Creature — Elf Scout Ally
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
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|Commander / EDH||Legal|
Turntimber Ranger occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Turntimber Ranger Discussion
2 weeks ago
e jegantha is te dream comming true, but unfortunately the two combos that my list uses have double colored costs in the form of Turntimber Ranger and Rite of Replication, so I suggest go for the Sisay path If you want to use Jegantha.
1 month ago
Remove: Lithatog, Mayhem Devil, Protean Hulk, Squee, the Immortal, Treasure Nabber, Turntimber Ranger, Domri, Chaos Bringer, Sarkhan, Fireblood, Rite of the Raging Storm and replace with 7 land, Primal Vigor, and Parallel Lives.
3 months ago
3 months ago
On that note, Progenitor Mimic slots nicely into a similar place in this deck.
9 months ago
First I must suggest Fist of Suns for the obvious combo with Morophon, the Boundless , Jodah, Archmage Eternal also does it, essentially you get to cast any card of the chosen creature type on morophon for free.
Now I also suggest running this deck to be heavier green for all the cheap ramp spells you can run for it, this will make the deck more affordable than running all the fetch lands and duals the fetchlands can nab.
Now for cuts, you very likely do not need all of these anthems to make the combo work, hell some like Flowstone Surge actually doesn't work at all, instead you could use cards with transmute like Muddle the Mixture and cantrip draw spells like Ponder to help you find your combo, hell you're in 5 colors and you can just run spells like Diabolic Tutor to help you assemble it as well.
While the shapshifter tribal can be a wonky idea playing 1/1's and 2/2's where their only ability is that they're every creature type isn't really worth running.
If you really want a 2ndary plan, Turntimber Ranger combos with any of your it's all tribal now enchantments by naming ally, then when the ranger or any other creature enters you make as many wolf ally tokens as you want.
9 months ago
Food Chain combo is made with one of the 3 creatures you can cast from exile like Misthollow Griffin , the eldrazi 3 drop, and the dominaria goblin legendary creature. you feed one of them to the chain over and over again to make infinite* mana of the color of that creature, then you feed it again to make what you need in other colors to cast your commander where you then can feed them to the chain just to get it back to the command zone to cast again. It's also why Demonic Consultation is a card you can play to find the chain (which only really backfires if you exile all your ally's that combo with your commander).
Now for a deck speed suggestion, running a 5 color mana base almost purely on tapped lands is probably the #1 thing, over half your lands enter tapped or don't tap for colored mana, the Isolated Chapel also only has 3 basic plains to turn on it's not entering tapped as well. This is partially why I suggested the mana ramp, if you lean your deck to be mostly green you can have your color fixing be based on that, it's at least much more budget friendly than the 11 fetch lands then the rest duals that can be fetched and any enters untapped all color lands like City of Brass .
9 months ago
Honestly until they chained 3 really good 5 color commanders set after set Tazri was a top tier Food Chain combo commander, so technically an ally commander is still fairly good.
Now outside of the Food Chain and dramatic scepter combo's you can run in commander to go infinite mana then cast your commander over and over for Kalastria Healer triggers there are many ways to greately jump the power of this deck and become way more resilient to board wipes.
First is to cut a lot of the allies that are vastly weaker in commander where life totals are twice as big and decks are 39 cards taller. then using the new slots add in mana ramp and cards that interact with opponents (counters Abrupt Decay etc.).
Now you can be an ally deck but with much stronger creatures thanks to enchantments like Arcane Adaptation , Xenograft , or Conspiracy with any of those any of your creatures will trigger ally effects and Turntimber Ranger can go infinite with any of these enchants the moment he enters.
Now for simple addon to this pile that isn't just restructuring the deck Birthing Boughs is a really easy to get ally making engine.
9 months ago
I don't know about Winds of Abandon . I'm not sure I'd like to give my opponents that many lands if I didn't have to. But if you've got good results running it in the past, then ignore me. Based on the mana curve of your deck, though, something like Austere Command might provide you with more flexibility.
It seems to me that other than for use with Turntimber Ranger , your cards like Arcane Adaptation serve no other purpose. I understand wanting to have an infinite combo win con like that, but the Arcane Adaptation cards seem pretty dead otherwise. If you're set on keeping the combo in, I think that's cool, but those would be easy cuts otherwise for the other value cards you want to squeeze in.
A card you might consider that can help with making sure you've got lands in your hand to abuse Chulane's ramp ability is Abundance . It's a replacement effect that can fill your hand with lands on any draw, so you've always got some to ramp out with Chulane. Just something to consider.
The deck looks like fun, and I enjoy your creative approach to allies.