Jwari Shapeshifter

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jwari Shapeshifter

Creature — Shapeshifter Ally

You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.

brosephur23 on Allies Shine

3 years ago

if you wanna make it more competitive, a card that i think would be good but not like oppressive for a casual environment might be Aether Vial. since you have effects like Kabira Evangel, dropping a creature on your opponents turn to protect from removal would be really good. and since you're mostly 2 drops it could work really well, but foil aether vials sounds like a nightmare to get a hold of.

you might also consider going into a third color since you have ally encampment. if you add Unclaimed Territory you'll have 8 any color land, so you might be able to add some other good allies like Jwari Shapeshifter or Akoum Battlesinger.

Hope you have fun getting back into the game!

ninetoe on Allies mill

3 years ago

Hey. Thanks for putting this together. I play-tested it quite a bit and have some recommended improvements:

I dropped all the Stolen Identity because it is slow. You have to pay 6, then cipher it. To get your value out of it, you then have to have a creature connect in combat. I found that the deck works best to simply never attack anyway.

I also dropped all Clones: Clone Legion, Cackling Counterpart, Jwari Shapeshifter. If your gameplan is to hit with Rite of Replication for win, having more clones doesn't really benefit much and those slots can be used to speed up your game or offer defenses for yourself and your creatures.

I found that my creatures were dying too quickly as chump blockers or to red spell damage/black destruction.

For this, I added 2 copies of Steely Resolve. And to protect myself, 4 copies of Ghostly Prison

Ondu Cleric can generate a ton of life for you and buy you the time you need for your combos. Especially when you chump block with him, then use flicker him off and on the field with Ephemerate or Cloudshift. But I wanted Allies that boost the P/T of other allies so I could take out some attackers with my blockers and not have to rely on flicker gimmicks. Enter Adaptive Automaton.

I won't bore you with all of the changes I made and my reasons for each change. Here's the updated 60 card list. I appreciate the deck you posted. It lent me some great inspiration and I hope you enjoy what I've done with it:

PS: Halimar Excavator + Rite of Replication hits for 180 milled cards (assuming there are no other allies present when the combo goes off).

If you are interested in what I've done with the decklist, let me know and I'll be happy to share my reasons for some of the changes.

Cheers!

lagotripha on Rally To Me!!!

4 years ago

Rally the Ancestors is on-theme, while Zulaport Cutthroat/Kalastria Healer enables an aristocrats theme.

This lets you lower the overall CMC of the deck- in modern playing more creatures quickly is basically mandatory unless you are packing a lot of powerful disruption.

Skipping that, lets look at flat upgrades and options from modern. Unearth is better than raise dead. Honor of the Pure will almost always be better as another ally creature. Ordeal of Heliod is cute lifegain, but since most lifegain is intended for burn, it getting countered by a Searing Blaze hurts bad. Ondu Cleric will perform its role excellently.

Drana, Liberator of Malakir is the most efficient ally 'lord', even if they aren't a lord. Flying is super relevant too. Still, it being good makes it expensive.

Past that, naming ally for tribal lands is good. Unclaimed Territory and fixing like Beastcaller Savant gives access to the rest of the cheaper allies and will be the most efficient way to spend your budget- Jwari Shapeshifter and Oran-Rief Survivalist will go a long way to taking it from 'casual funstuff' to 'strong casual stuff'.

Kogarashi on Does a copy of a …

4 years ago

Why this works:

From rule 706.2: "The “copiable values” are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by its face-down status, and by “as . . . enters the battlefield” and “as . . . is turned face up” abilities that set power and toughness (and may also set additional characteristics)." (emphasis added)

Changeling is part of the rules text and is thus copied, giving your Jwari Shapeshifter Changeling as well.

Quickspell on Does a copy of a …

4 years ago

Jwari Shapeshifter can only copy Allies. But when it comes into play as a copy of say Universal Automaton , does it then still trigger non-Ally cards like Champion of the Parish ?

Evelyn_Bonnie on Degenerate Allies (SOME turn 3 kills listed)

5 years ago

Have you ever tried testing with Jwari Shapeshifter or Metallic Mimic? I ran a 4 Color Allies list for a bit, but had some issues with the mana base, but Jwari and Mimic were fantastic. Currently, I'm on a Junk Hardened Scales Humans build with a very heavy Ally subtheme, and I definitely miss those two the most

TheDuggernaught on Allies are back!!! White/Blue Baby

5 years ago

I would say the deck is just a little unfocused. You have mill, and you have big flashy mid range plays with no removal to help you get to the point where they are meaningful plays. I would say you either need to focus on the mill combo element of it, make the deck more aggressive and tune it into a tempo deck, or up the amount of interaction to allow for more mid range plays. If you have the money, splashing green for Hardened Scales, and/or Collected Company can also help. In my experience of playing allies, is the most common shell for allies, but you can do all sorts of color combos. has actually been a favorite of mine, and it routinely wins turn 3 or 4. 4 or 5 color allies is also very possible and plays kind of like a more aggressive version of the humans decks running around. Less interaction, but capable of spamming power on the board far faster.

If you want to keep the deck , then I might suggest the tempo or mill routes. Blue gives some solid tempo plays (like Remand); and Halimar Excavator is admittedly a powerful card if you build around that win condition. But excavator does not really help contribute much to the game plan if you are not planning on winning via mill. The extra win condition might be nice in some games. But if the deck's primary win condition is get your opponent to 0 life, you might find that you don't need the extra win condition if the excavators were replaced with a tempo or aggressive piece and the deck is more consistent. But in a deck focused on mill, few cards are better at milling as Halimar Excavator. Without going for tempo plays, or focusing on mill, Jwari Shapeshifter becomes the primary reason to even consider blue -- and you might be better off using another color at that point.

Load more
Have (1) reikitavi
Want (0)