Turntimber Ranger

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all

Tokens

Turntimber Ranger

Creature — Elf Scout Ally

Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.

Price & Acquistion Set Price Alerts

ZEN

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Turntimber Ranger Discussion

RedUndead40 on Bringing Friends to the Party

3 months ago

Sorry ignore this comment.

lagotripha on Who u know here? Help wanted

3 months ago

Ok, so I'm seeing a deck that wants arcane adaptation and descendants path to drop big spells. Fair enough.

I highly reccomend more 1 and 2 drop creatures. Making sure that your t3 Descendants' Path hits something turn 4 is valuable. But how to assess those creatures is important. You want to be sure you have big creatures on top of your deck, and you want to avoid needing arcane adaptation where possible.

To do this, is best to assess a small set of cards you'd be using together rather than a lot of individual cards. Getting a set of cards that work well together is better than a bunch of disparate parts- getting a set which acts as a backup plan to arcane adaptation is even better.

One method to find these sets of cards is to look at what creature type you want to name with Arcane Adaptation and go all in on it.

Naming druid means Treefolk Harbinger and Arbor Elf can cheat in Gilt-Leaf Archdruid, while Arbor elf, Elvish Mystic etc can combo with Utopia Sprawl to just flat cast bigger creatures.

Naming shaman lets you use Eternal Witness Burning-Tree Emissary and Elvish Visionary, or look for Purity with Flamekin Harbinger.

Pretty much every tribe has big game-changing spells and 1 drops that work well. I'd focus on tribes that like stalling/controlling the game (Spellstutter Sprite lists), Protecting their own creatures (spirits/illusions), or already cheat their big stuff in (Preeminent Captain and Incandescent Soulstoke). There are plenty of tribal lists on this site to raid for ideas.

Changeling tribal is a neiche option which I'll mention here- Mothdust Changeling, Shields of Velis Vel etc- there are Haakon, Stromgald Scourge/Basal Sliver/Skeletal Changeling combo lists you can raid for ideas.

The second way is to look for things that can get value out of your big spells.

Unexpected results is super unreliable- I don't like to play it outside of Inverter of Truth builds. Similarly, Elvish Piper is an expensive removal magnet.

Looking at discard/reanimation is one option, with Unburial Rites Lotleth Troll, Zombie Infestation and their more expensive counterparts pointing to a G/B value plan.

Looking at CMC matters is another- Nourishing Shoal, Blast of Genius, Kindle the Carnage, Nahiri's Wrath and so on all offer ways for your big spells to impact the game when you aren't casting them for free.

The final option is other Arcane Adaptation combos, to improve card quality by building in redundancy. Turntimber Ranger and any creature goes infinite if you name ally, Haakon, Stromgald Scourge and Ashes of the Fallen, Myr Turbine and tons of creatures, Quest for Ula's Temple and Inkwell Leviathan is a thing.

The big thing is to pick one plan, and stick to it. Its a lot more difficult to disrupt three spells doing the same thing than three different things. Fix your mana curve with a smooth 'I want this or this t1, this or this t2, and this or this t3' plan, and it'll run smooth.

Good luck, and happy brewing!

elgosu1337 on Advertise your deck!

4 months ago



A really fun General Tazri Zada, Hedron Grinder deck that kills all our small tokens with Pongify and Rapid Hybridization for bigger tokens, or Polymorph them into Allies from the library to win with Hagra Diabolist. Lots of different ways to win, such as stealing everyone's Dragons with Descent of the Dragon and Willbreaker, one-sided wipe with Mercy Killing then Spawning Breath, infinite Wolves with Turntimber Ranger and Arcane Adaptation, Polymorphous Rush everything into Zulaport Cutthroat then sacrifice, or burning opponents to death with lots of copies of Fiery Gambit.

raefgall on Head of the Pack

5 months ago

Wolves are great as a sub-theme in a deck with a larger over-arcing theme. I've included them in my token decks in the past, along with other minor tribes like Squirrels, usually just filling out the board and with Raised by Wolves as a potential win-con (also, generally with White as one of the colors). Elves and Goblins would probably both be better off by themselves (rather than mixing with wolves).

I also know there is an infinite combo with Turntimber Ranger if you wanted to go Allies and Wolves (would also require adding Blue or Black if you want to go infinite), but that's kind of the same issue as Elves/Goblins, why not just Allies.

If you're just going for a creature deck, Xenagos, God of Revels is probably your best commander option, basically another Kessig Wolf Run.

Honestly, if you trim the creature list you have, make sure you have a good curve, toss in the whole tribal enhancement package, and include the best removal and support cards you can find in red and green, you probably don't need a second tribe.

passascats on Allies

7 months ago

I would toss in some repeatable bounce effects for Tazri, so you can keep your hand full of Ally cards. Something like Crystal Shard is cheap, or the overly priced Cloudstone Curio if you have one or it's in budget.
I would probably also focus your colors a little more, and fix your mana to reflect that a little. right now it feels like you might have real mana fixing problems. You could consider all the tri-color lands, I run all in 10 in my 5 color Ramos deck, they are slow but are great at making sure I have the right colors when I need them.
I don't think you need the Arcane Adaptation since your running all Ally creatures, unless you want to run Turntimber Ranger for an infinite combo.
Good Luck!

MagicalHacker on Help me finish my list ...

8 months ago

StopShot, woah, both of those are sick combos! I haven't seen either one of those (or replacing Flameshadow Conjuring with Dual Nature either for nonhasty tokens either!) Thanks a ton!

Nillstan, thanks, but I already have that one.

Funkydiscogod, great find, I'll add that to the 1-card combo section. Thank you!

METAL_GUY, unfortunately, a third piece is needed in order to stop the combo, otherwise you enter into an unstoppable loop that makes the game end in a draw. That said, there are some combos that would work the way you want if you replace Myr Battlesphere with Gwyllion Hedge-Mage, Turntimber Ranger, or Wirewood Hivemaster. Thank you for your help in this!

MoGoose831 on Advertise your COMMANDER deck!

8 months ago

Tazri ally deck. I'm purposefully staying away from the Food Chain shenanigans!

Other than that I honestly don't know which direction I want to take the deck in? I know I want to throw in tutors to get Arcane Adaptation or Xenograft for some Turntimber Ranger ally wolves up the Wahoo!


Tazri FAIR ally

Commander / EDH* MoGoose831

14 VIEWS | IN 1 FOLDER


Thanks for looking

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