|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Magic 2015 (M15)||Rare|
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Creature — Hippogriff
Flash *(You may cast this spell any time you could cast an instant) *
Creatures entering the battlefield don't cause abilities to trigger.
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Hushwing Gryff Discussion
3 days ago
I play both, and yeah, against animar, a well-timed Linvala, the Preserver, Tocatli Honor Guard, Torpor Orb, Hushwing Gryff, or any of my other creature hate normall at least Time Walks them, if not Time Stretches them. Getting a few to stick is enough to make them scoop. Otherwise, I haven't played agaisnt Sisay with my Animar, so I don't know too well about the outs.
Side note, what does this deck do to a resolved Humility?
1 week ago
Hi there, I just wanted to thank you for the Saitama reference, I love it! I built this commander deck as soon as Shu Yun came out and somehow never put that together. Additionally, I recommend you take a look at the list I've spent a lot of time tuning. I also ran into the problem of running out of gas, and I've been able to solve that to an extent by running a selection of hatebears that can wield a sword with some proficiency, such as Aven Mindcensor and Hushwing Gryff. Feel free to let me know if you have any other questions, and happy punching!
Silent but Deadly
4 weeks ago
How does Transcendence kill someone? You can only enchant yourself with it, so I can't see how it will affect other players unless you Donate it (maybe I'm just not understanding a rule here). Actually, if you want to go for the meme, you could actually run Donate, which also combos with your Celestial Dawn to stop a non-white player from producing any colored mana (because any of the white mana they would produce with their new plains would instead be colorless, as white is outside of their commanders color identity).
If your play group plays lots of Voltron, Fumble could be good, although with your low creature count you would likely just be giving those equipment to different player.
Maybe I'm biased towards land destruction because a lot of the time when I use it, my friends have ramped out stupid amounts of mana, and then the rest of their deck is thin on lands and they have an extremely hard time dropping lands each turn from that point on. I also mainly run mass land destruction in my Nahiri, the Lithomancer deck once I've got some type of board set up, so I get how it works in a more aggressive shell, whereas you're using it in a control sell, so I might not understand how it would feel in that type of deck. Still, I'd recommend you give it a shot; a board wipe like Supreme Verdict and Armageddon at 8 mana essentially resets the game, and with your decks land count I imagine that you'll have an easier time recovering from this than your opponents (as in, you will likely be able to drop lands more consistently than they will).
I stil don't know if Darksteel Forge is worth it. Does the 9 mana investment usually pay off? Like 11/14 of your artifacts mana rocks, and by the time you can cast a 9 mana spell you probably aren't in dire need of mana rocks anymore. On the other hand, if your playgroup does run a lot of multi-artifact nukes, are you really dropping Darksteel Forge in time (before the artifact nuke) to save your mana rocks that have come out? But you would know how effective its been better than me so if you think its pulling its pretty heavy weight, then I'm all for it.
Sun Titan is a pretty good creature as well, can grab back any destroyed artifacts or fetchlands and such.
Hushwing Gryff is also as good as a counterspell sometimes, if your group runs a lot of enters the battlefield creatures.
Thats all I got for now!
1 month ago
That card looks like it was custom printed for mono-red in Modern. Its second option hits Karn, Ugin, various eldrazi, and artifacts in Affinity or KCI.
Also, seeing Assassin's Trophy on the spoiler list makes me happy that Animar has protection from black. I can see it becoming a cEDH format staple in any deck that supports its colors. It's always nice to see a card that is so good it pretty much demands a card slot but just so happens to do nothing to our commander.
1 month ago
Please stop putting <36 lands if your ~ CMC is not <3.
I get why you chose Azor for a control build but I don't know if he is the best choice. How you want to play ultimately decides that. Azor is a conundrum because as control you want to leave mana up to answer threats but he wants to attack and draw cards. Other UW options are Ephara, God of the Polis which can be more staxxy w hate-bears; Noyan Dar, Roil Shaper is more spellslinger control w lands like Darksteel Citadel being your win-con; and the new Raff Capashen, Ship's Mage would be more legendary and artifact stax.
Regardless, I like a lot of what is going on. I think you could add more hate-bears like Eidolon of Rhetoric and Hushwing Gryff to passively mess with all opponents. The problem w control is you are trying to manipulate 3 opponents, and 1 spell for 1 answer means 2 others were not answered. Capsize lets you continually bounce problems mid-late game.
Sun Titan could be nice additional value if you build a little around it without detracting from the whole deck. Wayfarer's Bauble and Burnished Hart can come back for more ramp; Mind Stone and Commander's Sphere for extra draw (as you have); Ghost Quarter and Scavenger Grounds for hate; Hope of Ghirapur and Soul Snare can keep the control coming.
1 month ago
Solemn Simulacrum I know, he's annoying and expensive and in every deck but he RAmPS AND DRAWS AND IS COLOURLESS LIKE BLEH
Pristine Talisman Triggers your life-gain abilities.
Gravestorm MAN that theming
Ob Nixilis Reignited one of THE cheapest walkers around
Krav, the Unredeemed and his partner Regna, the Redeemer can generate card advantage by searching for each other, seem to be on theme (life gain and tokens are both parts of this deck, see your commander for details, but krav specifically lets you draw a shit TON of cards. Also, gives you some sac outlet ability and ridiculously tiny activation cost)
Necropotence this IS a more expensive card and with good reason. But of all the "more expensive card draw" cards i believe it is the LEAST more expensive. Seriously this card blows games out. (SIDENOTE this works SUPER WELL with your axis of mortality, necropotence yourself to 1 in response to the trigger then swap with someone to go right back to 35)
Harvester of Souls Gimme card draw for your creatures. Tax'ing the hell out of the entry to hell.
Actually on-theme cards that are really mean:
Magus of the Abyss There's a REASON people refer to chumping every turn as abyss-ing
Infernal Darkness a card you can probably find for 3$ or less, ruins people's happy fun times (except you)
Call to the Grave See above regarding magyss of the abyss.
Patron of the Nezumi Pay the death tax
World Queller This one's especially spicy cause you can choose a permanent type you DON'T have one of.
Angelic Arbiter A little high on the curve tbh but does make your opponents choose combat or spells
Aura of Silence I really think this is a must-have card for this strat.
Archfiend of Depravity New government law, every player shall have no more than 2 creatures. Communism at work, the government gets as many as it wants.
Magister of Worth A VERY thematic board wipe. (it will ALWAYS be a board wipe)
Cliffhaven Vampire For all those extorts and life linkers.
Leonin Arbiter Seriously punishes decks with greedy manabases and green decks
Aven Mindcensor See Leonin Arbiter
Oathsworn Vampire This guy is great card advantage and a recurrable chump for your "symmetric" forced sacrifice effects
Windborn Muse Better than Baird IMO
Orb of Dreams EVERYTHING is tapped
Utter End Seems to me a better card than Mortify, even if it costs 1 more.
Hushwing Gryff Flash torpor orb fucks SO MANY DECKS
Descent into Madness Although this is only particularly strong if you have a huge draw-engine to keep exiling bad cards from your hand instead of permanents.
False Prophet HOW IS THIS CARD SO CHEAP???
Words of Waste Can be powerful but may require too much tuning of mana/draw to be actually good.
Kataki, War's Wage expensive but powerful effect.
That's all for now. too many options honestly.
1 month ago
Thanks, that response was great. I have been following your deck building work for a while.
I am considering cutting Null Rod, Stony Silence, Sanctum Prelate, Runic Armasaur, and Ulvenwald Tracker. Consecrated Sphinx, Glen Elendra Archmage, Tendershoot Dryad, Sun Titan and maybe Idyllic Tutor would be the replacements.
There are no artifact based decks. I see the fast mana artifacts some. Grim Monolith, Mox Diamond and Mana Crypt are rare. Sol Ring, Thran Dynamo and Mana Vault are played. I never see Paradox Engine.
The other list has eight means to tutor creatures and none to tutor instants. Caustic Caterpillar and Manglehorn are in the list. I don't see Blood Moon, Back to Basics or many of the oppressive enchantments. I do see a lot of Propaganda effects. Do you think changing Manglehorn to Reclamation Sage would allow me to cut Nature's Claim?
Thanks for taking time to answer these questions. I know you have played Derevi for several years. Your insight into the deck is very informed.
1 month ago
This is hysterical, I love it. +1
Hushwing Gryff could be a nice sideboard card. Brings a flying body to beat with and is incredibly stax-y in the right matchup