Maze's End


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Mythic Rare
Promo Set (000) Rare

Combos Browse all

Maze's End


Maze's End enters the battlefield tapped.

: Add to your mana pool.

, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

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Recent Decks

Maze's End Discussion

eatmygender on ArchMaze's End

6 hours ago

At first I though "Wait... are you seriously running Gates in a 300$ deck??" and then I saw Maze's End. Cards printed with "You win the game" on it are just something special to me.

lizardwarrior on Phelddagrif

5 days ago

have you considered the card Hall of Gemstone also since you have three guild gates so far why not go full 10 gates and Maze's End for a cool alt-win condition if your deck is designed for that

L3ll3ck on Ramos, The God Engine

1 week ago

Been searching for God Tribal lists and found yours. Nicely done so far. One of the reasons why i want to play a 5Color Commander is this beauty here: Maze's End. Maybe as an alternative wincon.

Patolea on The Great Depression Tazri Budget 40$

1 week ago

enpc Man, you are right! It's like run a Skyshroud Claim with shocklands. This Maze's End is dirty, I kinda liked. :P

I think I'm gonna cut Immortal Servitude that is underperforming and put Retreat.

Thank you very much.

enpc on The Great Depression Tazri Budget 40$

1 week ago

I think you could replace a lot of your tapped alnds with their guildgate counterparts, i.e. Timber Gorge could become Gruul Guildgate. It means you can then include and get extra value out of Circuitous Route for fixing. Plus if you ran all 10 you could find a spot for Maze's End :P

I have also been impressed with Retreat to Emeria as a card in Tazri ally builds.

Boza on Unnamed Rainbow

1 month ago

Ok, so lets try to revise this. The goal is to be as five color as possible, while using colorless cards to ramp. Admirable goal. I think the best solution for this is to keep the 5 color threats, but change up the mana base.

Have you seen the land Golgari Guildgate? There are 9 more, one for each of the two-color combinations. Now, I would suggest to make your manabase as 2 of each of those plus 4 Maze's End + 2 Cascading Cataracts to fix the mana. Not only does it find you the right colors, it can win you the if you have all 10 guildgates!

Additionally, rolling right into 5 color theme we have:

Door to Nothingness, Urza, Academy Headmaster and any other 5 color thing you can imagine. But do make sure to include also Coalition Victory + Prismatic Omen + any 5-color creature for the win too.

Next you need cards like Exploration or Summer Bloom to play more lands per turn and more draw like Phyrexian Arena or simply Jace's Ingenuity to get more lands in your hand.

Finally, you will need to survive to do all that - You can play either mass bounce/tap like Sleep or River's Rebuke or Evacuation or you can play fog effects like Fog or Moment's Peace and/or counterspells and removal.

Gattison on Card creation challenge

2 months ago

Ravnican Tour Guide
Creature - Human Scout - Rare

Sunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Gates you control have ": Add 2 mana in any combination of colors this land could produce."

You may play lands that are Gates from your graveyard.


Obviously, designed to be used with Maze's End by not only making gates better, but by giving them insurance.

Next up, design a non-creature permanent that becomes a creature in two or more ways.

Maaagic on Maze end

2 months ago

Nice deck! I tried building a Maze's End deck myself, if you want to take a look:

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