|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Magic 2015 (M15)||Rare|
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Creature — Hippogriff
Flash *(You may cast this spell any time you could cast an instant) *
Creatures entering the battlefield don't cause abilities to trigger.
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Hushwing Gryff Discussion
1 day ago
chaosumbreon87 I'm glad you're open minded about our proposal at least. I was worried there would be a lot of skeptical people and for good reason. I encourage you to play around with our list though. We pack the deck with lots of oppressive effects from graveyard hate, to ETB denial, to storm hate, to discard, and more. We chose Aminatou to helm the deck because she is resilient to all of our Stax pieces, and has a surprisingly strong amount of synergy with many of them as well.
The problem I personally found with combo lists, and the reason I didn't opt for it instead, is that Aminatou combos are heavily reliant on creatures with ETB flicker abilities to infinitely loop their triggers with something like Altar of the Brood on the field. We effectively kill this strategy with cards like Humility, Torpor Orb, and even Hushwing Gryff like on my list for example. Admittedly, I have not seen Aminatou reanimator variants, but we do have coverage on reanimator strategies as well with our graveyard hate pieces Rest in Piece, Leyline of the Void, and Grafdigger's Cage respectively.
We primarily use Aminatou to filter cards and save ones we want to keep under our discard effects with her +1, while her -1 breaks parity by flickering mana rocks and doing a myriad of things such as resetting walker loyalty, resetting Tangle Wire counters, and going into a turbo-Stasis mode by -1ing her targeting a blue mana source, and +1ing her on turns we hit a land drop. Our walker package also helps out considerably with our turbo-Stasis gameplan as well.
Anyway, I can't help but feel as if you can find all of that on our primer page. I hope we can discuss this more today because SynergyBuild and I are really interested in your feedback, and if our deck isn't quite there yet, we want to know what you guys are thinking is lacking so we can tweak the list accordingly.
2 days ago
The thing about Trinket Mage is that we also run Humility, and my personal list currently runs Hushwing Gryff as well. The creature count is so low as of right now too, so finding slots for others is conflicting especially when our Stax pieces and hate kill other cards that feel like they get the would get the wheels turning otherwise. Cards like Academy Ruins and Buried Ruin are only really hit by Rest in Peace which doesn't feel bad considering that's one of three of our graveyard hate cards, so it's definitely worth thinking about. I can see problems with running too many colorless producing mana lands though, since we want to get Aminatou out sooner than later. A problem with draw cards like Timetwister is problematic since we also use Ensnaring Bridge as means to defend our walkers, which makes card advantage less than ideal if we don't have means to immediately dump our hand afterwards. Teferi's Puzzle Box could be manageable, however. I'm not sure yet if it can find a slot in here, but we greatly appreciate the suggestions!
3 days ago
So I think I may have a new shell for Turbo-Stasis
DangoDaikazoku: Yeah I totally get it. I was having problems getting the whole Hushwing Gryff and Torpor Orb nombo. But the list does seem very solid. I do think it needs more discard, as mentioned before, LotV seems really good, as SynergyBuild stated.
Cheers, and best of luck!
4 days ago
IAmTheWraith The short answer is, well, kind of.
Essentially I've opted not to run any blink oriented combo because I have a few pieces that shut down anything with an ETB trigger (i.e. Humility, Hushwing Gryff, and Torpor Orb) which makes stuff like Felidar Guardian useless when any of these effects are on the field. Aminatou was chosen to helm this deck due to her resilience to the Stax effects and pairs quite nicely with many of them by breaking parity through otherwise debilitating effects. Her -1 isn't just for ramp either, because she can also blink lands to pay for Stasis like you mentioned, as well as reset Tangle Wire and loyalty on other walkers. She can also blink Helm of Obedience to expedite this win con by milling another opponent in one turn when an effect like Rest in Peace or Leyline of the Void is in play.
I'm not aiming for this to be a combo deck to abuse her abilities as much as I am using her to compliment the deck as a whole. Oloro could helm this deck, and after a bit of tweaking and changes it would run just fine, but he is just a very passive commander and I would likely never actually cast him. Aminatou is always going to be resourceful throughout the game and she's not hit by Humility either which is nice because any other Stax creature commander is as good as dead to it. If I were to build this around combo, the deck would look completely different and maximize on ETB effects, but too much of that strategy conflicts with what I am aiming to do here. I hope that all makes sense. If you have any other questions or concerns let me know. I'm just not very willing to add in combo-centric strategies if I know they conflict with the rest of the deck when Stax is the name of the game here and my own Stax effects on the field shut down a myriad of the combos I have access to.
4 days ago
IAmTheWraith Thanks for your input! I added Terminus to my maybeboard last night because I was thinking that it has good synergy with Aminatou's +1 since I could put it on top of my library and set up a one mana boardwipe on the next turn. The thing is that I would have to probably cut one of my other boardwipes to make room for it, but the most appealing and comparable one to cut in here would be Austere Command except the versatility that comes with it is telling me not to cut it. I've been iffy about making the transition, so I may drop it because it's a tough call to make.
Reality Acid is pretty sweet removal, but I think I would have to focus on more blink effects to really maximize and profit from it because Aminatou is also needed to blink lands, walkers, mana rocks, and stax pieces just to keep us functioning through our own lock. We need to give her a little bit of a break and +1 her often enough to keep her from outright dying, but it's still worth testing because I really have three turns to blink it which feels like plenty of time.
I'm running a really low creature count as is, so I'm not sure if Baleful Strix is quite worth the slot. Four of my five creatures operate as Stax pieces, three of which have Flash which allows me to be responsive on other players' turns: Hushwing Gryff to combat an ETB trigger, Aven Mindcensor to keep someone from tutoring for a card or fetching a land, and Containment Priest to prevent Reanimator or some other means of cheating in a creature outside of hard casting it. Hex Parasite is an exception to my Stax creature rule because other planeswalker decks, such Atraxa Superfriends, Chain Veil Teferi, and Daretti Artifacts, all appear to be considerably resilient to this deck. Parasite effectively kills all of these strategies by removing loyalty counters from walkers and I consider it to be an asset in the deck for that reason because other walker decks show up often in my meta. I said in a previous post that I am trying to be as cutthroat as possible with this deck, and I don't think Strix achieves this mentality since card advantage is something that I am not in very high demand for since I'm running Ensnaring Bridge and discard effects.
5 days ago
Sorry I should have clarified. I meant how I helped TheErebos not asking him for advice. To go with your questions.
How well do you know cEDH? You do know that unless your running a combo deck multiple pieces of cards as a win con is too slow. You said you want to make a Boros color as competitive as possible. The cards you listed are not optimal and subpar.
You mentioned that you want to build a value town/stax(prison) hybrid. You are delving into combo pieces and not part of the lines you set your self up for. The main reason I listed the partners as commanders is because in a competitive meta life is a valuable resource if your going against Ad Naus type of decks the pressure Akiri gives is great. Having all the mana rocks in addition to stax/hate pieces will boost up her power and rack up damage as well as staxing the board. You break parity by gaining additional creatures for the value and go hatebears to swing and chip away at their life slowly while Bruse helps micro manage and enables higher outputs of damage.
- Aven Mindcensor
- Thalia, Guardian of Thraben
- Containment Priest
- Ethersworn Canonist
- Magus of the Moon
- Imperial Recruiter
- Recruiter of the Guard
- Treasure Nabber
- Vryn Wingmare
- Eidolon of Rhetoric
- Hokori, Dust Drinker
- Hushwing Gryff
- Linvala, Keeper of Silence
- Sanctum Prelate
- Spirit of the Labyrinth
- Thalia, Heretic Cathar
- Harsh Mentor
- Cursed Totem
- Defense Grid
- Grafdigger's Cage
- Mana Web
- Null Rod
- Orb of Dreams
- Sphere of Resistance
- Static Orb
- Tangle Wire
- Thorn of Amethyst
- Torpor Orb
- Tsabo's Web
- Ward of Bones
- Winter Orb
- Blood Moon
- Blind Obedience
- Price of Glory
- Aura of Silence
- Porphyry Nodes
- Rest in Peace
- Rule of Law
- Stony Silence
1 week ago
michaelvdhout Carpet checks nonbasics with the island land type, Hushwing Gryff affects ETB's, not cast triggers like Paradox Engine, Ethersworn Canonist shuts down 14 out of the 18 tier 1 lists's combos, as long as it sticks.
I will admit, the list thaqt is up there isn't my favorite, and I have argued repeatedly with biopouvoir over some of the card choices, but respect the list there enough to understand its power level. It is very good, not as you state. My personal list is Sisay Primer (Stax-Combo), it explains all of the card choices and even how to play the deck.
I'll admit you are right, Kess can be a bit of a glass cannon, and even with all of the great interaction, when your Chain of Vapor gets Mental Misstepped as they draw their card off of a cantrip on an empty library and a Laboratory Maniac, all off of a Demonic Consultation and Kess, Dissident Mage turn 3, with no one else having up a removal spell, the deck wins.
It wins off of speed and consistency of combo alone, and though like you, I was suspicious of it in comparison to its Grixis Twin counterpart, I played against it multiple times, and was sometimes thoroughly crushed, It is just a really fast deck at what it does, and unlike some decks, it gets its combo, it isn't a maybe, it will get it. (I mean technically it is a maybe, but the deck runs so much to get the combo, and has such a stupidly good commander for the job it almost always has the combo.)
Also, there are two decks located under Kess, of which are Consulation, the deck you complained about, but also a really efficient Kess Storm deck. I like both, but Kess Storm is actually my favorite, despite me thinking it to be worse than Consultation in terms of consistency, however Dark Ritualing, then recasting it from the graveyard to get 5 black on turn 4, after you cast Kess, Dissident Mage off of a 2 CMC Rock, previously countering spells and/or removing stuff, then casting an Ad Nauseam, winning the game off of a 5 mana draw 30 or something stupid xD. It is great.
Also, asking others to do research for you, when you haven't done a ton is a little rude.
2 weeks ago
@cdkime: Oh. Okay then, both those kinds of cards stay in then; Eldrazi Displacer's Flickering doesn't count as "Casting", if I remember right. Though then again, I'd like alt strategies that don't require ETB abilities eating Torpor Orb or Hushwing Gryff...
@Demarge: I just hope that's damn good in cEDH as I freaking love that card. 5CMC seems too steep though... I'll consider it for now. Thanks anyway in advanced. :)