate A cheap targeted removal that prevents regeneration
  5. Swords to Plowshares A great targeted removal, perfect for eliminating an otherwise pesky creature that would keep coming back if just destroyed.
  6. Essence Scatter Targeted creature removal, before it even gets the chance to hit the battlefield >:D
  7. Aura Shards Play a creature, get a free targeted artifact or enchantment removal as a result! We use this enchantment instead of Harmonic Sliver because the sliver variant doesn't give us a choice in the matter and can end up forcing us to destroy our own artifacts and enchantments. We don't want that!

Graveyard Hate:

  1. Leyline of the Void. This enchantment exiles anything our opponents put into their graveyards and can even come up as a pregame play in your opening hand, making it an extremely efficient play against graveyard based commanders!

Mana Fixing:

  1. As long as you've got the green mana to spend Manaweft Sliver and Gemhide Sliver work wonderfully. If you've already got one of these babies on the board it's best to keep the other in reserve in case of a board wipe or targeted removal.

  2. The World Tree, and Chromatic Lantern both provide non-sliver options to fix mana colors.

Mana cost reduction:

  1. Herald's Horn costs only to play and also reduces the generic mana costs of all our slivers by . Save for the Legendary five slivers we're using here, basically every other sliver will cost 1 less to play with this thing on the battlefield!
  2. Morophon, the Boundless With slivers as the named creature type, when this this thing hits the battlefield it reduces the cost to play any sliver by ! It might be the most costly to get out but it's indispensable for certain combos this deck is capable of pulling off.

IHATENAMES on Ruin Ghost + Retreat to Coralheim landfall combo

3 months ago

I would suggest more ways to find the combo. Think Opt maybe tweak a few cards to appear as uw control and suprise them game 1 with the combo.

Ideas for digging on a budget:

Supreme Will Censor Opt Omen of the Sea Remand Serum Visions

Ideas to protect the combo pieces

Blacksmith's Skill Slip Out the Back Spell Pierce

I see no sideboard so here are a few ideas:

Spreading Seas for tron

Deafening Silence combo

Mystical Dispute or in general, more counterspells

Rebuild bounce artifacts like urza saga tokens

A boardwipe like Wrath of God doesn't have to be that. Best is Supreme Verdict but there are plenty in white. Doomskar is one of the cheaper ones.

Notes:

alot of what I am suggesting is instant and sorcery. It could allow a Thing in the Ice  Flip plan B

Or you have alot of walls in the list maybe make them swing with High Alert as a plan B

Or less combo but more general mill which gets a little more expensive like Fractured Sanity Tasha's Hideous Laughter Fraying Sanity Maddening Cacophony

Note Fraying Sanity Maddening Cacophony should mill your opp out when kicked.

mtgplayer903 on Somewhere Over the Rainbow

4 months ago
  1. Child of Alara instead of Fusion Elemental… Damn thing was a useless 8/8 even back when it could’ve been playable in Conflux Zoo decks.

  2. Supreme Verdict instead of Duneblast

  3. Medomai the Ageless instead of Primeval Spawn… Works better with the Yore-Tiller Nephilim

  4. Circuitous Route instead of Explosive Vegetation. Includes Guildgates (like Gond Gate)

  5. Drop Evolving Wilds and Terramorphic Expanse for Warped Landscape and Terminal Moraine… I can tell that you may be a fledgling EDH Player… Those lands have since been phased out due to the restriction of being Basic Fetchlands with no net Benefit… The others can act as generic mana producing lands regardless of whether they get cracked… Ash Barrens and/or Krosan Verge, your choice for replacing one of the slow Fetchlands.

legendofa on Aether Battle

5 months ago

I don't fully understand the utility of Bring to Light. Is it just to find Aether Snap, or Supreme Verdict or one of the two creatures as needed?

Icbrgr on How many board wipes?

5 months ago

Is it just me or do Control lists in the Pioneer format NEED to run a seemingly high amount of board wipes in the Main Deck? (Between 4-6 seems to be what I'm seeing as the trend)

Honorable Mentions

I have been tinkering with a Jeskai Control list and I thought splashing for Play with Fire/Lightning Strike would reduce the need for running 4-6 mass removal spells and running typicall Good stuff toolbox spot removal via Fateful Absence/March of Otherworldly Light in combination with a countermagic suite would be enough... but holy cow was I wrong.

I did a lot of playtesting against what I thought to be a simple/straightforward Deck on MTG Top 8 and sheesh... if you dont have a boardwipe you just lose lol

I guess what I'm getting at here from my learning experience is that coming from Modern I felt having 3 Supreme Verdict effects was kinda obnoxious... and seeing decklists in Pioneer with 6 just seemed crazy to me... but yup you just need that many and a way to draw into them as consistently as possible too... aggro is just really strong imo.

wallisface on Ally mill ish

5 months ago

Some thoughts:

  • you’ll never be able to mill anyone out as the deck currently stands. I’d suggest ditching mill cards like Halimar Excavator as they’re not going to help you (and will probably enable any graveyard strategies the opponent has).

  • Supreme Verdict in a creature-based deck seems like a bad idea.

  • Your deck doesn’t support Emeria, The Sky Ruin at all - you have no way to accelerate lands into play, pretty-much no card draw, and a pretty low land count… on average you’ll need to draw half your deck to see 7 planes, that’s turn 22ish… it’s not happening.

  • I’d suggest ditching Ephemerate and Feeling of Dread. You have no good Ephemerate targets, and Feeling of Dread i think is probably just a bad card.

wallisface on Temporary Lockdown

6 months ago

Icbrgr the problem is that the card is really bad against soo many matchups that its useless versus most decks. Typically you'll only want it against some forms of aggro decks, and it typically will be unuseful/useless against control/combo/midrange.

Generally speaking even boardwipes on their own are a dubious inclusion in the mainboard. Control decks will only run a couple of Supreme Verdict, and stuff like Sweltering Suns is pretty-much never seen mainboard.

So again, I think this is a reasonable sideboard option depending on the rest of your decks makeup and the gameplan you're running. But it is absolutely not something you should be running mainboard.

Icbrgr on Temporary Lockdown

6 months ago

definitely see where your coming from nbarry223... the red damage sweepers were just fresh on my mind because those are the card currently filling that slot in my deck... but as playtesting goes on the more and more I want to write a letter to WOTC expressing how 4+ toughness creatures should all be banned. (lol im just kidding)

Oh really wallisface? I was actually approaching this from the opposite way of thinking... like it seems like a great card for game one because for 3 mana there are more possible targets/threats for this to "answer" than instead having 3-4 mana for a Sweltering Suns/Supreme Verdict... and then being able to bring in more appropriate tools from the sideboard game two...Or is this just a poor way to think about cards for deckbuilding?

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