|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Common|
Combos Browse all
Creature — Vampire Cleric Ally
Rally —, Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
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|Have (20)||darthnuchi , Fighter_7 , jstn.mrrtt , silvereh , karnwithpants , CaitSeith , JasYper , Epidilius , Fineontheoutside , clayperce , Diamonddragon2002 , ACCG , Va1mar , 7vennum7 , Esquire_ , firemind12 , TheRealSpecialK , orzhov_is_relatively_okay819 , snackeater , NivStormfront|
|Want (27)||AntiheroFOREVER , magictap0 , MCPigman , Lunatia138 , nulbie , PembrokeWelshCorgi , trancend , bacon_o , icebeing , Jarmix , TheDinoMan , dino_beast , WhipJr , Astromurp01 , d3nnisV , weslar7 , nmlaspenson , zephyrmoth , fleetatori , Black_Honn , Branigan , holy_cow_2 , everyman63 , LennyTheStick , WeedenProject , Brickbreaker2 , NahirixVraska|
Kalastria Healer Discussion
2 weeks ago
Hive mind come to my aid in this dark and uncertain time.
I've been playing vs my friend Tazri food chain and he keeps doing something I'm not sure works.
He has Food Chain set up with Kalastria Healer, he then proceeded to cast General Tazri which resolves. Then he kept sacrificing Tazri and recasting it and gaining +1 mana each time but I kept wondering what about the commander tax? The +2 you pay to cast your commander each time is it part of his CMC? If so could you link me the ruling for it please.
And if it's not the case could anyone explain to me in details how the combo is suppost to work to make infinite mana please.
1 month ago
I would also suggest adding red if 3 colors is on the table. The speed that Akoum Battlesinger, and Reckless Bushwhacker; along with the added evasion that Firemantle Mage provide could really help. It also provides the ageless Lightning Bolt, and can provide some nice sideboard tech. I have also had luck with Claim//Fame.
As for the creatures you do have, I would absolutely up Hada Freeblade to 4. As someone who has played Allies since OG Zendikar, It is and always will be your best turn 1 play outside of Aether Vial (which should also be included if you do not want Collected Company or Hardened Scales. And it plays so nice with Ally Encampment!).
I would also play a full playset of Expedition Envoy. Yes it does not have any triggers itself -- but it is a mildly aggressive body that triggers all your other ally's abilities for one. In Allies, I like to think of it as a sorcery (that can be played with vial) that reads "put a 2/1 token into play. Trigger all of your creature's ETB abilities again." For one Mana? Now it suddenly becomes a busted card. In my experience, you want as many cheap ways to trigger your ally abilities, and Expedition Envoy does it. It also increases the number of hits you have on Orzhov Charm -- another card I have had a fair amount of success with as a 1-of.
I can also tell you that Drana, Liberator of Malakir + Kor Bladewhirl can be a bit of a non-bo at times as the +1/+1 counters will be placed on the other creatures after they do damage. The first strike damage is also not as effective on the offensive side if you already have evasion. I can see 1 or 2 bladewhirls as a neat combat trick on your opponent's turn with vial -- but the creature that will likely be untapped and can block, Kazandu Blademaster (which should also be an auto-include 4 of), already has first strike.
I see you also have some of what I refer to as the combo allies. These are Kalastria Healer, and Zulaport Cutthroat. I refer to them as this as without some enabler, they do not really do much. Now, you have in your sideboard their best enabler in Rally the Ancestors, but if you want to play a Rally the Ancestors, we are starting to look at a wildly different shell. To abuse Zulaport Cutthroat, we likely need some sacrifice engine. Kalastria Healer does not have quite the same constraints, but I feel there are often cards that do its job better. Need life gain? Go with Ondu Cleric. Want more aggression? Go Bojuka Brigand.
In conclusion, I would likely drop some number of Bladewhirls, Dranas, and maybe a Gideon. I would cut Join the Ranks, and Zulaport Cutthroat. I would also consider cutting Kalastria Healer -- but I can see some merit there in its ability to do damage and heal shrug off some damage. Especially if you do not feel like splashing another color. I would up Kazandu Blademaster to 4, add a playset of Expedition Envoy, up Aether Vial to 4, play with a Orzhov Charm or 2, and then play around with number of Bojuka Brigand and some Metallic Mimics. If you want to splash red, I would definitely add 4 Akoum Battlesinger, 3-4 Reckless Bushwhackers, and at least 1 Firemantle Mage.
For the record, I also do not like the idea of Vault of the Archangel. The mana can already be a little tight to cast non ally spells. No need to make it worse.
1 month ago
itachi45 no, it's not.
It comes out a Turn later than Kalastria Healer, Kalastria Healer does something RIGHT AWAY, which Lantern Scout does not, and Lantern Scout doesn't have the interaction with Rally the Ancestors in the Sideboard which Kalastria Healer does, to win the game.
You get an Ally whether or not you attack, and you get a bigger one.
Sorry clayperce but there are WAY too many things to address in your post.
The only things I will respond to is that Hada Freeblade IS an excellent card ... but so are all the other cards. I tried four of, and it threw the balance of the deck out.
Unlike Kazandu Blademaster it doesn't have Vigilance.
I'll give it one more go.
I will not drop my land count. 22 is low enough for this deck. Don't forget that I DO want to cast Gideon as soon as I can.
1 month ago
I'm not Argy of course, but I think it's just that she hasn't gotten to comments yet today rather than a 'no' ... esp since it's not in her 'Cards Already considered' list. That said, I don't see how you can say Lantern Scout is strictly better than Kalastria Healer. That term is generally reserved for cards that offer a better effect at the same cost (e.g., Negate > Flash Counter), the same effect at a lower cost (e.g., Lightning Bolt > Shard Volley), or both (e.g., Back to Nature > Tranquility). And of course the Scout offers a VERY different effect (and not necessarily a better one ... the Healer is MUCH better for example vs. Ensnaring Bridge decks), plus it's at a higher cost (which of course raises the mana curve). Please note I'm not saying it's bad. Just that you and I have a very different definition of "strictly better" :-D
1 month ago
I like the build you have here, and I certainly understand the stax elements involved, especially since you have access to white, but I might suggest running a more linear build that focuses more on getting to your combos as quickly as possible as opposed to trying to slip in a few stax options to slow down your opponents. My Aluren-based deck is a Muldrotha build, which skips white obviously, but becomes even more consistent as a result. Adding several additional cantrip creatures and multiple combo options (Torment of Hailfire, Grim Guardian, Kalastria Healer, Walking Ballista) that can potentially function with or without both Aluren and Cloudstone Curio on the board has helped to make the deck much more consistent in ending the game immediately once I find the pieces to one of the combo options, and turns 4 through 6 are fairly common. The potential for recursion with Muldrotha also makes many of the options in this deck far more difficult to deny, as outside of graveyard hate, exiling enchantments and artifacts can be tough. Check it out here - and sorry for the lack of a description just yet, I didn't upload the decklist to the site until a few months ago.
Commander / EDH*
A couple of notes I will make otherwise for you to consider in your build - I find Grim Guardian and Kalastria Healer as more consistent options for the combo kill than Parasitic Strix, as neither of them are targeted abilities, and they both trigger the Curio when they ETB, eliminating the need for a specific third creature in the combo (any will do). Prowling Serpopard basically makes the deck unstoppable, and definitely deserves consideration. Dimir House Guard and Clutch of the Undercity are essentially uncounterable tutors to grab Aluren, which are really helpful. Deceiver Exarch, Rishadan Cutpurse and Sedraxis Alchemist are all excellent at forcing your opponents to use up their resources, which can potentially help take the place of stax pieces or just tap or eliminate their mana sources prior to going for the kill.
Hopefully there are some helpful ideas in here to help you get to the decklist that best suits your meta. Happy building and happy holidays.
1 month ago
I impulse bought an Aluren because I really like the card and now I need a deck to play it in. I spent the last day or so putting this deck together: I sees a Harpy, an' a Strixy. It definitely seems like it's on the right track, but I'm sure it could be improved.
It's on a semi-budget. I already own a lot of expensive pieces like the lands, Force, Top, Library, Recruiter, etc, but some cards that would be really good such as Vampiric Tutor are a little out of my price range at the moment. The cards in my maybeboard listed under Upgrades are cards I'll be getting when I can.
Right now I have the classic Aluren + Parasitic Strix + Cavern Harpy combo, as well as backups in Devoted Druid + Vizier of Remedies and Aluren + Cloudstone Curio + Parasitic Strix. Are there other combos that I should be running? Is it worth playing Kalastria Healer in case I lose Parasitic Strix? At the moment Parasitic Strix is my only way to win the game. I don't want to use Flash Hulk or other self-mill combos. Are there better cards I should consider? Do I have enough lands? Should I have more interaction or should I play 'combo or bust'? My playgroup (when playing this) will consist of competitive players with focused decks, but not cEDH. I'd like this to hold its own a bit in a cEDH setting, but this definitely doesn't need to be quite cEDH. Finally, I'm a bit skeptical of Tymna the Weaver. I don't have many attackers and I will face quite a few decks capable of making much bigger creatures that can block. Would Ravos, Soultender be better? The recursion seems good in the face of removal (especially boardwipes). Any general advice is welcome.
Once again, the decklist:
Commander / EDH*
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3 months ago
About combos, I prefer to stay away from this dark zone :)
3 months ago
The change looks good. I think you could also replace Wood Elves with Rampant Growth since you're not running any shocklands, which is where wood elves excels. Also, is there any reason you're not sporting Sol Ring? Just to keep the cost down? Also, Avacyn's Pilgrim and Elves of Deep Shadow can be good early game fixing/ramp.
I would recommend finding some space for Kalastria Healer. This is the main win conditon of combo Tazri lists but is also just good when you're spewing creature into play. Especially with cards like Brago. If you wanted to long term as well you could include a Peregrine Drake and either Deadeye Navigator or Eldrazi Displacer or Archaeomancer (who pairs with Ghostly Flicker) to give you another infinite combo line.