|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Uncommon|
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Creature — Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
Weapons Trainer Discussion
6 months ago
With the adding of the Swords of X and Y (This deck is going to make me broke), I'm having more and more of an urge to reintroduce Puresteel Paladin into the deck and maybe Danitha Capashen, Paragon and Leonin Shikari .
It's a good thing you've found 13 cards that make sense that my liking of the cards has blinded me to.
P.S.S. Took Grand Abolisher out of my Angel deck for this one.
1 year ago
Heh. This is really cute, and an unusual take on the commander. I like it! You definitely get my +1.
I do have a few suggestions, though.
Have you considered Mycosynth Lattice? The card seems good, and it would let you equip your lands to things XD
You need more methods of tutoring for your pieces, since the deck is built around a single card in some of the worst tutoring colors. You have the two "big ones", but have you considered Academy Rector and possibly Plea for Guidance?
Speaking of enchantments, Pia's Revolution might help you in this deck by acting as a second copy of your commander.
Since you're bouncing lots of things to hand each turn, and you're running a decent number of mana rocks, have you considered increasing your rock count and playing a Paradox Engine? It would let you cast all of your artifacts essentially for free. Speaking of casting artifacts for free, Semblance Anvil might do what you want here :)
I'm not quite sure what to cut, but Weapons Trainer is bad and I am not a fan XD
2 years ago
Saw your decklist on the EDH discord, figured I'd drop in with some suggestions.
The first one is regarding your commander. I think Iroas may be better off as part of the 99 as support for Aurelia, the Warleader. Giving your creatures menace and protecting them from battle damage is nice, but it's somewhat tricky to have a focused win condition built around that. Aurelia, on the other hand, gives you access being able to untap your creatures an extra time each turn, which can lead to many neat interactions. Repeating cards like Sun Titan, Tajic, Blade of the Legion, and Hanweir Garrison nets you massive value, not to mention the fun times with Combat Celebrant! Iroas is important support in that deck, as your opponents will heavily struggle with two bouts of menacing creatures thrown over their way.
With that in mind, I'll take time to cover some card choices that I don't think are pulling their weight in your deck. These comments will be guided by working around Aurelia, whom I strongly feel is a better fit for what your deck is trying to accomplish.
Basandra, Battle Seraph: I absolutely adore the artwork on this card, but the effect is underwhelming. On hand, it's nice to lock down your opponents' spells during combat, but that means you can't play your own either! It's a double-edged sword you have to be careful of. If you're interested in the force to attack function she offers, consider goad cards like Grenzo, Havoc Raiser or Disrupt Decorum . They provide defense for you while forcing your opponents to go after each other, AND Grenzo's abilities work wonderfully with Aurelia.
Boros Elite as a 1-drop is rather overwhelming. In limited, a 1-drop 3/3 is pretty nice, but given how vanilla it is otherwise, I can't say it warrants a spot over something with more versatility.
Bruse Tarl, Boorish Herder: I believe there are better ways of enabling Double Strike. You already have one of them in your deck, Duelist's Heritage, but instead I'd run True Conviction. Higher CMC, but it applies to all of your creatures instead of just one at a time!
Firemane Angel's massive CMC gives me cause for concern. The lifegain is minimal, and for 6 mana we can be doing a lot more (see True Conviction!)
Honored Crop-Captain is a tad on the weaker side when it comes to pumping. Getting more utility through cards like Spear of Heliod or Marshal's Anthem may be worth looking in to. While harder to cast, Captain of the Watch generates multiple bodies and gives your Soldiers (which you should be running quite a few!) a nice boost to boot.
Speaking of Soldiers, most of the ones you'll be running will be humans. Angel of Glory's Rise is an angel that gives you back your humans (likely to be soldiers), and can hose many black decks. Put this card on your radar if your local meta has zombies!
Iroas's Champion is another card thats a little on the weak side. Double strike is nice, but without consistent pumps it's not going to be a game-winner for you.
Jareth, Leonine Titan is a bit too defensive for my liking, especially when this deck very much wants to be on the offensive. Given the step casting cost, we may be better with either something cheaper, or a card more powerful for 6 mana, like Sun Titan.
Kalemne, Disciple of Iroas is MUCH better as a commander than as part of the 99. Given your lack of current recursion, I can't see this card surviving long enough to make use of its experience counters. That, and you currently only have 4 creatures with 5 or more power!
Nyx-Fleece Ram is far too defensive for this kind of deck. If you're going to go for a defender, Wall of Omens at least nets you some card draw. In multiplayer, that kind of life gain isn't going to make a massive difference, so I believe you'd be better off trying to dig for more resources.
Razia, Boros Archangel is another card I love, but Aurelia truly leads the guild so much better than she does. Preventing damage is totally against what this deck is trying to do. If you're going for keyword soup, either Akroma would be a better fit (loss of Haste is annoying, however).
Thundersong Trumpeter has a good effect, but we can do better. You're already running Master Warcraft lets us pick and choose blockers, but we have Odric, Master Tactician that follows closely behind and would love to be in your 99.
Wojek Halberdiers is another card that only boosts itself... we want to share the love! Odric, Lunarch Marshal spreads around keywords like mono after high school prom. Just one instance is all you need for everyone else to get better all around!
Your mana base is mostly fine, but I'm not a huge fan of ETB tapped lands. You're getting pretty good utility out of yours, but look into getting Battlefield Forge as a cheap upgrade.
Swords to Plowshares is an immediate upgrade to Devouring Light, Reprisal, or Angelic Edict. It's seen recent reprints, so it should be too bad to get ahold of, plus it's great in any deck that runs White! For artifact/enchantment hate, a simple Disenchant or Forsake the Worldly is all you need.
If you like Deflecting Palm, you'll LOVE Comeuppance. I run it in every single White deck of mine, and it can totally steal games out of nowhere for you!
If you are looking for card draw, Reforge the Soul is nice, but there are a few more options to consider. Mentor of the Meek works well with the 1/1 soldiers you'll be creating. Skullclamp is another classic option for turning weenies into cards.
Another instant to consider is Aurelia's Fury. It's great for controlling your opponents during your turn, or shutting down combos out of nowhere.
Finally, I'd like to suggest some generally good cards that can give you more solid win-conditions, or otherwise provide great synergy.
If you end up going with Aurelia as the focus, Felhide Spiritbinder gives you as many combat phases as you have mana to feed into it.
Assemble the Legion is one of the most Boros cards out there, and even with your strong Angel focus, a slow and steady wall of attackers and get out of hand for your opponents. Martial Coup also gives you a bunch of soldiers, while also serving as a Board Wipe if necessary!
I know I gave a lot of suggestions, but I do hope this helped a bit. I'd love to hear your thoughts on Iroas vs. Aurelia for the commander of your deck!
2 years ago
Allies have never been such a modern viable deck. THIS is why you must try :) First of all, i would suggest you begin with your mana base. Make it faster and relentless . Also, Ally Encampment . PLUS fetches. You MUST put, Metallic Mimic and other boosting tribal cards . I mean, Angelic Captain is literally a dead weight in your hand. Wouldn't it be better if you had inside a Weapons Trainer and a Captain's Claws ?
Make this deck as aggro as possible. Don't wait till turn 5-6, because you will be facing some sick control decks, that lock you down xD
+1 for the try and i will be around to help you xD
2 years ago
Very interesting deck idea you have going. And it looks like you've already got most of the expensive cards in the deck as you have now.
You asked for budget recommendations to make this deck better. Here are my thoughts.
Start by moving every non-basic land in your maybe board to your mainboard. I like the basic lands but I don't think you have enough color fixing in the deck and I can see situations where you might end up color screwed and not be able to play things. Additionally, uncounterable abilities like the Subhome can force your opponents to make descisions that they might otherwise not have to make.Also consider running 34 to 36 lands total so that you aren't missing land drops, especially in the early game.
Swap the Fork in the Road out for the Kodama's Reach in your maybe board. Loosing a land to the graveyard after searching for it seems like a waste in a deck where you are not focused on graveyard.
The Blood Mist looks kind of weak in this deck. I would swap it out for another creature. And unless you are just really that excited about the Exert mechanic, I would consider replaceing those creatures with things that re more efficient. The Exert mechanic might work in draft or Standard, but I don't think it is a good choice for Commander decks. Take a look at the folowing creatures and see if they would work for you.
Equipment mattters theme
Avacynian Missionaries Flip, Kor Duelist, Stone Haven Outfitter, Brass Squire, Kazuul's Toll Collector, Loxodon Punisher and Weapons Trainer
Double stike, bloodthirst, or trample to maximize the effects of the equipment
Marisi's Twinclaws or Hearthfire Hobgoblin, Scab-Clan Mauler, Skarrgan Pit-Skulk and many others.
Utility creatures that also help
Silklash Spider, Brigid, Hero of Kinsbaile, Taurean Mauler, and Spikeshot Goblin. I know that some of these might be a bit weak, but I'm focusing on good and budget friendly. Vexing Shusher and Godsire may not be budget cards but they are not too expensive and could help out.
I hope these suggestions at lease give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.
2 years ago
Yeah, that's sort of what I was thinking. I also thought about Honored Crop-Captain in here and even Weapons Trainer. Not really sure if they have a place, though. Honored Crop-Captain is the better of the two, probably, since I'm only running 4 Bone Saw to put Weapons Trainer's ability online.
Also. What do you think of Glory-Bound Initiate? Is it a decent option for the sideboard against aggro matchups?
2 years ago
Thanks for the deck props, Teufell!
Do only Kor have that kind of synergy? Nope! There's a lot of really fun 'tribal' decks. Most competitive are Faeries, Elves and Merfolk, but there are a lot of solid tribes. Flavorful and fun!
Synergy specifically with artifacts? Ehh, not that seem as strong in Equipment specifically. Cats, maybe... Kemba, Kha Regent, Leonin Den-Guard, Sunspear Shikari... Soldiers make a strong case... Weapons Trainer, Steelshaper Apprentice (and some of these overlap tribes)
For just artifacts, Vedalken come to mind Chief Engineer, Dispersal Technician, Etherium Sculptor, Grand Architect, Master of Etherium to name a few, but I haven't seen anything 'competitive' from a tribal standpoint... maybe I should try that... Could be a fun challenge.
2 years ago
My advice is your deck needs focus; Why, RWB over just RW? I would choose either Artifact and Artificers or, Equipment and weapon smiths( I.E. Stone Haven Outfitter, Weapons Trainer and the like) but, I wouldn't try to cram both.No matter what Metallic Mimic works well.
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