Makindi Aeronaut

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Common

Combos Browse all

Makindi Aeronaut

Creature — Kor Scout Ally

Flying

Makindi Aeronaut Discussion

MysteryousBluez on Shrouded Kor

1 year ago

Good suggestion, but as far as creatures are concerned, I only want to use Kor in this build. Makindi Aeronaut pairs well with Bonesplitter and the other two evasion equipments. Mighty Leap can be used to confuse the opponent into blocking as well. Glint Hawk requires returning an artifact to my hand as it enters the battlefield. I need the artifacts on the field as quickly and permanently as possible. Thank you for your input, but I must reject Glint Hawk from joining this Kor deck.

hoardofnotions on saskia allies

2 years ago

Makindi Aeronaut dosen't seem strong enough

Ondu War Cleric not strong enough

Sylvan Advocate not good enough for commander

Drana's Emissary not strong enough

Heartbeat of Spring wayyyy to risky

Vampire Envoy not strong enough

Veteran Warleader too all in, no etb not good enough

Drana's Chosen too slow

Goblin Freerunner not strong enough

Odric, Lunarch Marshal out of place i think

Munda's Vanguard cohort dosen't seem strong or fast enough for commander

Shatterskull Recruit dosen't do enough

Tajuru Pathwarden dosen't do enough

Angel of Renewal not strong enough

Tajuru Beastmaster too expensive for effect

Possible adds

all your cards in the maybeboard are good, except for Kazandu Blademaster and Riptide Replicator

I think you you add some board wipes, card draw, and recursion.

just do a gatherer.magic.com search for allies.

Uncanny_Ghoul on

2 years ago

+1x Aerial Responder -1x Cathar's Companion +1xFairgrounds Warden -1xCourageous Outrider

Lone Rider  Flip Either you remove it or add more lifegain creatures/ spells. I don't see how he can transform in this deck.

Makindi Aeronaut really weak card.Shadow Glider really weak card.

Aetherflux Reservoir You cast 1 spell per turn maximum and mana cost are really high. So this card is worthless.

Woodweaver's Puzzleknot No green ? why even bother

You need 3-4x of the cards you want to draw and you should follow this simple rule:When you draw a card on each of your turn, are you happy with the card you drew?If you aren't then it means it's a bad card and should be replaced.

You should probably look at other mono white decks and try to learn from them, mtg is really hard to start unless you know all the basics.

Best of luck my friend!

TheDuggernaught on

3 years ago

I am assuming your budget isn't super high given the current TCG player price of $13.30. However, cards like Hada Freeblade, Kazandu Blademaster, Akoum Battlesinger, Expedition Envoy, Firemantle Mage, Kabira Evangel, Ondu Cleric, Reckless Bushwhacker, Sylvan Advocate, Talus Paladin are all cards that should likely be considered over some of the cards you have currently -- such as Goblin Freerunner, Highland Berserker, Joraga Auxiliary, Kitesail Scout, Makindi Aeronaut, Makindi Patrol, Ondu Champion, Ondu War Cleric, Resolute Blademaster, and Tuktuk Scrapper. Kazuul Warlord, Munda, Ambush Leader, and Turntimber Ranger are also fairly mediocre. They can surely get out of control if left unchecked. But most competent players can and will save removal for them.

You would also benefit greatly in cutting your deck down to 60 cards. Basically, the reasoning behind this is you want to be able to consistently draw or have access to your best cards-- or have the card in hand that you need when you need it. The chances of that happening goes down the more cards you have in your deck. So imagine you are at 60 cards and are thinking about adding more. You have to ask yourself, "Is this card better than any of the other 60 cards?" If the answer is no, then do not add it. If the answer is yes, identify the card it is better than and substitute it.

Indexxical on

3 years ago

This is a good deck as I think Allies are awesome creatures. Still, I think you should add 1-3 Gideon, Ally of Zendikar absolutely. I also think you could take out Makindi Aeronaut and add another Serene Steward. You may also enjoy Ally Encampment.

Have you considered taking out certain enchants or Celestial Flare for more equipment?

Wirox on Alliances (Pauper)

3 years ago

I think Makindi Aeronauts are rather weak because of having just 1 power and you don't need any more defensive creatures.

smahlt on Red White Allies (suggestions plz)

3 years ago

I've played this kind of deck a bit. In my opinion, you either want to go all in on equipment or Rally. For both, you definitely want 4x Reckless Bushwhacker. Being able to haste and buff everything with one card is great, and you'll want a low mana curve in both decks anyway, so it shouldn't be too hard to surge.

Equipment:Weapons Trainer, Stoneforge Acolyte, Stone Haven Outfitter, Captain's Claws, and Stoneforge Masterwork are a solid core. A couple Bone Saw isn't bad, because it'll let you Surge a Bushwhacker for free.

Rally:Lantern Scout, Kor Bladewhirl, Firemantle Mage, Expedition Envoy, and Makindi Aeronaut work well. For some lategame higher drops, Angelic Captain and Resolute Blademaster work well as one-ofs.

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