Acrobatic Maneuver

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Acrobatic Maneuver

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

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Acrobatic Maneuver Discussion

eyes2sky on Pet Rock B.C.

2 months ago

-2 Bright Reprisal +2 Shining Aerosaur. For more draw consider: Desert of the True, Shefet Dunes ritual of rejuvenation , Djeru's Resolve, Cast Out and Acrobatic Maneuver

Argy on (Updated) Indestructible Breeding Jurassic Bunnies

2 months ago

Destined, Supernatural Stamina, and Without Weakness won't stop your Creatures from being Exiled.

They can still kill your Creature after you have used Supernatural Stamina on it.

Now that I'm thinking about it, you'd be better off staying in and using cards like Sheltering Light, Acrobatic Maneuver (which prevents a Creature being Exiled), Vizier of Deferment (which is excellent as it also stops Exile, and leaves behind a body), or Wispweaver Angel, although that last one is a bit costly in terms of CMC.


Dino decks are Creature driven decks. They want lots of cards that work to get them on the field.

They don't want many Non-Creature spells that do things like save them from death.

The idea is that you just have so many of them you can play, that it doesn't matter if some are gotten rid of.

That's why you use Ripjaw Raptor. Eventually your Opponent will run out of cards to kill your Creatures, while you keep drawing and playing more.

Austin_Smith_of_Cards on Death and Taxes Jr. (WB Pauper)

4 months ago

Interesting build. There's a lot of creature punishment in this list that involve draining your opponent, but you're extremely vulnerable to burn and control decks. I'd cut the Doom Blades entirely, move the Diabolic Edicts to the main, and add Mana Tithe to the sideboard.

Stonehorn Dignitary is another powerful punisher card in Pauper that can help shut out your opponents from attacking. In a traditional D&T build, you'd also run blink, something like Acrobatic Maneuver, Cloudshift, or Otherworldly Journey.

Zmeiritorukuno126 on R/W Humans

4 months ago

Disciple_of_Doran Well, you would be 100% right if it was a faster deck. I am considering it to be more of a mudrange anyway. And the sole reason why Champion of the Parish didnt make it to the final cut is, because i wanted Thalia's Lieutenant to buff creatures, when pulled by Devoted Crop-Mate. Plus i guess he would shine more if i remove Authority of the Consuls, which is just a Nahiri activator, and add some flicker cards like Eerie Interlude or Acrobatic Maneuver to dodge some aoe.

CleverCombo on Trigger Happy

4 months ago

OK!I thought about it some more, and after a few test games, I realized Siren's Ruse would be way better in this deck than Acrobatic Maneuver. I also feel like there's still too much at 4CMC, not to mention that Glint-Nest Crane isn't the best card available. So I dropped those to 2, and cut 1 Hostage Taker to make room for 3 Siren Lookout. This also increases the density of Pirates to trigger Ruse.

Legendary_penguin_of_death on [DDT] DuterteDonaldTrump Dubious Challenge [RIX]

4 months ago

Yeah that helps a ton! So chaos maw is pretty sweet then. It enters and clears the board. Then your guy comes down and exiles it right back up. Then lets say you Acrobatic Maneuver your warden returning the chaos maw for a second board wipe and then your warden comes back and grabs any remaining creatures.

JuQ on Brago Flicker

5 months ago

Unquestioned Authority instead of Holy Mantle (when brago flickers it, you draw a card)
Stonecloaker or Angel of Finality instead of Disposal Mummy
Chart a Course instead of Vision Skeins or basically any other decent draw spell.
Counterspell instead of Dream Fracture
Return to Dust instead of Disenchant
Pull from Tomorrow instead of Inspiration
Concentrate instead of Weave Fate
Scrivener instead of Call to Mind (you have few sorceries anyway)
Ghostway and Eerie Interlude instead of Acrobatic Maneuver and Cloudshift flickering until end of turn will make you avoid board wipes without having to counter it.
Whispersilk Cloak instead of Unbender Tine what's so important to untap anyway?
Cathars' Crusade and/or Call for Unity as finishers.
Duplicant, Deadeye Harpooner, Fiend Hunter (if this one leaves the battlefield when his first ability is still on the stack, he won't give anything back) and /or Phyrexian Ingester as removal.
Venser, the Sojourner because it's just awesome with Brago: You -1 to make all your stuff inblockable, then Brago flickers it and you +2 to flicker something. Rinse and repeat.

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