Creature — Goblin Scout Ally
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
Printings View all
|Battle for Zendikar (BFZ)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Chasm Guide occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Chasm Guide Discussion
1 month ago
You should have at least two cards that grant haste to all your creatures, if you're using Craterhoof or planning on attacking the same turn as Warp World.
More hasty stuff on Gatherer:
1 year ago
Marshal's Anthem is one of my favourite budget cards in my Tazri deck being fantastic for late-game recovery to make a final push or worst case it's just a nice anthem.
I would argue that Deadeye Navigator is so good in this deck that it's worth spending a few bucks for even for a super-budget build but if you don't want to buy it, Flickerform is another decent choice for the deck. For example, in a similar price range, I would say Deadeye is a lot better than Brago, King Eternal in this deck due to the amount of flexibility it provides, being able to cause rallies BEFORE combat, not to mention going infinite with Chasm Guide and Harabaz Druid .
One more suggestion would be to try to include at least a couple more flicker instants such as Illusionist's Stratagem or Acrobatic Maneuver . Being able to flicker allies while you have Hero or Evangel on the field for protection is almost vital so you want to be able to do this consistently during other players' turns. Join the Ranks is in a similar position: never underestimate being able to get allies to hit the board at instant speed!
2 years ago
Sea Gate Loremaster adds an Ally and card advantage. Bala Ged Thief is great because you can really take advantage of multiple Allies entering the battlefield on the same turn, and it can cause discard at instant speed. Hero of Goma Fada is perfect for protecting against some board wipes and protects your creatures when you swing.
I would also recommend looking at Herald’s Horn (ramp of a sort/card advantage), Vanquisher's Banner (card advantage/boosts creatures), Harabaz Druid (ramp/mana fixing/Ally), Chasm Guide (haste is EXTREMELY useful in EDH), Tuktuk Scrapper (artifact removal/damages opponents/Ally), and Vedalken Orrery (makes ALL your Allies have flash!).
The best Allies are the ones that either effect all other Allies (e.g. Hero of Goma Fada) or would really take advantage of multiple Allies/flashed in Allies (e.g. Bala Ged Thief, Tuktuk Scrapper).
2 years ago
here are a couple of suggestions for you for an ally deck:
Captain's Claws. a good ally token generator when the creature attacks, which is most likely.
Chasm Guide. why would you not give everyone haste from an ETB effect?
Zada's Commando. a great way to do cheap damage to a creature or player.
Metallic Mimic. give all your allies an additional +1/+1. plus gain any ETB effects other allies would get/give.
Expedition Envoy a cheap ally creature good for scouting out what's ahead early on.
2 years ago
2 years ago
I love this commander. I finally built an allies commander deck, and it played much better than I expected. The suggestion that jumps to mind for me is Rally the Ancestors - can really be a very powerful card if you have a decent graveyard. Combine with Chasm Guide and it's gg in any late game situation.
3 years ago
One thing I'm thinking of is something like Chasm Guide and multiple copies of Emrakul's Evangel to create a huge swarm of creatures with haste. That could be used for defense as well as finishing off one's opponent.