|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Magic 2015 (M15)||Rare|
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Creature — Hippogriff
Flash *(You may cast this spell any time you could cast an instant) *
Creatures entering the battlefield don't cause abilities to trigger.
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Hushwing Gryff Discussion
1 day ago
What problem are you hoping Ulvenwald Tracker will solve? The Tracker is slow, so it's not a great answer to something like Hermit Druid, but I guess that if you are being locked down by Hushwing Gryff then having an answer, even a slow one, is better than nothing.
3 days ago
Blessed Alliance, Condemn, and Vapor Snag are okay conditional removal spells until you can trade up for or purchase Path to Exile. Banishing Light can give you more O Ring effects at the same cost, too.
Maybe also drop Phantom Warrior for Looter il-Kor.
Adarkar Wastes is probably the cheapest dual-land that doesn't come in tapped. Otherwise, I would play Temple of Enlightenment over Chancery for the Scry effect and to bluff that you're playing Ad Nauseam on turn 1.
You can probably drop to 24 lands and open up some flex spots for recommended cards, too.
Arashin Cleric is a good budget sideboard card against burn.
The big idea is play cheap creatures that mess with other strategies and some removal and counter magic that you can improve over time.
2 weeks ago
2 weeks ago
I was mulling some ideas over in my head and I wanted to ask if you think Abrade is worth a possible slot in Animar's 99, or perhaps even just in the sideboard?
My initial answer would be NO, because a 2 mana reactionary spot-removal spell in the splash color isn't typically the sort of thing that Animar wants to be spending cards slots on. But I began to think about all the potential targets it hits and started to think that it might be worth a second look. The most useful thing about the spell for Animar is that it takes care of both Torpor Orb and Hushwing Gryff. Considering that Animar likes to have Stax decks in the pod but hates seeing those two cards would make Abrade a possible sideboard option for when a BloodPod deck shows up. On top of that, it also hits a few other cards that Animar would like to get rid of if possible; like Hermit Druid and Laboratory Maniac in FlashHulk, Isochron Scepter in control decks, and Aetherflux Reservoir in Storm builds.
There have been times where I have considered running Chain of Vapor in Animar but in the end I always decided that it was never worth using as removal because it gave opponents the option to turn it around and use on Animar. Abrade doesn't have that risk, and provides an answer for a wide enough range of threats for only one card slot that I thought it might be worth bringing up as a consideration.
It's hard to decide what would be worth taking out for Abrade though. In all the testing you have done, do you think you've ever been in match-ups where you would think that it would be worth boarding in (and if so, what would you takeout)?
2 weeks ago
Hello,I just built my own Alesha Deck following your advices. Seems very great.But i have few questions :
Why are you using Tocatli Honor Guard and Hushwing Gryff ? Sure, they could help according the board but you could be blocked too with your own creatures like Stoneforge Mystic or Sun Titan per example.
My second question is more a suggestion, why didn't you add Harsh Mentor ? Cheap, Great to Tax.
3 weeks ago
toast37 not only do I own that card, I used to run it in the deck. What I have noticed is redundancy is not as good as it seems. If I have a Torpor Orb, or Hushwing Gryff already out: drawing the same effect again is like not drawing at all. I was between Tocatli Honor Guard and Hushwing Gryff for a bit; but flash and flying for 1 more mana is too worthwhile.
Thank you for the upvote and the idea though.
1 month ago
I'm not a huge fan of counterspells in Animar, but if I had to play them at a competitive table then Mental Misstep would be my first pick. I used to play both Force of Will and Pact of Negation, but I rarely had an extra blue card in hand to pitch to Will so it was often a dead draw. Pact got removed because I rarely drew it, it was situational when I did get it, and in the end I just preferred having another creature that I could tutor for.
Granted, combo decks have gotten a lot faster since I made those changes. @JMCraig Has the competitive meta reached the point where it's difficult for Animar to compete without having access to counterspells?
My perception of Animar is that it has the best chance in games where there is at least one dedicated STAX deck at the table because Animar's game plan tends to work around the more common stax effects. The cards that would really bother Animar, like Hushwing Gryff, aren't as attractive to tutor for when there are two other spell-based combo decks at the table. When I pilot, I try to take advantage of any stax effects on the board and hedge my bets on the fact that about 50% of the cheap counterspells that decks run usually can't target Animar's combo creatures. It also helps that Animar's combo lines can be a little difficult to predict, so it's easy to bait out counters or removal with a more obvious line before pivoting to another one.
1 month ago
This deck is extremely slow, from the looks of it. 4.10 average mana cost with only 4 pieces of acceleration means you're going to spend a lot of turns playing lands, passing, and doing nothing.
If you're wanting to mess with opponent's strategies, then I recommend these cards:
Aven Mindcensor. He's absurdly good vs combo and he's really cheap to buy right now- before his reprint he was a $10+ card, and now he's less than a dollar. Pick some up, he's good in this format vs Demonic Tutor and fetch lands.
Linvala, Keeper of Silence. Shuts off mana dorks and powerful activated abilities alike. Slows opponents down and will force many decks to scramble to come up with a way to get rid of her in order to play out their strategy.
Thalia, Heretic Cathar. Slows opponents down a little bit if they run as many nonbasics as you, but also shuts off haste effectively by bringing their hasted creatures in tapped.
Hushwing Gryff. Effective second copy of that 2 mana Ixalan guy with the same ability. If you don't like opponents abusing ETBs, may as well go all the way with it.
Aura of Silence is one of the best pieces of artifact/echantment hate. Opponents get taxed like crazy and they have to play around it- it's a strong card.
Rhystic Study- either you draw a boat load of cards or everyone else gets slowed down to one turn behind curve. Either way, you win.
Anguished Unmaking is one of the best removal spells you could be casting in your colors.
So, I'm just going to list off some cards I don't like or view as suboptimal. Problem is, I don't know what cards are your placeholders and which are not (I'm assuming Sensei Golden Tail is a placeholder):
Bright Reprisal is terrible. Swords to Plowshares exiles the creature at any time for only 1 mana. Sure, it doesn't draw a card, but paying 4 more mana just to draw a card isn't a good exchange anyway.
Sphere of Safety. It's 5 mana and you don't run enough enchantments to make it overbearing for, say, an Elf deck to just swing through. A lot of the time this is going to be an overcost Ghostly Prison, and you probably should have just board wiped those creatures away anyway. Day of Judgment is one mana less and gets rid of the problems right then and right there.
A lot of your counters, but especially Fall of the Gavel. Swan Song hits 3 major card types for only 1 mana and 2/2 birds are worthless in a 40 life format, but even something like Arcane Denial would be a better choice. 5 life isn't worth paying that much for the spell.
There are more, but I can stop there for now, because I don't see a coherent theme or goal to the deck. You run Paradox Engine, but only 4 whole mana rocks. You're not running Sol Ring so I imagine this is for Duel Commander, but this deck is entirely too slow for Duel Commander. Paradox Engine needs creatures that tap to do something or artifacts that tap for mana to truly be abused, and as it stands this deck is not set up to really use either. Running Isochron Scepter with only 4 cards that can go on it is also problematic, and even if you ran Dramatic Reversal you might not have the ability to abuse it either since you run so few mana rocks.
Consider running 10-12 mana rocks, and lower your overall curve. Blazing Archon looks great on paper, but he is easily removed and by the time you could plainly cast him on turn 8-9, you're already going to be dead if you're playing against decks of any reasonable speed. Same goes for Avacyn and Iona. If you want to run all of these big creatures, consider adopting some kind of reanimation sub theme to bypass their egregious mana costs (Entomb, Careful Study, Frantic Search and Reanimate, Animate Dead, Dance of the Dead, etc.).
If you want to play the control deck, you'll need a win condition that comes down and is capable of killing 1-3 people (if multiplayer, but like I said I have no way of knowing which format this is for because you mana costs are way too high for Duel but you're not running Sol Ring). You can use specific creatures that can come down and kill opponents (using Master Transmuter to drop out a Blightsteel Colossus with counter spell backup can be handy), or you can use infinite combos like Sanguine Bond and Exquisite Blood or Thopter Foundry + Sword of the Meek + Ashnod's Altar. You could also run enough mana rocks that Dramatic Reversal + Scepter give you infinite mana, so you can churn out a huge Blue Sun's Zenith to kill an opponent, or something. The world is truly your oyster.
Hopefully this helps. I know it's a lot to read lol.