Creature — Vampire Cleric Ally
Rally —, Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
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Kalastria Healer Discussion
3 days ago
Hey, good job on the brew, it definitely has potential! As you are taking the ally path may I suggest: Kalastria Healer and Zulaport Cutthroat as they are very easy to cast. You can also run a perma sac outlet like Dread Wanderer. Other cards I would consider are Authority of the Consuls as the tax and lifegain effects are interesting, Approach of the Second Sun and Ob Nixilis Reignited.
1 week ago
Food Chain Tazri is a cool build, basically you run Misthollow Griffin / Eternal Scourge with Food Chain to get infintie creature mana. Then you cast your commander , tutoring something like Kalastria Healer and then exile and recast your commadner until the table is dead.
If you wanted, you could probably adapt the strategy to use Deadeye Navigator / Eldrazi Displacer and Palinchron / Peregrine Drake / Great Whale if budget is a concern. And flicker for allies is not a bad strategy at all.
2 weeks ago
2 weeks ago
Alright I've made a few teaks. Here's the list I'm going to bring tomorrow for Standard.
23 Lands =
24 Creatures =
13 Non-creature spells =
2x Fatal Push
Let me know what you think BioProfDude :)
2 weeks ago
Alright well I took this deck to standard last night. Went 2-2.
Played against a U/G Geralf's Masterpiece deck for match 1. Won 2-0. Played again for fun and won again. good start to the night. Having 3x dec in stone in the side + 1x Anguished Unmaking + 2x Stasis Snare that I added to the sideboard was very useful against his deck.
Next I played against Saheeli combo. God I hate the combo. So stupid. Anyway I lost 0-2. Game 1 he combo'ed off for the win. Game 2 I got him to 3 HP with him dead the following turn on upkeep and he top decks exactly what he needs to combo again. I never drew any of the 3x Authority of the Consuls or any of the other stuff I sided in.
Match 3 was against R/U control. Won 2-0. I exhausted his counterspells, then enough threats to force a board wipe, which let me March from the Tomb everything back. He used Radiant Flames which meant his mana was tied up and it gave me more freedom to refill the board post wipe. He ended up misplaying and killing himself with a board wipe when I had zulaport on the field. He wasn't happy.
Match 4 was the closest match of the night vs G/W aggro. Won game 1 easy. Game 2 on the other hand had him use a timely Blossoming Defense on the Avacyn he played to stay alive, which worked. Game 3 had the exact same thing happen. I played removal at instant speed on his avacyn before the trigger could resolve, he then played Blossoming Defense to save it. However I managed to get him to 1 HP. He then put me at 1 HP. I needed a relevant top deck, preferably Kalastria Healer or Zulaport which would have won me the game on the spot but I didn't and so I lost. It was that close.
Before FNM started I also played a few practice games against Mardu Vehicles. The lesson I got from it was simply that he out-values you card for card big time. I got close to winning in most of our games with him in single digits but I couldn't lock in the win unfortunately.
Another problem I noticed was that, after taking out 2x Shambling Vent and putting in 1x Abbey + 1 more swamp, I often didn't have the 2 white mana needed to cast non-creature spells. That made my turns awkward for example or stopped me from playing cards like Always Watching and Gideon. Ally Encampment is deceptive here. It doesn't let you cast your much needed double white non-creature spells properly because it only taps for colorless. Having 2 swamps, 1 plains and an encampment let's you cast every creature you have, BUT it doesn't let you cast super important cards. I think the mana base needs to be re-worked a bit and the loss of 2x shambling isn't the problem because those come into play tapped anyway. I think -2 ally encampment to put in more guaranteed colored sources, like at least 1 more white source would be the better idea. And yes, I know you can bounce an ally back to hand with the encampment but I don't know if that's important enough to have to deal with mana issues.
2 weeks ago
3 weeks ago
Coming from a fellow Ally lover;I would take out all 4 Zulaport Cutthroat and Succumb to Temptation for, and bear with me on this one, 2x Captain's Claws, 2xSorin, Grim Nemesis, and a combination of 4x Oath of Gideon/Authority of the Consuls
I ran a mardu lifegainer and I never really liked Zulaport for allies. Hes better for mono-black zombies IMO. Succumb is mehhh draw power. takes longer but I prefer Sorin and his added versatility. Claws are added Kalastria Healer triggers, as well as Oath. Consults is just stall for your higher CMC cards. I would also make room for 2 more Ally Encampment. That last ability can save your Kalastria Healer's from hate. I'd personally take out 1 Shambling Vent and 1 Concealed Courtyard, or 2 of the latter.
Thats my advice :) I really like what you got going here. I might have to revisit my old deck ;)
3 weeks ago
Still correct! 8 gained, 16 lost.
Panharmonicon would be insanity. I have thought of this, but that requires making room for it, and I like the current balance. It is worth play testing, but at this time I'll stick with the current list. Thanks for the suggestion!
Yes, Vampire Envoy is counter-intuitive when it would have vigilance, but a 2/5 or 3/6 flier (if two Always Watching are out) is worth the trade for me! I used to have Ondu War Cleric and Smuggler's Copter (and then Aethersphere Harvester) in the deck, but removed them to make room for other cards. I think a 2/5 blocker is pretty good, so I'm okay with the tradeoff.
When the deck hits all cylinders, it is efficient. Opponent's learn to use removal virtually every turn because getting 2 or 3 creatures out means they start to combo off one another and they get terribly painful. Picking them off as they enter the battlefield minimizes the damage.
The good news is that the current meta seems to be more aggro, so board wipes are not as common, and removal seems more targeted. In other words, control decks are the minority, meaning that this deck has a chance to flourish!
Thanks for the questions and the suggestions!