Hindering Light

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Common

Combos Browse all

Hindering Light

Instant

Counter target spell that targets you or a permanent you control.

Draw a card.

Price & Acquistion Set Price Alerts

ALA

Ebay

Recent Decks

Hindering Light Discussion

winden02 on Spirit Spam

1 day ago

May I recommend Selfless Spirit and Geist of Saint Traft as just good cards that happen to be spirits. Supreme Phantom and Mausoleum Wanderer are great spirit tribal cards. An interesting alternative to Hindering Light could be Spell Queller. I personally love Promise of Bunrei, but thats just me.

Kinge on Spirit Spam

4 days ago

HoboKinToken I would keep Immolating Glare as having removal is good and Hindering Light I have never liked as it just feels limited and in my playtesting with it feels like it ends up as a dead card in hand more than you would think.

I would also suggest some artifact/enchantment removal might be good so something like Disenchant in your sideboard

HoboKinToken on Spirit Spam

1 week ago

Kinge I was also thinking of replacing Immolating Glare with Hindering Light. Immolating Glare is easier to cast, but Hindering Light has the card draw.

HobbyGamer007 on Nobody has the intention of building a Wall

2 months ago

Sure thing. Sorry that took a while:

Out:

In:

Mana base(33 is enough at this average cmc):

That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.

BrandonJamesCAC on Approach of the Salt

4 months ago

Angel's Grace is the best fog effect. It should replace Angelsong

If the goal is Scepter Silence to get to Approach twice, you need different Counterspells.

Mana Leak will fall flat on turn 8.

And Hindering Light is a great card for a sideboard but won't protect your Approach.

I would swap those and the Mana Leaks out for Negate and Remand

Plus 1

ArchonBlue on

5 months ago

I think you are trying to do too many things with this deck. Jeskai Control is a pretty well-established archetype, there's no real need to change it this much in my opinion. The only creatures you need in this deck are the 4x Snapcaster Mage, I'd get rid of everything else. You also have too many shock lands, not enough total lands, not enough color variance, and not enough basics to play around Blood Moon, Field of Ruin, etc. I'd go with 4x Scalding Tarn, 4x Flooded Strand, 2x Hallowed Fountain, 2x Steam Vents, 2x Sacred Foundry, 3x Celestial Colonnade, 3x Island, 2x Plains, and 2x Mountain. Then without all the creatures you can run boardwipes, I'd go with 2x Supreme Verdict and 1x Wrath of God. 3x Cryptic Command, and, to shake things up, 3x Nahiri, the Harbinger and 1x Emrakul, the Aeons Torn.

You're running a lot of questionable spells; I'd cut 4x Hindering Light (too specific), 4x Failure (kind of just like a worse Snapcaster Mage) and 2x Momentary Blink for 4x Opt, 2x Spell Snare, 2x Mana Leak, 2x Logic Knot, and 2x Electrolyze.

legendofa on Chaos Brawl Mayael Eldrazi

5 months ago

buckeyetron I know, I just didn't want to feel like I was taking attention away from this deck.

Spazik008 Prison-style, with Jenara, Asura of War mostly for the colors. Kismet and Winter Orb, supported by Garruk Wildspeaker, Armageddon, and relevant Borderposts. Fill out with some control like Counterspell and Hindering Light and get ready for hate. I'm a control player at heart.

Load more