|Commander / EDH||Legal|
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|Dragon's Maze (DGM)||Mythic Rare|
|Promo Set (000)||Rare|
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Maze's End enters the battlefield tapped.
: Add to your mana pool.
, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.
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Maze's End Discussion
5 days ago
SteelSentry: Thanks for the detailed response. I think it's safe to say Voltron's out of the lineup. I figured it would probably be focused on G/U for all the +1/+1 counter stuff, Marchesa would be a nice addition, especially considering there are alot of creatures that have "Whenever Name attacks/deals damage, do something with counters. There are 25 Multicolor charms, choosing the best of them is quite the task. And good stuff usually means expensive stuff... I do have a Progenitus kicking around I was going to include.
rob_shifflett: There doesn't seem to be alot of multicolor cards that fetch lands, unless I missed them all... Maze's End does seem like a fun win con, albeit slow. Also trying to stick exclusively with multicolor to maximize the counters Ramos gets per spell.
Wurmlover: Ezuri seems fun, not sure how many 2power and less are in the list but I'll add it.
Rzepkanut: Never been one for the Un-sets, but I'll have a look. Maybe there's other things in the list.
Thanks all for the comments.
5 days ago
My Ramos brew is a Maze's End deck. Extra land plays, +1/+1 counters and charms; with several multicolored legends. Also, every card that makes permanents come into play tapped and an Amulet of Vigor for me. Vedalken Orrery and Seedborn Muse are killer with Ramos ready. Sunbird's Invocation is an all-star.
5 days ago
Ultimately, it depends on what kind of deck you want to make here, but it seems like you could go 3 different directions with this:
1) +1/+1 counters
This is somewhat related to the Voltron theme. Your commander does put counters on himself, so this is a fine choice to either get some big boys or make a lot of mana quickly. Most of the synergy pieces and counter doublers for this strategy are in Abzan-Blue (), but there is nothing forcing you to play all 5 colors in just because Ramos makes all five. However, being able to splash red does give you a lot of dethrone creatures like Marchesa, the Black Rose which commanders like Atraxa or Ghave, who are the big +1/+1 counter commanders, are unable to play.
Personally, this is the one I would least likely do, since there are much more powerful voltron commanders, and there's a lot more that Ramos can do other than just get big. Any token-based, play all the Lieges deck I feel would be better suited to a commander that's not colorless, since they won't help Ramos at all.
3) Goodstuff (Lucky Charms, no mono-colored cards)
The last option is to just play 5-color goodstuff, or a theme deck. This type of deck is the perfect one to run Maze's End, but I would try to have the guildgates be the only taplands you run. If you wanted to go far in on Gates, you could make a land-based deck. Lucky Charms is the name of a (frankly, bad) theme deck that only plays modal cards, and while it's not super powerful, I have heard from everyone that has a Lucky Charms deck that it is super fun to pilot. You could also make a deck that has no mono-colored cards, so you're only running gold cards and artifacts. It will definitely have a janky manabase and color issues, but it sounds like a blast and you will definitely turn heads at the table.
I hope that helps, and I would recommend posting the decklist here once you are able to pare it down a bit.
2 weeks ago
@dzapf2008 This deck was an attempt to make Maze's End work in modern. It is so amazing when it actually works and you get to assemble the guildgates. But yes, I see your point and agree, you can build better 5 color decks without all the tap lands.
2 weeks ago
Maze's End is a cool card, but doesn't seem like a good win condition. You even said that it usually ends up winning by beat down. I would get rid of Maze's End and change out all of those Guildgate Taplands for better lands that don't tap. But I also understand if you would rather keep the weird deck and win conditions. I have a few decks that sacrifice winning over having cool cards.
4 weeks ago
1 month ago
Omniscience and stuff like Demonic Tutor are out of the budget but stuff like Jace Beleren is. Literally any card around $8 or lower is a welcome suggestion. As of right now I have a more pillowfort style going on, but the list of cards is short.
1 month ago
My son is working on a lands list. I love Maze's End builds.
Have you tested with Crop Rotation?
You can also set something up with The Gitrog Monster or another sac outlet for your lands (or just be prepared for an Armageddon by looping Splendid Reclamation with Creeping Renaissance and recursion like Eternal Witness, Noxious Revival, Reclaim, and/or Regrowth.
For example, you could tap out, sac your lands, bring them back, repeat another time or two, and then cast a brutal Torment of Hailfire or anything for X, really.
Expedition Map might be a helpful land tutor here.
Glacial Chasm might buy you time to set up.