Halimar Tidecaller

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Halimar Tidecaller

Creature — Human Wizard Ally

When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.

Land creatures you control have flying.

Halimar Tidecaller Discussion

orzhov_is_relatively_okay819 on

1 year ago

Why are you running Halimar Tidecaller? Ruinous Path is the only card that synergizes with it at all.

Loreshadow on Magic Merfolk (Super Budget!)

1 year ago

Pretty cool stuff. Reminds me of abusing Mirror Mockery. Very cool. Might try and mix these new cards with my old Mirror decks. Halimar Tidecaller is a Wizard too. :)

Perhaps even an EDH deck down the line. Will have to look into the new sets now.

passascats on Noyan Dar, Token Control Deck

1 year ago

So, My Noyan deck is a good bit different than this one, but I've found making a land army is a lot harder than voltroning one land for big swings. You need Darksteel Citadel in here. I'm assuming your maybe board is cards you don't have yet, cause I would run almost all of those. View from Above has done mega work for me in past games. I like using spell repeaters like Isochron Scepter and Elite Arcanist, but then you have to make sure you have the targets for them, but your instants are all in that range so you wouldn't have to change much to fit either one in.
Evasion is also nice when your swinging with lands, cause your less likely to lose valuable lands in combat. Halimar Tidecaller can give your lands flying. Some off the wall suggestion that I find fun, but not really great: Equinox,Consecrate Land, Brave the Sands, Contagion Engine, and Inexorable Tide.
Lastly I would suggest vigilance for your creatures so you can swing and leave mana up for spells later. cards like Angelic Field Marshal or Heliod, God of the Sun.
Good Luck!

ballisticexperiment on Land war in Asia

1 year ago

Loving the Halimar Tidecaller. Evasion is always good. On the flip side, vigilance with land creatures almost seem to good to pass up.

Pieguy396 on Land war in Asia

1 year ago

Not sure how good Hydroform actually is; seems a lot like a 3-mana Lava Spike. I'd consider Sylvan Advocate, Embodiment of Insight, or Halimar Tidecaller instead.

Sakana on Real Noyan Dar Decklist

1 year ago

The $12 Add list

Halimar Tidecaller- Doesnt currently get anything back, but giving your creatures flying can help a lot due to the evasion they gain.

Cataclysmic Gearhulk & Tragic Arrogance- These clear the board of any threats without destroying your lands, Noyan Dar, Roil Shaper, or other important things. This gives removal in your favor.

Darksteel Garrison- This protects a land, sort of like Darksteel Plate, but just for a land. It can also buff itself, which is fun! But the important part is that it gives one of your lands indestructible.

Dig Through Time- By far the most expensive card on this list, this card is a very good spell for finding exactly the cards you need for the current situation. You need a boardwipe? Grab one with ol Dig. This card is generally very good.

Fuel for the Cause, Steady Progress, and Tezzeret's Gambit- All provide the ability proliferate. Originally intended for Infect, this lets you put a +1/+1 counter on all of your lands, a strong ability. All along another effect. And the fact that you get creatures with Noyan Dar, Roil Shaper too Lots of power! The cast trigger the spells being cast will resolve after Noyan Dar, Roil Shaper creates an elemental. So you can cast the spell, get an elemental, and buff that elemental with a +1/+1 counter.

Mirrorweave- If you target one of your lands with this, because the base power and toughness is 0/0, all other creatures will have 0/0 power and toughness, killing them. If they have +1/+1 counters or another buff, they will not die. But Mirrorweave should be able to kill most threats.

Teferi's Response- They try to Path to Exile your land, you cast this. They read the card What the heck, this exists?! Unfair! point to the part that says land. This card ONLY helps you, in almost any other deck, it sucks. There is no use in any other deck, but in yours it is excellent. It draws two cards for 2 too. Keep in mind that this stops things like planeswaker abilities too. And it would destroy that planeswalker. Or anything that targets your lands. This is a good card for the deck.

To Arms! and Unity of Purpose- These not only let you untap if you are attacked, they also let you gain mana by tapping all of your lands for mana. Say you had 3 Islands and 4 plains as creatures, if you tapped them all then casted To Arms!, you would get 5 mana out of it. This is a cantrip and mana generator. And one draws you cards How can you resist that?

Equinox- This is another card like Teferi's Response, it protects your living lands from being destroyed by Doom Blade or Beast Within. Or non-living lands, for that matter

Planar Birth- Recurs all of your dead lands back into play. Only works on basics though. Very helpful after a wrath.

Sacred Ground- Along the same lines as Planar Birth, this will bring back your lands whenever there is a wrath. So long as you didnt cast it. This card is very good recursion for you.

Terra Eternal- This card is the gravy train. It makes your lands indestructible for three mana. That simple. This card will put in work, so long as it isnt destroyed itself.

Planar Outburst and Hour of Revelation- Kills all of their stuff while keeping your lands alive. Very handy.

Coastal Breach and Devastation Tide- Wipes their boards clean, leaving you with lots of big lands to stare them down.

I hope this was helpful. I think that with just a little tweaking, the deck can be very good. Hope you have fun with it!

Brutal_B on General Tazri

1 year ago

In my opinion, you got to much going on here and not enough "straight-lined" synergy. Do away with Halimar Tidecaller and anything with "awaken". Do away with Auriok Windwalker, Stoneforge Acolyte, Steelshaper's Gift, Stonehewer Giant and all the artifacts. Noyan Dar, Roil Shaper seems like a loner in this deck, ditch him.

Where the allies really shine is in their enter the battlefield abilities like rally. Consider putting in Munda, Ambush Leader, Kazuul Warlord, Hada Freeblade, Firemantle Mage, Highland Berserker, Munda's Vanguard, Relief Captain, Kazandu Blademaster, Talus Paladin...etc. I run a boros ally deck hence the colors of the cards mentioned above but there are literally dozens of ally creatures with the rally ability.

I should mention Cathars' Crusade, Coat of Arms and Door of Destinies as well. And Ally Encampment would really help out too.

Gideon, Ally of Zendikar?

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