Supreme Verdict

Supreme Verdict

Sorcery

Supreme Verdict can't be countered.

Destroy all creatures.

Latest Decks as Commander

Supreme Verdict Discussion

Icbrgr on What are some affordable improvements …

1 week ago

Regeneration is a replacement effect which means: "The next time this permanent would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat."

opponent casts Supreme Verdict.... you cast Wrap in Vigor... your creatures live.

BossUltinuc on What are some affordable improvements …

1 week ago

Icbrgr This is probably just me misunderstanding the rules, so I maybe just need a clarification, how does Wrap in Vigor help against Supreme Verdict?

Icbrgr on What are some affordable improvements …

1 week ago

Wrap in Vigor is a really good budget option for surviving Supreme Verdict and other destruction effects. I used it in my elf deck until I got Heroic Intervention.

Icbrgr on Fascinating Cards from New Capenna

3 weeks ago

i think Slip Out the Back is an interesting card.... have a Voltron creature survive a Supreme Verdict effect and keep its enchantments and such?

TapatioDorito on The Senate's Second Sun

3 weeks ago

Hey, DeVerbalen, thanks for the feedback! Right now I'm taking this deck and upgrading it in steps, and most recently I did tweaks to my mana base. Supreme Verdict looks great, and I'll go for that next. Essence Scatter was mostly to avoid color restrictive creature countering, but Counterspell is definitely something I can slot in instead.

How many copies of Teferi, Time Raveler would you suggest?

DeVerbalen on The Senate's Second Sun

3 weeks ago

Nice deck! I would exchange Day of Judgment for Supreme Verdict just because its better in every single way. You might also want to add Teferi, Time Raveler to put a big restraint on your opponents "reactability". And lastly, why not exchange Essence Scatter for Counterspell?

mrweaselman on Nahiri Jeskai control

1 month ago

The deck overall looks pretty solid, biggest thing IMO would just be cleaning up the list a little for consistency.

You have some good draw options already with 4 Expressive Iteration, I don't think you need the Narset, Parter of Veils. I would go one more Teferi, Hero of Dominaria, and one less Nahiri, the Harbinger.

Haven't been following the meta too closely since Lurrus ban, but pre-ban, Prismatic Ending was generally played over Path to Exile. The deck feels a bit light on counters, but one more Counterspell would fix that. Personally, I like Fire / Ice more than Lightning Bolt, but that may be preference. Detention Sphere feels out of place in the main as a one of, another Supreme Verdict would improve consistency.

For the sideboard, I'm not entirely sure what Counterflux is doing. Flusterstorm is better against Storm and Dovin's Veto is better against a control mirror or tempo. You already have enough exile effects that Anger of the Gods feels unnecessary, same with the other Path to Exile. Another Rest in Peace and tron hate like Alpine Moon would work better.

LunchBox1211 on dragon tribal is glorious

1 month ago

Some more cards to consider (as per your request): Old Gnawbone. Read the card. That's a lot of treasure when all your creatures have a ton of power. | Karrthus, Tyrant of Jund. Gives your dragons haste, untaps them, and (in the odd case you are playing a Dragon ditto), steals your opponent's dragons. Forever. | Dragon's Hoard, if you want another mana rock that works well with dragons. I also like Component Pouch, especially in a deck where your commander in all 5 colours, but that's mostly just me. | Rishkar's Expertise. Refill your hand, cast something for free. Genesis Ultimatum allows you to cheat in more stuff, but doesn't allow you to refill your hand, and it costs more to cast. | Farseek, especially if you decide to run the Tri-cycle lands (which I recommend). I'm going to avoid talking about lands, but cards like Spara's Headquarters and Raugrin Triome are really nice, especially for 5-colour decks. And, yes, Farseek can find Spara's Headquarters. Headquarters is both a plains, and an island. Rampant Growth and Nature's Lore can also fill this "2-mana sorcery that ramps" slot, depending on what you can find (if this is paper). Three Visits is just Nature's Lore, but Lore's name communicates the mechanics of the card better. | Swords to Plowshares/Path to Exile. Exile a creature, for 1 mana, at instant speed. I like Swords better for commander because I find that life is less of an advantage than an extra land. Other removal options include - and are not limited to - (and I may have mentioned some of these already, so sorry if I did) Beast Within, Generous Gift, Anguished Unmaking, Assassin's Trophy, Despark, Chaos Warp, Wear / Tear, Hide / Seek, Bedevil, Vindicate, Baleful Mastery, and Vanishing Verse. | Patriarch's Bidding, if you want some mass reanimation. | I didn't see very many board wipes. Granted, you want more pin-point removal than board wipes, but you still might want a few. I'll recommend Farewell (6 mana to get around indestructible, and nuke many different target, AND act as graveyard hate), Merciless Eviction (for planeswalkers), Cleansing Nova (cheaper than Farewll, and probably easier to find, but less flexible), Cyclonic Rift (7 mana to get all of your opponents permanents off the board, and set them back a few turns as they reset), Supreme Verdict (only hits creatures, but uncounterable, and cheap to cast) and/or Vanquish the Horde (for token decks). You do have Ruinous Ultimatum and Descent of the Dragons (or Crux of Fate, if you happen to get it), and I like to run 3-4 total, so choose the ones that most effectively clear the table in your playgroup. Although I have seen and heard some people run as low as 2.

For both the removal and board wipe sections, choose whatever quantities and options are working best at removing the threats you frequently go up against. If you are building this in paper (specially if the deck is sleeved), I'd recommend asking your playgroup if it is OK for you to print out proxy copies of cards for playtesting, then (once you have decided what options you like) buying those cards. Ask your friends first, though, I know not everyone is OK with proxies.

These are all just suggestions to get your mind thinking. You don't have to run all of these, but they are here if you need inspiration or help.

If you want, I can link some of the dragon/tribal decks I've made on tappedout, just as a reference point for what I like.

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