Maybeboard

Planeswalker (2)

Creature (48)

Land (50)


A basic, budget-ish five-color Allies deck, abusing ETB triggers via Flicker-type effects. The name of the game is aggro, and the overall strategy is to cause so much mayhem so fast that opponents are constantly off balance.

I was initially skeptical of General Tazri. But her tutor ability offers unusually consistent play for an EDH deck: with so many creatures available, the deck has a huge toolbox, and Tazri can help find whatever is most helpful at any given moment. Also, the availability of flicker spells at instant speed means it's possible to trigger volleys of ETB effects even on an opponent's turn, which otherwise would be a weakness. Bouncing via Unsummon, etc., obviously isn't quite as nice, since bounced cards need to be recast -- but then again, bounce spells can also be used offensively in a pinch. It's a tradeoff.

This inaugural version definitely has blindspots. Flyers can be a problem if Tajuru Archer or Murasa Pyromancer get countered or removed and March from the Tomb isn't in hand. Also, apart from a lucky Legacy Weapon or Mortify, I'm not sure yet how best to deal with Hushwing Gryff. That's a dumb card to be hamstrung by.

I've just added Zada, Hedron Grinder, since it offers the nice advantage of turning single-target flickers (Cloudshift, Essence Flux, and so on) into cheaper Ghostways. Hitting Zada with Acrobatic Maneuver likely means drawing 10+ cards for a single mana. Not bad. We'll see how it plays.

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Eked out a win over the Yidris, Maelstrom Wielder preconstructed deck from Commander 2016. Kept a two-land hand because I also pulled Harabaz Druid. Spent the first several turns starved until I could bring Tazri in and tutor up some help. Tuktuk Scrapper was instrumental in slowing Yidris down in the early game, by removing a Chromatic Lantern and a Rakdos Signet. Midgame, the combination of Joraga Bard and Lantern Scout allowed me to make up some ground. The finish line was a scary moment where I was empty-handed and Yidris played a last-ditch Army of the Damned -- no matter what your board state is, seeing 26 damage worth of creatures lurch onto the field is always going to be a bit daunting. Luckily I had the mana to activate Tazri's pump ability on my turn, before all those zombies could untap and wallop me. I had just enough creatures that Yidris couldn't block them all with the dudes that he already had out, and snatched the win. If not for the pump ability, I wouldn't have dealt enough damage to finish it, and would've lost. Super close game!

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Date added 8 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

23 - 0 Rares

31 - 0 Uncommons

32 - 0 Commons

Cards 100
Avg. CMC 3.36
Tokens Copy Clone, Knight Ally 2/2 W, Kor Ally 1/1 W, Soldier Ally 1/1 W
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