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Exile target creature you control, then return that card to the battlefield under its owner's control.
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Acrobatic Maneuver Discussion
14 hours ago
Acrobatic Maneuver, Lightning Runner and also Sunforger. Lightning Runner with Kiki or Splinter twin goes infinite and acrobatic maneuver is extra combat step for 3 mana when cast on aurelia. Sunforger fetches for maneuver or similar spells
3 days ago
The help I can give you is: drop the Anointed Processions, they only affect one card in this deck, is 4-cost and not worth it considering all things. Second, your mana curve seems to spike at 3, so be careful running only 20 lands, try to reduce the mana curve (and smooth it out) or drop something for more lands.
And a personal opinion: get better spells to bounce your creatures. Vizier of Deferment and Acrobatic Maneuver are great (and I don't really like Aviary Mechanic), but consider Long Road Home, Eerie Interlude and Wispweaver Angel.
Best of luck with your deck, I really love these ignored gimmicks from each set and I really hope you can make the best out of it.
1 week ago
I've just checked back and I really like the changes you made, it looks a lot more competitive already.
Finally, with the land situation, you could add in some helpful lands that have abilities such as Windbrisk Heights, Nykthos, Shrine to Nyx, Emeria, The Sky Ruin, Blighted Steppe. (although be careful with colourless lands as you want to hit double white on turn 2 and turn 3.
1 week ago
@ZeldaThornley, Acrobatic Maneuver is definitely a step up from Renewed Faith. Although it lacks cycling, I do agree that it will be more valuable in triggering revolt, and the card draw is a given, not one or the other. Thanks so much for your feedback!
2 weeks ago
I like what you've got! Have you considered Acrobatic Maneuver instead of renewed faith? Card draw, survival, revolt and etb triggers, same mana cost as the renewed faith.
1 month ago
3-drops I'm cosidering:
- Acrobatic Maneuver card draw and flicker (for Regal Caracal or other stuff).
- Gideon of the Trials because everyone needs Planeswalkers. jk
- Glint-Sleeve Artisan would work well since it either comes as 3/3 or gets you a token which will be multiplied
- Forsake the Worldly but this would be more SB'ish
- Solemn Recruit completely out of the theme but there's always tokens leaving the game so I'd say free +1/+1-counters
- Start / Finish but it's not that great without black mana
- Trophy Mage to tutor Oketra's Monument
- Unwavering Initiate because it's not so bad and has Enbalm
- Vizier of Deferment will let me flicker Regal Caracal to proc its effect again (+Oketra's Monument if it's in play) or prevent an opponent's creature from dealing damage.
I'm not too sure about Fumigate because it would wipe my board as well
1 month ago
RedBuilder11 Hey i really appreciate the input Hyper Aggressive matches are my weakness but if they cant kill me by turn 5 i pretty much stabilize. My favorite match up is actually Tribal Zombies,i never never lost a Match to Mono Black/White black Variations they cant Beat Cataclysmic Gearhulk which was mainboar. But this week im trying the Angel of Sanctions and Archfiend of Ifnir MainBoard to keep cataclysmic A secret for game 2 if it doesn't work Cataclysmic is back in main. I have been on the fence about Restoration Gearsmith since i dont have a sold 4 drop he keeps becoming Acrobatic Maneuver which has won me so many games. And then there is Chandra, Flamecaller plus Archfiend of Ifnir combo which is just cute but actually curves correctly to where it works But this combo usually comes out from the sideboard,im just on the fence of a lot a things i have ran many variations Jund,White Black,Red Black, Black Green, But Mardu has been the most Consistent and i keep landing back here. it was good to see some Constructive Criticism.