|Commander / EDH||Legal|
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|Future Sight (FUT)||Uncommon|
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Return target permanent to its owner's hand. Remove Reality Strobe from the game with three time counters on it.
Suspend 3-(2)(Blue) (Rather than play this card from your hand, you may pay (2)(Blue) and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Reality Strobe Discussion
5 months ago
A minor note - something I remembered later.
The original Fork text is "Any sorcery or instant spell just cast is doubled. Treat Fork as an exact copy of target spell except that Fork remains red. Copy and original may have different targets." which may have been interpreted as if copying Reality Strobe would get Fork exiled perhaps, but newer printings (possibly only visible on MTGO?) have the clearer text "Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy." Card databases such as Gatherer or Scryfall will show the official Oracle text, and rulings such as those I posted earlier, which are a particularly important thing to check when evaluating the functionality of older cards.
1 year ago
Thanks for the comment, that's an interesting play with Reality Acid. Unfortunately most of my blink effects are on my creatures, with only Flickerwisp and Venser, the Sojourner being able to blink the Acid. I could replace Unsummon with Boomerang and even add Reality Strobe, but then its taking the deck in a different direction; although a cool one.
1 year ago
Do you know of any cards that would be good?
P.S. $7 for one card is expensive in my books
1 year ago
Yeah, this looks like a lot of decks I've put together with just cards on hand, could be fun to play but the deck seems to lack a defining purpose.
Jori is hard to focus on because the ability itself is just card advantage. I personally would figure out what I want to do to win, like do I draw my deck and play Laboratory Maniac, and then find ways to make Jori do that for me.
Two strategies I think might work well are Wheel and secret Voltron. With Wheel, you could be drawing your deck and disrupting others waiting to wear them down to nothing. If that strategy puts to big of a target on your head, you could try pumping Jori up to 21 and unblockable all in one turn, but this strategy tends to only work once.
Aside from finding a purpose for the deck, some general suggestions on the build would be to lower the curve so you can more constantly cast two spells each turn. Also repeatable spell casting is a huge plus for you, so I would consider bounce effects for low cost Artifacts and Creatures like Imaginary Pet, Rebound effects like Distortion Strike, and maybe even the recurring suspend cards like Arc Blade and Reality Strobe. Another great way to find repeatable value might be in flicker effects on something like Nucklavee or Izzet Chronarch. You could flicker them with Essence Flux, and then get the Essence Flux back when he enters the battlefield again, and with Nucklavee maybe even get a red sorcery you have in the graveyard. One other great card with this commander might be Voidmage Husher, you can shut down a troublesome abilities, like an Attrition targeting Jori, and get her back later for more value.
Well, I hope some of this was helpful. Good Luck and happy brewing!!
1 year ago
Reality Strobe is fun because it keeps getting re-cast for free every 3rd turn, triggering Rashmi with a 6 CMC spell.
1 year ago
Hey there! I've thought about making a Braids deck in the past, and I've done some other blue shenanigan decks, so I thought I'd share a couple of ideas.
1 year ago
Decree of Annihilation, Detritivore, Kederekt Leviathan, Kozilek, the Great Distortion, Reality Strobe, Omniscience, Bane of Bala Ged, Ulamog's Crusher, Conduit of Ruin, Pathrazer of Ulamog, Ulamog, the Infinite Gyre, Ward of Bones and Time Stretch are worth giving some thought...
1 year ago
I'm not entirely sure what theme you are going for, but I think some of your categoriesneed to be more focused towards a set of win-cons, and about half of each be able to functionwithout Jhoira explicitly.
I'm fairly certain Matt had said that the Chance Encounter with Frenetic Efreet doesn't work, but I'm not sure about that. Even if that's not the case, why this particular combo? I feel as if there are stronger ones to go in Jhoira
Usually people use Firemind's Foresight to search up specific win conditions, or powerful X cost cards. I'm not seeing a whole lot for you to search for in this matter.
On that note, I think you should be really careful about your optimism with suspending things with your commander. Average Case Scenario you will play her with five mana up, suspend one thing in response to someone immediately trying to kill her, or she won't hit at all due to counterspells. A lot of your spells take for granted the fact that she will always be on the field like an enchantment you start with (see your draw category). Our meta usually consists of heavy boardWipes and consistent counterspells you can thank your boyfriend and Luke for that.
|Cards that must be cut|These are cards that are bad enough they shouldn't be in the deck at all or they have an equivalent card that is also on theme. - For example, there are a wide array of counterspells that are infinitely better/cheaper than Cancel, but Delay is one mana less and lets you control the board in your favor while being incredibly on theme (Delay a Board Wipe and remove the suspend counters, or add more as you need, etc other uses). In any case there are a wide variety of cards that should replace Cancel. Eg., 'strictly better Dissolve, Dissipate, Disallow, Izzet Charm etc.
- Thirst- Izzet Cluestone- Reduce to Dreams- Divination- Nevinyrral's Disk - I've sort of brought my grade for this card down a little bit in recent times, the fact that it can't save you on a draw really hurts the card and the purpose of boardWipes. Still a great card, but not as powerful in decks that aren't focused on recurring artifacts.
You have Mana Geyser listed under Ramp, when really this effect is called a 'Ritual', named for the card Dark Ritual. Besides semantics, it's a great card, but shouldn't be considered when determining how much Ramp you have in the deck. Without it, 8-9 should be more than enough anyways. As a side note, consider Reiterate, it can go infinite with Mana Geyser.
You have several components to Mill Combos, which is a set of great of powerful effects, but to devote to the strategy itself of mill would require a subset of 15-30 cards in that nature. Unless that is your desire, it would be best to remove non-combo pieces such as Fraying Sanity.
Sphinx of the Final Word is not a counterspell, but is under the category of 'counters'.
I think you should work on removala little more, maybe combine removal and counters for a total of (12x) and split it six and six. Certainly need more than two in removal.
Like I mentioned earlier, I think you should consider messing with your draw to not be totally dependent on having Jhoira out on the field, maybe make it half and half. Also, I think Aeon Chronicler is too good and on theme not to have in here for draw.
If your deck is red/blue/suspend/control 'goodstuff' with a couple of combos, here are some cards I think you should consider:
- Illusionist's Bracers
- Kozilek, the Great Distortion
- Jin-Gitaxias, Core Augur
- Stormtide Leviathan
- Kederekt Leviathan
- Reality Shift
- Rapid Hybridization
- Devastation Tide
- Part the Waterveil
- Reality Strobe This card is sweet!
- Time Reversal
- Possibility Storm Only you can predict what card you will play
- Beacon of Tomorrows
- Melek, Izzet Paragon
- Goblin Electromancer
Savor the Moment This seems particularly good for just upkeep triggers
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