|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Common|
Combos Browse all
Creature — Vampire Cleric Ally
Rally —, Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
Kalastria Healer Discussion
1 week ago
Hey The_Raven_Guy, What're my thoughts on The First Sliver ? Well, it's an amazing addition to Slivers as a tribe, and adds a whole new dimension of deck construction by giving a viable cEDH Sliver commander. Specifically, this would be an excellent alternative food chain commander outside of Prossh, Skyraider of Kher and General Tazri . One particular list I'm a fan of is ShaperSavant's Food Chain Sliver cEDH build. I don't think it will ever overshadow Prossh , but it definitely outshines General Tazri as you aren't dependent on an outlet ( Kalastria Healer , Hagra Diabolist , or Halimar Excavator ) to win the game. With First you simply cast your whole deck and win with something...almost anything really. It offers more variety with your wincon selection.
Outside of cEDH, First is just plain fun. With a Sliver tribal deck (such as mine) you can simply flood the board with permanents, and turn a relatively bare battlefield on turn 5 to something that looks like you're on turn 9 or 10. In this deck, First took the slot of Dormant Sliver - who in my opinion is woefully underrated. Going from to isn't quite the best feeling...but in the long run I think is worth the sacrifice.
4 months ago
Useful death triggers: Blood Artist , Kalastria Healer , and Zulaport Cutthroat are basically Falkenrath Noble . Vindictive Vampire is another similar effect that may work for you. Deathgreeter , Grim Haruspex , Abyssal Gatekeeper , and Midnight Reaper also have nice interactions with all the death triggers.
Wake the Dead is an instant speed mass graveyard recursion that allows you to abuse all those death triggers again.
4 months ago
If Tazri isn't a she, then bob's my uncle.
4 months ago
As far as I know;
1) get infinite mana to cast creatures from FC
2) cast Tazri
3) Tazri trigger gets you Kalastria Healer
4) cast Kalastria Healer
5) sac Tazri to FC and return it to CZ
6) cast Tazri
7) KHealer trigger
Repeat steps 5-7 until everyone else is drained.
5 months ago
Hive mind come to my aid in this dark and uncertain time.
I've been playing vs my friend Tazri food chain and he keeps doing something I'm not sure works.
He has Food Chain set up with Kalastria Healer, he then proceeded to cast General Tazri which resolves. Then he kept sacrificing Tazri and recasting it and gaining +1 mana each time but I kept wondering what about the commander tax? The +2 you pay to cast your commander each time is it part of his CMC? If so could you link me the ruling for it please.
And if it's not the case could anyone explain to me in details how the combo is suppost to work to make infinite mana please.
6 months ago
I would also suggest adding red if 3 colors is on the table. The speed that Akoum Battlesinger, and Reckless Bushwhacker; along with the added evasion that Firemantle Mage provide could really help. It also provides the ageless Lightning Bolt, and can provide some nice sideboard tech. I have also had luck with Claim//Fame.
As for the creatures you do have, I would absolutely up Hada Freeblade to 4. As someone who has played Allies since OG Zendikar, It is and always will be your best turn 1 play outside of Aether Vial (which should also be included if you do not want Collected Company or Hardened Scales. And it plays so nice with Ally Encampment!).
I would also play a full playset of Expedition Envoy. Yes it does not have any triggers itself -- but it is a mildly aggressive body that triggers all your other ally's abilities for one. In Allies, I like to think of it as a sorcery (that can be played with vial) that reads "put a 2/1 token into play. Trigger all of your creature's ETB abilities again." For one Mana? Now it suddenly becomes a busted card. In my experience, you want as many cheap ways to trigger your ally abilities, and Expedition Envoy does it. It also increases the number of hits you have on Orzhov Charm -- another card I have had a fair amount of success with as a 1-of.
I can also tell you that Drana, Liberator of Malakir + Kor Bladewhirl can be a bit of a non-bo at times as the +1/+1 counters will be placed on the other creatures after they do damage. The first strike damage is also not as effective on the offensive side if you already have evasion. I can see 1 or 2 bladewhirls as a neat combat trick on your opponent's turn with vial -- but the creature that will likely be untapped and can block, Kazandu Blademaster (which should also be an auto-include 4 of), already has first strike.
I see you also have some of what I refer to as the combo allies. These are Kalastria Healer, and Zulaport Cutthroat. I refer to them as this as without some enabler, they do not really do much. Now, you have in your sideboard their best enabler in Rally the Ancestors, but if you want to play a Rally the Ancestors, we are starting to look at a wildly different shell. To abuse Zulaport Cutthroat, we likely need some sacrifice engine. Kalastria Healer does not have quite the same constraints, but I feel there are often cards that do its job better. Need life gain? Go with Ondu Cleric. Want more aggression? Go Bojuka Brigand.
In conclusion, I would likely drop some number of Bladewhirls, Dranas, and maybe a Gideon. I would cut Join the Ranks, and Zulaport Cutthroat. I would also consider cutting Kalastria Healer -- but I can see some merit there in its ability to do damage and heal shrug off some damage. Especially if you do not feel like splashing another color. I would up Kazandu Blademaster to 4, add a playset of Expedition Envoy, up Aether Vial to 4, play with a Orzhov Charm or 2, and then play around with number of Bojuka Brigand and some Metallic Mimics. If you want to splash red, I would definitely add 4 Akoum Battlesinger, 3-4 Reckless Bushwhackers, and at least 1 Firemantle Mage.
For the record, I also do not like the idea of Vault of the Archangel. The mana can already be a little tight to cast non ally spells. No need to make it worse.
6 months ago
itachi45 no, it's not.
It comes out a Turn later than Kalastria Healer, Kalastria Healer does something RIGHT AWAY, which Lantern Scout does not, and Lantern Scout doesn't have the interaction with Rally the Ancestors in the Sideboard which Kalastria Healer does, to win the game.
You get an Ally whether or not you attack, and you get a bigger one.
Sorry clayperce but there are WAY too many things to address in your post.
The only things I will respond to is that Hada Freeblade IS an excellent card ... but so are all the other cards. I tried four of, and it threw the balance of the deck out.
Unlike Kazandu Blademaster it doesn't have Vigilance.
I'll give it one more go.
I will not drop my land count. 22 is low enough for this deck. Don't forget that I DO want to cast Gideon as soon as I can.
6 months ago
I'm not Argy of course, but I think it's just that she hasn't gotten to comments yet today rather than a 'no' ... esp since it's not in her 'Cards Already considered' list. That said, I don't see how you can say Lantern Scout is strictly better than Kalastria Healer. That term is generally reserved for cards that offer a better effect at the same cost (e.g., Negate > Flash Counter), the same effect at a lower cost (e.g., Lightning Bolt > Shard Volley), or both (e.g., Back to Nature > Tranquility). And of course the Scout offers a VERY different effect (and not necessarily a better one ... the Healer is MUCH better for example vs. Ensnaring Bridge decks), plus it's at a higher cost (which of course raises the mana curve). Please note I'm not saying it's bad. Just that you and I have a very different definition of "strictly better" :-D
Kalastria Healer occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%