Hushwing Gryff


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Magic 2015 (M15) Rare

Combos Browse all

Hushwing Gryff

Creature — Hippogriff

Flash *(You may cast this spell any time you could cast an instant) *


Creatures entering the battlefield don't cause abilities to trigger.

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Recent Decks

Hushwing Gryff Discussion

SaberTech on Ancestral Animar

5 days ago

You know, I was just throwing the Grapeshot idea out there as a possibility, but I'm starting to think that it might actually be a reasonable option.

The strongest argument that I can think of at the moment is that by including Grapeshot in the deck you turn Spellseeker into a tutor that is capable of helping you get BOTH Ancestral Statue and a win-con, potentially even all in one turn if you also have a cantrip creature in hand.

With Animar in play with 3+ counters on it: Cast Spellseeker to get Worldly Tutor. ==> Cast Worldly tutor before the beginning of your next turn to put the Statue on top of your deck. ==> Draw the Statue and cast it 120+ times, then use the Statue to bounce the Spellseeker to your hand. ==> Cast Spellseeker to tutor for Grapeshot, then cast the Grapeshot for game.

With a cantrip creature in hand you can speed the whole process up by 1 turn. This is about the same as if you were to cast and activate Survival of the Fittest twice to discard two creatures and grab both the Statue and Walking Ballista.

Grapeshot would suffer from only having one card in the deck that can tutor for it, much like the issue with Cloudstone Curio. Unlike the Curio; Grapeshot it cheaper to cast, has utility on its own, deals with Hushwing Gryff even without any other spells cast that turn, and is part of a tutor chain that also includes tutoring for Ancestral Statue.

I think all of that at least makes it worth testing out.

SaberTech on Ancestral Animar

5 days ago

So with Cloudstone Curio out of the deck, do you think that puts cards like Peregrine Drake, Ulamog, the Ceaseless Hunger, and Kozilek, Butcher of Truth under scrutiny? One of the major reasons to include them as a top end to begin with was because of how they are able to combo with Curio, so how effective is their role now considering that they don't work with Kiki?

There are still a lot of ways for the deck to bounce them back to your hand multiple times. On a number of occasions I've gone off with Ancestral Statue, cast Ulamog, bounced it back to my hand with Shrieking Drake, cast Ulamog again, bounced it back with the Statue, then cast it a third time. Exiling 6 permanent in one go is usually adequate for clearing the way to kill a player with Animar.

On the down side though, the Eldrazi are awkward to get in an opening hand. Are there cheaper options that aren't as reliant on the Statue to be viable earlier in the game?

All three cards are still great in the deck, but since the lack of the Curio removes a number of the lines of play that they were normally a part of I figure that it is at least worth throwing the question out there for consideration.

And as another thought, does Spellseeker make Grapeshot a viable inclusion in the deck? It allows 3/4 of your 3 CMC tutor creatures to be able to fetch up a win-con after going off with the Statue, and with the number of spells Animar can cast on a non-combo turn the Grapeshot would still make a decent removal option for clearing out annoying creatures like Hushwing Gryff that would otherwise be tough for Animar to get rid of.

SaberTech on Ancestral Animar

1 week ago

I used to run Inferno Titan alongside Deadeye Navigator back before the mulligan rules change forced me to cut most of my higher CMC creatures due to them becoming liabilities in the opening hand. The two of them + Peregrine Drake used to be a common way for me to net a turn 5-6 win. I also liked that the Titan was able to deal with Hushwing Gryff if it was able to attack. That being said, in the end I cut the Navigator due the it needing 3 blue mana to cast and activate on the same turn, which was restrictive to how often I was able to combo off on earlier turns. Without the Navigator, the Titan got cut as well because it lost about 50% of its utility.

I might consider putting the titan back in if my local meta used decks with lots of utility creatures. In those situations the Titan could probably take out 2 creatures when it enters and then it presents a lot of pressure on subsequent turns. It may be a better card for 1v1, where it can repeatedly kill smaller utility commanders and clear out mana dorks.

SaberTech on Ancestral Animar

1 week ago

It's too bad that Animar doesn't have many ways of tutoring for enchantments, you are pretty much depending on Gamble for that.

One of the biggest concerns I have regarding Aluren is that I like playing Animar when there is a Stax deck at the table, but I really don't want them to have the ability to flash in their creatures like Hushwing Gryff and Eidolon of Rhetoric for free in response to me trying to combo off. Even if Animar is built to be better able to take advantage of Aluren, I am not fond of the idea of giving my opponents the ability to cast spells for free at instant speed in such a competitive environment.

Granted, a lot of cEDH decks aren't as creature heavy as Animar or Bloodpod, so I can see how in terms of averages it can potentially win you more games than it backfires on you.

I think that using Aluren is risky, but if you are willing to use it and are able to snag wins with it then I think they are wins well deserved.

SaberTech on Ancestral Animar

2 weeks ago

@ ToffMcSoft One of the main reasons that I still run Kiki combo in my list is because I have a personal deck design bias against being completely commander reliant for my win condition. In my case, it cuts a little into consistency because I'm making space for another combo instead of doubling up on similar effects. Earthcraft + Shrieking Drake + Purphoros, God of the Forge is a combo that doesn't require Animar but the deck can't tutor for Earthcraft, which means you are out of luck unless you draw into it. As a backup, I found it to be very unreliable.

In the end though, the main Animar hoser cards like Torpor Orb, Hushwing Gryff, and Eidolon of Rhetoric are going to to make your game miserable whether you have a backup combo or not. And as long as an opponent has an adequate counterspell ready it won't matter what combo you go for. If that's a case, it's not surprising that an optimized list will focus on the combo that needs that least amount of pieces together to win, which in Animar means Ancestral Statue.

All that being said, I think that it's a good thing that Animar can support variations of the list at a competitive level, like you putting more emphasis on the Curio and me running Kiki. Having that sort of variance is a slight advantage to Animar decks overall, because it keeps opponents guessing as to which threats may or may not be in your deck and what you might be capable of pulling off under particular circumstances. It's only an advantage when playing people who don't already know your particular list, but I'll take whatever tiny advantage I can get.

SaberTech on Ancestral Animar

3 weeks ago

Which instant spell to go with is probably a meta call. Autumn's Veil would be useful in a control heavy meta since it acts kind of like a mini Silence for the turn you want to combo off, while Nature's Claim gives you a cheap answer to cards like Torpor Orb and Blood Moon in a meta where you are expecting to see a decent number of stax decks.

I found Crop Rotation underwhelming when I ran it, but with Spellseeker making it easier to find it would make getting Gaea's Cradle or Cavern of Souls easier. It's nice, but not necessarily as useful as the Veil or Claim.

Pyroblast is fun, but aside from being a potential counterspell what good targets are there for its other option? Laboratory Maniac comes to mind. What other blue permanents do you think you might be tempted to aim the Pyroblast at? You have to weigh the number of good targets against just playing one of the better blue 1 mana counterspells instead.

Noxious Revival offers some more resilience and Animar is pretty good at being able to grab a card of the top of its library if you need the recovered card the same turn you cast the Revival. On the other hand, you do already have Eternal Witness and Den Protector, does the deck need more graveyard recovery than that when compared to possibly running more countermagic? I'll have to leave the answer to that up to your experience because you have far more cEDH games under your belt than I do.

And I know that you are looking to keep your chosen spell to a 1 CMC option, but with Spellseeker now a thing I think that it is worth bringing up Abrade again as a possible main-deck or sideboard option. Abrade can deal with both Torpor Orb and Hushwing Gryff, along with other worthwhile creature targets like Hermit Druid and Laboratory Maniac.

On the other hand, Nature's Claim can hit Eidolon of Rhetoric, which is a big plus in its favor. If you are strictly keeping to spells with a CMC of 1, then I would probably take the Claim over the Veil because it gives you the option of dropping Ainok Survivalist to make room for the Spellseeker.

SynergyBuild on Derevi Commander

1 month ago

Aven Mindcensor, Hushwing Gryff, Spirit of the Labyrinth, Winter Orb, Thalia, Heretic Cathar, Kinjalli's Sunwing, Vryn Wingmare, Mother of Runes, Ramunap Excavator, Aura of Silence, Sun Titan, Swords to Plowshares, Alms Collector, Mirri, Weatherlight Duelist, Eladamri's Call, Tocatli Honor Guard, Eidolon of Rhetoric, Kataki, War's Wage, Propaganda, Ghostly Prison, Windborn Muse, Stasis, Static Orb, Glowrider, Rising Waters, Lodestone Golem, Damping Matrix, Cursed Totem, and Damping Sphere

The cards above are powerful stax pieces that are heavy play, yet range from 0.15$ to 5$ on tcgplayer. Below are more expensive cards that still are good for the deck, yet are not required.

Hokori, Dust Drinker, Rhystic Study, Sphere of Resistance, Thorn of Amethyst, Nature's Will, Bear Umbra, Sword of Feast and Famine, Grand Arbiter Augustin IV, Linvala, Keeper of Silence, Recruiter of the Guard, and Thalia, Guardian of Thraben.

Other than these stag pieces (cards used to lock your opponents out of the game) the deck should ramp, have some good interaction, and have draw power too. It can then use a decent field of small creatures and some combat steps, or powering out planeswalker ultimates to win. Below are some ideas on how to do that.

Ponder, Brainstorm, Arbor Elf, Fyndhorn Elves, Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim, Supreme Verdict, Wrath of God, Heroic Intervention, Counterspell, Swan Song, Dispel, Negate, etc.

RedUndead40 on cards against a flicker deck

1 month ago

Also Hushwing Gryff.

Or just kill Brago more often.

Disallow and cards like it can counter Brago's trigger as well.

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