Maze's End


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Mythic Rare
Promo Set (000) Rare

Combos Browse all

Maze's End


Maze's End enters the battlefield tapped.

: Add to your mana pool.

, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Maze's End Discussion

danielisaias on 2018 Standard Maze's End

1 month ago

Hey. I really love Maze's End and this is a good way of playing it.

However, have you thought about giving this deck a little twist? Think about World Shaper and how he could potentially allow you to have 10 gates by turn 5 instead of turn 11. A faster combo is a better combo.

Best of lucks

Justmaximum on Maze Runner Niv-Mizzet Edition

1 month ago

I love this deck! I have wanted to build a gate wincon deck since I discovered Maze's End . I suggest adding more normal ramp and then having Scapeshift , so you can sacrifice all your normal lands and replace them with gates. Maybe also run: Brain in a Jar , Leyline of Anticipation , Quicken , or Hypersonic Dragon so you can try and do your gate shenanigans on the previous players end step so that there's no time for them to react to the upkeep win from Maze's End .

Overall awesome deck! I plan to building something similar! Love that the price is also relatively low.

heckproof on Gate Minds Think Alike

2 months ago

If you’re playing Maze's End , you should probably play at least one of each gate, just because its alternate wincon mode requires you to have 10 gates in play that have different names from each other.

multimedia on Tour of Ravnica

2 months ago

Hey, great flavor here, but why are you choosing to make this one of your IRL playable decks? I think your time and money would be better spent on other decks :(

Out of all the decks you have asked for help on this is honestly the worst as far as being a playable deck. If you're wanting to make this a playable deck and not just a flavorful deck then consider a lot of changes? I'm willing to help you make changes, but you're going to have be willing to cut back on the flavor for more good support cards, strengthening land strategies which in return helps with Gates/Mazes End. Cutting back on the flavor for more support for the Gate strategy and increasing the overall land strategies is my advice. There's several good cards here, but those cards are being overwhelmed with the rest of the lackluster/bad cards because of the flavor.

Playing Maze's End is tricky in multiplayer Commander because there's only 11 total Gate lands in Magic and you need 10 of them on the battlefield to win. When you're able to play 4x of a Gate land in a deck then this is much easier to achieve, but when you can only play 1 of each Gate this is difficult without a lot of support. If you're willing to play 11 Gates/Maze's End in a manabase which all ETB tapped then in my opinion you need to also be willing to play a ton of support for those Gates. You want a lot of reasons other than Maze's End to want to play Gates in Commander because Gates are overall terrible lands for a Commander manabase.

I offer more help if you want it. Good luck with your deck.

Stardragon on Ravnica needs help

2 months ago

This is one of my five decks that i have started to build IRL but need help finalizing it. Its a deck based around Gates and Maze's End but each guild has some representation either it's their guild leader, mazerunner, legendary creature or guildmage. But im just feeling like this is missing something. any help would be welcome. Heres my deck Tour of Ravnica

OGPlatypus on 4c Gates Modern

3 months ago

So Circuitous Route is an option however maybe a one of? It could be a bit of synergy with a double Amulet of Vigor with that much mana, it also speeds up the win con as well and sort of acts as another Primeval Titan . Possibly even Explore . Another suggestion is Ancient Stirrings , this helps you not only get amulet of vigor but also find your Maze's End and other lands.

wolfhead on Temur Gate Mind

3 months ago

i really want to play Maze's End in this deck,
i guess with maindeck ways to destroy blood sun or something

but this is a sweet list man! cool mashup, and guild summit looks really powerful here

Saljen on 4c Gates Modern

3 months ago

@KamiKasper - It's funny you mention that. I've been brewing a version of Amulet Titan that uses Hive Mind as a draw engine. Temur Gate Mind. It's not budget like this deck is, but it's been a lot of fun in play testing.

Circuitous Route is fine, but I prefer the titan as it's re-usable when attacking and makes for a great defender along with Wayward Swordtooth and the combination of the two gives me a beats offense if they Extirpate Maze's End or something.

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Maze's End occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%