Hindering Light

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Shards of Alara (ALA) Common

Combos Browse all

Hindering Light

Instant

Counter target spell that targets you or a permanent you control.

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Hindering Light Discussion

Madary on Esper Stompy

6 days ago

I did in fact run Hindering Light during deck construction and I'm considering putting it back in since I also have Turn Aside in my current sideboard. Thanks for the suggestion.

gabrielguieiro on Esper Stompy

6 days ago

Sweet idea for the deck. (+1 from me)

But, like our coleague up there said, the problem with auras is they are "Bolt callers". Do exist more multi-colored creatures in esper/azorius (like Ethercaste Knight or Deputy of Acquittals) that could replace the auras? Because following the creature+aura theme, the deck become a worst Bogles. The multicolored sinergy thats nice.A nice card that can help protect your creatures and 'turn around' the 2 for 1 effect is Hindering Light.

MagicalHacker on Shouldn't This be BANNED?! (Medomai Primer)

1 month ago

Managem, Render Silent is a good counterspell, but I really want to avoid counters that cost 3 or more mana. In fact, the only two that are more than two mana are 3-drops that gain me a card. I won't say that I won't play Render Silent, but with three colored symbols on one counterspell, it will be hard to be able to pair this with other counterspells to keep tabs on multiple opponents simultaneously.

Hindering Light is something I can reconsider. I don't know if lots of situations will come up that it can be really good in, but I can keep an eye out for it. What I do know is that I really don't mind Medomai getting removed, because the late game is where this deck flourishes, so just recasting my commander is better than using resources to prevent it from leaving the battlefield.

With regards to Authority of the Consuls, haste isn't typically something used too much from what I've seen, so it wouldn't be too effective in slowing my opponents down that much. Lifegain is not really something the deck needs too much more of.

Fumigate is a sorcery speed card that costs 5, and the only card that fits that description (besides the commander) is Gilded Lotus which produces three mana right away, giving it a net cost of 2. Basically, I don't think I want to have any cards that cost more than 4 unless they can be cast on my opponents turn. This deck is basically the textbook example of a draw-go deck.

I appreciate the comment! It's good to hear about cards to think about. I will be considering the two counterspells you mentioned especially and watching my games to see if they would be good additions :D

Managem on Shouldn't This be BANNED?! (Medomai Primer)

1 month ago

I really like what you did with this deck, and Medomai, the Ageless. Powerful and suitable, especially giving him double strike haha, two extra turns of more card advantage, and preparation. I really like your choice of cards, fast and cheap. I would like to make recommendations with the counters.

Render Silent It's within 3 CMC range and completely locks your opponent out for the remainder of their turn, super annoying and advantageous, they essentially lost a turn when it resolves, so to speak.

Hindering Light This is another low cost counter. It does require your opponent to target you, or a permanent you control. But it has that potential to save you from something bad, Medomai, or your other goodies such as the enchantments, or artifacts etc. Plus this does exactly what you're looking for, more card advantage.

If you're looking to upgrade, or add to the pillow fort shenanigans, you may want to look into the following;

Authority of the Consuls Slows down your opponents, nets you life, and can create a sense of political stratagem, may force your opponents into attacking one another taking advantage of tapped down creatures.

Board wipes; Not sure if it's too expensive, and I'm not sure if lifegain is a priority, but if so Fumigate

Not sure if you considered these, but figured they might help?

+1 :)

Flyheight on Ramos And His Amazing Technicolor Dreamcoat

2 months ago

First pass at cuts.

Creatures (42):

Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim

Non-Creatures: (39)

Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime

This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.

PickleNutz on Modern Spirits

2 months ago

Hindering Light is also an excellent sideboard for Burn and force discard decks.

Lo_Pan on Dial M for Murder (of crows)

2 months ago

Out --> In (+/- CMC): Reason

Urza's Incubator --> Cloud Key (+0): Urza's Incubator is not worth $20 to me; then again is CK worth $8 for this deck?

Teferi's Protection --> Ghostway (+0): TP is another $25 card that I'm not interested in adding here at that price. Ghostway only wrath-protects creatures, so that will have to do.

Hindering Light --> Grafted Exoskeleton (+2) I'll go slightly more in on the infect backup plan. HL is underwhelming more often than not.

Plains --> Scavenger Grounds (+0) This deck needs some way to interact with the Graveyard.

Stroke of Genius --> Tezzeret's Gambit (+0) Nudging higher on infect plan B.

DaringApprentice on Leaves on the Wind

4 months ago

Thanks, hoardofnotions! Yeah, in general this deck typically tries to kill with commander damage as quickly as possible, but has other beats as backup, so Mistfire Adept is good for giving evasion to Shu Yun, the Silent Tempest.

I don't have any Snow-Covered Mountains in this deck because the average price for each version is above $2, and that's the limit for my local budget playgroup. You make a good point about artifact lands, which I had in the deck to synergize with Metallurgic Summonings. I replaced the Seat of the Synod with Faerie Conclave and Great Furnace with Swiftwater Cliffs (often better than Izzet Guildgate). My deck is mostly blue, but I'm keeping all the vivid lands since fixing for a three-color deck can be challenging.

I agree with you on Arcane Denial over Hindering Light. Oona's Grace seems a bit weak, and since I don't think I'll typically have more than 4 cards to exile from my graveyard, I think I'd rather have Plea for Power than Treasure Cruise.

What do you think? And thank you for the recommendations!

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