Creature — Elf Scout Ally
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
Price & Acquistion
Turntimber Ranger Discussion
1 month ago
Wolves are great as a sub-theme in a deck with a larger over-arcing theme. I've included them in my token decks in the past, along with other minor tribes like Squirrels, usually just filling out the board and with Raised by Wolves as a potential win-con (also, generally with White as one of the colors). Elves and Goblins would probably both be better off by themselves (rather than mixing with wolves).
I also know there is an infinite combo with Turntimber Ranger if you wanted to go Allies and Wolves (would also require adding Blue or Black if you want to go infinite), but that's kind of the same issue as Elves/Goblins, why not just Allies.
Honestly, if you trim the creature list you have, make sure you have a good curve, toss in the whole tribal enhancement package, and include the best removal and support cards you can find in red and green, you probably don't need a second tribe.
passascats on Allies
2 months ago
I would toss in some repeatable bounce effects for Tazri, so you can keep your hand full of Ally cards. Something like Crystal Shard is cheap, or the overly priced Cloudstone Curio if you have one or it's in budget.
I would probably also focus your colors a little more, and fix your mana to reflect that a little. right now it feels like you might have real mana fixing problems. You could consider all the tri-color lands, I run all in 10 in my 5 color Ramos deck, they are slow but are great at making sure I have the right colors when I need them.
I don't think you need the Arcane Adaptation since your running all Ally creatures, unless you want to run Turntimber Ranger for an infinite combo.
3 months ago
Nillstan, thanks, but I already have that one.
Funkydiscogod, great find, I'll add that to the 1-card combo section. Thank you!
METAL_GUY, unfortunately, a third piece is needed in order to stop the combo, otherwise you enter into an unstoppable loop that makes the game end in a draw. That said, there are some combos that would work the way you want if you replace Myr Battlesphere with Gwyllion Hedge-Mage, Turntimber Ranger, or Wirewood Hivemaster. Thank you for your help in this!
3 months ago
Tazri ally deck. I'm purposefully staying away from the Food Chain shenanigans!
Other than that I honestly don't know which direction I want to take the deck in? I know I want to throw in tutors to get Arcane Adaptation or Xenograft for some Turntimber Ranger ally wolves up the Wahoo!
Commander / EDH*
14 VIEWS | IN 1 FOLDER
Thanks for looking
3 months ago
It's hard to think of all JUST the two card INFINITE combos, I keep thinking about the things that Solemnity does.
5 months ago
@Shagoth Thanks much :D I wanted a deck that was like Randomonium but could still win games. Mainly I've always wanted to have Turntimber Ranger and Reaper King combo together and Arcane Adaptation printing reinvigorated that drive. Otherwise, truely this is just a Cascade deck.
Punishing Coat of Arms is a bonus.
I agree Primal Amulet Flip is the weakest card in the deck, and I do need to replace it with Etali, Primal Storm.
5 months ago
The deck looks pretty sweet. Have you considered Venser, the Sojourner as a means to bounce Tazri and search up more allies. On a similar note, Deadeye Navigator also works to give you a ton of ETB triggers off of whoever you soulbond it to; and Brago, King Eternal can double up on those ETBs.
Retreat to Emeria can pop some chump blockers that also enable ally ETB triggers.
Another possible win condition you could sneak into the deck, too, could be the Turntimber Ranger + Xenograft/ Conspiracy/ Arcane Adaptation infinite combo. With Hagra Diabolist on the field when Turntimber goes off would wipe the table.
Love the deck, though!
6 months ago
4 copies of Arcane Adaptation seems pretty excessive since it doesn't actually do anything unless you can find a Turntimber Ranger to pair it with. Also, with just 1/3 of your deck being creatures, Lead the Stampede seems too unreliable; you'll find, on average, 1.66 creatures with it, which means you'll most often see 2 and are way more likely to see just 1 than 3. I think you need to have a good chance to hit at least 3 creatures to justify its inclusion; you'd probably be better off with something like Opt for more cheap cantripping.