|Commander / EDH||Legal|
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Creature — Bird Ally
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
Umara Raptor Discussion
2 months ago
Ramp, ramp, ramp, ramp.
Having access to Green gives you the simplest and most straightforward ways to gain a huge advantage over your opponents; ramp spells. You have some already. I would add even more.
I agree with bushido_man96 about Abundance . Highly underplayed and under-utilized, it work wonders for you. I do like Explore , though, mainly for the card draw. I wouldn't cut it just yet, although I would find room for Kodama's Reach or even Harrow and the ever-amazing Farseek . Tempt with Discovery is also a bomb.
2 years ago
I think Bant (UWG) would be better for you than Naya.Allows you to play 4x Jwari Shapeshifter. Then go up to 4x Oran-Rief Survivalist.Umara Raptor might be good for evasion with flying and +1/+1 counters, and blue would also allow you to run counterspells in the sideboard.
Also, a few fetchlands would be helpful.
2 years ago
Visions of Beyond could possibly serve you well, since this deck has no issue putting cards into the grave. As far as the two mind sorceries, Mind Funeral over Mind Grind. Sure, grind can allow you a varied number of lands, but Funeral is more cost effective than what Grind would give. Besides, 4 lands is enough in a format that only uses 18 to 24 lands to begin with. Mindcrank should definitely be considered since you have cards like Jace's Phantasm and Umara Raptor that can get big quickly. You could even throw in a card like Aqueous Form or Rogue's Passage to guarantee the damage. And pain lands can be good, but just know that your Hedron Crab won't get triggered as much with just the fetch pain lands. Sure the evolving wilds may be a slower card, but a nice landfall trigger can definitely benefit from a wilds (then again Rite of Replication might not have its kicker triggered as often with just twelve actual lands, but I could be wrong). Other than that just make sure that you keep your plan consistent and stick to the major cards. I am happy to see that a good majority of your cards are three of's and four of's The only other consideration is maaaybe but some graveyard hate? But I don't know what cards are available in black and blue for that. I know some good WHITE cards but, unless you really want to delve into white, it might not fit. This deck is coming together nicely as a U/B deck.
P.S. What's with the Death's Shadow int he sideboard? Was that to coincide with the pain lands?
2 years ago
I will start off by linking the TappedOut Ally Primer. I will also link my 2 current Ally decks Here and Here. I have personally played Allies since the OG Zendikar -- my lists are different from the ones found in the primer and offer a more mid range take on the traditional ally lists you see which are typically much more aggressive.
As for your list specifically, you seem to want to go the aggressive route. As such, cutting the allies that have higher costs will speed up the deck -- as well as the allies that just offer utility. Bala Ged Thief, Agadeem Occultist, Hagra Diabolist, Halimar Excavator, Harabaz Druid, Kazuul Warlord, Ondu Cleric, Sea Gate Loremaster, Seascape Aerialist, Tajuru Archer, and Tuktuk Scrapper would be the allies I would cut -- in addition to Panharmonicon, and Unified Front. In their place, Akoum Battlesinger, Firemantle Mage, Kabira Evangel, Kazandu Blademaster, Oran-Rief Survivalist, Reckless Bushwhacker, Taurean Mauler, and Umara Raptor. Again, these suggestions are for more aggro focused approach. If you are looking for something else, let me know and I can better tailor any advice or answer questions about interactions.
3 years ago
Panharmonicon - Because more triggers.
Eerie Interlude - Because more triggers.
Firemantle Mage - Because nobody likes blockers.
Beastcaller Savant - Makes stuff happen faster.
Mina and Denn, Wildborn - Ramps and good stuff happens.
Zulaport Cutthroat - Anti-Wipe, because wipes are your worst enemy in allies.
Deadeye Navigator - Because triggers on demand. And can re-soulbond itself easily.
Kor Entanglers - Because nobody likes blockers.
Umara Raptor - Flying and gets big fast.
Brago, King Eternal - ALL THE TRIGGERS.
Drana's Emissary - Drainin' dem lives.
Akoum Battlesinger - Damage.
Malakir Soothsayer - Card advantage is good.
Graypelt Hunter - Gets big quick.
Oran-Rief Survivalist - Gets big quick.
Clone - More of whatever trigger you like most.
Birds of Paradise - 5 colours, should be in for ramp and fixing.
Sun Titan - Get stuff back.
Angel of Renewal - Gain a lot of life.
Join the Ranks - Easy triggers.
Cyclonic Rift - Should be in 99.999999999999999999999999999999999999999999999999999999999999999999999999999999999999(you get the idea)% of blue EDH decks.
Boros Charm - More anti-wipe tech.
Displace - Easy triggers.
Enlightened Tutor - Find stuff.
Anguished Unmaking - Very good removal, and lore is awesome too! Always a bonus.
Rite of Replication - More triggers.
Bring to Light - Finds stuff.
Kodama's Reach - First, add some basics...
Farseek - Fixing.
Demonic Tutor - Finds stuff.
Sylvan Scrying - Finds land stuffs.
Gaea's Cradle - RAMP.
Harsh Mercy - Good against non-tribal decks.
Living Death - Even more anti-wipe tech.
Conjurer's Closet - Triggers.
Urza's Incubator - Nobody likes paying full price.
Stoneforge Masterwork - Stuff = Big.
Coat of Arms = All Stuff = Big.
Cryptic Gateway - Cheat stuff in.
Obelisk of Urd - Big anthem.
Cryptolith Rite - We need more mana birds.
Descendants' Path - Cheat stuff in.
Aura Shards - Destroy stuff.
Flameshadow Conjuring - More triggers.
Zendikar Resurgent - Ramp and card advantage.
Mirari's Wake - Ramp and Anthem.
Prismatic Omen - Fixing.
Steely Resolve - No removal.
Tamiyo, Field Researcher - Card advantage, lockdown and stupidity.
Jace, Unraveler of Secrets - Card advantage, board control, and annoyingness.
Command Tower - WHY ISN'T THIS IN HERE?!
Reflecting Pool - Fixing.
Vivid Cycle - Fixing.
Ancient Ziggurat - Fixing.
3 years ago
I have an all colored ally deck, but only 1 Jwari Shapeshifter, I should have 4. My deck relies on the allies coming in and as such I have no need for sorceries. Mainly my deck is almost all creatures and very strong. If you needed I would focus on getting more allies, so add the Umara Raptor, you could splash white to get the new Gideon, Ally of Zendikar so no matter what you'd always have allies coming in, you could also do the same with Eldrazi Displacer, Ghostly Flicker, or Conjurer's Closet. These last few will make it so you can capitalize on the allies' abilities to be both creature and sorcery. I also would splash white for Ondu Cleric so you do have to worry about taking damage since you want to keep all of your allies alive.
3 years ago
Nice deck. I've also made an Allie deck. Link: BUG Allies - Pauper
Basically I wanted to replace red color with blue because I wanted to have Umara Raptor in there. But removals are a bit worse without red.
3 years ago
Het is een heel leuk deck en een goed idee maar, ik denk bij een blink commander deck toch eerdere aan Brago, King Eternal en allies. Er zitten al wat leuke "enter the battlefield" effecten in maar niet genoeg om een verschil te maken. Daarnaast zie ik al een aantal blink kaarten maar, Brago, King Eternal is een continue blink effect als je hem unblockable maakt. Daarnaast als je 5 allies op het veld heb en ze alle 5 blinkt dan heb je met de oude allies 5 keer het effect. Dat word pijnlijk met kaarten zoals Umara Raptor, Ondu Cleric, Kabira Evangel of Talus Paladin
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