Reality Strobe

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Uncommon

Combos Browse all

Reality Strobe

Sorcery

Return target permanent to its owner's hand. Remove Reality Strobe from the game with three time counters on it.

Suspend 3-(2)(Blue) (Rather than play this card from your hand, you may pay (2)(Blue) and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

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Reality Strobe Discussion

Snickles@EDH_only on Izzet Even Funny Any More?

3 months ago

I'd swap out Blaze for Fanning the Flames. It lets you recur the burn, and build it bigger & brighter. Spell Burst, Reiterate, Forbid, and Capsize are all solid choices for recurring spells, as are Arc Blade and Reality Strobe, getting more bang for your buck, as it were. not sure if I'd run all (or even that many of) them, but figured I'd point them out.

you seem to be excessively interested in the opponent's hands, with all the Peek cards you have. I'd probably swap them for better drawing options - Sleight of Hand, Telling Time, Opt, Peer Through Depths, Serum Visions and Think Twice all seem like better fitting options here.

For enchantments, wondering why not run Jace's Sanctum or Cast Through Time. hell, Arcane Melee works for opponents also, but you will probably be getting better mileage out of it.

for creatures, I figured I should mention Thing in the Ice  Flip, Guttersnipe, Mischievous Quanar, Curious Homunculus, Gelectrode, Augur of Bolas, Djinn Illuminatus, and Galvanoth.

lastly, Recoup for an earlier version of Past in Flames that's single target, Mizzix's Mastery because holy overload batman, and Increasing Vengeance because if its worth casting, its worth casting more than once.

sorry to dump a wall of links on you, been looking at making a similar deck for a while, so had most of these on my mind. best of luck!

hoardofnotions on Budget Simic

6 months ago

Mistblade Shinobi, Ninja of the Deep Hours, Cephalid Constable could be good. Especially with your commander

Aether Gale, AEther Mutation, Alexi, Zephyr Mage, Displacement Wave, Distorting Wake, Profaner of the Dead, Reality Strobe lol do this!, Scourge of Fleets, Words of Wind (very good if you start swarming with edric/bident of thassa out)

you might want Lifegift as well, people be gunning for blue decks!

MoJoMiXuP on Budget Jhoira

6 months ago

Reading 'budget' as one of your hubs, I'll try not to make any suggestions over $2.

Concerning counters: these draw hate from opponents and are generally weak in multiplayer formats. I'd suggest lowering the average CMC and reserving them in game to protect your combo/off suspend cards, or fizzling opponents combo pieces like Grave Pact. I'd suggest Swan Song>Cancel and Arcane Denial>Spell Crumple. If you really want Disdainful Stroke in, I'd suggest cutting Dismiss for it, but I'm not 100% sold that it should get in as the CMC4 limitation is pretty damaging. I'd suggest Delay or Muddle the Mixture are better at the 2cmc slot.

Concerning removal: Chain of Vapor>Reality Strobe and Chaos Warp is an awesome catch all too. Your abundance of copy spells will give you a chance to double down as necessary. Pathrazer of Ulamog is an awesome budget friendly suspend target with annihilator 3. Maybe cut Timebender for the pathrazer as it is the weakest suspend enabler.

Concerning deck filter/draw: Brainstorm, Impulse, and Ancestral Knowledge are all great.

Concerning ramp/mana: you need more of it. I'd suggest dropping Looming Spires for Kher Keep as it generates chump blockers, gives you a place to use mana you held up for counters, and makes polymorph effects like Synthetic Destiny all the more powerful. I'd also drop High Market, unless I'm missing some special utility for the sack outlet, and bring in 3xIsland and 1xMountain. 37 lands and 7 rocks adding Mind Stone and Worn Powerstone looks like a good balance given your curve.

utility cards: I'd suggest playing around with Brain in a Jar>Sphinx-Bone Wand. Casting a sorcery at instant speed is not to be underestimated and this way you also begin to accrue mana efficiency on turn 3 instead of 7.

If you want other ideas, check out Jhoira's Dream Scheme, but it is not budget and a Polymorph/Proteus Staff combo deck, so very creature light and might not fit your play style.

benelas16 on Fatal Return

9 months ago

Repeal Regress and Reality Strobe are all really good options. Into the Roil sees play in modern, as well as cryptic command, and Silumgar's Command

markbeloit on They see me Roilin', I'm Shapin'...

10 months ago

Some thoughts:

Sacred Ground is the first card I'd recommend, for obvious reasons.

Reality Strobe, while probably not strong enough, might be hilarious.

Archangel of Thune is good, and will make all your lands bigger.

Mikaeus, the Lunarch, Ajani Goldmane, and Ajani Steadfast all also have the potential to pump your team of lands, but I think the angel may be the best in that role.

ShadowAura on

11 months ago

I would love to see something along the lines of Cache Raiders, Reality Strobe, or Riptide Chimera to keep Constellation triggers going each upkeep. And perhaps play Asceticism to give your creatures hexproof? With any of the three bounce spells above you could also run Panharmonicon to cause extra constellation triggers and go with Laboratory Maniac to go as an extra win condition?

DaringApprentice on Burn Baby Burn

11 months ago

My bad, forgot to check your maybe list before making that first list, so some of mine are duplicates.

If you are interested in non-creature spells that you can cast more than twice (typically the maximum with Flashback or Rebound), you could use Startled Awake  Flip, Pulse of the Fields, Pulse of the Grid, Agoraphobia, Ephara's Enlightenment, Flickering Ward, Fool's Demise, Genju of the Falls, Genju of the Fields, Genju of the Spires, Mark of Eviction, Molten Birth, Punishing Fire, Reality Strobe, Spirit Loop, and View from Above.

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