Maze's End

Maze's End

Land

Maze's End enters the battlefield tapped.

: Add to your mana pool.

, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) Etinifni

Printings View all

Set Rarity
Dragon's Maze (DGM) Mythic Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Maze's End occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Maze's End Discussion

Tzefick on Ability challenge

2 weeks ago

Allow me to suggest a revision dbpunk, to not be an alternative but weaker Soulbond, and instead makes it a network kinda mechanic that keeps spreading its influence:

Affiliate (When ~ enters the battlefield, put an affiliate counter on up to one other target permanent you control.) - it could place an affiliate counter on itself too.

changes to the suggested cards Show

It changes the power of the mechanic and makes it more synergistic with itself to ever increasing value. The mechanic you suggest is very reminiscent of Soulbond, which was a liked mechanic. It did have issues with memory of who is paired with who though. With Soulbond people usually placed the paired creatures beside each other. With Affiliate, you can pair across permanent supertypes - with creatures affiliating with lands or planeswalkers or whatever. It makes it less practical to place such permanents side by side.

Placing a counter to show affiliate and have that work with any permanent or spell who cares about affiliate, makes it easier to know who's affected and what you can expect from it. It does however make the mechanic way more powerful than the suggested reskinned version of Soulbond, as any previous affiliated permanent may become relevant to a future card that cares about affiliate. That's not a bad thing in my eyes though.


By the way, "Affiliate - As this permanent enters the battlefield, name a permanent. Those cards are affiliated." - this makes you able to name any permanent card in Magic's history, not necessarily a permanent on the board. It also makes it able to affiliate with itself, by choosing its own name. I do think you wanted to make it function basically like Soulbond, if I'm not entirely mistaken, so that's what I went with in the revised version.

Feedback on Boza's suggestion Show

[email protected]_only on The Gyro Stand

1 month ago

Heroes' Podium , Daxos of Meletis over battlewise hopilite. deathbellows raider out for whats his face, the minotaur planeswalker - Argnath? one of them. messenger's speed for Mark of Fury , Glory , Spear of Heliod , Heroic Intervention , Trostani Discordant , Brimaz, King of Oreskos ?

take out shrine of nyx, doing more harm than good, swap lost in labrinth for Maze of Ith and / or Maze's End ? Fellwar Stone for early mana ramp, Prismatic Lens for early ramp / filtration?

Hi_diddly_ho_neighbor on A Token of My Appreciation | Obscure Tokens Deck

1 month ago

This is a really cool build. I love the idea of playing with the lesser known token types. However, I think the deck will struggle to consistently hit all of its colors. The addition of cards like Commander's Sphere , Darksteel Ingot , and Fellwar Stone are all budget options that would do wonders for your mana fixing. You might also consider Coalition Relic which costs a little more $$ but is a really good fixer.

Since you already run 10 guild gates, Maze's End might be a fun alternative win-con which could also serve as a slow form of mana fixing.

Another more recent, but obscure token producer is Doomed Artisan

Lastly, you might consider cards like Subterranean Tremors , Phyrexian Rebirth and Rootborn Defenses

Happy deck building!

Icbrgr on Kiora: Cruelty Without End

2 months ago

@abbatromebone yeah im not sure about Amulet of Vigor either... the idea seemed pretty good though and ive seen it mentioned/talked about many times over in various Maze's End forums but for what my deck is aiming to do i dont think it will shine with the absence of lands like Simic Growth Chamber .

I have most of my gameplan dedicated to colors at least to a point where i can reliably draw into and play for additional fog Dawn Charm power and mainboard universal spot removal with Detention Sphere . Because I'm in 5 colors by default via gates/end Cruel Ultimatum as a 1 or 2 of and between all of this decks draw/cantrips and Expedition Map / Gatecreeper Vine it really isnt too hard to cast; but certainly requires deliberate color fixing/gate fetches... It's a very high risk high reward spell in my opinion. I use Ultimatum very similarly here to how Sphinx's Revelation is used in other Control decks. I truly love this card but using Sphinx's revelation would probably be better; but I personally just like the style points.

Icbrgr on Pioneer Approach

2 months ago

It may not be your taste or playstyle but I think Bant Turbofog would be very effective.... you could even entertain the idea of Maze's End / Kiora, the Crashing Wave as backup plans.

Icbrgr on Stupid.deck

2 months ago

I have a very similar idea that I'm tinkering with for modern! I thin you need to have a way to deal with Pithing Needle so they dont name Maze's End and its G.G.... .maybe Return to Nature or Broken Bond or Natural State ?

Icbrgr on Kiora: Cruelty Without End

2 months ago

Fetches would be nice for sure but unfortunately i just dont have ANY in the entire WUBRG Color pie... The manabase isnt exactly competitive (neither is my Modern environment/competition) but it appears to be playable in the repeated Naya Zoo matchups I've been playtesting; I've been losing more often than winning but I dont think its mana related and moreso my spell list...im hoping with the addition of Dawn Charm ill be able to stave off the topdecked Lightning Bolt / Lightning Helix now... However I do have a few Expedition Map s not doing anything that I can certainly put in here to help out my Gatecreeper Vine ! I'll see if that helps.... I actually saw a Primeval Titan at the LGS I got my 2x Hinterland Harbor s from and almost bought it with this deck in mind but I decided against it because I dont really think I have the space to add any means to protect him/give him haste... but maybe?... its kinda a neat idea? but it might end up costing me changing the direction/focus of the deck kinda like you were alluding too... I mainly thought He'd just speed up Maze's End and didnt even consider his synergy with Field of the Dead ... Im kinda having a love/hate for that card so far... the extra chump blockers are really nice sometimes but Whelming Wave kinda nonbos with it and sometimes I just wish it was another copy of Mazes End... Im gonna keep tinkering/playtesting with this list to make it better; thanks again!

VietMoneys on Golos Go Fetch

3 months ago

ChaosWarrior161: OK, I can dig it. I use Palinchron as a big mana generator in my deck, which works nicely with things like Yarok, the Desecrated (or Deadeye Navigator & Panharmonicon , which would be great in your deck!). My mana base is pretty bogged down in accommodating the whole Maze's End package, but I'd still be interested in your take on my deck and any suggestions! Looking at yours has already made me realize I need to get Thrasios into my build.

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