Cliffhaven Vampire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Uncommon

Combos Browse all

Cliffhaven Vampire

Creature — Vampire Warrior Ally

Flying

Whenever you gain life, each opponent loses 1 life.

Cliffhaven Vampire Discussion

VladMarkov on Life Lost Deck

1 week ago

Hey everybody.

I am lately thinking about a various ways of winning a (EDH) game, not necessarily by killing opponents with a creatures :)

Today's idea is to make them slowly and painfully die. Or make it fast using synergie of Exquisite Blood and one of those: Cliffhaven Vampire or Epicure of Blood . The only thing is to trigger the effect, and that should be helpful with both extort creatures or the commander himself (plus he gets to draw a cards for me).

I called the deck simply: Life Lost v2

That's the basic idea, but I'm sure it needs improvements. Would you change anything, or suggest what to remove?

I'd be grateful for your help.

Cheers :)

multimedia on Licia, Sanguine Tribune | Your Pain My Gain

1 month ago

Hey, saw your forum topic asking for help. I don't have any experience with Licia, never played the card, but I do have experience with Mardu and life gaining/aristocrat strategies with Alesha.

Cards to consider to upgrade your deck are tutors and an aristocrat combo. Cards within the budget to consider adding:

The most important cards to consider adding for upgrades are tutors. If you can afford them they're some of the best investments you can make in Commander because they can be played in all decks you make no matter the strategy. When playing combos then tutors are very helpful to find the combo pieces or Necropotence . Tutors can replace high mana cost cards, redundancy or reduce the amount of win conditions. Which in return creates smoother gameplay, reducing the avg. CMC of your deck, speeding up your deck.


Aristocrat strategies can strengthen your deck and give you another avenue to victory using life without needing Licia. Aristocrats are good for gaining life as well as making your opponents lose life which can be a win condition. A combo for Mardu aristocrats is called Razacats. It's Leonin Relic-Warder and Animate Dead with Razaketh, the Foulblooded , but you don't even need Razaketh. He's played with reanimation to tutor for Warder/Animate. Create the loop and then using Warder as repeatable sac to tutor for and assemble other combos. Razaketh's ability to tutor is powerful when you have a lot of life to use.

The two card Leonin Relic-Warder / Animate Dead combo are the cards to consider adding because it creates an infinite dying or creature ETB loop of Warder. If before you create the loop have on the battlefield an aristocrat such as Blood Artist then this combo kills all your opponents and you gain infinite life. The combo has interaction with the overall life gaining strategy. It can be used with Soul Warden / Soul's Attendant . One of them has to be on the battlefield before you create the loop to gain infinite life because Warder is repeatedly ETB and each time you gain 1 life.

When gaining infinite life you can add other cards to win such as Aetherflux Reservoir , Cliffhaven Vampire , Sanguine Bond . Aetherflux is the best option because you can cast it after you have made infinite life and broken the loop to use all the life you gained to kill each opponent. Declare you're gaining infinite life with the combo then break the loop then cast Reservior. Cliffhaven or Bond would have to be along with one of Warden or Attendant on the battlefield before you created the loop.

Sun Titan can reanimate Animate Dead which can be helpful to keep creating the loop as long as Warder is in your graveyard. If you are interested in learning more about this combo then I will explain it further.


Cards to consider cutting:

  • Beacon of Immortality
  • Storm Herd
  • Approach of the Second Sun
  • True Conviction
  • Minion of the Wastes
  • Serra Avatar
  • Sorin, Grim Nemesis
  • Hide / Seek
  • Sunbond
  • Nyx-Fleece Ram
  • Sun Droplet
  • Tainted Sigil
  • Debt to the Deathless
  • Angel of Vitality
  • Diabolic Tutor
  • 1x Swamp
  • 1x Plains
  • Tainted Field

The majority of these suggested cuts are high mana cost cards. This is to reduce the high avg. CMC that's 3.7. To improve your deck cut some these high mana cost cards and replace them with low mana cost tutors which can search for and get the better cards into your hand. Good luck with your deck.

EdCartman on Vampire Life-Gain

1 month ago

considering this deck says "modern", here are some considerations:

if you intent to keep baking the cat you should consider: Cordial Vampire to get extra +1/+1 on all vampires.

also

Midnight Reaper ? why? there is something better without the life loss Grim Haruspex !!

Epicure of Blood it's ok for mono black but there is also a white/black vampire that has the same effect Cliffhaven Vampire (for 1 mana less... however is dual color B/W)

VarietyBlack on Daxos Orzhov

1 month ago

I'm not especially savvy when it comes to the Enchantress archetype, but there are a few things I thought of when looking at the list you have here. I think Hall of Heliod's Generosity is a no-brainer. You said you were working on the mana, so that's a land you're gonna want.

I also feel like Sphere of Safety is usually a good inclusion, especially since you already play Ghostly Prison. Then, in addition to making it harder to attack you, you could run Revenge of Ravens to soften the blows from and punish those players that do.

Mesa Enchantress is a phenomenal source of card draw here. Should not be overlooked. Dawn of Hope , as well, with how many sources of life gain you have.

Cliffhaven Vampire also pairs really well with the life gain theme. Kambal, Consul of Allocation can make your deck more punishing.

I love Orzhov. There's a million different things you can do.

becks16 on Budget life gain

2 months ago

Hey I'm trying to make an extort/drainy deck too. I had a few inclusions in my deck that might help you out. Cliffhaven Vampire and Sanguine Bond both combo with Exquisite Blood to win you the game. Also Read the Bones and Night's Whisper are both really really good draw spells (especially bones).

Check out my deckles if you want to give some suggestions too :) Extortion EDH

KabsBUB on

3 months ago

Here are some tips:

1) Try to keep deck size down to 60

2) Similar to #1, increase the number of four-ofs to increase consistency between games. (Generally, singles are for decks with tutors/heavy card draw. Your deck has neither so it relies the most on your starting hand). I'd consider cards like Cruel Celebrant , Blood Artist , Cordial Vampire

3) Cards like Call to the Feast shouldn't be 4-ofs because of the mana cost. 4-ofs should be cards that are great both early game and late game, and are part of your core strategy. Remember that high CMC cost cards don't need as many copies. For example, a 5 mana card can only be cast as early as turn 5 (fair decks). Therefore by then you'd have gone through 7+5 (Starting hand+5 draws) cards in your deck to have found it.

5) Your deck has a sort of "you kill my creatures, I drain you" sort of thing. So drop the protection on creatures ( Emerge Unscathed / Adanto Vanguard ). You already have deterrence.

6) Increase the number of Champion of Dusk . This is because card draw in black/white is very rare and as a 5-mana cost creature, very good to your mana curve. By the time you amass 5 mana you can cast it, hopefully with quite a few vampires on the field. I'd use 3 of them.

6) Drop Ashes of the Abhorrent , it's not good enough. Enchantments/Artifacts here should buff up your creatures or generate creature tokens. (Creature-focused deck)

7) Remove Cliffhaven Vampire . This is because it's a "win-more" card. Here, it requires you to have a certain board state (aka ability to gain life) for it to be useful. As a general rule, higher mana cost investments should be able to turn around a bad situation (board wipe/etc) or require no boardstate when you cast it (aka "good on its own")

8) Remove Kambal, Consul of Allocation . This is because you don't want your strategy to be dependent on your opponent's (unless this is in your sideboard). What if the opponent is playing a creature deck? It'd be pretty useless.

9) Sanguine Bond 's effect is a little redundant here, we already have enough of this effect on the board

10) I'd consider removing Orzhov Basilica because most of the time you're going to need mana on turn two. I'd hate for your lands to be tapped when they come into play.

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Cliffhaven Vampire occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%