|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Magic 2015 (M15)||Rare|
Combos Browse all
Creature — Hippogriff
Flash *(You may cast this spell any time you could cast an instant) *
Creatures entering the battlefield don't cause abilities to trigger.
|Have (7)||Mortiferus_Rosa , , Pumpkinking913 , gosora , rockleemyhero , orzhov_is_relatively_okay819 , metalmagic|
Hushwing Gryff Discussion
AKBZ on New to cEDH
1 week ago
Starting with mana base, I would cut any land entering tapped as the only way it enters. You are giving your opponent a Time Walk every time they come into play because it puts you a turn behind. They either should just be basic lands or upgrades, the big ones being City of Brass , Mana Confluence , and Forbidden Orchard . These lands far outweigh things like Bojuka Bog or Murmuring Bosk or Temple of Plenty . Also would cut Razorverge Thicket , Canopy Vista , Fortified Village and High Market . The first three are too conditional and High Market is colorless with no immediate benefit. I would play the pain lands before these lands as they don’t enter tapped and still give you your colors and I would play the fetchlands before the painlands. Keep in mind you can play up too nine fetchlands because they don’t have any color symbols on them. Second, upgrade the tutor package. Vampiric Tutor and Demonic Tutor are the best black tutors in the format, and the reason to be in black. I would consider them higher priority than fast mana rocks. The cuts I would make are Apprentice Necromancer Damnation Day of Judgment Bloodthrone Vampire Qasali Pridemage Altar of Dementia Ashnod's Altar Lotleth Troll Life from the Loam Greater Good and Farseek The sac outlets only come out when you combo, so having excess is deadweight. The board wipes aren’t doing anything to stop fast combo, so they can be cut. The necromancer and pridemage are value, but not enough. I would rather play Assassin's Trophy and Abrupt Decay over those two. Card suggestions Stony Silence Null Rod Abrupt Decay Assassin's Trophy Birthing Pod Nature's Claim Nature's Lore Survival of the Fittest Demonic Tutor Vampiric Tutor Aura Shards Leyline of the Void , Containment Priest and Grafdigger's Cage . If you can’t play fast mana, neither should your opponents. The first two are MUST INCLUDES and the tutors are HIGH PRIORITY. Nature's Lore is a strict upgrade over Farseek . The last three are graveyard hate that hates out the two decks mentioned. I know that you are thinking “but those last two hate out my deck as well”. That is the wrong way to look at them. The first question you should ask is “are the two decks I’m losing too faster than me?” The answer is yes, they are. After that, the next question should be “can I be faster than them?” The answer is no, you can’t be faster than them. Without cards like Gaea's Cradle and Mana Crypt and Mox Diamond and Survival of the Fittest and Demonic Tutor you will never be faster. Even with these cards, this strategy is considered to be slower than the two decks mentioned. Therefore, you have to slow them down at all costs, even if it means you won’t be winning anytime soon. I would say that the hate pieces are MUST INCLUDES. I would cut Hushwing Gryff and Gaddock Teeg as these cards are not helping you fight your meta. The last bit of advice is that you are playing Stax pieces and are playing a Stax deck. The deck needs to fight what you are playing against. Anything that does not do that is unhelpful at best and a game loss at most. Sure, you are playing to a combo finish, but there are multiple turns before that game winning combo, and every card in your opening hand has to slow down your opponent or speed you up. If they are not doing that, they should be cut. Anyhow, this is just my opinion. Hope this helps. Good luck.
2 weeks ago
@oliveoilonyaasscureshemorrhoid I have a little part in my Primer near the bottom that says "New releases? New Stax?" You'll find what I feel and think about cards from new sets there. Although I don't really specify all the time whether a card is a must have or it is just plain bad, But I do this because I keep budget and other kinds of play outside of CEDH in mind too as people and meta are different...
Yet we do strife for a zero redundant CEDH deck here so the analysis you can make or assume to be correct goes as follows;
Is it in the decklist at the moment?
Why is it not(mostly expressed in the new release section and sometimes on new releases new cards aren't added to tapped out yet)?
Will my own Meta actually suffer more if I side it in for something mister Kiyomei is running but has absolutely no use in my meta (For example Hushwing Gryff is a meta call for me because of kiki's, Animar's, Yisan's, ETB good stuff, and so much more...)?
does the card really compare to what we already are running and that is kind of similar to it but for example cheaper or easier to cast? (Goes for Dorks or other things too)
Can it come down early in a game and stop a deck for a turn or 2?
Is it a dead card draw during the later stages of the game?
Can it actually block certain combo's by itself in some scenarios?
And you're always welcome to join the Discord! (If you scroll up you might find a discussion of certain new releases or you can always just ask away, plenty of Derevi pilots that can help and have experience!)
4 weeks ago
I didn't want to comment on the deck because it is out of my wheelhouse and looks pretty solid to me. I'll try to give you a few things to work with though.
One of the strongest white cards I've seen printed recently is Smothering Tithe . This thing gets nutty. I only see 1 way to remove an artifact/enchantment so maybe Return to Dust ? Winter Orb is a staple of these sorts of decks. Hushwing Gryff or Torpor Orb will turn off some decks, might be worth having one of them. Depends on your meta. Aven Mindcensor pisses me off. Every. Single. Time. Definitely worth thinking about.
Resplendent Mentor seems like the most obvious thing to remove. Maybe you have a neat idea with it though? Card draw is great but I don't see a lot of lifegain so using Well of Lost Dreams will be difficult at best.
Hope I've given you something worth while to think about.
4 weeks ago
I think it's fine to have Hushwing Gryff there, I'm just pointing out that it works really badly with Iona, but unless your games are way longer than mine, you won't cast her very often, so maybe just cut her for another Lyra?
Leyline of Sanctity is indeed beter as a 3-of, the problem is that against a creature deck it does next to nothing (other than give you a bit of free Devotion for Nykthos, Shrine to Nyx ), which is why it lives most of its life in various sideboards.
Angel of Condemnation is too expensive I think. It's 4 mana to cast it, then 3 mana and exertion to exile something, and it only has toughness 3. I much prefer Angel of Sanctions , but if you want to run that, you need to get rid of the gryffs.
4 weeks ago
I put in there Hushwing Gryff becaus I've been playing with a friend that has a lot of creatures entering the battlefield and triggering abilities but maybe I should sideboard it and keep Fiend Hunter there? Same with Leyline of Sanctity that shutsdown most of mill decks, though I think I really want it in my opening hand so probably should have at least 3?
I put in there Light from Within because I feel like my sublime angels and othere angels have low thoughness and since they carry lots of white symbols I figured it might be a good adition to the deck.
What do you think about Angel of Condemnation ?
Thanks again for your feedback Esbilon!
4 weeks ago
Gilded Lotus is too slow to really be good, I think, and you don't need the mana fixing from it.
Oblivion Ring is slightly better than Banishing Light since it actually exiles the target permanent, even if they have enchantment removal ready, so you can use it to get rid of tokens and auras on the target.
I don't like Light from Within , you want to cast an angel with 4 mana, not an enchantment.
Path to Exile on the other hand is an excellent removal card that I think you'd want in the mainboard rather than the side.
1 month ago
Thank you for your very detailed thoughts and perspective Suns_Champion!
Yes I was a bit inspired by precociousapprentice's Queen Marchesa: Politics, Aikido, and Control, it was one of the main reasons why I decided to actually go for this type of deck build and colors in particular.
I thought about Enlightened Tutor and I know I shouuuuuuld add it in but my reasoning was because I was not trying to be too degenerate with this deck build because I am bringing it against newbies and casuals. However I did add in Vampiric Tutor and Demonic Tutor so that is moot point, in Enlightened Tutor it goes!
On your point with Inventors' Fair ...I have totally forgotten about that card, yeah it needs to go in once I obtain one again. For the equipment tutor cards and Leonin Shikari I am trying to abstain away from equipments aside from Sunforger however that is to be determined if I decide to add in Sword of Fire and Ice and Sword of Feast and Famine . It is highly unlikely I will as I have my Nahiri voltron deck which will make it redundant if I do play with equipments.
As for your Sunforger target cards, you sir are who I need to come to when looking for Sunforger cards. I am guaranteed adding in about all the cards you suggested in the package and the suggested cuts also do make sense. It bears a lot of consideration on what I am testing out.
I do have another question if you don't mind. Are there any creatures that you would add in to this type of approach in the deck? Maybe a Hushwing Gryff or other hatebears?
1 month ago
Please link all cards in your question using double brackets.
Yes, Hushwing Gryff says that creatures entering the battlefield don't cause abilities to trigger. This includes the ETB triggers on those creatures.
Hushwing Gryff occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%