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|Shards of Alara||Common|
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Hindering Light Discussion
2 weeks ago
Thanks, hoardofnotions! Yeah, in general this deck typically tries to kill with commander damage as quickly as possible, but has other beats as backup, so Mistfire Adept is good for giving evasion to Shu Yun, the Silent Tempest.
I don't have any Snow-Covered Mountains in this deck because the average price for each version is above $2, and that's the limit for my local budget playgroup. You make a good point about artifact lands, which I had in the deck to synergize with Metallurgic Summonings. I replaced the Seat of the Synod with Faerie Conclave and Great Furnace with Swiftwater Cliffs (often better than Izzet Guildgate). My deck is mostly blue, but I'm keeping all the vivid lands since fixing for a three-color deck can be challenging.
I agree with you on Arcane Denial over Hindering Light. Oona's Grace seems a bit weak, and since I don't think I'll typically have more than 4 cards to exile from my graveyard, I think I'd rather have Plea for Power than Treasure Cruise.
What do you think? And thank you for the recommendations!
2 weeks ago
I really like the list! I'm jealous of the mana curve for sure!
No Snow-Covered Mountain? Why the artifact lands? They seem to open your mana base to artifact destruction for no benefit?
It looks like your deck is mostly blue cards, might be worth taking out Vivid Crag for a blue-red dual land (Izzet Guildgate) that way you can run out of vivid counters to play your nonsense and still have access to red.
Is Mistfire Adept good enough? Do you win most games with commander damage or random beats backed up with your commander?
Treasure Cruise could be good with all this spells going to the graveyard, delve the full amount!
3 weeks ago
I added 4 remandremoved 2 negateremoved 1 blessed allianceadded 1 cryptic commandremoved 2 azorius charm
3 weeks ago
I have these two partner commanders and find them pretty awesome and one-shotting people within a table cycle or two.
I generally try to find Sunforger as soon as I can as this allows me to access any Red/White instants from my deck to protect as needed, opening up a much wider way to protect Ishai, Ojutai Dragonspeaker. By replacing mono-blue instants with multi-colored ones this opens your effective hand up more much more. Suffocating Blast, Render Silent or Hindering Light give you some countspells for access. Master Warcraft is also available for some combat tricks, Boros Charm for protection and Path to Exile and Swords to Plowshares for removal.
Open the Armory seems useful with your voltron style.
1+ from me!
3 weeks ago
As powerful as The Tabernacle at Pendrell Vale is, I think it will end up hurting you more than your opponents with how the deck currently is (24 creature count).
Other cards in the maybe board that I personally wouldn't recommend would be Desertion (I'll explain why in a sec), Isperia, Supreme Judge, and Twincast. All are good cards, but your deck can do better without them!
Instead of Desertion and instead of Dissipate and Rewind, I recommend putting in Pact of Negation, Force of Will, and/or Mystic Confluence/Hindering Light. I'd say that having between 5-10 counterspells alone is the right call for this deck.
Isperia, Supreme Judge is not a bad card, but there are better draw engines/card advantage cards. Consecrated Sphinx being one that you already have included. I would recommend replacing Concentrate and Recurring Insight for more dependable draw spells, Ponder and possibly even Sphinx's Revelation or Blue Sun's Zenith.
Possible Cuts Show
AEtherplasm, Blazing Archon, Drogskol Reaver, Kozilek, Butcher of Truth, Loxodon Gatekeeper (possibly just switch it with Kismet since the are the exact same), Phyrexian Metamorph, Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence, and possibly even Sun Titan.
Again, these are just some suggestions. All are great cards, but overall I think that lowering the CMC and adding other, more controlling cards will help this deck be more resilient and consistent.
Possible Additions Show
Again, like the above, these are only suggestions! You don't have to add them all, or any at all. The only thing I would just really stress about changing this deck is lowering the CMC. That can highly improve the gameplay of the deck. Being able to have a turn two play or counter magic on those first couple turns lets you hold an edge over your opponent will you tax and control them over the long game.
1 month ago
I would say you are off to a good start, but I see some things to think about.
I would lower your mana curve a lot. Like actually cut almost every card that costs over 4 for cheaper options. Also I would try and decide whether or not you really want to focus on milling out people or not. Its not a strategy you can go half in on, its just not gonna work. Personally I would cut the strategy from the deck. You don't need too many cards devoted to "winning", if you have some good theft and copy cards in addition to the commander.
Your commander is very mana hungry to take advantage of, and needs protection. If you focus on supporting the commander more I think you will be in better shape. Things like cheap countermagic that can be cast the same turn as the commander, and especially mana rocks that can tap for any color so you can cast the cards from your opponent's hands easier. Just more mana rocks in general, can't have too many.
Thran Dynamo, Gilded Lotus, Coalition Relic, Fellwar Stone, ...just about any 5-color tapping mana rock. Then once you have enough of them in play Paradox Engine gets crazy good, it would allow you to untap during other people's turns. Turn Aside, Memory Lapse, Remand, Delay, Hindering Light, Echoing Truth, Displacement Wave, Cyclonic Rift, Vindicate, Anguished Unmaking are good counterspells, removal, and bounce that come to mind quickly. Vizier of Many Faces has been impressive lately as a great clone.
Lots of changes, good luck! I'm interested to see what comes out!
1 month ago
Remand may seem bad but is actually really good, Hindering Light i believe is underplayed in modern but would most likely be best in sideboard vs other control or combo decks. Serum Visions obviously, Spreading Seas is powerful enough to run main board.Sphinxs revelation for sure is great. If you play enough control you can play Humble Defector with no worries in my opinion.
I would run Vendilion Clique as well bc honestly that card is powerful and again if you have enough control you shouldnt worry about opponent drawing.
Those are just suggestions I have they may or may not work but they are at least worth a try
2 months ago
First, I'd suggest Spell Pierce, Dispel, Ephemeral Shields, and/or Turn Aside, all of which will be vital for protecting Thing from opposing removal. Then, I'd use Temur Battle Rage or Assault Strobe as a win condition (after Thing is flipped), since your opponent will likely already be within killing range from their shocks and fetches. Cantrips like Niveous Wisps, Ponder, etc will be pretty good to you, as will multiple-use spells like Faithless Looting, Think Twice, and so forth. If I were you, I actually might be tempted to take out all W except just a splash, if Thing is your main win con. Although I guess at this point, your deck becomes aggro...
If you care about the control part of things, I'd trade your Ulamog for Emrakul, the Promised End (she's better with Nahiri) and dial up the W element of the deck, leaving R just as a splash for Nahiri and Helix. Azorius Charm, Failure / Comply, Hindering Light, Silence, Angelsong, Censor, will all be crucial in extending the game long enough to swing in multiple times with Thing and maybe even get Nahiri to ult.
Either way, I suggest only splashing your third color -- 4-6 spells of that color max. Then, I suggest you build your land base with all basics except for 4 Evolving Wilds and 4 of the tapland of your 2 primary colors (for RU, Izzet Guildgate or the like). Split the basics evenly between all remaining colors.
Hope that helps! Despite what some other posters seem to think, I strongly believe you'll be able to build a fun and effective 3-color deck on a budget, especially if your goal is casual fun. However, I do think that you might be frustrated if you have a mana-intensive deck on a shoestring budget, which is why I so strongly recommend just splashing one of your 3 colors. Mention me on your decklist once you get some cards smashed together -- even if it's not pretty, I'll do my best to help you out! Best of luck.