Hindering Light

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Common

Combos Browse all

Hindering Light

Instant

Counter target spell that targets you or a permanent you control.

Draw a card.

Price & Acquistion Set Price Alerts

ALA

Ebay

Have (2) the.beanpole , saj0219
Want (0)

Recent Decks

Load more

Hindering Light Discussion

Flyheight on Ramos's And His Amazing Technicolor Dreamcoat

4 days ago

First pass at cuts.

Creatures (42):

Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim

Non-Creatures: (39)

Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime

This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.

PickleNutz on Modern Spirits

5 days ago

Hindering Light is also an excellent sideboard for Burn and force discard decks.

Lo_Pan on Dial M for Murder (of crows)

2 weeks ago

Out --> In (+/- CMC): Reason

Urza's Incubator --> Cloud Key (+0): Urza's Incubator is not worth $20 to me; then again is CK worth $8 for this deck?

Teferi's Protection --> Ghostway (+0): TP is another $25 card that I'm not interested in adding here at that price. Ghostway only wrath-protects creatures, so that will have to do.

Hindering Light --> Grafted Exoskeleton (+2) I'll go slightly more in on the infect backup plan. HL is underwhelming more often than not.

Plains --> Scavenger Grounds (+0) This deck needs some way to interact with the Graveyard.

Stroke of Genius --> Tezzeret's Gambit (+0) Nudging higher on infect plan B.

DaringApprentice on Leaves on the Wind

2 months ago

Thanks, hoardofnotions! Yeah, in general this deck typically tries to kill with commander damage as quickly as possible, but has other beats as backup, so Mistfire Adept is good for giving evasion to Shu Yun, the Silent Tempest.

I don't have any Snow-Covered Mountains in this deck because the average price for each version is above $2, and that's the limit for my local budget playgroup. You make a good point about artifact lands, which I had in the deck to synergize with Metallurgic Summonings. I replaced the Seat of the Synod with Faerie Conclave and Great Furnace with Swiftwater Cliffs (often better than Izzet Guildgate). My deck is mostly blue, but I'm keeping all the vivid lands since fixing for a three-color deck can be challenging.

I agree with you on Arcane Denial over Hindering Light. Oona's Grace seems a bit weak, and since I don't think I'll typically have more than 4 cards to exile from my graveyard, I think I'd rather have Plea for Power than Treasure Cruise.

What do you think? And thank you for the recommendations!

hoardofnotions on Leaves on the Wind

2 months ago

I really like the list! I'm jealous of the mana curve for sure!

No Snow-Covered Mountain? Why the artifact lands? They seem to open your mana base to artifact destruction for no benefit?

It looks like your deck is mostly blue cards, might be worth taking out Vivid Crag for a blue-red dual land (Izzet Guildgate) that way you can run out of vivid counters to play your nonsense and still have access to red.

Is Mistfire Adept good enough? Do you win most games with commander damage or random beats backed up with your commander?

maybe swap Mystic Speculation for Oona's Grace?

Arcane Denial is easy on the mana base and might be better than Hindering Light, also the fallen empires version is super cheap$

Treasure Cruise could be good with all this spells going to the graveyard, delve the full amount!

subzero719 on Phyrexian Meta-Horse

2 months ago

I added 4 remandremoved 2 negateremoved 1 blessed allianceadded 1 cryptic commandremoved 2 azorius charm

I need opinions on Remand vs Hindering LightBoth offer countering with a draw. not sure which is better in modern.

Hausar on One Punch Bird

2 months ago

I have these two partner commanders and find them pretty awesome and one-shotting people within a table cycle or two.

I generally try to find Sunforger as soon as I can as this allows me to access any Red/White instants from my deck to protect as needed, opening up a much wider way to protect Ishai, Ojutai Dragonspeaker. By replacing mono-blue instants with multi-colored ones this opens your effective hand up more much more. Suffocating Blast, Render Silent or Hindering Light give you some countspells for access. Master Warcraft is also available for some combat tricks, Boros Charm for protection and Path to Exile and Swords to Plowshares for removal.

Open the Armory seems useful with your voltron style.

1+ from me!

freakingShane on No Girls Allowed in This Pillow Fort!

2 months ago

As powerful as The Tabernacle at Pendrell Vale is, I think it will end up hurting you more than your opponents with how the deck currently is (24 creature count).

Other cards in the maybe board that I personally wouldn't recommend would be Desertion (I'll explain why in a sec), Isperia, Supreme Judge, and Twincast. All are good cards, but your deck can do better without them!

Possible Cuts Show

Possible Additions Show

Load more