Hushwing Gryff

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Commander 2016 Rare
Magic 2015 Rare

Combos Browse all

Hushwing Gryff

Creature — Hippogriff

Flash *(You may cast this spell any time you could cast an instant) *

Flying

Creatures entering the battlefield don't cause abilities to trigger.

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Cardhoarder (MTGO) 14%

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Hushwing Gryff Discussion

foxboy93 on Alesha, who smiles at death

1 week ago

Its not a bad build for a beginner, however there are some cards I personally don't like, in my many times of testing

Ankle Shanker - Its not a BAD card, but if you reanimate, it doesn't trigger his ability, cause he was never declared as an attacker. Otherwise, its an ok card, but a card like Master of Cruelties would be better and provide a game winning play.

Burnished Hart - With a low curve, Sad Robot is better in the long run. Sure this guy gets you lands, but you are better off running more Signets or mana ramp

Ponyback Brigade - I'm not saying its a bad card, but for the mana you are paying, you aren't getting much value. I'd run something with more utility, like Knight-Captain of Eos, which synergizes with the deck but ALSO creates tokens for blocking or helps to fog the field if someone goes wide. Mogg War Marshal, Noosegraf Mob are other inexpensive (money wise) cards that make tokens as well

Rakka Mar - Other than being recurable, this doesn't really provide you much advantage. a 2/2 that makes a 3/1 isn't overly fantastic.

Behind the Scenes - While it is good, there are much better things you can run. The only creature you don't really want dying is Alesha, so focus more on cards that keep her alive or swing in without issues.

Impact Tremors - Less effective than Purphoros, God of the Forge (though a better "budget" card), I don't see alot of "abuse" you get from it. In my version of the deck, I have at least 9 token producers, two of which are on attack only so I get more value from them. I recommend either going more tokens, or focus more on things of yours dying, like Blood Artist, Zulaport Cutthroat and Falkenrath Noble to start draining life from the opponents.

Mana base is what it comes to for a budget deck. Can't really comment on it too much

One thing that shuts down an Alesha/any ETB focused deck, is cards like Torpor Orb and Hushwing Gryff. While these may or may not be in your meta, having the answers to them is key. Wear / Tear, Disenchant are two artifact AND enchantment removal, and inexpensive (money wise), helping you turn off other strategies or things that are hindering your plan or can slow down people.

Personally I'd remove Mardu Banner, and instead include Fellwar Stone, if nothing else. This gives you another signet like effect, and is low enough CMC to help you get to where you need to go. Non-budget I'd get a Chromatic Lantern as an upgrade

I'd change Day of Judgment to Wrath of God. Personally the anti-regen can really hinder people like Ezuri, Renegade Leader or people who play Asceticism.

~~~

Cards I'd consider adding:

Goblin Bombardment - A combo with Karmic Guide and Reveillark, allowing for infinite damage to kill everyone.

Murderous Redcap - With another sac outlet, this and Anafenza, Kin-Tree Spirit goes infinite, dealing damage to everyone.

Sadistic Hypnotist/Mind Slash - Both of these cards, while can only be used at sorcery speed, can help to disrupt players hands and can help to take them off of cards, without overly affecting your board, depending on whats going on.

Mindless Automaton - Personally I like card draw guys you can use more than once. Mindless Automaton can fuel discard effects, while also adding to the card draw. Even if you reanimate him, he gets blocked, you get to draw a card. Other card draw effects I'd consider are Phyrexian Arena, Greed, Smuggler's Copter ect.

Open the Armory/Steelshaper's Gift - Both help you to get much needed equipment out. Non budget version would be Enlightened Tutor, Stoneforge Mystic ect. Tutors are very much needed to get cards you need, but with enough card draw you can easily offset the loss of "I need X Card" to "I can draw multiple cards and dig into it", or use Viscera Seer to begin scrying to it.

~~~

As noted, the deck seems fine as a whole, but there are some cards I'd change for more consistency. I will link my deck below for reference. I personally really like my current build, and just need to work on tweaking it as I try new things and see what works and what doesn't. Hope this helps!

Foxboy93's Alesha, Who Smiles at Death: "We Are Negan"

not_josh1 on Flash! AhAAAAH! (Savior of the Universe)

1 week ago

If I may suggest Hushwing Gryff as a great Flash card! It's got great utility in commander, and also has Flash, so it fits your theme!

MagicalHacker on Help me punish mean players!

2 weeks ago

How many cards can you think of that are mean to "mean" players? I want to build a deck that forces opponents to win in "fair ways", and I'd love help finding cards for a deck like this!

Using MagicalHacker - List of All Anti-Tutor Cards, MagicalHacker - List of All Gold-Hate Cards, MagicalHacker - List of All Anti-Infinite Cards, and MagicalHacker - List of All Anti-Control Cards, I found these cards (organized by color):

White (5):
Humility
Hushwing Gryff
Linvala, Keeper of Silence
Aven Mindcensor
Spirit of the Labyrinth

Blue (2):
Mindlock Orb
Teferi, Mage of Zhalfir

Black (2):
Ob Nixilis, Unshackled
Chains of Mephistopheles

Red (10):
Harsh Mentor
Stranglehold
Blood Moon
Burning Earth
From the Ashes
Ruination
Possibility Storm
Price of Glory
Stoneshaker Shaman
War's Toll

Green (7):
Titania's Song
Wave of Vitriol
City of Solitude
Dosan the Falling Leaf
Hall of Gemstone
Heartwood Storyteller
Seedtime

Colorless (7):
Cursed Totem
Damping Matrix
Knowledge Pool
Null Rod
Torpor Orb
Omen Machine
Uba Mask

Multicolored (5):
Gaddock Teeg
Kambal, Consul of Allocation
Burning-Tree Shaman
Ruric Thar, the Unbowed
Vexing Shusher


Based on those cards, I think I'm going to build a gruul deck using Ruric Thar, the Unbowed as the commander or a cheap commander that can help ramp me into my cards (Radha, Heir to Keld). Some questions:

  1. Are there any other cards for gruul that you think would fit this theme?
  2. Are there any reasons to choose something other than gruul?
  3. If gruul is the best for this, what gruul commander should I use, and why?

Thanks!

CoryDean on Peekaboo!

2 weeks ago

Alrighty, so from the top.

To Iron_Cube: Restoration Angel and Cloudstone Curio seem like pretty solid options that I'm still considering, but I'm not sure yet what to cut. If I had to choose between the two I would go with just Cloudstone Curio. The land recommendations are good, but not my style. I can't bear to hurt myself to gain that mana, because I hate when I have all the colors I need and I'm still hurting myself late game. I also feel that you might bed horrified to learn that I just took Chromatic Lantern out. I did this because the mana has been really smooth lately. No one in my playgroup plays hate, but if they did no ETB would help. Ixidron can flip Hushwing Gryff and Merciless Eviction can remove whatever else. Reclamation Sage is a solid choice, but I already have 6 different (but spendier) ways to remove artifacts\ enchantments.

To JaceTheSwagSculptor: You're right, my mana curve is unfortunately very high. I rarely run into color problems, but I need to have a lot of mana to be able to do the things I need to do. Somewhere around 10-13 mana is when I get my elbow room. Regarding board wipes, in the early game I keep my hand full by playing things that help me and blinking/bouncing them, rather than playing more cards. When board wipes come up, I don't have a lot to lose, and/or I can frequently save them with Crystal Shard, Eerie Interlude, Flickerwisp, Ghostway, Mistmeadow Witch, Otherworldly Journey, Roon of the Hidden Realm, and Turn to Mist. This has frequently caused board wipes to backfire on opponents. And with Eternal Witness or Archaeomancer, the instants are retrieved. And the card advantage options I have work well for me, if I draw them of course. But I can easily topdeck a Temur Ascendancy, Cloudblazer, Coiling Oracle, or Eternal Witness and get 2-6 cards into my hand. As for the win-con, it's pretty unfocused. My strategy is rather drawn out, maybe painful. Opponents usually run out of cards, lose their permanents, and then I'll kill with Cromat or Magister Sphinx. I play a strategy that is perhaps frowned upon, where I just try to leave them with nothing. No hand, no permanents. Unfocused. However, I do win fairly often against a competitive playgroup, and it is very rewarding for me. Do you have any win-con suggestions? I haven't really seen anything that feels that conclusive. although Rite of Replication can sometimes be very conclusive.

To Alkadron: I'm glad you think it looks fun! As for the ramp suggestions you posted, Kor Cartographer appeals to me. I had forgotten about him because I only recently got the last 2 shocklands, both containing white. I already have 2 ways to fetch my forests, and it hurts me inside when I draw one of those after all my forests are out. So I don't want to overdo it. And Knight of the White Orchid is uncomfortably conditional. And those cheap dual-type lands are good suggestions, but I have the shocklands for that purpose already, and I've worked on avoiding lands that enter tapped, since originally all my lands did that. I know that this isn't ramp, but for the purposes of consistently hitting land drops, what do you think of Shard Convergence? Does anyone have experience with this? And I appreciate the advice about critically evaluating cards. Mindclaw Shaman is an example of a hit-or-miss card that sometimes has little value, sometimes is crucial. I'll keep my eye on those cards. Thank you for that advice.

To Snickles@EDH_only: Horde of Notions looks like a very fun commander with plenty of potential, but I consider that to be a very different deck, because I don't want to be limited to elementals. The deck is just too different.

I love the responses, and you've helped me to remember forgotten cards, narrow down some problem areas, and reevaluate wincons. Please keep it coming!

Alkadron on Peekaboo!

2 weeks ago

Needs more Hushwing Gryff

For serious, though, looks like fun. Tons of neat synergies.

I agree with above posters: you should be running a lot more Ramp. Stuff like Kor Cartographer, Knight of the White Orchid, Silverglade Elemental, Yavimaya Dryad will help you out a lot, if you pack your mana base with the cheap dual-type lands (like from Amonkhet or Cinder Glade).

Not sure what to cut. Best advice: just play a lot of games, and think critically the whole time about what cards are disappointing you or not pulling their weight. Stuff might seem good but die immediately, or you might draw into stuff and think "well this is useless right now." Cut those cards.

GregariousG on Please Ban Torpor Orb

2 weeks ago

To chaosumbreon87,

The same thing Superman does when he encounters kryptonite; dramatically scream, lay on the floor, and get wrecked.

your text here
Unlike kryptonite, not everyone and their mothers play Humility, Torpor Orb, or Hushwing Gryff. Here's the numbers according to EDHREC:That's not alot, in comparison to Wood Elves at 11931. If they have one of these silver bullets, then good on them. I do see you point that I could have more non-ETB removal.

To Hidran,

I can Birthing Pod HoN. HoN's ability does have some relevance.

To Vectoro,

That card is cool, but I don't think it is relevant enough to put in the deck. It's something to think about thhough.

lagotripha on Approach of the Second Sun

2 weeks ago

Ok, looks like an interesting start for a casual deck. I'll reccomend a full set of Evolving Wilds and Terramorphic Expanse as it makes tri-colour a lot cheaper and more reliable mana-wise. However, given what you're running, you could feasably cut green entirely and make this a pure control list with second sun/nde as a wincon, or take a look at Mystic Snake and Cloudshift effects. You'll likely be wanting to keep the curve low and run stuff like Serum Visions, Negate, Unsummon, Think Twice Detention Sphere etc, backed by later game draw in Hieroglyphic Illumination or Think Twice.Some less played sideboard cards are fairly functional- Hushwing Gryff etc. List of Modern Sideboard Staples covers most of them.

Main thing is to test cards before you go get them, and have fun. Hope it all works out

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